Loading screens vs elevators/enviro scans?
#51
Posté 05 février 2010 - 10:02
In short-ME2 is a vastly superior game,elevators were boring and lame,glade to see the improvement.
#52
Posté 05 février 2010 - 10:06
The elevators are vastly superior to the loading screens, but I played on PC, so I never had to deal with the xbox and its slower hardware.
#53
Guest_deku2106_*
Posté 05 février 2010 - 10:14
Guest_deku2106_*
...people seriously didn't get that they were masks for loading screens?
Anyway, I feel that it took a lot out of the immersion not just because ME2 brings you out of the game, but also because the areas don't feel like they're designed to even connect. The first game seemed like it was built in a realistic way. Mass Effect 2 just feels like it has a bunch of corridors strewn with boxes and waist-high railings. And these corridors don't seem to... connect... with anywhere, being a world unto themselves.
I think taking fan input is a good idea, but you can't get it exactly right in the first try. Also, I think there was a bit of an overreaction to some of the complaints.
#54
Posté 05 février 2010 - 10:15
haberman13 wrote...
Lesson: Don't develop a sequel based on nerd-rage from the game forums?
The elevators are vastly superior to the loading screens, but I played on PC, so I never had to deal with the xbox and its slower hardware.
You mean, Bro-rage. Nerd rage is keeping the game like it was, which is good. Bro's (i.e. COD players) forced ME2 to be way too "streamlined."
#55
Posté 05 février 2010 - 10:18
deku2106 wrote...
I played both on 360. Elevators felt quicker than the loading screens, but I can't tell whether it's just my perception or whether it's actually faster. Either way, even just being able to rotate the camera made the load times feel shorter for me.
...people seriously didn't get that they were masks for loading screens?
Anyway, I feel that it took a lot out of the immersion not just because ME2 brings you out of the game, but also because the areas don't feel like they're designed to even connect. The first game seemed like it was built in a realistic way. Mass Effect 2 just feels like it has a bunch of corridors strewn with boxes and waist-high railings. And these corridors don't seem to... connect... with anywhere, being a world unto themselves.
I think taking fan input is a good idea, but you can't get it exactly right in the first try. Also, I think there was a bit of an overreaction to some of the complaints.
I agree with all of this. It doesn't feel like one big world anymore, just a series of levels.
#56
Posté 05 février 2010 - 10:33
ME2 is a great game... i like how its more combat focused.. but it also feels like it lacks a bit on the RPG side of things with there being a lot less things to "explore" it feels more like a "fight your way to this checkpoint" rather then "you have to kill the collectors i don't care how you do it just do it"
it was cool spending the first 4-6 hours on the citadel after eden prime in ME1... now you spend less then 2 hours total on the Citadel and its the capital of the galaxy... you get to go to the flotilla exactly 1 time in ME2... i know the Quarians are not exactly "social" with other racies but there should be stores there.. it should of been a hub world once unlocked... Hell if the Krogans can maintaid a stor why can't the Quarians?
#57
Posté 05 février 2010 - 10:41
nader911t wrote...
AllenShepard wrote...
mp84 wrote...
AllenShepard wrote...
Tom Adama wrote...
Bring back elevators and planet exploration (Mako).
Yes! I loved the MAKO. For people that complained about it, they could've just but an easier to control vehicle in. (Even though I thought it was easy to drive.) But planet exploration was a core feature of ME1 for me.
Don't worry, we'll have a vehicle in the ME2 soon enough with its own missions to boot. Granted, it's a given, but not sure if anyone notice, in the options, there's actually keybinds there for your vehicle. So that's coming, my hope is very very soon, because if they wait more then a month, then I have a feeling some people will move on.
If it brings back planet exploration, I'm going to be one happy dude. However, the elevators/enviro scans will still be missing
ya, we will never hear this again "in other news..." and "Commanding officer is ashore. XO Pressley (or whoever) has the deck"...
SIGH. Man I forgot about those lines! And this is why ME2 is NOWHERE near as immersive as ME1.
#58
Posté 05 février 2010 - 10:43
AllenShepard wrote...
EXACTLY. I love you right now. I agree with this completely.
"ME1 felt to me more of an experince than a game"
YES.
This EXACTLY
#59
Posté 05 février 2010 - 10:45
Modifié par keldana, 05 février 2010 - 10:45 .
#60
Posté 05 février 2010 - 10:54
While I think ME2 improved on a few things they sacrificed some of the RPG elements that made the first one great. Sure ME1 had its bugs too nothing is perfect but I found it to be a better RPG experience.
#61
Posté 05 février 2010 - 10:55
That being said I don't mind the change from the Mako landing screen to the wire frame shuttle drop.
#62
Posté 05 février 2010 - 11:05
But yes, that was the worst lift as you had no conversations and it felt unusually slow, at least the others the player could write it off as being a long distance.
#63
Posté 05 février 2010 - 11:52
I don't think evelators should be used in all locations. Having functioning elevators on Illos felt weird for me. But in modern areas having elevators was very fun for me. It'd be good if we could have both come the next release.
#64
Posté 18 septembre 2010 - 05:22
it made me very sad when they removed them in me2,
First of (as said before) static loading screens broke the 'illusion' that this was not a game AND it all seemed more 'in the same universe' if you know what i mean? in ME2, you sometimes had a hard time understanding where you where? (on top/bottom of a building, north vs south of building complex ect.)
it really broke the thing where it was a 'movie' (that and also the 'status screens' they really broke the believable 'i'm in a big world' feeling, going from here to there, scale 1:1)
Also as said I did not get as much story from news stands/vids in me2, because: why would i stand still in 45 seconds just listening to it?
Bring back the elevators or something like that, does not even need to be loading screens, just to make the universe whole again and not just a base with a static background with a normady ship...
WHY would the static load screens be better than elevator rides with customized conversations and radio spots? WHY?
This i really hope they change in me2...
Modifié par bagrar, 18 septembre 2010 - 05:30 .
#65
Guest_Brodyaha_*
Posté 18 septembre 2010 - 06:04
Guest_Brodyaha_*
Modifié par Brodyaha, 18 septembre 2010 - 06:05 .
#66
Posté 18 septembre 2010 - 06:43
But I didn't necessarily mind the loading screens in ME2 because they kinda remind me of the Homeworld 1/Cataclysm loading screens.
#67
Posté 18 septembre 2010 - 06:52
* Taxi shuttle ride, with banter
* Normandy shuttle ride, probably without banter (external view)
* Elevator, with banter
* Hammerhead ride, probably without banter (external view)
etc
Modifié par Upsettingshorts, 18 septembre 2010 - 06:53 .
#68
Posté 18 septembre 2010 - 07:20
Also why the bump?
Modifié par kraidy1117, 18 septembre 2010 - 07:21 .
#69
Posté 18 septembre 2010 - 07:39
#70
Posté 18 septembre 2010 - 07:48
also, this
Upsettingshorts wrote...
They should mix it up so that it isn't always elevators:
* Taxi shuttle ride, with banter
* Normandy shuttle ride, probably without banter (external view)
* Elevator, with banter
* Hammerhead ride, probably without banter (external view)
etc
Modifié par Duckadillo, 18 septembre 2010 - 07:53 .
#71
Posté 18 septembre 2010 - 09:40
Id love to see them back.
#72
Posté 19 septembre 2010 - 01:50
I miss that alot, much more realistic and enjoyable than using a computer to have to access your own ship.Brodyaha wrote...
with the decontamination chambers when exiting/entering the Normandy.
#73
Posté 19 septembre 2010 - 02:22
Agreed. I want the old style loading back, but I'd love if BioWare mixed it up like this. With all the emphasis on the characters and building them into a team in ME2, I never really felt they were a team, because aside from a couple random comments here and there, they never interacted with each other. At least when we had the elevator rides in ME1, you had a chance to listen to your squad interact and get to know one another. I also would love it if BioWare added random points in different areas where characters in your party will start to speak to one another, like in DAO.Upsettingshorts wrote...
They should mix it up so that it isn't always elevators:
* Taxi shuttle ride, with banter
* Normandy shuttle ride, probably without banter (external view)
* Elevator, with banter
* Hammerhead ride, probably without banter (external view)
etc
#74
Posté 19 septembre 2010 - 03:26
I think the main problem with the ME1 elevators was simply how long some of them took and their placement. For example the elevator from the Normandy down to C-Sec was pretty awful since it was one of the longer elevators in the game and because you had to take it every time you arrived at the Citadel and every time you were ready to leave; but adding a quick travel terminal by the Normandy would have fixed that issue. The worst elevator of course was the one on board the Normandy since it moved at an unbelievably slow rate considering the small distance it was actually covering.
In ME3 I'd like to see a combination of the loading screens from ME1 and ME2.
The main thing when it comes to loading screens is VARIETY. If you see the same loading screen or animation again and again its going to ****** you off no matter how cool it is. Thus the more variety you provide in loading screens the longer it will take for the player to become bored by them. Here are some of the loading screens I'd like to see for ME3....
For Short Loading Screens:
1: ME1 style security scans and short elevator rides without dialogue or news reports.
2: The airlock scanner for when you're boarding the Normandy; but not when you're just switching squad members or adjusting your weapon loadout.
3: A short ME2 style loading screen for the Normandy Elevator to avoid the super slow SR-1 style elevator.
4: A short ME2 style loading screen for situations where there aren't elevators or security scanners near by.
5: Cinematics of the Normandy docking.
6: Cinematics of the Normandy entering and exiting Mass Effect relays (as in ME1 and in ME2).
7: Cinematics of your vehicle traveling around the enviroment (flying cars on Illium, etc.).
For Longer Loading Screens:
1: The ME1 Style Elevators with squad chit chat or news reports in the background.
2: You and your squad chit chatting or listening to the news inside a vehicle you're traveling in. If necessary sandwhich this segment between cinematics of said vehicle departing your old location and arriving at your new one.
3: ME2 style loading screens for when neither of the first two options are appropriate.




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