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Loading screens vs elevators/enviro scans?


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#51
Dr.Nighshade

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I'm in the middle of going back and playing ME1 so I can have a perfect Shep to use in ME2 and I can say with complete sincerity that elevators and a good portion of things from ME1 that were removed or refined need to stay that way.



In short-ME2 is a vastly superior game,elevators were boring and lame,glade to see the improvement.

#52
haberman13

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Lesson: Don't develop a sequel based on nerd-rage from the game forums?



The elevators are vastly superior to the loading screens, but I played on PC, so I never had to deal with the xbox and its slower hardware.

#53
Guest_deku2106_*

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I played both on 360. Elevators felt quicker than the loading screens, but I can't tell whether it's just my perception or whether it's actually faster. Either way, even just being able to rotate the camera made the load times feel shorter for me.



...people seriously didn't get that they were masks for loading screens?



Anyway, I feel that it took a lot out of the immersion not just because ME2 brings you out of the game, but also because the areas don't feel like they're designed to even connect. The first game seemed like it was built in a realistic way. Mass Effect 2 just feels like it has a bunch of corridors strewn with boxes and waist-high railings. And these corridors don't seem to... connect... with anywhere, being a world unto themselves.



I think taking fan input is a good idea, but you can't get it exactly right in the first try. Also, I think there was a bit of an overreaction to some of the complaints.

#54
AllenShepard

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haberman13 wrote...

Lesson: Don't develop a sequel based on nerd-rage from the game forums?

The elevators are vastly superior to the loading screens, but I played on PC, so I never had to deal with the xbox and its slower hardware.


You mean, Bro-rage. Nerd rage is keeping the game like it was, which is good. Bro's (i.e. COD players) forced ME2 to be way too "streamlined."

#55
AllenShepard

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deku2106 wrote...

I played both on 360. Elevators felt quicker than the loading screens, but I can't tell whether it's just my perception or whether it's actually faster. Either way, even just being able to rotate the camera made the load times feel shorter for me.

...people seriously didn't get that they were masks for loading screens?

Anyway, I feel that it took a lot out of the immersion not just because ME2 brings you out of the game, but also because the areas don't feel like they're designed to even connect. The first game seemed like it was built in a realistic way. Mass Effect 2 just feels like it has a bunch of corridors strewn with boxes and waist-high railings. And these corridors don't seem to... connect... with anywhere, being a world unto themselves.

I think taking fan input is a good idea, but you can't get it exactly right in the first try. Also, I think there was a bit of an overreaction to some of the complaints.


I agree with all of this. It doesn't feel like one big world anymore, just a series of levels.

#56
Hizoka003

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this it bugs me that the little kids from the Xbox wanted a FPS...Bioware makes the best RPGs out there now... if you want and FPS play halo or some other garbage... don't make Mass Effect just another halo... it needs story it needs to be all in game... loading screens take out out of every thing... where as the elevators made it feel like you never left the game for the sake of loading... loading has to happen and thats cool... but taking you out of everything to do it cuts the game apart..









ME2 is a great game... i like how its more combat focused.. but it also feels like it lacks a bit on the RPG side of things with there being a lot less things to "explore" it feels more like a "fight your way to this checkpoint" rather then "you have to kill the collectors i don't care how you do it just do it"





it was cool spending the first 4-6 hours on the citadel after eden prime in ME1... now you spend less then 2 hours total on the Citadel and its the capital of the galaxy... you get to go to the flotilla exactly 1 time in ME2... i know the Quarians are not exactly "social" with other racies but there should be stores there.. it should of been a hub world once unlocked... Hell if the Krogans can maintaid a stor why can't the Quarians?

#57
Tom Adama

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nader911t wrote...

AllenShepard wrote...

mp84 wrote...

AllenShepard wrote...

Tom Adama wrote...

Bring back elevators and planet exploration (Mako).


Yes! I loved the MAKO. For people that complained about it, they could've just but an easier to control vehicle in. (Even though I thought it was easy to drive.) But planet exploration was a core feature of ME1 for me.


Don't worry, we'll have a vehicle in the ME2 soon enough with its own missions to boot. Granted, it's a given, but not sure if anyone notice, in the options, there's actually keybinds there for your vehicle. So that's coming, my hope is very very soon, because if they wait more then a month, then I have a feeling some people will move on.




If it brings back planet exploration, I'm going to be one happy dude. However, the elevators/enviro scans will still be missing :(


ya, we will never hear this again "in other news..." and "Commanding officer is ashore. XO Pressley  (or whoever) has the deck"...


SIGH. Man I forgot about those lines! And this is why ME2 is NOWHERE near as immersive as ME1.

#58
BiancoAngelo7

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AllenShepard wrote...

EXACTLY. I love you right now. I agree with this completely.

"ME1 felt to me more of an experince than a game"

YES.


This EXACTLY

#59
keldana

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elevator is better than loading screens ... but I agree ... there should be something, that prevents from getting the same "news" and "talkings" again and again ...

Modifié par keldana, 05 février 2010 - 10:45 .


#60
Darth_Maleck

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Yep.. I too much prefered the elevators and scanning etc to a loading screen. Its an RPG I want to be kept in the world not be taken out of it to see a wire frame loading screen.

While I think ME2 improved on a few things they sacrificed some of the RPG elements that made the first one great. Sure ME1 had its bugs too nothing is perfect but I found it to be a better RPG experience.

#61
Revik

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The only loading "elevator" screens I disliked were the ones on the Normandy. There you were alone and you know that you aren't going to hear any news or NPC banter which made them the most boring.



That being said I don't mind the change from the Mako landing screen to the wire frame shuttle drop.

#62
Drakron

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SR-1 Normandy only had the grand total of 1 lift, I never understood why they did not put the 2 Normandy areas in the same area.



But yes, that was the worst lift as you had no conversations and it felt unusually slow, at least the others the player could write it off as being a long distance.




#63
bzurn

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I think elevators were great! I'd have loved to have them in this game. I don't think however, that they should be the only source of loading. Taking the ME1 Citadel as an example you could either ride the elevator to get to wherever you wanted to go, or you could use the quick transit system. (You had to actually walk to that place manually first for quick transist, which could have been done away with). That would allow people who like the immersion of the elevators to ride them to their destination, and those who prefer to just get there ASAP to use the quick transit system.



I don't think evelators should be used in all locations. Having functioning elevators on Illos felt weird for me. But in modern areas having elevators was very fun for me. It'd be good if we could have both come the next release.

#64
bagrar

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I looooved the elevators in ME1...

it made me very sad when they removed them in me2,
First of (as said before) static loading screens  broke the 'illusion' that this was not a game AND it all seemed more 'in the same universe' if you know what i mean? in ME2, you sometimes had a hard time understanding where you where? (on top/bottom of a building, north vs south of building complex ect.)

it really broke the thing where it was a 'movie' (that and also the 'status screens' they really broke the believable 'i'm in a big world' feeling, going from here to there, scale 1:1)

Also as said I did not get as much story from news stands/vids in me2, because: why would i stand still in 45 seconds just listening to it?

Bring back the elevators or something like that, does not even need to be loading screens, just to make the universe whole again and not just a base with a static background with a normady ship...

WHY would the static load screens be better than elevator rides with customized conversations and radio spots? WHY?

This i really hope they change in me2...

Modifié par bagrar, 18 septembre 2010 - 05:30 .


#65
Guest_Brodyaha_*

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After replaying ME1, I loved the elevator scenes and banter much more than the ME2 loading screens. also, with the decontamination chambers when exiting/entering the Normandy.

Modifié par Brodyaha, 18 septembre 2010 - 06:05 .


#66
Minister of Sound

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This is an old thread, but I agree with you. The only elevator I didn't like was the one in Noveria, near the lounge.



But I didn't necessarily mind the loading screens in ME2 because they kinda remind me of the Homeworld 1/Cataclysm loading screens.

#67
upsettingshorts

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They should mix it up so that it isn't always elevators:
* Taxi shuttle ride, with banter
* Normandy shuttle ride, probably without banter (external view)
* Elevator, with banter
* Hammerhead ride, probably without banter (external view)
etc

Modifié par Upsettingshorts, 18 septembre 2010 - 06:53 .


#68
kraidy1117

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Loading screens didn't replace elevators, stairs did. People seem to forget there was a bunch of loading screens in ME too.

Also why the bump?

Modifié par kraidy1117, 18 septembre 2010 - 07:21 .


#69
Gokuthegrate

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Eventhough the elevator rides were long they made you feel mor connected to the enviroment like squad chatter for example. I liked how when you arrived on a planet youd get the vi announcement. Id rather have moments like this then the boring load screens.

#70
Duckadillo

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elevators ftw

also, this

Upsettingshorts wrote...

They should mix it up so that it isn't always elevators:
* Taxi shuttle ride, with banter
* Normandy shuttle ride, probably without banter (external view)
* Elevator, with banter
* Hammerhead ride, probably without banter (external view)
etc


Modifié par Duckadillo, 18 septembre 2010 - 07:53 .


#71
Shadesofsiknas

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Ill add my name to this. Elevators were way better than loading screens.



Id love to see them back.

#72
thechris845

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Brodyaha wrote...

 with the decontamination chambers when exiting/entering the Normandy.

I miss that alot, much more realistic and enjoyable than using a computer to have to access your own ship.

#73
Randy1012

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Upsettingshorts wrote...

They should mix it up so that it isn't always elevators:
* Taxi shuttle ride, with banter
* Normandy shuttle ride, probably without banter (external view)
* Elevator, with banter
* Hammerhead ride, probably without banter (external view)
etc

Agreed. I want the old style loading back, but I'd love if BioWare mixed it up like this. With all the emphasis on the characters and building them into a team in ME2, I never really felt they were a team, because aside from a couple random comments here and there, they never interacted with each other. At least when we had the elevator rides in ME1, you had a chance to listen to your squad interact and get to know one another. I also would love it if BioWare added random points in different areas where characters in your party will start to speak to one another, like in DAO.

#74
implodinggoat

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I generally prefer the elevators and security scans from ME1 to the ME2 loading screens.  The ME1 Elevators and were more immersive and they provided some good opportunities for the crew to interact or for the player to listen to the galactic news.   That said I do find some of the ME2 loading screens interesting in that they give you a good sense of the larger area you're moving through or the ship you're boarding.

I think the main problem with the ME1 elevators was simply how long some of them took and their placement.  For example the elevator from the Normandy down to C-Sec was pretty awful since it was one of the longer elevators in the game and because you had to take it every time you arrived at the Citadel and every time you were ready to leave; but adding a quick travel terminal by the Normandy would have fixed that issue.  The worst elevator of course was the one on board the Normandy since it moved at an unbelievably slow rate considering the small distance it was actually covering.

In ME3 I'd like to see a combination of the loading screens from ME1 and ME2.


The main thing when it comes to loading screens is VARIETY.  If you see the same loading screen or animation again and again its going to ****** you off no matter how cool it is.  Thus the more variety you provide in loading screens the longer it will take for the player to become bored by them.  Here are some of the loading screens I'd like to see for ME3....

For Short Loading Screens:

1:  ME1 style security scans and short elevator rides without dialogue or news reports.
2:  The airlock scanner for when you're boarding the Normandy; but not when you're just switching squad members or adjusting your weapon loadout.
3:  A short ME2 style loading screen for the Normandy Elevator to avoid the super slow SR-1 style elevator.
4:  A short ME2 style loading screen for situations where there aren't elevators or security scanners near by.
5:  Cinematics of the Normandy docking.
6:  Cinematics of the Normandy entering and exiting Mass Effect relays (as in ME1 and in ME2).
7:  Cinematics of your vehicle traveling around the enviroment (flying cars on Illium, etc.).

For Longer Loading Screens:


1: The ME1 Style Elevators with squad chit chat or news reports in the background.
2: You and your squad chit chatting or listening to the news inside a vehicle you're traveling in.  If necessary sandwhich this segment between cinematics of said vehicle departing your old location and arriving at your new one.
3:  ME2 style loading screens for when neither of the first two options are appropriate.