RTO and "weakens nearby darkspawn"
#1
Posté 05 février 2010 - 08:53
#2
Posté 05 février 2010 - 08:57
As for the 'weakening', I notice a slight difference. Not much, but enough
#3
Posté 05 février 2010 - 08:58
#4
Posté 05 février 2010 - 09:08
#5
Posté 05 février 2010 - 09:30
That would mean their ARMOR is lower, not thair defence. Yes, that's nitpicking but even minor mistakes like this confuse people and spread rumors. And nobody wants that, right?TUHD wrote...
What I notice what it does, that the defense of the darkspawn is slightly lower (in other words, the amount of damage they take from a hit will be higher)
Also, did you test this with like 100 attacks on the same enemy (and I mean enemy, not enemy type!)? Since both, armor AND damage are randomized for each single attack, hitting a foe for more or less once in a while doesn't mean much.
I'm not trying to be rude or something. I'd like to now if that weapon attribute works or not, too. So did you do any actual testing? I'd really like to see some result numbers, if you care to share them.
#6
Posté 05 février 2010 - 09:31
#7
Posté 05 février 2010 - 09:34
Would be a good first step. But the existance of a script doesn't mean it orks properly in the game.Sylvius the Mad wrote...
Or someone could just read the scripts to see what te effect does.
#8
Posté 05 février 2010 - 09:37
#9
Posté 05 février 2010 - 09:49
But oh well, I think including DLC there are like 3-4 weapons with this ability in the whole game. Might not be worth the testing efford.
Modifié par BlackVader, 05 février 2010 - 09:52 .
#10
Posté 05 février 2010 - 10:15
#11
Posté 05 février 2010 - 11:12
Now this one is easy to answer: Yes, they stack. Just look at the damage info floating over your opponents heads when you hit them (if you have that option enabled. You'll see your normal damage, then +10, +10 or whatever).pharos_gryphon wrote...
So, this is slightly off topic, but does anyone know if runes stack? I've got two grand master Silverite runes (+10 damage vs darkspawn) in Maric's sword, and have been switching between that and Starfang.
However:
Not to mention the claim that it actually weakens nearby darkspawn. It does not. At least not any more than a normal weapon does when it hits them lol. As of Patch 1.02, 'weakens nearby darkspawn" is flat out NOT Implemented. Neither is "messy kills", and "interrupts spellcasting", and a few other neat-sounding weapon properties that you'll find on some unique weapons.BlackVader wrote...
That would mean their ARMOR is lower, not thair defence. Yes, that's nitpicking but even minor mistakes like this confuse people and spread rumors. And nobody wants that, right?TUHD wrote...
What I notice what it does, that the defense of the darkspawn is slightly lower (in other words, the amount of damage they take from a hit will be higher)
.
Lastly:
LOL! Maric's mundane sword is hardly the measuring stick that defines RTO. Personally I thought RTO was awesome for its dramatic presentation.... and the emotional achievement you get when you slay Caelin's killer....Damric wrote...
If it doesn't work then RTO is even more worthless/
Modifié par Yrkoon, 05 février 2010 - 11:15 .
#12
Posté 05 février 2010 - 11:13
#13
Posté 05 février 2010 - 11:16
SleeplessInSigil wrote...
I wish they'd just give us some more numbers to work with, in the next DA game. like "weakens all Darkspawn within 10 feet by lowering their Armor by 2d6 and Attack by 1d4"
Then yu can take it to an auction house and compare it against some other stuff, then beg outside the bank for a coupel extra gold.....
#14
Posté 05 février 2010 - 11:19
#15
Posté 06 février 2010 - 12:12
It's still a great weapon, it just seems a waste that one of it's bonuses is not implemented.
#16
Posté 06 février 2010 - 02:00
#17
Posté 06 février 2010 - 05:36
1) it does something.
2) the QA is worthless
#18
Posté 06 février 2010 - 06:53
So, yeah. I'd rather the abilities work (how hard can it be to implement a defense penatly for darkspawn anyway?) but if they don't, just remove the descriptions.
I suppose there is a small chance the next patch will address these issues. I haven't heard anything about it though, really.
#19
Posté 06 février 2010 - 11:16
edit all the next patch will mean is we will need another patch to fix the patch
and damric im going with #2
EDIT hell i just go with the way of if it sells for more then the sword im useing it must be better
Modifié par MOTpoetryION, 06 février 2010 - 11:26 .
#20
Posté 07 février 2010 - 03:01
For example, if I equip a +10 electricity rune on my sword, and I wear a +10% electricity damage ring... do I deal +11 electricity rune damage now?
What is the source of this info?Not to mention the claim that it actually weakens nearby darkspawn.
It does not. At least not any more than a normal weapon does when it
hits them lol. As of Patch 1.02, 'weakens nearby darkspawn" is flat
out NOT Implemented. Neither is "messy kills", and "interrupts
spellcasting", and a few other neat-sounding weapon properties that
you'll find on some unique weapons.
Modifié par Mlai00, 07 février 2010 - 03:22 .
#21
Posté 07 février 2010 - 03:29
the tool-set.Mlai00 wrote...
What is the source of this info?Not to mention the claim that it actually weakens nearby darkspawn.
It does not. At least not any more than a normal weapon does when it
hits them lol. As of Patch 1.02, 'weakens nearby darkspawn" is flat
out NOT Implemented. Neither is "messy kills", and "interrupts
spellcasting", and a few other neat-sounding weapon properties that
you'll find on some unique weapons.
Modifié par Yrkoon, 07 février 2010 - 03:30 .
#22
Posté 06 novembre 2010 - 07:43
Most players aren't going to play through the game and go, "Wait a second, if Oathbreaker weakens nearby darkspawn my DPS against this hurloc should be at least one or two points higher."
#23
Posté 20 septembre 2011 - 05:57
#24
Posté 29 septembre 2011 - 05:19
"Truth be told there are a lot of item properties that don't work. A designer added a bunch of placeholder properties to the item property data file and assigned them to items early on in the development of the game. However, not all of those properties were actually implemented, and not all of the unimplemented properties were unassigned. This is one that wasn't."
Modifié par Aleena, 29 septembre 2011 - 05:25 .





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