The story that didn't tell itself...
#1
Posté 05 février 2010 - 11:34
Some major plot elements are not explained but eluded to in random scenarios throughout the two games. The biggest problem is none of them are pieced together so it just leaves the answers to the imagination of the player instead of telling the story. At first glance this might seem innovative, but really it's just a lack of polish on the part of the writers.
Some key elements that people are not picking up:
1) The reapers need humans because they are genetically diverse enough to make more reapers. Mordin hints at this with Shep if you pay attention.
2) The reapers sleep for 50,000 years and return in order absorb genetic information into their collective and preserve it. Hense all this salvation talk. This little tidbit comes from the first game and they expand on it further by suggesting the reapers use genetic information to actually "reproduce". This is the plot twist, even though it's not exactly made clear. This happens when you don't spend the extra money on good writers or cut them off halfway through production.
3) TIM is trying to elevate Humans (more specifically himself) to reaper status in the galactic foodchain. His eyes are the first clue to his secret experiments involving humans enhanced with reaper technology. This one is a stretch just based on the game itself but you learn about it if you follow the comics and the game. TIM wants to combine reaper technology with humans in order to make humans the dominate species in the galaxy, and at the same time make him the most powerful of all the humans etc... It is quite transparent and straight forward.
These are just the top 3 things I see people going ten million different ways on instead of paying attention to the fine details or doing a little reading. Most people should be able to use this information to repair their understanding of other story elemnts that seem vague.
#2
Posté 05 février 2010 - 11:35
#3
Posté 05 février 2010 - 11:36
NoUserNameHere wrote...
Yeah, any video game thats even been lauded as having a good story has relied on such an "imply don't show" mechanic.
Funny. In writing, we say "Show, don't tell".
Modifié par Llandaryn, 05 février 2010 - 11:36 .
#4
Posté 19 février 2010 - 06:09
#5
Posté 19 février 2010 - 06:15
#6
Posté 19 février 2010 - 06:19
Writers are allowed free rein, as they're the owners of said IP, and as such, completely within their rights of "canon vs NON-canon".
By all means create a novel, have it published, and then we'll BOW to your superiority.
Otherwise stfu and watch!!!!
#7
Posté 19 février 2010 - 06:32
1) Humans are genetically diverse, yes,m Mordins says as much a couple times.ZennExile wrote...
So many people don't understand the story progression in ME2 and are simply "imagining" their own versions of it so that it will make sense when compared to ME1. I blaim this entirely on the game being unfinished and unpolished.
Some major plot elements are not explained but eluded to in random scenarios throughout the two games. The biggest problem is none of them are pieced together so it just leaves the answers to the imagination of the player instead of telling the story. At first glance this might seem innovative, but really it's just a lack of polish on the part of the writers.
Some key elements that people are not picking up:
1) The reapers need humans because they are genetically diverse enough to make more reapers. Mordin hints at this with Shep if you pay attention.
2) The reapers sleep for 50,000 years and return in order absorb genetic information into their collective and preserve it. Hense all this salvation talk. This little tidbit comes from the first game and they expand on it further by suggesting the reapers use genetic information to actually "reproduce". This is the plot twist, even though it's not exactly made clear. This happens when you don't spend the extra money on good writers or cut them off halfway through production.
3) TIM is trying to elevate Humans (more specifically himself) to reaper status in the galactic foodchain. His eyes are the first clue to his secret experiments involving humans enhanced with reaper technology. This one is a stretch just based on the game itself but you learn about it if you follow the comics and the game. TIM wants to combine reaper technology with humans in order to make humans the dominate species in the galaxy, and at the same time make him the most powerful of all the humans etc... It is quite transparent and straight forward.
These are just the top 3 things I see people going ten million different ways on instead of paying attention to the fine details or doing a little reading. Most people should be able to use this information to repair their understanding of other story elemnts that seem vague.
2) Where in the game does it mention that the reapers are preserving genetic information? I don't remember anyonw saying that in the first game like you claim.
3) Where in the comics or the games does it ever mention that TIM's eyes are based on reaper tech? Sure, he's power hungry and wants to elevate humanity, and he believes using reaper tech will help achieve that, but where EXACTLY does it mention that his eyes are reaper tech?
#8
Posté 19 février 2010 - 06:56
ZennExile wrote...
1) The reapers need humans because they are genetically diverse enough to make more reapers. Mordin hints at this with Shep if you pay attention.
Unless there's a Mordin "genetic diversity" line other than the one on Tuchanka, this is just fans making way too much out of an innocuous comment. No connection between this trait and the Reapers is hinted at in that line.
More likely this is just Bioware's way of sidestepping an old sci-fi cliche where aliens are all telepathic or super strong, or ridiculously smart and humans are totally unremarkable. It's just a trait that makes humans somewhat remarkable from the perspective of aliens. Probably with a bit of an in-joke about how all non-squad aliens are recolors of the same character model, as well.
The Reapers are after humans because humans took down Sovereign. The Illusive Man suggests as much in your first meeting with him. The timing also suggests it. If the Reapers were interested in humans for our genes, the abductions would have started right after first contact 28 years before. Instead they start almost right after Sovereign is destroyed.
2) The reapers sleep for 50,000 years and return in order absorb genetic information into their collective and preserve it. Hense all this salvation talk. This little tidbit comes from the first game and they expand on it further by suggesting the reapers use genetic information to actually "reproduce". This is the plot twist, even though it's not exactly made clear. This happens when you don't spend the extra money on good writers or cut them off halfway through production.
This was made pretty clear in the game. I'm not sure how many times some fans need to be beaten over the head with it before they can consider the story "finished" or "polished", but once is enough for me.
Won't comment much on 3, since I haven't read the comics.
Even if true, it's made clear in the game that The Man is power hungry and wants human dominance in the galaxy. Is that extra stuff really that important right now?
#9
Posté 19 février 2010 - 07:00
Taranatar9 wrote...
ZennExile wrote...
1) The reapers need humans because they are genetically diverse enough to make more reapers. Mordin hints at this with Shep if you pay attention.
Unless there's a Mordin "genetic diversity" line other than the one on Tuchanka, this is just fans making way too much out of an innocuous comment. No connection between this trait and the Reapers is hinted at in that line.
More likely this is just Bioware's way of sidestepping an old sci-fi cliche where aliens are all telepathic or super strong, or ridiculously smart and humans are totally unremarkable. It's just a trait that makes humans somewhat remarkable from the perspective of aliens. Probably with a bit of an in-joke about how all non-squad aliens are recolors of the same character model, as well.
The Reapers are after humans because humans took down Sovereign. The Illusive Man suggests as much in your first meeting with him. The timing also suggests it. If the Reapers were interested in humans for our genes, the abductions would have started right after first contact 28 years before. Instead they start almost right after Sovereign is destroyed.2) The reapers sleep for 50,000 years and return in order absorb genetic information into their collective and preserve it. Hense all this salvation talk. This little tidbit comes from the first game and they expand on it further by suggesting the reapers use genetic information to actually "reproduce". This is the plot twist, even though it's not exactly made clear. This happens when you don't spend the extra money on good writers or cut them off halfway through production.
This was made pretty clear in the game. I'm not sure how many times some fans need to be beaten over the head with it before they can consider the story "finished" or "polished", but once is enough for me.
Won't comment much on 3, since I haven't read the comics.
Even if true, it's made clear in the game that The Man is power hungry and wants human dominance in the galaxy. Is that extra stuff really that important right now?
Mordrin also mentions it during his recruitment mission.
It's too blatant a statment, combined with Harbinger's comments to be taken as just filler dialogue.





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