Warming to Miranda (Support thread)
#6876
Posté 17 février 2010 - 06:23
Between the Asari ship plating, and the Turian's new canons (installed on Normandy) their seems to be enough tech on the council side. You should also read the codex regarding dreadnuaghts (biggest class ship) the Alliance only has about 8 - 14 of these monsters where the Turians alone have 54 and the Asari 34 and the Salarian something liek 20 something (under correction) so the alliance can't do this alone....
Man I am getting goose bumps thinking about the end space battle - like a replay of the Normandy firing at the collecter ship, but multiple that by hundreds of ships....epic.
#6877
Guest_antilles333_*
Posté 17 février 2010 - 06:27
Guest_antilles333_*
ComTrav wrote...
Yup, Tali Thread > 1000 pages. That's ****ing epic. I did manage to ninja in on page 1000.
I did as well.
Just barely.
#6878
Guest_antilles333_*
Posté 17 février 2010 - 06:28
Guest_antilles333_*
ComTrav wrote...
firecleaner wrote...
ComTrav wrote...
Yup, Tali Thread > 1000 pages. That's ****ing epic. I did manage to ninja in on page 1000.
Com, your a master ninja... do you know why its growing so fast it seems every other thread has slowed down.
Well, obviously around page 1000 there was a big spike of ZOMG 1000 PAGES posts.
Overall, though, I think they just have a ton of people posting.
And as Himmelstor put it:
"We sleep in shifts."
#6879
Posté 17 février 2010 - 06:33
gutty47 wrote...
I like the cut of your jib Arijharn. Your post has got me thinking about Miranda's father or Mr. X as more than just a possible side mission for ME3. Probably easiest if I just write a list of what I'm thinking...
Mr X's Mansion
The Romanian parliament building doesn't seem to fit the style of what his mission should be. It gives off too much Soviet utilitarian than style that I would associate with richest human. Unless you are drawing attention to its stature as one of the largest buildings. As a side note, I would think that the Australian eastern coast megalopolis would also likely include Brisbane.
It is absolutely awesome that you mentioned Brisbane, and I was admittedly playing around with the idea of the megalopolis of extending up towards Brisbane, as the Brisbane, Sydney, Melbourne and Canberra cities are the fastest growing and more organic to seem as if they'd just grow into each other, but I'm not sure people from overseas could understand the idea of scale that city would have. In short, it's staggeringly huge.
I was thinking of stature of the building, but you are probably correct in terms of its style not being Mr. X's. I guess my idea was it was to intimidate someone into thinking what he wants them to think. A passive aggressive posture. From the outside it isn't welcoming, it's oppressive, it wants to dominate your field of vision and ultimately force you to bow down to his whim.
gutty47 wrote...
Mr. X for ME3
Your idea of Mr. X being integral to ME3 has hit a chord with me because he is one of the few characters that we know that could support Shepard and his merry gang of squaddies. What really has me thinking that its a possibility is the fact that the story could work without Miranda. Mr. X could be a real pain in the ass if you let Miranda die in ME2 but overall the plot wouldn't have to drastically change. You could still get a side mission involving Orianna.
I was going to write more but the ninjas between when I started writing and when I hit post have already pointed out the other things that needed pointing out.
I wasn't thinking about that when I was writing it, I was thinking purely of a problem with potentially far reaching consequences with your LI, but you're right it could have dire rammifications on the game if someone was utterly stupid and killed the second greatest character in the game (other than Shephard.... and Garrus, but he isn't a LI for my Shephard anyway
#6880
Posté 17 février 2010 - 06:45
Kaiser Shepard wrote...
Quick question: has any of you ever managed to have Miri be the that 'falls' during the end sequence?
Yeah my first time through. I was sure she was about to die.
#6881
Posté 17 février 2010 - 06:47
Breakdown Boy wrote...
I don't know Ari....
Between the Asari ship plating, and the Turian's new canons (installed on Normandy) their seems to be enough tech on the council side. You should also read the codex regarding dreadnuaghts (biggest class ship) the Alliance only has about 8 - 14 of these monsters where the Turians alone have 54 and the Asari 34 and the Salarian something liek 20 something (under correction) so the alliance can't do this alone....
Man I am getting goose bumps thinking about the end space battle - like a replay of the Normandy firing at the collecter ship, but multiple that by hundreds of ships....epic.
Sorry, I'm post spamming, but I like brainstorming ideas!
In short, I don't think Dreadnaughts will be nearly as pivotal as people have been led to believe when they'll be inevitably be thrown against the Reapers. What I think is that when the Reapers do eventually make themselves known, they'll give the Council races a test (probably with the newest Reapers?) and see what exactly the Council can do.
I think the Council will field a sizeable force against this new geth threat but will be absolutely crushed when the Reapers smash the Dreadnaughts (although obviously suffering some losses themselves). This will shock the Council races a huge amount who have become increasingly comfortable in their oft deployed military strategems (partially the reason why they were so quick to offer peace to humanity in the first place after the liberation of Shanxi) and will turn increasingly to the Alliance for their capability of adaptive thinking.
If Shephard is a Spacer background, I should imagine that the Hannah's dreadnaught will be in that engagement, possibly being one of the survivors but honestly, just as likely as being the one who gets destroyed.
I think the Alliance will be largely successful due to the prevalence of dedicated Carrier's within their fleets, a way to circumvent the Treaty of Farixen. Also, just because they're carriers it doesn't necessarily preclude said carriers to have some form of spine mounted coaxial mass accelerator cannon....
#6882
Posté 17 février 2010 - 06:47
Valmy wrote...
Kaiser Shepard wrote...
Quick question: has any of you ever managed to have Miri be the that 'falls' during the end sequence?
Yeah my first time through. I was sure she was about to die.
I've beaten the game twice, and gladly dove after her twice. First time I was pretty tense, hell the whole mission had me tense.
#6883
Posté 17 février 2010 - 06:55
#6884
Posté 17 février 2010 - 06:56
#6885
Posté 17 février 2010 - 06:59
Rathias0114 wrote...You're talking to the Overlord of the Tali Army, mate.
I just have to share the image that popped into my head when I read this:
A dedicated but badly-armed horde of identically-robed cultists, egged on by the Overlord with words like "To the attack, and know that should you die in Her service, you'll get to see Her face!"
I'm not quite sure who's on the other side, though, having not followed any flame wars between the Talimancers and other groups.
#6886
Posté 17 février 2010 - 07:20
Ieldra2 wrote...
Rathias0114 wrote...You're talking to the Overlord of the Tali Army, mate.
I just have to share the image that popped into my head when I read this:
A dedicated but badly-armed horde of identically-robed cultists, egged on by the Overlord with words like "To the attack, and know that should you die in Her service, you'll get to see Her face!"
I'm not quite sure who's on the other side, though, having not followed any flame wars between the Talimancers and other groups.
Who's on the other side, you ask? Tali haters, but it doesn't matter... the Talimancers will just zergling rush them into submission. I mean c'mon, have you seen their numbers?
Modifié par AccursedOdin, 17 février 2010 - 07:22 .
#6887
Posté 17 février 2010 - 07:24
The Judge Dredd comics apparently have a Melbourne-Sydney megalopolis already so its not entirely unheard of. A comparison to the size of the megalopolis would be San Francisco merging with Los Angeles. People may be more familiar with that. Just seems a shame that where I live in western Sydney is more likely to become a slum of sorts in the megalopolis.Arijharn wrote...
It is absolutely awesome that you mentioned Brisbane, and I was admittedly playing around with the idea of the megalopolis of extending up towards Brisbane, as the Brisbane, Sydney, Melbourne and Canberra cities are the fastest growing and more organic to seem as if they'd just grow into each other, but I'm not sure people from overseas could understand the idea of scale that city would have. In short, it's staggeringly huge.
From what I can tell, the Alliance has the mostArijharn wrote...
I think the Alliance will be largely
successful due to the prevalence of dedicated Carrier's within their
fleets, a way to circumvent the Treaty of Farixen. Also, just because
they're carriers it doesn't necessarily preclude said carriers to have
some form of spine mounted coaxial mass accelerator
cannon....
carriers of any species. The only way for them to be effective against
the reapers however is if the fighters they carry are upgraded with Thanix
cannons and I'm not sure if they have the eezo core to actually run them.
#6888
Posté 17 février 2010 - 07:40
LuxDragon wrote...
I properly started Chapter 3! And I created some serious tension between Operative Lawson and Spectre Shepard! Anyone wanna preveiw? I'm crashing in about 2 hrs.
I just read chapter's 1 and 2 and I really liked them, although I find it funny when you accidentally typed is instead of isn't when Jacob said: "Still, it's nice to know that Councillor Anderson is going to put Politics ahead of Defense."
#6889
Posté 17 février 2010 - 07:42
gutty47 wrote...
From what I can tell, the Alliance has the most
carriers of any species. The only way for them to be effective against
the reapers however is if the fighters they carry are upgraded with Thanix
cannons and I'm not sure if they have the eezo core to actually run them.
Depends on whether the fighters need to operate within atmosphere as well as vacuum I guess, since fighters by themselves wouldn't need ftl but some means of gaining speed and maneouvrability.
#6890
Posté 17 février 2010 - 07:43
gutty47 wrote...
The Judge Dredd comics apparently have a Melbourne-Sydney megalopolis already so its not entirely unheard of. A comparison to the size of the megalopolis would be San Francisco merging with Los Angeles. People may be more familiar with that. Just seems a shame that where I live in western Sydney is more likely to become a slum of sorts in the megalopolis.Arijharn wrote...
It is absolutely awesome that you mentioned Brisbane, and I was admittedly playing around with the idea of the megalopolis of extending up towards Brisbane, as the Brisbane, Sydney, Melbourne and Canberra cities are the fastest growing and more organic to seem as if they'd just grow into each other, but I'm not sure people from overseas could understand the idea of scale that city would have. In short, it's staggeringly huge.From what I can tell, the Alliance has the mostArijharn wrote...
I think the Alliance will be largely
successful due to the prevalence of dedicated Carrier's within their
fleets, a way to circumvent the Treaty of Farixen. Also, just because
they're carriers it doesn't necessarily preclude said carriers to have
some form of spine mounted coaxial mass accelerator
cannon....
carriers of any species. The only way for them to be effective against
the reapers however is if the fighters they carry are upgraded with Thanix
cannons and I'm not sure if they have the eezo core to actually run them.
It does mention that the Thanix canons can be mounted on smaller craft than frigates...
#6891
Posté 17 février 2010 - 07:46
Arijharn wrote...
In short, I don't think Dreadnaughts will be nearly as pivotal as people have been led to believe when they'll be inevitably be thrown against the Reapers. What I think is that when the Reapers do eventually make themselves known, they'll give the Council races a test (probably with the newest Reapers?) and see what exactly the Council can do.
I think the Council will field a sizeable force against this new geth threat but will be absolutely crushed when the Reapers smash the Dreadnaughts (although obviously suffering some losses themselves). This will shock the Council races a huge amount who have become increasingly comfortable in their oft deployed military strategems (partially the reason why they were so quick to offer peace to humanity in the first place after the liberation of Shanxi) and will turn increasingly to the Alliance for their capability of adaptive thinking.
I don't think the Dreadnaughts will be decisive. Maybe necessary to 'hold the line' while Shepard does wahtever MacGuffin commando-type thing the game wants you to do to win. But fighting a major ship engagement is catering to the way the Reapers want to fight.
(Although if they did work in a semi-decent fleet battle mini-game, that would be awesome.)
#6892
Posté 17 février 2010 - 07:48
andysilv87 wrote...
The whole suicide mission is really tense the first time through. Unfortunately I kept everybody alive on my first go so now I can't bring myself to deliberately make the wrong choices and have people die. I like how in the suicide mission you can save Miri's life by catching her as she slides and then she can catch you in the Normandy after, they sure were even by the end.
I sorta feel the same way.
At least the second time around with FemShep I'll get to hear Miranda's "fire team leader" dialogue. (When transmissions cut out during the biotic barrier part, it was very reassuring to hear Garrus's "Nice shooting!")
#6893
Posté 17 février 2010 - 07:52
#6894
Posté 17 février 2010 - 07:55
#6895
Posté 17 février 2010 - 07:58
#6896
Posté 17 février 2010 - 08:01
andysilv87 wrote...
Does anybody know if Miranda can survive if you pick her as your biotic specialist? I've got a feeling she won't but I want to hear all the Miri dialogue possible. I'm not trying it if it kills her though, no siree!
She survives, but one of your squadmates is randomly killed. Only Jack and Samara can make the shockwave at the end.
"In theory any biotic can do it..."
Well, I didn't scour the galaxy for the most powerful human biotic and an asari near-matriarch to have some fourth-rate biotic like Jacob do this sort of thing!
#6897
Posté 17 février 2010 - 08:03
1. Have all the upgrades
2. Have loyalty of all your squad (have maximum paragon or renegade to defuse fights between team mates (Jack vs Miri) (Legion vs Tali)
3. Use the right specialists (Tech: Legion or Tali) (Biotic: Samara - (humans are the weakest biotics in general so Maranda and Jack are out)
4. Never leave the rest of your team without a leader - Maranda or Garrus.
Extra - make sure all characters are leveled up.
#6898
Posté 17 février 2010 - 08:04
#6899
Posté 17 février 2010 - 08:09
Breakdown Boy wrote...
I think there is 4 key points to remember with the suicide mission -
1. Have all the upgrades
2. Have loyalty of all your squad (have maximum paragon or renegade to defuse fights between team mates (Jack vs Miri) (Legion vs Tali)
3. Use the right specialists (Tech: Legion or Tali) (Biotic: Samara - (humans are the weakest biotics in general so Maranda and Jack are out)
4. Never leave the rest of your team without a leader - Maranda or Garrus.
Extra - make sure all characters are leveled up.
Jack works for the barrier, too. (Humans may be weaker, but she's way more powerful then any human biotic.)
Also, Mordin seems to be pretty fragile, the concensus is that if you want him to live, you either send him back with the crew or use him in the final battle.
Have heard Jacob works for fire team leader, which would make sense, he's ex-Alliance soldier.
One of these days I'll do the suicide mission making the dumbest decisions possible.
"Someone to sneak through narrow vents and hack a terminal? This sounds like a job for Grunt!"
"Fire team leader, huh? Well, how about Legion? I know he speaks strangely and no one trusts him, but cmon?"
"Biotic barrier, huh? Jacob, you have 'barrier' as a special ability, this is probably pretty much the same deal."
#6900
Posté 17 février 2010 - 08:14
Arijharn wrote...
LuxDragon wrote...
I properly started Chapter 3! And I created some serious tension between Operative Lawson and Spectre Shepard! Anyone wanna preview? I'm crashing in about 2 hrs.
I just read chapter's 1 and 2 and I really liked them, although I find it funny when you accidentally typed is instead of isn't when Jacob said: "Still, it's nice to know that Councillor Anderson is going to put Politics ahead of Defense."
Thanks for pointing that out. I'm gonna try to correct my errors when I get a minute. I'm still trying to get through the dialogue between TIM and Shepard.




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