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Warming to Miranda (Support thread)


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#6901
Andysilv

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Well on my first playthrough the entire squad survived, but only part of the crew because I didn't know there was a time limit. I picked Legion for tech, Jacob as first fire team leader, Samara as biotic specialist, Garrus as second fire team leader, then I picked Zaeed to escort the crew back. I confess I picked Zaeed because I had a feeling that whoever you picked would end up dying there and I didn't like him.

Oh and I picked Miranda and Tali as my party members for the whole run, hoping they would be safer. Also, I decided I would rather them be with me and die than have them die because I sent them somewhere I shouldn't have. Luckily it all worked out for the best. Posted Image

Modifié par andysilv87, 17 février 2010 - 08:18 .


#6902
ComTrav

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andysilv87 wrote...

Well on my first playthrough the entire squad survived, but only part of the crew because I didn't know there was a time limit. I picked Legion for tech, Jacob as first fire team leader, Samara as biotic specialist, Garrus as second fire team leader, then I picked Zaeed to escort the crew back. I confess I picked Zaeed because I had a feeling that whoever you picked would end up dying there and I didn't like him.


Yeah, I had a few characters in mind to 'throw under the bus' if it came to it, and 'DLC guy' was definitely at the top of the list. (Even though it was pretty bad-ass to get his loyalty with an uber-high Paragon score.)

Although I thought the opposite--the crew escort was the chance to get someone out alive guaranteed. So I sent back Mordin, because I wanted him to cure the genophage. (Needed Miri for the final battle! Although all those points in Overload didn't do me any good....)

#6903
Andysilv

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ComTrav wrote...

Yeah, I had a few characters in mind to 'throw under the bus' if it came to it, and 'DLC guy' was definitely at the top of the list. (Even though it was pretty bad-ass to get his loyalty with an uber-high Paragon score.)

Although I thought the opposite--the crew escort was the chance to get someone out alive guaranteed. So I sent back Mordin, because I wanted him to cure the genophage. (Needed Miri for the final battle! Although all those points in Overload didn't do me any good....)


Yeah, that was cool in Zaeed's loyalty mission. I was a bit disappointed there wasn't a renegade option to just kill him at the end of his mission though, I would've felt like a badass. Posted Image

#6904
planguy

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I sent back Mordin because I knew he could get the job done. Same reason Garrus lead the other team.

#6905
Andysilv

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Time for a pic I think. Here's one Ieldra uploaded to the group a couple of days ago:

Posted Image

#6906
Ieldra

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Arijharn wrote...
Forgive me for this rant, but you know what irritates me arguably the most on these forums? How people say things are 'badly designed' because of it's 'console roots.' This is the most asinine statement I've ever seen on these forums, programmatically speaking the xbox360 has a lot of things in common with a PC (and sure you have to change things like input devices etc) but... rwoar!

Actually, one could make a convincing argument about things being designed better because of having to work within the xbox's limitations. ME2 and DOA both for instance don't eat up hardware like other PC games while still looking very good. If not for parallel development, I doubt I could play ME2 and DAO in the highest resolution on a rather old 8800GTS, even if overclocked to the limit my water-cooled system will allow.
Having said that, one thing which has almost disappeared since parallel development got to be the rule is intricate world and interactive elements. It seems they're slowly coming back, but you see the heritage in the ME games. Since graphics elements have to be easily recognizable on an SDTV, they must have a certain minimum size. That leads to a certain blockiness in world and interface elements. DAO on the PC doesn't have that blockiness, but all the KotOR games had it and both ME games still have it. You notice it in the overblown size of all interactive world elements, things you can pick up and interface elements, in the low-polygon rooms, the way many things are texture where you'd expect a 3d realization. It sure makes for a less hardware-hungry game, but if you have a history as a PC gamer this is something you will notice you've lost. Thus I do say that game worlds in PC games have become less graphically convincing since games began to appear for both consoles and PCs.

Forgive me for posting something very OT. I'll get back to Miri at once.

Modifié par Ieldra2, 17 février 2010 - 09:05 .


#6907
ComTrav

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One good Miri pick deserves another Andy:

Posted Image



Probably this weekend I'll try to get caught up on some of the Miranda pics posted, and organize a lot of the great screen captures from this thread into an album in my photobucket so I can link it on the front page.

#6908
Arijharn

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Who's Andy com, and why does he deserve miri more than me? :o

#6909
ComTrav

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Fine, Airjharn.



Some good looks at Miri's profile:



Posted Image



Posted Image



And I'm thinking the right mix is 1 Yvonne for every 3 Miris, so



Posted Image



Should be enough for everyone!

#6910
Andysilv

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Ah, Yvonne. Perfect as usual.

#6911
Arijharn

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I might be completely alone on this, but I find Yvonne to be moar attractive than Miranda... that may just be me though!

#6912
ComTrav

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Arijharn wrote...

I might be completely alone on this, but I find Yvonne to be moar attractive than Miranda... that may just be me though!


A copy, no matter how good, is never quite the original ;)

#6913
Andysilv

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Oh you're not alone. Yvonne is obviously more attractive than Miranda, she's real flesh and blood. Not that I don't appreciate pretty pixels too of course! ;-)

#6914
Valmy

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Arijharn wrote...

I might be completely alone on this, but I find Yvonne to be moar attractive than Miranda... that may just be me though!


I LOVE pale skin and dark hair so I prefer Miranda.  Heck before Miranda Yvonne looked like just another blonde to me.  Of course she will always be Miranda Lawson to me now.

#6915
ComTrav

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I admit that I now find that distinctive jawline a lot more attractive now.



Oh yeah, and before I never used to date women who could control gravity with their mind, but now I'll consider it.

#6916
Valmy

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ComTrav wrote...

I admit that I now find that distinctive jawline a lot more attractive now.

Oh yeah, and before I never used to date women who could control gravity with their mind, but now I'll consider it.


Also I now sort of wish I had moved to Australia before I got married.  That accent is incredible.

#6917
Andysilv

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Oh, the accent! Don't even get me started on that. Yvonne needs to do some recordings for sat navs, long car journeys would be much more enjoyable then, lol.

#6918
ComTrav

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Don't know why they have her use an American accent on chuck...

#6919
Valmy

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ComTrav wrote...

Don't know why they have her use an American accent on chuck...


I only just now watched the pilot and I can sort of hear her real accent coming through.

Still...what a waste...Miranda's face but not her voice.

#6920
Andysilv

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I know, her natural accent would be much more original. Maybe they foolishly thought it would be a turn off for some viewers because it wouldn't be as familiar?

#6921
ComTrav

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andysilv87 wrote...

I know, her natural accent would be much more original. Maybe they foolishly thought it would be a turn off for some viewers because it wouldn't be as familiar?


That's dumb.

Americans have a raging hard-on for English and Australian accents.

#6922
ComTrav

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...am I the only American on? Can I say that without being challenged? Lol

#6923
Breakdown Boy

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I love the accent, not just the fact that it isn't American (every human in space seems to come from the US) but that is the sexiest Aussie voice I have heard, not to heavy.



I am mystified why a man with a Middle Eastern name Zayeed is white and has a thick British accent, if he was a British arab then that would make sense.

#6924
Andysilv

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Ah, I didn't realise you guys loved our accents so much. *Is proud to be English*

#6925
ComTrav

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been reading these forums too long. I freaked out when I read this:



Today, the Air Force is buying hundreds of Reaper drones, a newer model, whose video feeds could be intercepted in much the same way as with the Predators, according to people familiar with the matter. A Reaper costs between $10 million and $12 million each and is faster and better armed than the Predator. General Atomics expects the Air Force to buy as many as 375 Reapers.





ZOMG the USAF is going to buy Sovereign? WTF