Infiltrator?
#1
Posté 06 février 2010 - 12:07
I'm used to playing Soldiers or Vanguard. I'd be interested in skills, equipment, bonus power, and squad configuration (who'd best compliment my Infiltrator).
I like sniping, but getting up close & personal is fine, too.
#2
Posté 06 février 2010 - 12:14
Also get Tali and the submachine gun on Haestrom.
#3
Posté 06 février 2010 - 12:16
#4
Posté 06 février 2010 - 12:17
1. I'd definitely recommend completely skipping cryo ammo and using warp ammo as your bonus perk. Cryo ammo is kind of useless when your trying to 1 shot people.
2. The cloak shouldn't be used like how they showed in the class videos to get up close to the enemy. Rather, use it to back up when someone gets close. If you fire your weapon, the cloak will end earlier but not immediately
3. Take the widow. You can kill harbinger in 2-3 headshots with it during the final mission, which really helps because finding ammo for snipers sucks. Its tempting to take an assault rifle, but that will turn you into a soldier with less health and defense, which isn't wise.
4. Remember to jump in and out of your scoping. Each time you do, you get your time-slowdown bonus again.
5. Grunt is very nice to have for your squad, but anyone who has plenty of health/shields is good. So jacob/legion work fine as well. You'll want at least one of those types, unless you know its a mission you can do well on.
#5
Posté 06 février 2010 - 12:19
I also did the missions in the order of what upgrades were available on it, by the time you get to mid-late game you will do some ridiculous damage with your rifle.
#6
Posté 06 février 2010 - 12:23
I always roll with Miranda, and generally bring either Garrus or Tali along as well, as all three have some excellent abilities for disabling enemy shields (which are the one and only thing between you and a one shot kill).
#7
Posté 06 février 2010 - 12:24
Excellent advice sir or madam
#8
Posté 06 février 2010 - 12:32
Switching between AP ammo and disruptor ammo allows for the largest damage bonuses on everything except barriers. If you rather not switch ammo types ever, warp ammo is probably the best.
#9
Guest_justinnstuff_*
Posté 06 février 2010 - 12:40
Guest_justinnstuff_*
nbayer wrote...
Get the special sniper on the collector ship, max your cloak for damage, max your passive for damage, and I use AP ammo maxed for damage. I like miranda and garrus as squad mates, they both have heavy overload and miranda has the group damage bonus and garrus can use assault rifles.
I also did the missions in the order of what upgrades were available on it, by the time you get to mid-late game you will do some ridiculous damage with your rifle.
After playing through the game on hardcore and having noone die on the final mission first try, I have to quote this. This is exactly how I strategized and it worked wonders. Nothing beats assassin builds with a widow. It just hurts.
Also, Miranda is an excellent squadmate. Having warp and overload together is awesome for an infiltrator. I usually take biotic users with me. I ran with Miranda and Samara.
#10
Posté 06 février 2010 - 12:46
#11
Posté 06 février 2010 - 12:58
Incinerate
Cloak
Passive
Armor Piercing Ammo
AI and Cyro ammo should just be left blank imo.
#12
Posté 06 février 2010 - 01:00
#13
Posté 06 février 2010 - 01:36
For my bonus I tried barrier, grunts shield and the geth shield.. I think I liked barrier the best. I just hated how easy it was for the enemy to kill me. My team mates took way more damage than I did.. You could watch them stand right in front of a tank mech and take much more damage than you could. I have to say I felt pretty weak throughout the whole game. I upgraded everything and had my points maxed where I wanted them but it didn't really seem to make that much difference.
#14
Posté 06 février 2010 - 02:01
#15
Posté 06 février 2010 - 02:14
There will be a debate about bonus ability and companions, but there is not much to say against Warp Ammo and Miranda. Incarnate is excellent, though little odd to me for Infiltrator, unlike AI hacking which makes sense, but is not as useful.
#16
Posté 06 février 2010 - 02:20
Disruptor Ammo 4/4
Cryo Ammo 1/4
Enhanced Cloak 4/4
Heavy Incinerate 4/4
Assassin 4/4
Geth Shield (Damage Evolve) 4/4
While I'd prefer AP or Warp ammo, the geth shield is too useful for me to want to pass up. The massive boost to shields, or the recharge on demand, combined with the passive damage bonus just makes it too overall useful to pass up.
Frankly I don't see the point of the damage cloak too much, though it is there. I prefer enhanced though because, frankly, anything that doesn't die in 1 hit from just an enhanced cloak bonus is still going to be miles from dying with the damage cloak. I have no problems one shotting every trooper, drone, or other common enemy I see. The harder enemies are always 2+. This is the big reason I prefer that extra duration on cloak, I find it more useful more often.
Oh yes, and for teammate selection, I normally prefer 2 other sniping characters (Legion and Thane are probably the most effective pair, though Garrus works fairly well too...and if he has Squad AP ammo, you could use that) or taking Legion and Tali along together for drone mayhem...distracts enemies so much it's just easy to snipe all their domes.
And BTW...I play exclusively on Insanity.
Modifié par Paeyvn, 06 février 2010 - 02:22 .
#17
Posté 06 février 2010 - 02:29
Sursion wrote...
I dunno why nobody likes AI Hacking. By itself it's less effective, but if you bring Legion or Tali (or even better, both), you don't even have to fire a shot.
On insane you do, can't hack something that has defenses. And then it dies so fast after getting hacked it's useless anyway.
#18
Posté 06 février 2010 - 02:54
Average Gatsby wrote...
I've done a Hardcore Infiltrator, so here's my tips:
1. I'd definitely recommend completely skipping cryo ammo and using warp ammo as your bonus perk. Cryo ammo is kind of useless when your trying to 1 shot people.
I put one point in cryo ammo just because if you don't kill on the first shot, the enemy becomes frozen and makes for an easy kill (and you will find that if you don't take the widow you won't 1 shot tougher enimies).
Definatley max out the cloak. If you cloak and headshot with the widow you can 1-shot those collector bosses (the one's whose skin looks somewhat like lava).
Also, the cloak is very useful for running BEHIND enimies, not just AWAY from them.
My squad is usually Jacob or Grunt for close range (although i tend to favor grunt b/c he's badass). And then any one who has competent biotics. Using Samara or Jack is not always a good idea b/c of their lack of firepower. If you come across several enimies using armor/shields/barrier, biotics are not the best. Whittle away at their defenses with your guns and Grunt's/Jacob's shotty. Your biotic (or you if you can reload fast
Modifié par 00-steve, 06 février 2010 - 02:58 .
#19
Posté 06 février 2010 - 02:55
^This.nbayer wrote...
Get the special sniper on the collector ship, max your cloak for damage, max your passive for damage, and I use AP ammo maxed for damage. I like miranda and garrus as squad mates, they both have heavy overload and miranda has the group damage bonus and garrus can use assault rifles.
I also did the missions in the order of what upgrades were available on it, by the time you get to mid-late game you will do some ridiculous damage with your rifle.
Also max incenerate.
#20
Posté 06 février 2010 - 03:09
Paeyvn wrote...
Personally I used:
Disruptor Ammo 4/4
Cryo Ammo 1/4
Enhanced Cloak 4/4
Heavy Incinerate 4/4
Assassin 4/4
Geth Shield (Damage Evolve) 4/4
While I'd prefer AP or Warp ammo, the geth shield is too useful for me to want to pass up. The massive boost to shields, or the recharge on demand, combined with the passive damage bonus just makes it too overall useful to pass up.
I'm not sure what the point of getting Geth Shield is? The infiltrator is probably the class least in need of the shield. Unlike Vanguards, you don't want to get into an enemy's face. You attack from long range with the saftey of cover. Unlike a soldier, you don't have to expose yourself from cover for long periods to let your Assault RIfle mow things down. You duck out for one shot / one kill, then duck back down again while taking almost no damage. Finally, if all else fails, you can cloak to get out of dodge. Why would you waste points on another defenseive skill? Also I find, that on Hardcore/Insanity if you're getting hit you're going to die in 2 seconds. Geth sield means you'll die in 2.5 secs instead. Hardly seems worth it.
The point is 35% extra damage per shot every 6 seconds. That's the difference between taking out Scions in 2 shots instead of 3. It means faster kills so your team is less likely to get killed by an errant cryoblast. It also measn 35% less ammo consumed (on average) fighting tough bosses. What's not to love? Put it another way: the difference between Enhanced Cloak and Tactical Cloak is roughly the difference between the Starter Mantis Sniper Rifle and the Widow Anti-Materiel Rifle. Wouldn't you trade the Mantis for the Widow?Frankly I don't see the point of the damage cloak too much, though it is there. I prefer enhanced though because, frankly, anything that doesn't die in 1 hit from just an enhanced cloak bonus is still going to be miles from dying with the damage cloak. I have no problems one shotting every trooper, drone, or other common enemy I see. The harder enemies are always 2+. This is the big reason I prefer that extra duration on cloak, I find it more useful more often.
For an Infiltrator, any squad combo that doesn't include Miranda is suboptimal. Now you can take whatever squad you want because you like them, but if you're trying to optimize your play, as an Infiltrator you really need Miranda.Oh yes, and for teammate selection, I normally prefer 2 other sniping characters (Legion and Thane are probably the most effective pair, though Garrus works fairly well too...and if he has Squad AP ammo, you could use that) or taking Legion and Tali along together for drone mayhem...distracts enemies so much it's just easy to snipe all their domes.
And BTW...I play exclusively on Insanity.
Miranda boosts your weapon damage. This is key not only because as an Infiltrator killing fast should be your specialty but because sniper rifle ammo is the rarest in game. Miranda's damage boost means you need less ammo to kill enemies.
She also has overload and warp, two skills that counter your biggest weaknesses: shields and barriers.
Also, she also makes it easier to one-shot "regular" mobs wihout tactical cloak. Meaning you can save your active ability cooldown for incenerate or to escape from trouble. You then only need to bust out tactical cloak to deal with "elite" mobs.
Modifié par WillieStyle, 06 février 2010 - 03:13 .
#21
Posté 06 février 2010 - 03:17
WillieStyle wrote...
Paeyvn wrote...
Personally I used:
Disruptor Ammo 4/4
Cryo Ammo 1/4
Enhanced Cloak 4/4
Heavy Incinerate 4/4
Assassin 4/4
Geth Shield (Damage Evolve) 4/4
While I'd prefer AP or Warp ammo, the geth shield is too useful for me to want to pass up. The massive boost to shields, or the recharge on demand, combined with the passive damage bonus just makes it too overall useful to pass up.
I'm not sure what the point of getting Geth Shield is? The infiltrator is probably the class least in need of the shield. Unlike Vanguards, you don't want to get into an enemy's face. You attack from long range with the saftey of cover. Unlike a soldier, you don't have to expose yourself from cover for long periods to let your Assault RIfle mow things down. You duck out for one shot / one kill, then duck back down again while taking almost no damage. Finally, if all else fails, you can cloak to get out of dodge. Why would you waste points on another defenseive skill? Also I find, that on Hardcore/Insanity if you're getting hit you're going to die in 2 seconds. Geth sield means you'll die in 2.5 secs instead. Hardly seems worth it.
The reason for Geth Shields is for the 10% damage bonus. The extra survivability is just icing on the cake. Its my number one bonus pick for an Infiltrator if I plan on taking Garrus or Jack everywhere with me.
#22
Posté 06 février 2010 - 03:23
Skills in order of priority:
Tactical Cloak 4/4 (Assassin Cloak)
Operative 4/4 (Assassin)
Incenerate 4/4 (Heavy Incenerate)
Armor Piercing Ammo 4/4 (Tungsten Ammo)
Disruptor Ammo 4/4 (Squad Disruptor Ammo).
Squad Mates:
Miranda with: Max Warp, Max Cerberus Leader (weapon damage), 1 point in Slam (for the Crowd conrol) and the rest in overload.
Garrus with: Max Squad Armor Piercing rounds, Max Overload, 2 points in Concussive shot (for the Crowd Control) and rest in Turian Rebel.
At the start of the mission, put Tungsten rounds on your sniper rifle and heavy pistol. Have Garrus put Armor Piercing rounds on his sniper rifle and Miranda's heavy pistol.
Then put disruptor ammo on you and Miranda's submachine gun, and Garrus's Assault Rifle.
Now you're good to go.
With shis setup, you have everything covered. You have high burst damage against tough enemies like Scions. You have steady dps against regular mobs like collector drones. You can switch to your automatic weapons to take down shields and barriers on very tough mobs like heavy mechs or Geth Primes. Most of the time, you won't have to switch your sniper rifle out as a simple overload or warp will allow you to 1 shot the enemy even without tactical cloak.
#23
Posté 06 février 2010 - 03:29
I'm not sure I understand.rumination888 wrote...]
The reason for Geth Shields is for the 10% damage bonus. The extra survivability is just icing on the cake. Its my number one bonus pick for an Infiltrator if I plan on taking Garrus or Jack everywhere with me.
So you take Geth Shield Boost for the 10% extra damge. You then rely on Garrus's Squad Armor Piercing Ammo for 50% weapon damage.
You could instead take Armor Piercing Ammo as your bonus skill for 70% weapon damage with Tunsgten Ammo.
So you lose 20% weapon damage from Tungsten, and you have to use a cooldown every 60 secs (or whenever your shields get used up) that locks out Tactical Cloak and Incenerate for 12 secs everytime you use it.
Doesn't seem like a good trade to me, but I guess if you feel like you really need the extra defense from Geth Shield Boost you could take it.
#24
Posté 06 février 2010 - 03:34
A 2nd Overload is worthless since you'll be taking Miranda, and doubly so since you're a class that has access to Disrupter ammo.
If I take AP ammo, I'd rather fill that squadmate slot with either Grunt or Thane. Grunt if I want someone to protect my flank, or Thane if I want something dead.
#25
Posté 06 février 2010 - 03:34
WillieStyle wrote...
I'm not sure what the point of getting Geth Shield is? The infiltrator is probably the class least in need of the shield. Unlike Vanguards, you don't want to get into an enemy's face. You attack from long range with the saftey of cover. Unlike a soldier, you don't have to expose yourself from cover for long periods to let your Assault RIfle mow things down. You duck out for one shot / one kill, then duck back down again while taking almost no damage. Finally, if all else fails, you can cloak to get out of dodge. Why would you waste points on another defenseive skill? Also I find, that on Hardcore/Insanity if you're getting hit you're going to die in 2 seconds. Geth sield means you'll die in 2.5 secs instead. Hardly seems worth it.
...
The point is 35% extra damage per shot every 6 seconds. That's the difference between taking out Scions in 2 shots instead of 3. It means faster kills so your team is less likely to get killed by an cryoblast. It also measn 35% less ammo consumed (on average) fighting tough bosses. What's not to love. Put it another way, the difference between Enhanced Cloak and Tactical Cloak is roughly the difference between the Starter Mantis Sniper Rifle and the Wido Anti-Materiel Rifle. Wouldn't you trade the Mantis for the Widow?
...
For an Infiltrator, any squad combo that doesn't include Miranda is suboptimal. Now you can take whatever squad you want because you like them, but if you're trying to optimize your play, as an Infiltrator you really need Miranda.
Miranda boosts your weapon damage. This is key not only because as an Infiltrator killing fast should be your specialty but because sniper rifle ammo is the rarest in game. Miranda's damage boost means you need less ammo to kill enemies.
Also, she also makes it easier to one-shot "regular" mobs wihout tactical cloak. Meaning you can save your active ability cooldown for incenerate or to escape from trouble. You then only need to bust out tactical cloak to deal with "elite" mobs.
Valid points all, but allow me to elaborate a tiny little bit on my personal reasons for my choices.
Geth Shield: That extra .5 seconds has saved me numerous times where the cloak couldn't due to swarming and little cover. If you hit your cloak, shield and hp regen stops and you must start over from the beginning of the waiting period after uncloaking in order to have it start again. I have had many situations where I got to safety before my cloak died, even with enhanced putting me further away, only to have some of the varyingly spread out enemies hit me in my toe or something because they could get that tiny angle before regen kicked in and kill me. This is not, however, the main point. The big bonus is manual activation of it allows for an instant full recharge of your shields and a larger buffer to get hit through while taking shots at people combined with a passive overall damage boost. The fact is you WILL get shot while popping up to shoot at people if there are large numbers of them unless you literally never shoot uncloaked which frankly takes forever in my mind to eliminate targets. It is viable, yes, but I can clear incredibly fast with this setup. Cloak for the first shot, keep shooting at them until shields are low, pop my geth shield, and then I can keep shooting with impunity and a damage bonus. Then if I don't get hit I can regen normally or if I choose to, can manually activate again while still running my shield boost to insta charge under fire. The shield is also quite nice if called into CQC with your SMG. It may be a defensive ability, but I use it fairly aggressively as well as defensively giving me more flexibility...basically I like more options. Sure I might be more trigger happy than many infiltrators, but I overall kill incredibly fast and I still can use subtlety when I desire.
Assassin cloak is definitely nice if you want to conserve ammo, but I honestly don't have issues with it, enough drops that I can replace it easily enough for anything I need. Standard enemies are still one shot even with my non-cloak shots, and for scions I use my CD on incinerate instead of cloaks and I feel it makes up the difference. Plus with the geth shield running as previously stated I have slightly higher overall damage output uncloaked...though I do lack Miranda, which leads to next point.
The previous comment about Assassin cloak vs enhanced holds somewhat valid for Miranda as well, I don't find things have the right variations in health to make the difference that noticeable, it's all already dead in 1 hit, or it's enough 1 less doesn't matter to me very much. Miranda boosts your damage and your other squad mate's, but I find she dies very easily which irritates me, and her own damage is fairly lackluster. 2 Sniper teammates...I literally on the Suicide mission just wanted to try doing nothing, so I had Legion and Thane focus snipe targets I picked and cleared everything up through the swarm. It's like an assassination on command while I can shoot something else if I desire. Legion/Tali combo allows you to just mess with every enemy and practicaly remove hard enemies from fights altogether as they stand there and let you fill them full of bullets. Damage may be slightly lower than the Miranda build, but it's a control oriented one. In my mind Infiltrators are built around being able to do retarded amounts of damage as it is, and I'd rather be able to control the fight, play it on my terms, than deal a little bit more.
Really all comes down to preference though. I play it more defensive and controlling, others prefer more raw killing ability on their own. The infiltrator can do either if built right. I prefer the former. *shrug*




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