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Infiltrator?


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#51
aeetos21

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Just started my infi, on insanity, and I have to say that even though it's easier than VG it's still a b*tch. Using armor piercing and disruptor, assassin cloak, and I have two bars into operator = level 8. I suppose it's always tougher starting out but still, crazy...



Anyway, spent all afternoon and I managed to recruit Jack, Grunt, and Mordin so far. Any advice to make things go smoother?

#52
Mykyko

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Paeyvn could you please give me a hand with skillup aproach for insanity from lower levels, am not sure in what to invest first or how to progress the skills so I don't get stuck in a level because I miss something important, or all skills are weak. Am on Omega atm, about to start professor / Archangel quests, just after freedom's progress(?) prologue part. With engineer was a bit easier, as I was upgrading all skills I was interested in one at a time 1 step forward, so was a ballanced build - my first run, but I was mainly playing as support for my team using drone, removing shields or armor so my team could get the kills etc. As infiltrator I noticed I will have only 3 active skills - cloak, incinerate, geth shield, rest being passive powers / bonuses. Thanks for recommendations.

#53
Paeyvn

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Mykyko wrote...

Paeyvn could you please give me a hand with skillup aproach for insanity from lower levels, am not sure in what to invest first or how to progress the skills so I don't get stuck in a level because I miss something important, or all skills are weak. Am on Omega atm, about to start professor / Archangel quests, just after freedom's progress(?) prologue part. With engineer was a bit easier, as I was upgrading all skills I was interested in one at a time 1 step forward, so was a ballanced build - my first run, but I was mainly playing as support for my team using drone, removing shields or armor so my team could get the kills etc. As infiltrator I noticed I will have only 3 active skills - cloak, incinerate, geth shield, rest being passive powers / bonuses. Thanks for recommendations.


Mainly get everything up to 2 right off the bat, then get cloak to 4. After that I think I upped Incinerate, followed by disruptor but it was my first playthrough and as such had no geth shield to worry about at that point either. Passive skill is the last one I upped to 4.

At 2 points the geth shield is enough of a defensive boost early on to hold you before the mobs start scaling insanely, at that point I'd say choose your own preference between Disruptor ammo to 4 or Geth Shield to 4 first.

I'd also recommend getting at least 1 point into cryo ammo before you try to recruit grunt. Makes killing the krogan a lot LOT easier, frozen krogan don't regen and you can beat the crap out of them melee style after they fell over from the freeze.

#54
Astalder

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Thank you for the Geth Shield recommendation, I was using Tali's Energy Drain but wasn't very impressed with it. Figured we can respec so I'd give Geth Shield a shot, it solves my primary annoyance with the class's combat (waiting for shields to recharge). Great tip, glad you two had the friendly debate. :)

All these different ammo types are just so much trouble to manage IMO... I'm constantly switching out party members so the only one I can really count on having is Disruptor on Shepard.  You guys keep referring to Tungsten ammo, do you mean Armor Piercing?  That feels like a big sacrifice giving up that bonus talent slot for an ammo type especially when certain party makeups can invalidate the need for it.

Modifié par Astalder, 07 février 2010 - 01:14 .


#55
WillieStyle

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Yes, Tungsten Ammo is basically "Heavy" Armor Piercing Ammo. Well it comes down to playstyle, but no party member invalidates the need for Tungsten Ammo. If you bring Garrus with Squad AP ammo, you will get 50% to weapon damage against armor and health. If you take Tungsten Ammo yourself, you get 70% to weapon damage against armor and health. I find the extra 20% weapon damage worth it. Your milage may vary.

To the person asking for what order to level up skills, try maxing Incenerate first. Someone else suggested this in a different thread, and after trying it on Insanity, I have to agree. Early on, before you get many upgrades, finding ammo for your Sniper Rifle is kind of a pain. Also, the submachine gun isn't very good early on for taking down armored enemies, escpecially at a distance.

Heavy Incenerate solves both problems. It deals more damage than the SMG or Heavy pistol, and doesn't cost you ammo like the Sniper RIfle. It's especially nice on Omega because the Krogen and Vorcha there have tons of armor and health but no shields. It's even useful against most of the eclipse mechs during the Archangel quest as they mostly don't have shields. It also works against the gunship.

Basically getting Heavy Incenerate ASAP will aleviate a lot of headaches while you're still getting upgrades for your guns.

Modifié par WillieStyle, 07 février 2010 - 01:45 .


#56
WillieStyle

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To those who take Geth Shield Boost: do you guys just use it once every 60 secs for 10% bonus to damage, or do you spam it everytime your shields go down?

If you spam it, how do you deal with the 12 sec cooldown it applies to both Tactical Cloak and Incenerate? That would drive me nuts.

#57
Astalder

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I'll use it every time my shields go down, but it doesn't really equate to spamming. It's a much better save than cloak+run IMO. I swear Tungsten Ammo isn't on my available powers list, who's that belong to again?

#58
RiouHotaru

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Is there any reason on Hardcore/Insanity to use Incinerate Blast (the AoE evolution)? At least on Normal/Vet I find that often-times Blast is MUCH better for when the AI bunches up (happens with Husks and Collectors all the time), but as I've never done Hardcore/Insanity I have not a single clue.



Also, AP Ammo is Garrus's bonus power. <3

#59
Paeyvn

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Astalder wrote...

Thank you for the Geth Shield recommendation, I was using Tali's Energy Drain but wasn't very impressed with it. Figured we can respec so I'd give Geth Shield a shot, it solves my primary annoyance with the class's combat (waiting for shields to recharge). Great tip, glad you two had the friendly debate. :)

All these different ammo types are just so much trouble to manage IMO... I'm constantly switching out party members so the only one I can really count on having is Disruptor on Shepard.  You guys keep referring to Tungsten ammo, do you mean Armor Piercing?  That feels like a big sacrifice giving up that bonus talent slot for an ammo type especially when certain party makeups can invalidate the need for it.


Glad to be of help, I definitely agree constantly waiting for recharge was irritating =P

#60
Paeyvn

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WillieStyle wrote...

To those who take Geth Shield Boost: do you guys just use it once every 60 secs for 10% bonus to damage, or do you spam it everytime your shields go down?
If you spam it, how do you deal with the 12 sec cooldown it applies to both Tactical Cloak and Incenerate? That would drive me nuts.


I don't use it every cooldown, but I'd say about every 20-30 seconds I end up using it. Get a good few incins out in that time if I like.

#61
stillnotking

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I don't like taking "active" talents on the Infiltrator because they eat up GCDs that could be used for Cloak. The damage bonus from Assassin Cloak is so huge that you're gimping yourself if you don't use it every time it's up. Two-shotting shielded mercs with a heavy pistol, or one-shotting almost anything short of Scions with a sniper rifle, is pure win.

Edit: the exceptions to this are AI Hacking (which can be provided by squad members later on) and Dominate, which are powerful enough to be worth the cooldown.  Most other stuff is meh.  Incinerate and Reave?  Why do 200 damage when you can do 800?  Only if ammo is really low do I start using Incinerate.

Modifié par stillnotking, 07 février 2010 - 08:12 .


#62
Paeyvn

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stillnotking wrote...

I don't like taking "active" talents on the Infiltrator because they eat up GCDs that could be used for Cloak. The damage bonus from Assassin Cloak is so huge that you're gimping yourself if you don't use it every time it's up. Two-shotting shielded mercs with a heavy pistol, or one-shotting almost anything short of Scions with a sniper rifle, is pure win.

Edit: the exceptions to this are AI Hacking (which can be provided by squad members later on) and Dominate, which are powerful enough to be worth the cooldown.  Most other stuff is meh.  Incinerate and Reave?  Why do 200 damage when you can do 800?  Only if ammo is really low do I start using Incinerate.


I personally don't have an issue one shotting most anything but the big guys without Assassin cloak, the bigger ones might take me another shot, but I find it worth it. It's all preference. And frankly I hate how cloak screws up your shield regen. And if you're ONLY firing from cloak you aren't doing much damage overall, you will get hit in between cloak shots, and cloaking will screw it up. I hate waiting on charge, but if you don't mind it, it works quite well.

I find the Geth shield is a much nicer save my ass button than cloak too, though sometimes the cloak does win still. It's situational. Shield gives me more options to play with though.

Can't say I've ever used a cloak heavy pistol though, could be useful for that I suppose, makes it a second sniper pretty much =P

#63
WillieStyle

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Cloaking just to boost the damage from heavy pistol probably isn't worth it. Heavy Incinerate does 210 damage. Getting 280 damage from a single pistol shot would be... challenging.



Still, I find all my cooldowns are used on either Incinerate or Assassin Cloak. Using Geth Shield Boost every 30 secs would mean I'd loose half my Cloak/Incinerate cooldowns. Can't say I see the point.



Absolute worst case: if I need the shield boost and Tactical cloak isn't available, I'll just use upgraded Unity. Doesn't cost a bonus skill and doesn't put everything else on cooldown for 12 secs.

#64
Mykyko

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Another question! I suppose tech upgrades / researches affect all infiltrator skill, but for example the duration bonus on tech helps cloak duration and geth shield duration? And damage bonus on tech helps with ammo type dmg, for example disruptor amo, and cloak damage too? Or only incinerate damage? Also, the passive Operative skill, gets bonuses to damage / cooldown / duration from those techs upgrades as well? Interested in this because if they do affect all infiltrator abilities, I will take a higher prio in upgrading tech first and keeping biotics upgrades on lower standard until tech is maxed out. Similar to what someone mentioned about pursuing sniper rifle upgrades before other weapons etc. Also, since this is insanity, suppose shield boosts are more important than armor / health ones for your character correct? Much apreciated!

#65
Paeyvn

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WillieStyle wrote...

Absolute worst case: if I need the shield boost and Tactical cloak isn't available, I'll just use upgraded Unity. Doesn't cost a bonus skill and doesn't put everything else on cooldown for 12 secs.


Not a bad idea actually, never really thought about Unity much for that. I still just think of it as ressing the retarded teammates who are just going to die in half a second anyway.

#66
The Rickstah

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justinnstuff wrote...

nbayer wrote...

Get the special sniper on the collector ship, max your cloak for damage, max your passive for damage, and I use AP ammo maxed for damage. I like miranda and garrus as squad mates, they both have heavy overload and miranda has the group damage bonus and garrus can use assault rifles.

I also did the missions in the order of what upgrades were available on it, by the time you get to mid-late game you will do some ridiculous damage with your rifle.


After playing through the game on hardcore and having noone die on the final mission first try, I have to quote this. This is exactly how I strategized and it worked wonders. Nothing beats assassin builds with a widow. It just hurts

Also, Miranda is an excellent squadmate. Having warp and overload together is awesome for an infiltrator. I usually take biotic users with me. I ran with Miranda and Samara.




This completely!

Only difference is that I wanna use Reave.

Modifié par The Rickstah, 11 février 2010 - 03:50 .