Just wanted to let all my other soldier brethren know that with the new Arc Heavy weapon anyone who was having problems with shields or barriers on insane can now soldier on without fear the arc DESTROYS SHIELDS.
So now theres no excuse Rev 4 teh win. I'll have a team setup weapon load out and build ready in a few days to compliment this guns pure awesomeness gotta play some more with my Sg members on City of heros before I can sneak away and devote another 50+ hours to going through the game again and putting together different setup to best compliment everything lol.
Soldier Builds + Bonus Talent
Débuté par
Crackseed
, févr. 06 2010 12:09
#276
Posté 10 mars 2010 - 06:24
#277
Posté 11 mars 2010 - 09:24
Here you go guys as promised and early as well been playing since before my earlier post and everything feels good with it. 2 play throughs on insane(My first play through was with the first stage of this build this is now the refined) a new game+ version and regular New game version only one play through from just after horizon with the ARC Projector and only one death between the both playthroughs due to my 2 year old daughter haveing a stomach flu.
Powers
Heightened Adrenaline Rush XXXX (Ive tried both and just seem to like this one better
Concusive Shot X (even with just one slot it comes in handy on several occasions)
Squad Disrupter Rounds XXXX (Giveing your squad this ammo buff helps on several levels allowing them to reduce damage for you and helps survive ability alot)
Squad Incendiary Rounds XXXX (See above)
Cryo rounds (Just can't find a situation where this ammo helps at all don't get me wrong its fun as hell when it works)
Commando XXXX (Basicly because it has more damage and I dont find the power duration bonus of shocktrooper to help all that much either one works IMHO)
Tungsten Rounds XXXX (Incredible damage and when paired with the Revanant awe inspiring the other ammos are for your squad this ammo is for you and you alone)
Weapons
Revanant Light Machine Gun (The gun is a beast it is my main gun and I am surgical with this monster upgrades or no. When paired with Tungsten rounds nothing can stand up to you. You can make it even more awesome by getting the assualt rifle mod #6 by going along with Zaeeds quest for revenge and letting the workers die. Honestly even if your a pure paragon its worth the sacrifice.)
Viper Sniper Rifle (Semi automatic, a plethora of rounds, and very minor recoil for a sniper. btw that semi auto really gets nuts if you super smash the trigger great for striping shields/barriers/armor off of problamatic targets at extremly long range or even over loading weapons on heavily entrenched targets as well)
Eviscerator Shotgun (This gun for me really removes the need for any of the other shotguns. Plenty of rounds, plenty of damage, and plenty of range.)
Carniflex Handcannon (Not as much ammo as the other handgun but plenty of stopping power and very easy to handle)
Arc Projector (Extremely good deffense stripper and great crowd control the damage is not half bad either my new favorite heavy weapon easily earning its keep in my KIT)
Squad
Miranda (All around great character especially when it comes to slotting, She is a staple of my team on every mission. For skill load out I recommend Heavy Overload 4 and Heavy Warp 4 along with Cerberus Leader 4 to really maximize squad effectiveness. Tempest SubMachine Gun as her weapon of choice.)
Zaeed ( Normally I choose Garrus until Legion because he is awesome to me but honestly Zaeed fills the role for this team the best until Legion. He brings the same weapons as Garrus but also bring his unique Loyalty power.For skill load out I recommend Heavy Concussive Shot 4 and Heavy Inferno Grenade 4 along with Mercenary Warlord 4 to really maximize his damage output. Mantis Sniper Rifle as his main weapon of choice with the Vindicator Battle Rifle as back up for extreme situations)
Legion (Easily replaces Zaeed or Garrus or anyone else IMHO once you get him. He has a great skill set access to devestating weaponry and is just plain cool. For skill load out I recommend AI Hacking 2 and Explosive Drone 4 along with Geth Assasin 4 to really maximize his damage output. Geth Shield Boost 3 will round out his skills and give him a fair amount of staying power even on insane. Widow Anti Material Rifle as his main weapon of choice PERIOD. He is extremly acurate with the weapon and he does amazing damage with it.
Reasoning for the build
There will probbally be questions with the ammo choices when some one looks at this build and I'll explain to you why I made the 3 ammo choices. First of all both squad ammo are not for you they are for your squad members usage. At the start of a mission you fire up which ever ammo type will benfit you the most. For example the reqruit Jack mission you should turn on your Squad Disrupter ammo so that way your team will be tearing through shields and the Mechs the blue suns use on this mission. But also they will be Overloading the weapons of the Mercs as soon as those shields do drop adding to your over all survival and allowing you to kill with impunity. The same is true for the Squad Inferno rounds and missions involving Vorcha/Krogan except instead of overloading weapons your destroy their armor/regen and set them on fire keeping them from attacking as well.
Now this is where the Tungsten ammo comes in this allows you to maximize your own personal damage while your team is destroying shields/halting regen with the squad based ammo types. You will be destroying armor and inflicting massive damage to the now helpless enemies.Especially if you happen to be using the Revanant as your main gun, it already does a respectable amount of damage to all forms of deffense the Tungsten rounds just ensure what appears(IMHO) the toughest part of the enemy*ARMOR* bar disappears and so does their health bar.
Now you can substitute Warp Ammo instead but honestly I haven't found barriers to be any problem outside of Praetorians but that is why we have Heavy warp and Heavy concussive shot on the team along with the Revanant in our hands. Heavy Warp Ammos 50% damage just can not compare to the 70% damage of Tungsten rounds where it matters most to me when I'm fighting and thats versus Armor and Health.
Like I said this build has been highly fun and effective on Insane, just make sure to make use of your squad give them quick commands/orders with the d-pad and make them focus on one enemy at a time by telling them what targets to attack with the d-pad. The d-pad does more then tell them to use their best power verus that enemyor take cover.
Anyways hope you like this and you guys guys get some use out of it and have as much fun as me with it.
Powers
Heightened Adrenaline Rush XXXX (Ive tried both and just seem to like this one better
Concusive Shot X (even with just one slot it comes in handy on several occasions)
Squad Disrupter Rounds XXXX (Giveing your squad this ammo buff helps on several levels allowing them to reduce damage for you and helps survive ability alot)
Squad Incendiary Rounds XXXX (See above)
Cryo rounds (Just can't find a situation where this ammo helps at all don't get me wrong its fun as hell when it works)
Commando XXXX (Basicly because it has more damage and I dont find the power duration bonus of shocktrooper to help all that much either one works IMHO)
Tungsten Rounds XXXX (Incredible damage and when paired with the Revanant awe inspiring the other ammos are for your squad this ammo is for you and you alone)
Weapons
Revanant Light Machine Gun (The gun is a beast it is my main gun and I am surgical with this monster upgrades or no. When paired with Tungsten rounds nothing can stand up to you. You can make it even more awesome by getting the assualt rifle mod #6 by going along with Zaeeds quest for revenge and letting the workers die. Honestly even if your a pure paragon its worth the sacrifice.)
Viper Sniper Rifle (Semi automatic, a plethora of rounds, and very minor recoil for a sniper. btw that semi auto really gets nuts if you super smash the trigger great for striping shields/barriers/armor off of problamatic targets at extremly long range or even over loading weapons on heavily entrenched targets as well)
Eviscerator Shotgun (This gun for me really removes the need for any of the other shotguns. Plenty of rounds, plenty of damage, and plenty of range.)
Carniflex Handcannon (Not as much ammo as the other handgun but plenty of stopping power and very easy to handle)
Arc Projector (Extremely good deffense stripper and great crowd control the damage is not half bad either my new favorite heavy weapon easily earning its keep in my KIT)
Squad
Miranda (All around great character especially when it comes to slotting, She is a staple of my team on every mission. For skill load out I recommend Heavy Overload 4 and Heavy Warp 4 along with Cerberus Leader 4 to really maximize squad effectiveness. Tempest SubMachine Gun as her weapon of choice.)
Zaeed ( Normally I choose Garrus until Legion because he is awesome to me but honestly Zaeed fills the role for this team the best until Legion. He brings the same weapons as Garrus but also bring his unique Loyalty power.For skill load out I recommend Heavy Concussive Shot 4 and Heavy Inferno Grenade 4 along with Mercenary Warlord 4 to really maximize his damage output. Mantis Sniper Rifle as his main weapon of choice with the Vindicator Battle Rifle as back up for extreme situations)
Legion (Easily replaces Zaeed or Garrus or anyone else IMHO once you get him. He has a great skill set access to devestating weaponry and is just plain cool. For skill load out I recommend AI Hacking 2 and Explosive Drone 4 along with Geth Assasin 4 to really maximize his damage output. Geth Shield Boost 3 will round out his skills and give him a fair amount of staying power even on insane. Widow Anti Material Rifle as his main weapon of choice PERIOD. He is extremly acurate with the weapon and he does amazing damage with it.
Reasoning for the build
There will probbally be questions with the ammo choices when some one looks at this build and I'll explain to you why I made the 3 ammo choices. First of all both squad ammo are not for you they are for your squad members usage. At the start of a mission you fire up which ever ammo type will benfit you the most. For example the reqruit Jack mission you should turn on your Squad Disrupter ammo so that way your team will be tearing through shields and the Mechs the blue suns use on this mission. But also they will be Overloading the weapons of the Mercs as soon as those shields do drop adding to your over all survival and allowing you to kill with impunity. The same is true for the Squad Inferno rounds and missions involving Vorcha/Krogan except instead of overloading weapons your destroy their armor/regen and set them on fire keeping them from attacking as well.
Now this is where the Tungsten ammo comes in this allows you to maximize your own personal damage while your team is destroying shields/halting regen with the squad based ammo types. You will be destroying armor and inflicting massive damage to the now helpless enemies.Especially if you happen to be using the Revanant as your main gun, it already does a respectable amount of damage to all forms of deffense the Tungsten rounds just ensure what appears(IMHO) the toughest part of the enemy*ARMOR* bar disappears and so does their health bar.
Now you can substitute Warp Ammo instead but honestly I haven't found barriers to be any problem outside of Praetorians but that is why we have Heavy warp and Heavy concussive shot on the team along with the Revanant in our hands. Heavy Warp Ammos 50% damage just can not compare to the 70% damage of Tungsten rounds where it matters most to me when I'm fighting and thats versus Armor and Health.
Like I said this build has been highly fun and effective on Insane, just make sure to make use of your squad give them quick commands/orders with the d-pad and make them focus on one enemy at a time by telling them what targets to attack with the d-pad. The d-pad does more then tell them to use their best power verus that enemyor take cover.
Anyways hope you like this and you guys guys get some use out of it and have as much fun as me with it.
Modifié par Kaorunandrak, 11 mars 2010 - 09:49 .




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