Soldier Builds + Bonus Talent
#26
Posté 06 février 2010 - 12:58
Can we do that? I've been told you can choose a new weapon training if your playing on Hardcore or Insanity, but I've never seen mention of swapping for a new weapon(and losing the old one).
#27
Posté 06 février 2010 - 01:02
Modifié par crackseed, 06 février 2010 - 01:02 .
#28
Posté 06 février 2010 - 01:03
How I snipe I like having a large clip size and semi auto to lay down as many disrupter rounds as possible before my HAR drops. this means I can usually over heat weapons in an entire squad and then mow them down with the Rev or STORM them and knock their teeth in with melee while they try to reload and I'm laughing like a mad man.
The shot gun is single shot so Im very meh about it and to be honest im not impressed with shot guns at all I only use them versus husks if im getting swarmed and my HAR is up.
Modifié par Kaorunandrak, 06 février 2010 - 01:05 .
#29
Posté 06 février 2010 - 01:05
I may consider restarting afterall, I wasn't exactly pleased with this playthrough. I wasn't evil enough to resist Morinth to get the Domination bonus ability(although I may be good and kill Samara anyway), I just want to unlock it...
Modifié par Mal_Luck, 06 février 2010 - 01:07 .
#30
Posté 06 février 2010 - 01:07
#31
Posté 06 février 2010 - 01:16
#32
Posté 06 février 2010 - 01:26
#33
Posté 06 février 2010 - 01:29
#34
Posté 06 février 2010 - 01:37
Modifié par blank1, 06 février 2010 - 01:37 .
#35
Posté 06 février 2010 - 01:37
#36
Posté 06 février 2010 - 01:39
Personally I prefer the AP Ammo.Mr.Skar wrote...
What do you guys think of Warp Ammo as the bonus power? I dig it so far.
Although the final level may have more enemies with Barrier, the Armored enemies are the bigger pain in the ass. Therefore, for bonus ammo I tend to stick to AP. Unless I'm an Adept or a Vanguard.
#37
Posté 06 février 2010 - 01:40
Regarding Warp Ammo: Personally have found max AP ammo to be a bit more beneficial. Although it probably wouldn't be a bad idea to switch your bonus power to Warp when you know you're going to go up against a lot of Collectors.
#38
Posté 06 février 2010 - 01:41
crackseed wrote...
Warp Ammo is interesting since it gives you damage bonuses against everything, but those bonuses are less compared to the 60% of Inferno and 70% of Tungsten. Nevermind Warp Ammo requires you to be hitting things with biotics to really get good effects off of it. Not a bad bonus power, but I just think AP for ammo is far more potent as bonus ammo powers go. Still, Warp Ammo beats Shredder IMO xD
Warp Ammo gives a basic +50% of weapon damage against every defense except shields... beats the crap out of Inferno, which is a DoT (lame). Tungsten vs Warp ammo is just a matter of preference, IMO. Warp ammo is more versatile, still. However, the damage returns on a rapid fire weapon, such as an AR, will return much betteron Warp ammo versus Inferno Ammo.
The fact that it deals extra damage to things being effected by biotics is pointless too. If something has its defenses down so it can be effected by biotics, it's about to die anyways.
Modifié par blank1, 06 février 2010 - 01:42 .
#39
Posté 06 février 2010 - 01:44
@ Pocketgb - I agree. Heightened really shone for me. I was using Hardened initially but I just found it made me lazy and think I could shrug off shots whereas with Heightened it makes me play more tactically.
Modifié par crackseed, 06 février 2010 - 01:45 .
#40
Posté 06 février 2010 - 01:46
#41
Posté 06 février 2010 - 01:46
#42
Posté 06 février 2010 - 01:48
#43
Posté 06 février 2010 - 01:50
#44
Posté 06 février 2010 - 01:52
Concussive Shot [2]
Disruptor Ammo [3]
Inferno Ammo [0]
Cryo Ammo [0]
Shocktrooper [4]
(+70% damage) Armor Piercing Rounds [4]
Just finished my insanity play through with this build, and found the game overall very easy.
Modifié par Group Theory, 06 février 2010 - 01:54 .
#45
Posté 06 février 2010 - 01:52
Sursion wrote...
Wow. No love for concussive shot. Concussive Blast has saved my ass many times, from both husks and clumped up enemies.
On levels with husks I tend to have my squaddies have either throw field or concussive blast. The thing is with concussive shot is that it's damage is just OK, and it's CC is jut OK. It's not really great in any way.
#46
Posté 06 février 2010 - 01:54
#47
Posté 06 février 2010 - 01:56
crackseed wrote...
A fair point Blank, but where Inferno shines is that unlike any other ammo save for Cryo/Disruptor, it can provide interruption. Setting any non-synthetic target on fire causes it to halt it's actions and combined with the 60% bonus over 3 seconds, it's a valid "all around ammo"...
I keep overlooking this. Keeping them out of cover by having them "freak out" is insanely beneficial. I might keep missing it due to being under massive fire, though, so I usually don't have a whole lot of time to take them out while they're panicing. Still awesome, though.
#48
Posté 06 février 2010 - 01:59
#49
Posté 06 février 2010 - 02:22
That and it stops health Regen, which is very helpful when fighting KrogansPocketgb wrote...
crackseed wrote...
A fair point Blank, but where Inferno shines is that unlike any other ammo save for Cryo/Disruptor, it can provide interruption. Setting any non-synthetic target on fire causes it to halt it's actions and combined with the 60% bonus over 3 seconds, it's a valid "all around ammo"...
I keep overlooking this. Keeping them out of cover by having them "freak out" is insanely beneficial. I might keep missing it due to being under massive fire, though, so I usually don't have a whole lot of time to take them out while they're panicing. Still awesome, though.
#50
Posté 06 février 2010 - 02:27
I feel Warp is more or less for every other class other then sodlier. Like I said, i think on the first thread I met crackseed today, I feel that most of the bonus powers are kinda redundant for most classes especially the soldier.
Having played with all the powers except DOM I really feel that for a soldier there are only two viable options(if your trying to min max) and thats Tungston Ammo and Improved Geth shield Boost.
Warp ammo is fun all around ammo but it really lacks the punch and secondary effects of some of the other rounds.
Disrupter rounds are way better for shields then warp and it also overloads mechs and over heats weapons.Making it highly useful and great for staying alive.
Inferno rounds inflict Dots, rip through armor, and as crackseed said makes people flail wildly around when theyre set on fire. Also has a AOE effect which is nice.
Cryo rounds are plain AWESOME seeing as it freezes people and can allow you to get insta kills.the problem is you have to invest in disrupter ammo to unlock and invest into inferno ammo just to open up cryo rounds.
Shredder rounds......well they just suck ungodly bad seriously who has a problem killing unarmored unshielded unbarriered mobs?
Armor piercing rounds are just OMFG YES PLEASE they do insane amounts of damage and it all front loaded unlike inferno. theyre only downside they dont have a interupt like inferno. a good way to change that though is aim for the head or legs and they get interupted lol




Ce sujet est fermé
Retour en haut






