Soldier Builds + Bonus Talent
#51
Posté 06 février 2010 - 02:33
#52
Posté 06 février 2010 - 02:36
The other power I'd recommend would be Warp Ammo-personally I took the personal Warp Ammo at maximum as opposed to the squad ammo-it has benefits for everything except straight shields, and for that if you max Warp Ammo and ignore Inferno, you've got plenty to spare for Disruptor ammunition. It doesn't have the armor killing strength of maxed out Inferno ammo, but it's still pretty damn good-and it goes through barriers like a hot knife through butter. Best part is, people with Barriers usually don't have Shields, I think-so you can stick with one ammunition for the entire kill.
#53
Posté 06 février 2010 - 02:46
Turin_4 wrote...
On the Insanity playthrough I'm doing right now, I'm finding that Hardened Adrenaline Rush is far better than Heightened Adrenaline Rush. The reason is because there really isn't much difference between 50% and 70% time slow effect once you're decently skilled at lining up the crosshairs, but there's a huge difference between 0% and 50% less health damage while in those modes. I had Heightened for quite awhile - through Horizon and a couple of loyalty missions, in fact - and recently switched to Hardened and the difference was sharp in favor of the slower but tougher adrenaline rush.
The other power I'd recommend would be Warp Ammo-personally I took the personal Warp Ammo at maximum as opposed to the squad ammo-it has benefits for everything except straight shields, and for that if you max Warp Ammo and ignore Inferno, you've got plenty to spare for Disruptor ammunition. It doesn't have the armor killing strength of maxed out Inferno ammo, but it's still pretty damn good-and it goes through barriers like a hot knife through butter. Best part is, people with Barriers usually don't have Shields, I think-so you can stick with one ammunition for the entire kill.
TBH Warp Ammo is way better than Inferno Ammo for takin out Armor. Inferno Ammo burns away 60% of weapon damage's worth of armor in 3 seconds -- each shot of Warp Ammo deals an extra 50% to armor. Much better returns, IMO.
#54
Posté 06 février 2010 - 02:47
Hardened and Heightened are meh when it comes to AR for me i mean its cool i get hit but for alot less then normal yay or they shoot and i side step the round yay. to each theyre own.
#55
Posté 06 février 2010 - 02:49
#56
Posté 06 février 2010 - 03:31
#57
Posté 06 février 2010 - 03:52
Kaorunandrak wrote...
I strongly suggest the REV its too much awesome large ammo clip large ammo cap pluss lays out ungodly amounts of damage. If you combine it with HAR you can even snipe with it if you tap the trigger. the widow while awesome damage wise just doesnt have the ammo capacity for me and its single shot.
How I snipe I like having a large clip size and semi auto to lay down as many disrupter rounds as possible before my HAR drops. this means I can usually over heat weapons in an entire squad and then mow them down with the Rev or STORM them and knock their teeth in with melee while they try to reload and I'm laughing like a mad man.
The shot gun is single shot so Im very meh about it and to be honest im not impressed with shot guns at all I only use them versus husks if im getting swarmed and my HAR is up.
HAR?..
#58
Posté 06 février 2010 - 03:58
Commando (Max): Damage-oriented
Concussive blast (Max): Crowd-control
Hardened Adrenaline Rush (Max): Retreat insurance
Heavy Disruptor Ammo (Max): Anti-Shield and Anti-Synthetic
Heavy Warp Ammo (Max): Anti-Biotic Barrier and Anti-everything
My build imo is extremely damage oriented
Disruptor and Warp pretty much make up for each other's weaknesses, which is why I have both.
Modifié par Just_mike, 06 février 2010 - 04:05 .
#59
Posté 06 février 2010 - 04:05
#60
Posté 06 février 2010 - 04:52
Exactly, what I get. Disruptor is good for the heavy shielded stuff or machines and the warp ammo is good for everything else. Though I get the Commando version that increases the paragon/renegade gains you get. Gives a bit more leeway to choose opposing options when you want.Just_mike wrote...
My soldier build
Commando (Max): Damage-oriented
Concussive blast (Max): Crowd-control
Hardened Adrenaline Rush (Max): Retreat insurance
Heavy Disruptor Ammo (Max): Anti-Shield and Anti-Synthetic
Heavy Warp Ammo (Max): Anti-Biotic Barrier and Anti-everything
My build imo is extremely damage oriented
Disruptor and Warp pretty much make up for each other's weaknesses, which is why I have both.
#61
Posté 06 février 2010 - 04:55
I love the Widow sniper rifle. You can basically one-shot most things.
Modifié par mscotch, 06 février 2010 - 05:05 .
#62
Posté 06 février 2010 - 05:19
#63
Posté 06 février 2010 - 05:23
crackseed wrote...
Barrendall111 wrote...
I went Shocktrooper myself
Fortification 4
Disruptor 4
Inferno 4
Cryo 4
Adrenaline Rush 1
Concussive 0
Do you find yourself using Cryo alot? I LIKE Cryo [my fave overall in ME1] but I just didn't find it to be as helpful this time since it required them to be in health before it could freeze. The squad Cryo does seem a bit tempting to try though.
To be honest I only really use Cryo on my shotgun for husks. I use inferno for almost everything else Heavy disruptor on the geth and mechs. Adrenaline Rush to me seems a bit of a crutch, unless you're playing nightmare mode. That's just my opinion tho I'm not dissing anyone that uses that build.
#64
Posté 06 février 2010 - 06:33
Having played more now with Heavy Warp Ammo, I'm firmly in the camp of preferring it over Heavy Inferno ammo-especially when dealing with Collectors.
#65
Posté 06 février 2010 - 11:30
#66
Posté 07 février 2010 - 01:44
#67
Posté 07 février 2010 - 04:59
But as I said before Miranda with max Warp is a staple in my team make up or Jack with Max personal Warp ammo and the Handcannon equiped. Also take Garrus using the Mantis and then upgrade to Legion using the Widow when he's available.
And just mike HAR is me being lazy and not wanting to type Heightened Adrenaline Rush.
As far as Revanant VS Widow I'm a strong Advocate of the Revanant rifle. It comes down to this for me It holds more rounds it Kills at close and medium range and with HAR its an effective headshot capable medium long range weapon that smashes through enemys like nothing. I will admit it takes time to get used to and needs to be upgraded so you get the Acc up but even then its a all around good weapon.
The widow while devastating in pure damage lacks the ammo and is a single shot weapon. This is why I love using the Viper larger Mag and semi auto capability Combine it with HAR and the AP ammo or the Disrupter ammo and you can kill or disable an entire room before they can fire on you.
This is just my view point and my expeirence. Love the game and love my build and team set up to each their own and remember to have fun and give the collectors hell.
#68
Posté 07 février 2010 - 06:51
incediary 4(inferno)
ap ammo 4(squad)
hardened adrenaline rush 4
commando 4
got 1 point in concussive shot
none in cryo
#69
Posté 07 février 2010 - 03:37
#70
Posté 07 février 2010 - 03:41
Turin_4 wrote...
That's an odd choice though, isn't it? Incendiary ammo and AP ammo have bonuses against the same things, don't they? Armor and health?
I think Incendiary leans better against health, and AP leans better against armor.
#71
Posté 07 février 2010 - 05:18
#72
Posté 07 février 2010 - 09:21
#73
Posté 07 février 2010 - 10:09
Adrenaline Rush 4 (Health damage reduction)
Concussive Blast 1
Disruptor Ammo 4 (Heavy)
Incendiary Ammo 4 (Squad)
Squad Cryo Ammo 0 (Useless on Insanity)
Shock Trooper (You need the HP)
Warp Ammo (Heavy)
Set your squad mates (Grunt and Miranda in my case) up with Incendiary Ammo. And now you have all the ammo needs to take down any defense, the health and damage protection to survive coming out of cover, and the squad ability to keep an unprotected enemy busy.
#74
Posté 07 février 2010 - 10:18
Fortification improves armor,not shields.So its not the same.jgarcia916 wrote...
Also, Barrier and Fortification are the exact same thing.
#75
Posté 07 février 2010 - 10:20
Heavy Concussive 4
Squad Disruptor 4
Incendiary 1
Cryo 0
Commando 4
Squad AP Ammo 4
Squad
Miranda with Cerberus Leader
Used Garrus or Zaeed as my sniper depending on the level (mech or organic heavy)




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