[quote]gr00grams wrote...
BioWare actually does this in most of their games that I have played;
A rock, scissors, paper design.
Where A beats B, B beats C, C beats A.
Jade Empire etc, all the same.
Thing is, is not many notice it until they play the top end diffs, as you can just steamroll with anything on lower diffs.[/quote]
Don't understand this. Most Bioware games DON'T do a "paper rock scissor" approach. BG, BG2, NWN, KoToR, Dragon Age, ME1. The only game I know of that does is ME2. (Never played Jade Empire, it looked poor.)
[quote]
On god mode, yeah it would totally happen with adept if there weren't defenses.
3 sec to incapacitate any enemy with pull?
3 sec to launch any enemy with throw?
6 sec to floor everything with shockwave?[/quote]
[/quote]
Which is why I said it wouldn't be as simple as that. By the way, no idea what you mean with the "3 sec" or "6 sec". Anyway, the effect is the same regardless, that it would be easy to disable enemies. However that's the whole point of the powers. Having longer cooldowns may help, but with the removal of "shared cooldowns" to compensate. Whatever the solution, I'm not being payed by Bioware to figure it out, so I won't get bogged down in a "how it could be balanced" discussion.
The basic problem is that with the game as it is now, your powers feel pretty worthless because by the time you get to use them, the enemy is basically dead anyway.
[quote]
Then the argument would be, well don't make it affect big enemies! However, that would lead us back to square one, as then people would complain that the skills are only effective on enemies that don't matter etc.
Play adept on casual. That would show what it would be like if there were no defenses.[/quote]
I think it'd be a start. However you just have to consider all games you've ever played with Magic in. (Biotics is basically "magic" as far as it's in game effects work.) It always ends up overpowered. Look at basically any D&D game ever made. Look at the KoToR games with the Force powers etc. These types of abilities are always "overpowered" compared to the things other classes can do. Usually with a downside, such as an adept who messed up is going to die instantly when they get hit.
edit: can't help myself, but as an example idea to balance biotics: Have lift/pull work on armour/shields (perhaps at level 3+ only), but not suspend them for more than a second or so, before the effects stop working and they fall to the ground, taking damage. Then the powers would be able to stop advancing enemies, even if only briefly, one second in the air, a second or two getting up, while doing some damage (how much, I have no idea, hence why the changes would have to be tested) to shields and armour. This way powers would actually be used more than weapons, as I feel it should be for an adept. They could also not have "basic" powers work on "large" enemies like mechs etc. Powers like Warp etc. still would.
Modifié par Akimb0, 06 février 2010 - 07:58 .