matt654321 wrote...
No, you don't understand. The problem isn't how much damage they can do - it's the fact that there are easier, more straightforward ways of taking care of enemies when biotics finally do become functional.
You mean just shooting them? That's not the most efficient method, especially when you take ammo into account. You'd like all of the Adept abilities to be effective throughout the entire fight, but isn't that what the Sentinel is supposed to be?
Engineers may also have problems. I haven't looked at them much. Either way, their primary role isn't crowd control that becomes nearly impossible on higher difficulties, and I highly doubt that they have as many useless powers as the adept.
I haven't played as an Engineer either, but major crowd control is not supposed to be their strong point. They do have Cryo Blast, iirc, but that's more limited compared to what the Adept is.
More proof that you haven't read what I said at all. I never said that adepts should have a free pass. I think that certain powers should work on certain defenses, and even then those powers shouldn't work at full capacity unless you evolve them into their heavy version (and they still don't need to work fully then either - just more than a not evolved version). I mention explicitly that the reduced effectiveness is to prevent the overpoweredness that was present in ME1.
It seems to me that you just like hearing your own voice. You clearly haven't even read my suggestions.
When you consider the combo effects of abilities, allowing the Adept to affect an enemy with defenses would make the Adept rather overpowered. Even if Mass Pull holds them for less than a second, your squadmates' abilities don't need to travel in order to hit an enemy. It's just instantly there, once they stand out of cover. That would decimate enemies much faster than even the Soldier can. At least in ME1, you still had to shoot through their gazillion HP, on insanity.
It's funny that I felt the same way when reading your responses to myself and others. It seems like you want your suggestions to heard above all others, while squashing or ignoring what others have said. Your suggestions have already been made, and it's not like us regular posters are the ones to decide what changes, if any, are made to the game.




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