[quote
You're mischaracterizing the discussion. At the point where defenses are gone, enemies are pretty much dead. The fact that you can do whatever you want to kill them just shows that biotics only working at this point is largely unhelpful.[/quote]
As I mentioned earlier, even if the enemy only has a sliver of health left, they are still just as effective in dealing damage as if they still had full HP and defenses.
[quote]
You didn't offer two cents - your argument consists of 'making all of the adepts' powers work on every enemy is OP, therefore nothing should be changed.' You only see black and white, but shades of grey are the key here.
Your bias is that you only respond to posters who argue that all powers should work on everything, then categorize the argument as if everyone is saying that.[/quote]
My "two cents" were my suggestions for improving the Adept, not my critique of your own suggestions. That's quite a generalization that you're making in regard to my view though. Maybe you should go back and re-read my entire first post in this thread as well as your quoted statements for context.
If I've had any bias in this thread, it's that I've only felt inclined to respond to your statements, since they're being addressed to me.
[quote]
You're the one who brought them up.[/quote]
So I was. I guess I would've gone back to check if it had mattered.
[quote]
Please refer to my big bolded statement a few posts up. I've answered this many times, but you simply refuse to listen.[/quote]
We have a difference in what we consider to be "fun" then. If you want to toss enemies around with your biotic prowess, play on a lower difficulty that allows that. Those who want a more strategic experience can play on higher levels. Yes, there's more HP on higher difficulties, but there's also more variation in regards to what abilities/weapons will be most effective against each defense. For some, that is what is fun. I've already stated what suggestions I think would make the game more fun with an Adept while remaining within the system that they have, so there's no need for me to repeat them here.
[quote]
There are so many things wrong with this statement that it's hard to decide where to begin.
1.) Soldiers were massively OP in the first game.
2.) Adepts were actually fun in ME1 on higher difficulties. Now, they are not.
3.) The devs changed things in ME2 specifically to avoid the issues present in ME1.
4.) Just because one class is better than another doesn't mean it's O.K. The classes should be at least somewhat balanced.
5.) The whole statement is completely irrelevant. We're not talking about if Adepts can get through insanity - they can. We're talking about how. Using the same power over and over again is boring and isn't how the class is meant to play.[/quote]
1) As the polls even show, most people will play as Soldier. When Bioware considers that a large portion of their audience may be made up of casual players, or non-shooter players, they're going to try and keep that class as simple as they can while making it effective. It being overpowered is a matter of opinion.
2) Again, it's a matter of opinion. Although it may have been fun to draw out all of the enemies into a chokepoint and then use a Singularity to trap them all, then a Lift, then a Singularity again, it certainly wasn't all that challenging. It just took more time to get through their defenses on the higher levels.
3) Which I have no problem with and have enjoyed.
4) Since I haven't played as all classes, I can only respond in regards to Soldiers and Adepts. They can both handle combat situations well, it's just that Soldiers can do it faster due to their weapons selection early on. In my opinion, there's not much of a problem of balance between the two, unless you consider speed to be an issue of balance.
5) Meant to play in whose opinion? It seems to be playing as Bioware designed it to. Adepts in ME1 were quite powerful due to the use of abilties that affected everything except for Drones. You could even lift a Colossus and render its offensive capabilities useless. Also, in regards to the Soldier, when given a choice between Adrenaline or Concussive Shot, I almost always choose Adrenaline. Does that make the gameplay boring? Not in my opinion.
[quote]
You did. Your initial argument was that having all biotic powers fully affect every enemy is OP. It took you this long to figure out that that's not what I was saying at all.[/quote]
My intial argument, although I wasn't aware that I was getting into an argument, consisted of me telling you that being able to keep armored foes in the air would make them much more vulnerable to the same tactics that ended up making the Adept gameplay rather unchallenging in the first game, although it would be amplified with the inclusion of the new abilities.
[quote]
It barely does anything, and again, it's not in line with how the adept is supposed to feel.[/quote]
When compared to ME1, no it's not inline with that. Wasn't that the point in making the change? If you'll take notice, I didn't address your suggestion for that in my first post, mainly because I feel that Push should at least stun or stagger enemies with defenses.
[quote]
Shockwave staggers them for a very brief amount of time, so little that it actually puts you at a disadvantage for using it. The damage it does is minimal. And again, just doing damage is the problem.[/quote]
If you've ever used Shockwave against the enemies that you're most likely to use them against, such as Husks, you'd notice that Shockwave destroys them when they're just at health, regardless of how much they have. Heck, even a Push destroys them. Armor's the only thing they've got going for them, and the only thing that makes them somewhat of a theat against Adepts. As others have said though, just using a shot or two from the Carnifex pistol takes down that armor. i can usually clear the armor off of 3-4 husks and then Shockwave to eliminate them all, and then repeat for the next wave.
[quote]
No kidding.[/quote]
...
[quote]
Not when the enemy has protection.[/quote]
Again, like some of us have already mentioned, if you focus on stripping off their protection before using those abilities, you can clear those enemies out with minimal effort. If you didn't have to strip off their protection, you'd clear them out with even less effort.
[quote]
Highly exaggerated. Having a 2.5 second pull will not insta-kill most enemies in the game, [/quote]
On my Adept, I did not use a high level Pull. I used level 2, and that was only because I needed two ranks to unlock Shockwave. At even half of the duration, 3.5 seconds, that would be more than enough time to set up a combo or for them to float off over an edge on their own.
[quote]and it definitely won't do that to the more dangerous enemies (whom I
assume you've never even tried that on, or else you'd know that they
don't float).[/quote]
And here I assumed we were just talking about the general humanoid enemies in the game, not the gigantic ones. It's a good change in gameplay that biotics no longer have such a powerful effect against large enemies, since I would lift Colossi in ME1 and then push them off edges. It would sometimes take more than one lift or push, but with the cooldown speeds, that wasn't a problem. At least in ME2, the giant robots are a threat that can no longer be neutralized with an early "lift". I have to actually avoid their fire now.
[quote]
The effects of Throw would be reduced, as per what I already said, so it still might not insta-kill. It would have a better chance to do so, but power combos are supposed to be useful.
Concussive Shot wouldn't work on protected enemies.
Exploding Warp already works on insanity with singularity, and it's proven to not me OP. I'm starting do doubt your claims of playing an adept at all at this point.[/quote]
Combos are supposed to be useful, which they are, but I would not want them making difficulty levels irrelevant.
If you change up Concussive Shot just for the Adept, that would affect other classes then rather than the one that we're discussing.
Exploding Warp, when used against enemies caught in a Singularity, it'll deal a lot of damage which will usually kill weaker enemies and forcefully expel their bodies as well as expelling the tougher enemies that are still alive. If you're doing this near ledges, those tougher enemies will most likely be launched off to insta-death. It's a powerful ability.
[quote]
I don't know what game you're playing, but there's hardly ever only 2-3 enemies to deal with at once. And you can't just wipe them all out immediately - even the AoE evolutions of the biotics only have a radius of 3 meters, which is tiny. Again, you can only see things in black and white, you can't find the comfortable spot in the middle because you're too shortsighted (and seemly don't have much experience with the game).[/quote]
Most encounters start with 3-4 enemies with each one being replaced. Those replacements are the waves. I can see how it can give the illusion that you're actually facing more than 3-4 enemies at a time though. Again, this is for most encounters, not all of them.
[quote]
You didn't disagree - you didn't even understand it. Your ignorance keeps you happy (ignorance actually is bliss, I guess), lucky you. However, you continue to not make sense, and everyone can see that.
[/quote]
Just on a hunch, I checked the system that your game is on. Surprise, surprise. I'm assuming that when you're on LIVE, most players who can, end up muting you. Being verbally abusive does not make you better than those you're attempting to abuse. My sympathies to those playes who have to endure your comments.




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