My improvement for the Biotics and Techs would be the following, although it would change the fight for Soldiers too:
Instead of the global cooldown, we get a global overheat. It wouldn't even interfere with the story, since Biotics need concentration for using their powers it could be focus for them.
The cooldown-bar-decrease-rate would differ by upgrades and skills like biotic Mastery.
There are three different bar-types: Weapons, Biotics and Tech.
The pure-classes have one 100%-bar, the mixed-classes have two 50%-bars.
For weapon-bars, the bar works a bit different:
The weapon-bar gives you a slight damage-increase with the weapons, therefore it overheats under continual fire.
If the bar is overheated, you fire with the normal strength that weapon would have.
Powers like Concussion-Shot add a certain percentage to it.
Powers had to be changed a bit too:
There is no AoE-Specialisation anymore. Instead you hold down the power-button(the assigned ones or the ones you choose them with) until impact for a mighty single-hit-power, or just press it shortly for firing an AoE-effect. So the game still plays fast and simple.
But: There is a specalisation at the end of the skill.
More Power or less Bar-Percentage:
-More power gives more punch, not altering the percentage after all.
-Less bar-percentage let's you use the power more frequently, but the punch of the power stays at the former skill-level.
Bonus-Powers should still have their own single cooldown, since adding a new biotic bar to a soldier for slam wouldn't make much sense.
I had also some thoughts of the percentages for powers:
Biotics:
Throw: 15%
Warp: 25%
Pull: 20%
(more percentage since it takes out the enemy longer than throw)
Shockwave: 40%
Biotic Charge: 15%
Singularity(rebalanced): 60%
Techs:
AI-Hacking: 45%
(high risk for the Infiltrator, piece of cake for the engineer)
Overload: 25%
(it just strips shields, so classes with a halfbar should use it also often)
Incinerate: 40%
Cryo-Blast: 25%
Combat-Drone: 20%
Tech-Armor: 15%
Tactical Cloak: 15%
Weapons:
Concussion-Shot: 35%
Rapid-fire weapons: 2.5% per bullet.
Slow-fire weapons: 10% per shot
Would like to hear your oppinion on it.
Modifié par TekFanX, 13 février 2010 - 01:42 .