* What do you like and dislike about the Mage?I like the variety of play-styles that the Mage offers. If you want to be a balls-out blaster mage, you can do that and not sacrifice the controlling aspect of the Mage. If you want to sneak around and drop glyphs, you can do that too. Or, you can play a "cleric" and take all party buffs.
I
love spell combos. Shattering an enemy is incredibly satisfying.
It's hard to say if the Mage is over-powered or the other classes are underpowered, but there is a disparity there, and I'm not fond of that. In fact, the Mage seems to have powers all over the place - some are terrible (Earthquake, Spell Wisp), some are quite overpowered (Crushing Prison, even post-nerf), and some in between.
Also, I really dislike that you're almost forced to take at least one healing spell. Okay, you don't
have to, but realistically most players are not going to be as hardcore as those on the boards here.
Finally, unlike the Warrior and Rogue acheivements, the Mage acheivements for all of the talents in a spell school suck. That's for two reasons. First, there's no benefit to mastering a school like there is a weapon style; every line in a school is independent of each other, and often the spells within a line are too. You gain no benefit to doing so. Second, the way the schools pan out, it's infinitely more wise to diversify, versus specialize. There's no real need to max out more than one or two Primal spell lines, for example.
* Is there anything that you feel that is underpowered or overpowered on the Mage?As I said above, the Mage is all over the place.
In general, I think the Primal/Cold and Spirit/Force lines are somewhat overpowered. Also, the Arcane Warrior is very overpowered (but more on that below). Spirit Healer may be a bit as well. I mentioned Earthquake as underpowered above, and Chain Lightning is as well. Aside from Heal, the Creation/Heal line kind of sucks, and Creation/Magic isn't too hot either. Also, Shapeshifter, though I don't think you guys find this any big surprise.
* What are your favorite Mage specializations? What are your least favorite?I'm not a terrible fan of any of the Mage specializations, all for different reasons.
Shapeshifting is just terrible. If it interacted with other spells, it might be useful. However, the casting time makes it a liability in combat both melee to casting and vice versa. The forms aren't overly powerful nor useful either. If I wanted someone to go into melee, I'll just take a Warrior or Two-Weapon Rogue. If it were more like the forms in the Fade, that would be a lot cooler.
Arcane Warrior is frankly overpowered, and I think that's why so many people like it. Just taking the specialization for Combat Magic is overpowered, and there's almost no incentive not to. Light and Medium armors don't ding your fatigue enough to really make a difference, and even Heavy armors are bearable with Lyrium Potions.
Spirit Healer is practically a necessity, for the same reason as Heal above. Lifeward is a crummy ability, but Group Heal and Revival are incredibly useful, and come before Lifeward in the line. Cleansing Aura doesn't have terribly great combat ability (IMO), but out of combat it's great for removing injuries with little cost.
Blood Magic is thematically a poor fit for the game. There's no real "shades of grey" with blood magic - it is depicted as completely evil and corrupting from square one. The skills aren't terribly great either, though BM has it's use with AW builds.
* What are your favorite Mage talent trees? What are your least favorite?My favorite talent tree is Power of Blood; the abilties are quite useful for the Mage versus the Rogue and Warrior. Most of the Primal tree I like, and I think Creation/Heroism is a very nice tree that's easy to overlook. Entropy/Hex is great for a debuffer, though Misdirection Hex is overpowered.
My least favorite would be the rest of the Creation tree, especially the Heal and Magic lines. Glyphs are okay, but require a lot of positioning.
Modifié par LightPhoenix, 06 février 2010 - 02:25 .