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Best build for insanity...so far.


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#26
TheShizzo

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Yeah, I just prefer reave mainly because I dont have to use 3 points to get throw to lvl 2 as sentinel.




#27
rumination888

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TheShizzo wrote...

Yeah, I just prefer reave mainly because I dont have to use 3 points to get throw to lvl 2 as sentinel.


Ahh, yea. That makes sense actually.

Its still fun to toss a Throw every once in awhile, even if its not efficient. Warp/Reave spam can get boring sometimes.

#28
Homebound

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brokit808 wrote...

Majpain007 wrote...

I went with Warp Ammo. At least that way I don't have to put points into warp.


I tried warp ammo once for my soldier.  i found that it didnt seem to do as much damage as inferno ammo does to health and armor.  im sure it does more on barriors, but  i stuck with inferno ammo


Max Warp out.

#29
Teivel

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Any points in cryo are wasted points imo, you're almost always better throwing something else at the enemy.



Personal preference is to max warp, power armour, guardian, Throwfield and energy drain/overload.

#30
lessthanjake9

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This is pretty much the exact build I did on my first playthrough. The only difference I suppose is that I took Shotgun as my free weapon type, but that was only cause I wanted to test out utilizing the shotgun at close range in conjuction with Tech Armor's explosion. If I had been wanting optimal, i'd have gone with assault rifles too.



Someone said that Reave does less damage than heavy warp on insanity. Is this true? It says Reave does 40 damage a second for 5.5 seconds. That's 220 damage, compared to the listed 200 for warp. AND it says that Reave does double damage to armor and barriers. Furthermore, because Reave has a timespan, it should benefit damage-wise from the biotic duration research, whereas warp wouldnt. By my estimation, this should leave Reave ahead, no?

#31
Mazdachief

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But can Heavy Warp drain the the enemys health...........i thought not and that is why REAVE IS THE BEST!

#32
Kronner

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Easiest (anyone can complete game with this build on Insanity):



Soldier - hardened adrenaline rush, shock trooper, max. ammo of your choice.



That's it, rest of the points do not really matter.

#33
Jamsxo

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To the OP:



When do you ever use Cryo Freeze? I always wanted a chance to use it.. But has always felt useless because by the time you get through all their protection, you might as well just blow them up with bullets. I'll probably try retraining and max it out for the hell of it (playing on insanity as well).



Area Cryo or Single target?

#34
SmilingMirror

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Teivel wrote...

Any points in cryo are wasted points imo, you're almost always better throwing something else at the enemy.

Personal preference is to max warp, power armour, guardian, Throwfield and energy drain/overload.

Same build as mine....
If Reave is warp 2, Energy Drain is overload 2. Heck i even got my overload achievement using Energy Drain lol.
The combo of boosting your max shields and then doubling it with tech armor is also awesome.

Modifié par SmilingMirror, 06 février 2010 - 10:54 .


#35
Guest_Guest12345_*

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i just finished my insanity playthrough as Soldier with Fortification. I maxed out Disruptor and Incedinary group ammo, and used Grunt and Zaeed with Assault Rifles. I used the LMG and the autosniper is key to taking out heavy armored scions fast. LMG is crucial for ammo capacity to beat the final boss on insanity.

#36
stillnotking

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I finished Insanity on an Adept and am about half done as an Infiltrator.  I gotta say Infiltrators are pretty sick.  Tactical Cloak is simultaneously the best offensive and defensive ability in the game (its damage bonus applies even to heavy weapons :blink:), and you can take Dominate as a bonus talent because ammo powers are overkill on all but the toughest enemies.  Dominate + AI Hacking trivializes most fights.  It does help to have a squadmate with Overload, but Miranda fills that niche nicely, while giving your squad a significant health and damage boost.  Lack of sniper rifle ammo can be an issue, but as a backup, the Carnifex heavy pistol hits like a truck from cloak and is very accurate.

I tried a Sentinel briefly but was disappointed with their damage output.  They have a lot of tools and a lot of survivability, but I'd think they would have trouble with infinite respawn fights.

Modifié par stillnotking, 06 février 2010 - 01:23 .


#37
TheShizzo

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jmsylol wrote...

To the OP:

When do you ever use Cryo Freeze? I always wanted a chance to use it.. But has always felt useless because by the time you get through all their protection, you might as well just blow them up with bullets. I'll probably try retraining and max it out for the hell of it (playing on insanity as well).

Area Cryo or Single target?


I go for area, and yeah there is not much chance of using it to be honest, it's just that i dont use throw either..or warp since I have reave....so you may as well spend the points on something.

It's good to use agianst the regular mechs when they are in groups, but they are easy enough to take out anyway since your team has 3 overloads...

#38
Spire7

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Sentinel + sniper rifle + reave = win on insanity for sure. This is what I'm doing right now - it was really rough in the beginning, but now I've been gliding right through all the missions. I also ignored warp and throw like the op. Still the occasional difficult battle where I have to die a few times to make it through.

Cryo freeze: I find the this comes in handy if you really get yourself in a pinch sometimes with charging enemies like the Krogan. Enemies that have lots of health even after you've taken down their armor. I just use it the same way I'd use throw to stop them in their tracks when I really need to, but it has a quicker recharge time than throw. It also can be curved around cover sometimes. It can be handy, but its the last thing I will fully upgrade.

Modifié par Spire7, 06 février 2010 - 09:30 .


#39
TheShizzo

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Spire7 wrote...

Sentinel + sniper rifle + reave = win on insanity for sure. This is what I'm doing right now - it was really rough in the beginning, but now I've been gliding right through all the missions. I also ignored warp and throw like the op. Still the occasional difficult battle where I have to die a few times to make it through.

Cryo freeze: I find the this comes in handy if you really get yourself in a pinch sometimes with charging enemies like the Krogan. Enemies that have lots of health even after you've taken down their armor. I just use it the same way I'd use throw to stop them in their tracks when I really need to, but it has a quicker recharge time than throw. It also can be curved around cover sometimes. It can be handy, but its the last thing I will fully upgrade.


Yeah, cryo does have it's uses..no matter how rare...but it is definitely the last skill i put points into.

#40
rabbitchannel

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I used Slam on my Sentinel. Especially helpful when enemies are getting too close or when you get flanked. The short cooldown makes it spammable and it's shorter than the time it takes enemies to get up.

#41
Feops1

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I never really missed the lack of cyro. The rare cases when you have an enemy down to health, but not down enough to just finish off, and the enemy is right up next to you, is handled well enough with throw. Sure cyro could probably do it somewhat better but you get throw for "free" anyway.

#42
TheShizzo

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Feops1 wrote...

I never really missed the lack of cyro. The rare cases when you have an enemy down to health, but not down enough to just finish off, and the enemy is right up next to you, is handled well enough with throw. Sure cyro could probably do it somewhat better but you get throw for "free" anyway.


I don't get throw for free, but then agian I replaced warp with reave...

#43
NightAntilli

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I'd pick throw over Cryo anyday.. Why? Cooldown is shorter, the few seconds that cryo freezes aren't that useful, especially if the opponent is behind cover. For me it's simply way more useful than Cryo..



As for Warp and Reave.. Warp is more useful on higher settings. Simply does more damage on protected enemies. Reave is the most useful when they are unprotected.

#44
Khayness

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Finished my 1st playthrough with Soldier recently - maxed heavy warp ammo, hardened adrenaline rush, shocktrooper, disruptor ammo, inferno ammo.

Worked fine, got ammo for every situation, had Zaeed and Grunt as sidekicks for most of the time, so they handled the concussive shot rotations on flanking enemies.

Viper sniper with warp ammo took out Collector Drones with 3 headshots. Helluva weapon!

#45
Kronner

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NightAntilli wrote...


As for Warp and Reave.. Warp is more useful on higher settings. Simply does more damage on protected enemies. Reave is the most useful when they are unprotected.


I disagree. Reave really works well on barrier and armor and actually does twice as damage to them than to health.

#46
SonsofNorthWind

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TheShizzo wrote...

Mal_Luck wrote...

TheShizzo wrote...

Matterialize wrote...

How well does an Engineer handle insanity? It seems as if you could just spawn your drone over and over, keeping all fire off of you and allowing you to whittle down enemies at your leisure.


Not really, enemies flank quit a bit and the drone doesn't last too long.  At least from my experience. 

If the drone dies so easily, wouldn't the exploding drone be even better?


I wish it would work, but on insanity I have not had good experiences with drones.  One of the main reasons I went with sentinel instead of engineer for trying to find the best insanity build.

Usually it happens like this:  Use drone, takes up a cooldown, drone dies...ok I'm still on cooldown and it did hardly any damage.  Tons of enemies still up...ok another drone...dies..still on cooldown....repeat.  The enemies on insane do not just sit there and wait for your powers either, they will flank the crap out of you, so those missed cooldowns is the difference between life and death.


I've had much better experiences than this.  

1. Drones DO die fast, but until they do they pull all the aggression from a single foe.  They are especially useful on Krogans (who will charge the drone, allowing you to lead them away from you), Scions, Harbingers, and Heavy Weapons troops (all of which comprise a significant portion of the game's threats).  If you spawn the drone while targeting the enemy it almost always appears behind them, so they get stagger-stunned then turn around to deal with it.  Then it explodes, and I've pretty much never had a drone die before its incredibly short cooldown is up.  Engineer's ability to pull aggression with their drones is one of the only forms of CC worth a crap on Insanity.

2. If you're in a long-range standoff, you can also alternate between Drones (to get enemies to standup out of cover) and Overload/Incinerate once they do.  Works great. 

3. Drones prevent you from blundering into hidden enemies, which is a great way to die on Insanity.  Always keep one spawned, and if they are moving away from you it means there is an active enemy nearby. 

4. Finally, shoot the enemy in the back while they are turned around to deal with your drone - in heated combat, your cooldowns are for control, your guns are for damage.  My recommendation: Engineer with Tungsten upgrade and assault rifle.  

#47
TheShizzo

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Yeah, drones can be useful, I just have not had that great of a experience with them, but then agian I have not fully upgraded my engineer yet either.

#48
SonsofNorthWind

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TheShizzo wrote...

Yeah, drones can be useful, I just have not had that great of a experience with them, but then agian I have not fully upgraded my engineer yet either.


You just can't want them to be serious damage sources on higher difficulties.  They are excellent control, though.

A Tungsten-loaded Avenger to the rump + Combat Drone is easily seeing me through Insanity with Engineer.

#49
thisisme8

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Unstable Warp Explosion takes the cake for me. It's just so awesome.

#50
rumination888

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Kronner wrote...

NightAntilli wrote...


As for Warp and Reave.. Warp is more useful on higher settings. Simply does more damage on protected enemies. Reave is the most useful when they are unprotected.


I disagree. Reave really works well on barrier and armor and actually does twice as damage to them than to health.


This is a misconception. Warp gets the same damage multiplier to Barriers and Armor.. The difference is Insanity punishes the duration on Reave so it actually does a bit less damage overall.