The Kill/Save the Council equivalent for ME2...
#26
Posté 06 février 2010 - 04:55
#27
Posté 06 février 2010 - 06:57
HakkyounoTenshi wrote...
I think it does depend on conclusions. I personally am a soft hearted person, (when playing ME2, the suffering on Omega made me feel sick), and as a result whenever I play a RPG I tend to play Light Side/Paragon/Open Palm. So of course I chose to save the council.
However while I was playing the game I didn't know about ME2 or what the plot would be. But my thought was this: We are going to war against an unknown alien species bent on nothing less than the destruction of (almost) all life in the Galaxy. The last thing we need is the chaos that rebuilding the government, as well as preparing for war. Letting the council die would have left a void that would have had to have been filled before any further action could be taken. While the best military minded action is probably saving firepower for Sovereign, politically the best choice is either saving the council or letting them die depending on your views.
The Alliance fleet is going to loose some number of ships saving the Ascension. If that means they no longer have enough firepower to take down Sovereign, the Reapers come through and kill *everybody*. What's the council going to do about that? Deny them out of existence?
If the council dies, yes there's going to be alot of political strife, and it will take time to rebuild, put all the pieces back together, etc.. But if Sovereign opens the gate, it's game over and you have no continues.
The choice of what to do with the base isn't as clear cut, largely because the consequences aren't immediately apparent. It's also hurt by only having two options: blow it up, or hand it over to Cerberus.
My infiltrator chose to blow it to hell. While there may be some information or technology that may help against the Reaper, their tech is so far above our own that we don't have a frelling clue. And I don't trust Timmy AT ALL.
OTOH, Cerberus seems to be the only ones who acknowledge the Reapers are a threat, or that they even exist at all. Turning the base over to the Council or the Alliance would likely result in the same denial and waffling that persisted all the way through ME1.
I don't really know what the best course of action is, but I think my vanguard will probably save it.
#28
Posté 06 février 2010 - 07:06
thethain wrote...
I think a lot of people are missing the point that. Your character doesn't know he will win.
I chose to ignore the council, not because I hate them, but because realistically, the objective is to kill Sovereign. And saving the council ship would very likely have jeopardized the objective.
Secondary is the fact that the council had proven time and time again that no matter what I did they would not believe me. So how could a new council be worse (BTW if you do save them, they yet AGAIN do not believe you)
Exactly.
#29
Posté 06 février 2010 - 07:09
#30
Posté 06 février 2010 - 07:09
DingoEffect wrote...
I'm sure the end of ME3 will be either you win or the galaxy loses. It all depends on your descisions from all three games.
No way. You invest all this time in ME and at the end of ME3 their like good try but sorry galaxy is screwed, no way. Your choices affect the game but the outcome has to be the reapers being defeated it just depends on how you go about doing it.
#31
Posté 06 février 2010 - 07:54
thethain wrote...
I think a lot of people are missing the point that. Your character doesn't know he will win.
I think even more people are missing the bigger point. Bioware is willing to make it possible that you DON'T WIN when you finish the third game if you really screw stuff up.
The suicide mission's mechanics in ME2 hinted that.
Most people who lost one or two squad members in the finale, went back and replayed. ME3 will be even more manipulative.
Modifié par Mallissin, 06 février 2010 - 07:55 .
#32
Posté 06 février 2010 - 08:30
The Reapers give races technology to control them and make them evolve the way they want. Some how keeping the Collector base (Reaper Technology) seemed like a really bad idea.
Of course there was also the fact I don't trust, or like, Cerberus so giving it to them was out of the question. I don't like the council much either but at least they never did anything I could construe as actively TRYING to get me KILLED. TIM on the other hand did "oh there's a Turian distress signal, go check it out".... Yeah, screw you TIM.
So my choices were save the council though it was mostly because I hate Udina more than the council and I do NOT want him to have power (Anderson got the seat on the council obviously). And the Collector base was destroyed to stick it to TIM, and because of the whole "technology guiding evolution" argument presented throughout the games.
#33
Posté 06 février 2010 - 09:04
#34
Posté 06 février 2010 - 09:07
Dhraconus wrote...
Out of all the responses about saving/destroying the collector base I'm surprised no one's mentioned why I destroyed it. I just remembered what Sovereign said about the mass relays and what Mordin said about the Krogan. By giving a people technology they shouldn't have you force their evolution along a particular path.
The Reapers give races technology to control them and make them evolve the way they want. Some how keeping the Collector base (Reaper Technology) seemed like a really bad idea.
Of course there was also the fact I don't trust, or like, Cerberus so giving it to them was out of the question. I don't like the council much either but at least they never did anything I could construe as actively TRYING to get me KILLED. TIM on the other hand did "oh there's a Turian distress signal, go check it out".... Yeah, screw you TIM.
So my choices were save the council though it was mostly because I hate Udina more than the council and I do NOT want him to have power (Anderson got the seat on the council obviously). And the Collector base was destroyed to stick it to TIM, and because of the whole "technology guiding evolution" argument presented throughout the games.
and you need to think about the indoctrination caused by the reapers too. you cant study them its been proved already via the IFF quest... plus yes, screw TIM i hope i can pistol whip him in ME 3 lol
#35
Posté 06 février 2010 - 09:33
Dhraconus wrote...
Out of all the responses about saving/destroying the collector base I'm surprised no one's mentioned why I destroyed it. I just remembered what Sovereign said about the mass relays and what Mordin said about the Krogan. By giving a people technology they shouldn't have you force their evolution along a particular path.
The Reapers give races technology to control them and make them evolve the way they want. Some how keeping the Collector base (Reaper Technology) seemed like a really bad idea.
Of course there was also the fact I don't trust, or like, Cerberus so giving it to them was out of the question. I don't like the council much either but at least they never did anything I could construe as actively TRYING to get me KILLED. TIM on the other hand did "oh there's a Turian distress signal, go check it out".... Yeah, screw you TIM.
So my choices were save the council though it was mostly because I hate Udina more than the council and I do NOT want him to have power (Anderson got the seat on the council obviously). And the Collector base was destroyed to stick it to TIM, and because of the whole "technology guiding evolution" argument presented throughout the games.
This is also stressed by Legion. The best weapon against the Reapers is striking them whith something they do not expect and the tech in the Collector base is something they know about.
But now, let´s think for a minute, you have the biggest AI on your side (the geth) who are actually developing techs that reapers to not know about and the interaction with the organics may turn into something even more surprising for the mecano-organic squids...
On the other hand, if TIM starts being stupid and threatening you the solution is simple "hey buddy, I only have to tell ED to start sending all her data about Cerberus to the council guys so take it easy".
#36
Posté 06 février 2010 - 09:55
"I've notified the Alliance and the Council, Illusive Man. They've sent scouts through the Omega 4 Relay to verify my claims."
Illusive Man: You WHAT?
Shepard: By all means Illusive Man, send your scientists and corrupt researchers through. But be prepared to be met by Council Dreadnoughts wondering what you want.
Illusive Man: You'll pay for this treachery Shepard, mark my words.
Shepard: Treachery? I was never your man.
*Shuts off comm buoy, camera pans out to show crew spray painting over Cerberus insignias with Spectre symbols*
That's how I wanted to end it.
#37
Posté 06 février 2010 - 03:07
TIM has plans for the galaxy after the war and I think your choice at ME2 will decide whether he can bring those plans to fruition or not.... I still think that if you kept the Collector Base you'll be able to stop TIM in ME3 but yeah.




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