Vanguard Build.
#1
Posté 06 février 2010 - 12:58
#2
Posté 06 février 2010 - 01:03
#3
Posté 06 février 2010 - 01:08
#4
Posté 06 février 2010 - 01:26
#5
Posté 06 février 2010 - 01:30
sandwormcack wrote...
Vanguard + reave =mayhem
<3
Also, Warp Ammo.
#6
Guest_Camachox88_*
Posté 06 février 2010 - 01:35
Guest_Camachox88_*
#7
Posté 06 février 2010 - 02:26
Also, Reave is AMAZING on the vanguard, especially area reave. Lets you have your way with the shotgun, and it's kept me alive a LOT.
In my opnion the best teammates for vanguard are Grunt and Miranda. Miranda softens things up with warp and overload, and grunt is a freaking tank. I've NEVER had him die (that'll probably change on my insanity runthrough; I'm doing his recruitment mission right now).
Speaking of which, Insanity is REALLY hard with vanguard. You barely ever get to use charge. It's only safe on the last couple enemies, because otherwise you'll die within 5 seconds. This leaves you peppering them with your pistols for most of the fight, and only using your shotgun when they rush you essentially.
Modifié par Effay, 06 février 2010 - 02:29 .
#8
Posté 06 février 2010 - 02:30
Effay wrote...
Heavy shotgun isn't too good in my opinion. Sure it has stopping power but the assault shotgun has almost as much, and a higher rate of fire, plus 8 shots per thermal clip. Assault rifle is a much better choice for weapon mastery.
Also, Reave is AMAZING on the vanguard, especially area reave. Lets you have your way with the shotgun, and it's kept me alive a LOT.
Yes. Shotguns have been quite underwhelming in ME2.
#9
Posté 06 février 2010 - 02:31
matt654321 wrote...
Tali's drain doesn't damage barriers....
Actually it does, its just less effective than it is against shields.
#10
Posté 06 février 2010 - 02:59
4 - Heavy Charge
4 - Heavy Shockwave
4 - Area Pull
4 - Champion
1 - Incendiary Ammo
Bonus:
4 - Heavy Barrier
Despite a large dislike for Pull from a lot of people on these forums, its the most effective ability available for Veteran and lower difficulties. Area Pull and Shockwave shutdown minions and outright kill Husks and Abominations at lower difficulties. Heavy Charge gives you the max shield boost for ~5 seconds. Barrier lets you stand out in the open for longer periods of time.
If you want to be effective on Insanity:
1) Drop Pull
2) Choose a different class
Assault Rifle training fills in the ranged weapon gap. The Vindicator forms a perfect complement to the Scimitar.
Team makeup depends completely on the mission.
Miranda and Thane work well on Collector and Biotic heavy missions.
Miranda, Tali, Garrus and Zaeed work well on Mech heavy missions.
Grunt works in all situations. Mordin works well for Blood Pack and biological enemies.
I've found ZERO use for Jacob, Samara and Jack as a Vanguard.
While I've found Reave very tempting as a direct damage ability, I simply can't part with Barrier. I'd rather take a bit longer to get the kill than die trying.
Hardcore was doable. Attempts at Insanity have been frustratingly pointless compared to Infiltrator attempts.
#11
Posté 06 février 2010 - 03:01
#12
Posté 06 février 2010 - 03:16
Omega-202 wrote...
I've found the following to work very well:
4 - Heavy Charge
4 - Heavy Shockwave
4 - Area Pull
4 - Champion
1 - Incendiary Ammo
Bonus:
4 - Heavy Barrier
I like that build but I find pull to be kinda useless, especially at its higher levels. At low levels it brings them to you, at higher levels enemies go flying into the stratospehre(sure they still die but). Also is the cooldown bonus from champion that noticable? I went with the other class spec and did not really notice that much of a diffrence in game play.
#13
Posté 06 février 2010 - 03:27
Relies heavily on Cryo ammo, Mordin, and the Cryo heavy weapon. That and maxed Charge and Shockwave for shatter fun.
#14
Posté 06 février 2010 - 07:28
cyvaris wrote...
Omega-202 wrote...
I've found the following to work very well:
4 - Heavy Charge
4 - Heavy Shockwave
4 - Area Pull
4 - Champion
1 - Incendiary Ammo
Bonus:
4 - Heavy Barrier
I like that build but I find pull to be kinda useless, especially at its higher levels. At low levels it brings them to you, at higher levels enemies go flying into the stratospehre(sure they still die but). Also is the cooldown bonus from champion that noticable? I went with the other class spec and did not really notice that much of a diffrence in game play.
Add the Champion cooldown bonus with the Biotic reduction bonus from research and the duration bonuses from both and you can get the Charge barrier boost to carry through the recharge.
I'm not sure if the bonuses and reductions are additive or multiplicative, but from experience with that build, the Charge boost doesn't crash until after the power refreshes. It lets you pull off some suicidal chain Charges. Nothing quite as satisfying as the adrenaline rush of chain Charging a Geth Prime with your shotgun out. Sure you may die, but face bashing a Prime to death and surviving is something to see.
#15
Posté 06 février 2010 - 08:05
Inferno Ammo - 10
Heavy Charge - 10
Champion - 10
Barrier - 10
Improved Shockwave - 10
Pull - 1
Cryo Rounds - 0
sometimes I switched Barrier for Area Reave, and it was pretty good too.
#16
Posté 06 février 2010 - 08:16
AP Ammo
Heavy Charge
Destroyer
Heavy Shockwave
filler
Some times warp ammo instead of ap ammo.
#17
Posté 06 février 2010 - 08:41
Inferno ammo (10 - non squaddie version)
Cryo ammo (1 - leftover)
Heavy Charge (10 - obviously)
Improved Shockwave (10 - AoE evolution)
Improved Reave (10 - bonus power with AoE evolution)
Champion (10 - evolved)
and,,, sniper rifle as a bonus power. so far the build kicks ass and though I'm not always charging I still use it most of the time for it to not be obsolete or anything. sniper helps greatly with things like the maw, gunships, primes, heavy mechs, and even the collossus when charging them probably wouldn't be the best way to go. i used the krogan shotgun for a bit and found that the scimitar is better by far, the reload time and frequency of reloading is just too long to be effective on higher levels.
end result, I think the VG of ME2 is one of the most interesting classes i've ever played in any game.
Modifié par aeetos21, 06 février 2010 - 08:42 .
#18
Posté 06 février 2010 - 06:47
For teammates I often use grunt and garrus or, Tali and garrus. Garrus has overload and ap ammo he is much better then miranda.Effay wrote...
Heavy shotgun isn't too good in my opinion. Sure it has stopping power but the assault shotgun has almost as much, and a higher rate of fire, plus 8 shots per thermal clip. Assault rifle is a much better choice for weapon mastery.
Also, Reave is AMAZING on the vanguard, especially area reave. Lets you have your way with the shotgun, and it's kept me alive a LOT.
In my opnion the best teammates for vanguard are Grunt and Miranda. Miranda softens things up with warp and overload, and grunt is a freaking tank. I've NEVER had him die (that'll probably change on my insanity runthrough; I'm doing his recruitment mission right now).
Speaking of which, Insanity is REALLY hard with vanguard. You barely ever get to use charge. It's only safe on the last couple enemies, because otherwise you'll die within 5 seconds. This leaves you peppering them with your pistols for most of the fight, and only using your shotgun when they rush you essentially.
#19
Posté 06 février 2010 - 09:21
Hardened Charge (with the time bonus thing). I switch back and forth between cryo and incinerate ammo. Because honestly I love charging into a froze foe and watching them shatter! lmao
#20
Posté 06 février 2010 - 09:56
Heavy Charge 10
Improved Shockwave 10
Champion 10
Area Reave 10
Pull 1
Max out charge asap then build up champion after that doesn't matter, i had Grunt with squad incinerary ammo early in the game so i kept putting talents in other stuff on Shepard until i respecked and put full in that.
Squad mates i used was Miranda and Samara, also with area reave and trust me there is nothing more deadly in the game than this setup, coming from a guy that has played every class. Its not the best class but most fun and kills the fastest.
Once you get a hang of it it gets easy too, you can pretty much just chain charge, do not charge open areas though. Talking about insanity of course.
#21
Posté 07 février 2010 - 02:13
mundus66 wrote...
Inferno ammo 10
Heavy Charge 10
Improved Shockwave 10
Champion 10
Area Reave 10
Pull 1
Max out charge asap then build up champion after that doesn't matter, i had Grunt with squad incinerary ammo early in the game so i kept putting talents in other stuff on Shepard until i respecked and put full in that.
Squad mates i used was Miranda and Samara, also with area reave and trust me there is nothing more deadly in the game than this setup, coming from a guy that has played every class. Its not the best class but most fun and kills the fastest.
Once you get a hang of it it gets easy too, you can pretty much just chain charge, do not charge open areas though. Talking about insanity of course.
Haha I have the same vanguard set up and it does own. I haven't tried any difficulty other than normal. I am not Insanity just now though with my ME2 lvl 30 soldier and OMG this is tough. Weapons don't pack much of a punch so early on because they remove all weapon upgrades (give you your weapons back, but without the upgrades its almost worthless.) I got through Mordin's quest so, I'll manage. Any tips for Soldier for the extra ability?




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