Your vids are awesome.
That's a great charge/melee style.
Christina Norman wrote...
Great videos sinosleep. Your charge playstyle is quite similar to my own, but you die less! You've definitely shown that charge can be viable on insanity, and can help you clear content quickly.
When I play my Vanguard on insanity I use my secondary skills fairly often (pull shockwave) as well as all the ammo types. Charge is a key vanguard skill but not the only one.
One advanced tip I can give for vanguard players is, you can cancel out of a reload animation to melee an enemy and you will still reload as long as you've completed 60% of the reload animation. It's tricky to master, definitely for more twitchy players, but it really helps with the claymore.
Vanguard on insanity is definitely not for everyone, but that's why we have 6 classes.
Kurupt87 wrote...
if the capacitor plate is the one that reduces shield cd by 10%, avoid that, theres no way that shields will recover before charge is off cd, so theres no point to it.
thisisme8 wrote...
I'm definitely with you on this now. I wanted to believe, but you're right... +Shields is a better investment for me.
Modifié par kznlol, 09 février 2010 - 08:40 .
Modifié par kznlol, 09 février 2010 - 06:47 .
Modifié par kznlol, 09 février 2010 - 07:23 .
Modifié par kznlol, 09 février 2010 - 07:20 .
Modifié par Alocormin, 09 février 2010 - 07:27 .
Modifié par sinosleep, 09 février 2010 - 07:32 .
sinosleep wrote...
My argument isn't that the vanguard is the top class in the game
kznlol wrote...
Whether thats your argument or not, thats how it is.
Modifié par sinosleep, 09 février 2010 - 07:43 .
Alocormin wrote...
But what about an infiltrator with the widowmaker?
kznlol wrote...
Alocormin wrote...
But what about an infiltrator with the widowmaker?
The Widowmaker is unworkably bad. It is both a worse weapon than the Viper if you intend to use it as your mainstay, and it requires that you sacrifice assault rifles if you only intend to use it on 'hard' enemies - meaning, essentially, you're forced into using an SMG/Pistol as your mainstay, when you could be using either the Viper (where all your damage bonuses are), or an assault rifle (quite simply the best weapon class in the game).
It may make isolated segments of the game easy, but it will make the majority more difficult than they would be otherwise.
Modifié par EleventhLokust, 09 février 2010 - 12:38 .
EleventhLokust wrote...
This isn't a conspiracy post or anything, and I thought sinosleep's videos were highly impressive and informative.
I noticed that on the Grunt recruitment mission video that there were fewer mercs than when I did it last night with a Sentinel on Insanity. Specifically, I had two additional mercs with rocket launchers on a walkway. Is the number of enemies a function of level, speed of play through, or some other factor?
Modifié par Kronner, 09 février 2010 - 01:17 .
EleventhLokust wrote...
This isn't a conspiracy post or anything, and I thought sinosleep's videos were highly impressive and informative.
I noticed that on the Grunt recruitment mission video that there were fewer mercs than when I did it last night with a Sentinel on Insanity. Specifically, I had two additional mercs with rocket launchers on a walkway. Is the number of enemies a function of level, speed of play through, or some other factor?