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The Vanguard - Fun but not functional (Hardcore, Insanity) Debate


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#226
LothAintLucky

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@Rumination



Your vids are awesome. :)

That's a great charge/melee style.

#227
sinosleep

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Christina Norman wrote...

Great videos sinosleep. Your charge playstyle is quite similar to my own, but you die less! You've definitely shown that charge can be viable on insanity, and can help you clear content quickly.

When I play my Vanguard on insanity I use my secondary skills fairly often (pull shockwave) as well as all the ammo types. Charge is a key vanguard skill but not the only one.

One advanced tip I can give for vanguard players is, you can cancel out of a reload animation to melee an enemy and you will still reload as long as you've completed 60% of the reload animation. It's tricky to master, definitely for more twitchy players, but it really helps with the claymore.

Vanguard on insanity is definitely not for everyone, but that's why we have 6 classes.


AWESOME, was not expecting a dev post when I logged in tonight. :D Thanks for the heads up about the reload/melee animation combo to save time. It will come in very handy for those enemies that take more than one shot and a melee to go down.

#228
thisisme8

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Kurupt87 wrote...

if the capacitor plate is the one that reduces shield cd by 10%, avoid that, theres no way that shields will recover before charge is off cd, so theres no point to it.


I'm definitely with you on this now.  I wanted to believe, but you're right...  +Shields is a better investment for me.

#229
sinosleep

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thisisme8 wrote...

I'm definitely with you on this now.  I wanted to believe, but you're right...  +Shields is a better investment for me.


See, this is why I keep coming to these forums even when I get discouraged at all the negativity. I've learned two things tonight. Capacitor plate is more than likely not worth it, and the workaround for reloads.

#230
antyv2k

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That's quite amazing to see Christina Norman actually post along with the fans of ME2. Really appreciate that gesture.




#231
lockerlocke

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I didn't even know this forum existed, lol.



So to all the Insanity Vanguards out there, what shotgun did you all prefer? I used the Claymore, but I'm thinking that maybe the Katana isn't that bad.

#232
matt654321

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Seems like reloads can be cancelled with biotics as well.

#233
kznlol

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This thread really exists?

I am, frankly, amazed. I knew Charge would be overpowered when I saw it in the class reveal video. Christina Norman said the class "requires and rewards skill more than any other class", and I very nearly died because I couldn't stop laughing.

Sinosleep put up a video of him doing a particular segment of Korlus in 1 minute and 46 seconds. Being the huge douche that I am, I thought it would be fun to beat that time with a vastly inferior class (namely, the Infiltrator)*. Cue 2 hours of playtime, and the best I could manage was 1 minute 48 seconds - but I can't even repeat that performance anymore. The best recorded time I could manage is 1:59, because Vanguards are that overpowered.

*Inferior in terms of ease of play, and especially inferior with regards to trying a speedrun.

Charge is a tremendously good ability - better than any other in the game. Tech Shields approaches it in terms of addition to survivability, but has zero offensive use. Charge is, essentially, an instant shield recharge every cooldown, a time slowdown every cooldown, and a crowd control on par with shockwave every cooldown - AND, it deals instantly with the one weakness shotguns have - range.

Quite honestly, Vanguards are easier to play, and better, than any class in the game. Sentinels are easier to complete Insanity with, if you have the patience of a rock, but if you don't, Vanguards are a better option at every difficulty, especially the higher ones.

Here's the video: http://www.wegame.co...-speedrun-lolz/

Youtube: 

Now, some notes:

1. Unedited video is available if, for some reason, people want it or think I cheated in order to lose.

2. I would not be surprised if this time is a good 20 seconds off a 'perfect' playthrough of this segment from an Infiltrator. There is a hard cap on how fast any given segment of this game can be done on Insanity, because of the ability cooldown, but I'm not remotely close to it. Insanity pisses me off enough as it is, without spending 13 hours perfecting a playthrough just to show off.

2.5 The fact is, a perfect playthrough would be 90% luck, 5% skill, and 5% ridiculous planning/theorycraft. Thats not how it should be, in any game. To get 1:46 as a Vanguard is easy. To get it as an Infiltrator breaks souls.

3. Mouse Sensitivity in this game is awful. I've edited the .ini setting down to 0.3 in this playthrough, and its _still_ too high. The factor by which it is reduced going into zoom is way too high, so the sens ends up either being way too high normally, and ok zoomed, or ok normally, and way too low zoomed.

4. Cloak is pretty worthless, as far as abilities go. Its badly designed, placed on the wrong class, and much worse than any other ability because it holds the ability cooldown in place until the cloak fades. If you could bypass enemies in this game, and thus face less required combat with it, it would make sense, but since thats not really doable, it doesn't fit the class. The only time it's even worth using is in precisely a situation like this - a speedrun, in which case you'd save time by getting a different class out. Granted, ammos are even more worthless, so you end up with maxed cloak by default.

5. Difficulty scaling in this game is dumb. The only reason this was difficult for me was because I was rushing it, trying to beat a time. If I could do this the way Infiltrators are meant to be played (and I had the patience for it), I wouldn't die once in the entire game. But it wouldn't be fun, or challenging. It would just be tedious.

Commence thread derailment.

Modifié par kznlol, 09 février 2010 - 08:40 .


#234
kznlol

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edit: this forum confuses the hell out of me

Modifié par kznlol, 09 février 2010 - 06:47 .


#235
tehWillis

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This thread is awesomesauce. Leik whoa.

#236
_Dannok1234

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Sinosleep did that at level 9 or something I think. You seemed to have gotten higher then that, since you had advanced weapon training. That would make some difference possibly, at least if you were doing it at 30 with a ng+

#237
kznlol

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You couldn't get even remotely close to 1:46 with an Infiltrator on a normal game. The Viper is slower than an assault rifle, and you wouldn't even have that, you'd have the godawful starter rifle.



Further proof of how good Vanguards are.

#238
_Dannok1234

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The enemies don't have anywhere near the health etc that they do on ng+ at 30, and your lacking a great deal of upgrades so it should go a lot easier actually.

#239
kznlol

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mein gott, a triple post

Modifié par kznlol, 09 février 2010 - 07:23 .


#240
kznlol

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dude wtf is up with this forum

Modifié par kznlol, 09 février 2010 - 07:20 .


#241
TuringPoint

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Just wanted to say, Sentinel with Shotgun is very awesome.

But what about an infiltrator with the widowmaker?

Modifié par Alocormin, 09 février 2010 - 07:27 .


#242
sinosleep

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Can we try and keep this thread to just vanguards? I've already seen more than one thread derail into nothing more than a flamefest because people start upping one class over another and so someone else ups another class and then it never ends. I'd rather this thread at least stay civil. My argument isn't that the vanguard is the top class in the game, it's always been that they certainly aren't a weak one. The majority of posts I've seen about vanguards on these forums have been negative, and so I set out to try change some minds about the vanguard, not to change those minds about any of the other classes. It's why I'm actually kind of happy that on the FRAPS vids I didn't hook up the mic and talk any smack. Cause while I personally enjoy talking trash (big sports fan/player) I think the videos are better when they stand on their own.

Modifié par sinosleep, 09 février 2010 - 07:32 .


#243
kznlol

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sinosleep wrote...

My argument isn't that the vanguard is the top class in the game


Whether thats your argument or not, thats how it is.

#244
sinosleep

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kznlol wrote...

Whether thats your argument or not, thats how it is.


That's your opinion, and it's all good. My reply wasn't in response to you, it was merely to put things in perspective. Most of us posting here aren't posting from a "my class is the best" point of view, we're defending it from the overwhelming amount of hate it gets all over the rest of the forum. I'd just rather this thread not get derailed into yet another pointless class war. This thread is about vanguards, lets just leave it at that and keep the flamewars going somewhere else.

Modifié par sinosleep, 09 février 2010 - 07:43 .


#245
kznlol

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Alocormin wrote...

But what about an infiltrator with the widowmaker?


The Widowmaker is unworkably bad. It is both a worse weapon than the Viper if you intend to use it as your mainstay, and it requires that you sacrifice assault rifles if you only intend to use it on 'hard' enemies - meaning, essentially, you're forced into using an SMG/Pistol as your mainstay, when you could be using either the Viper (where all your damage bonuses are), or an assault rifle (quite simply the best weapon class in the game).

It may make isolated segments of the game easy, but it will make the majority more difficult than they would be otherwise.

#246
Average Gatsby

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kznlol wrote...

Alocormin wrote...

But what about an infiltrator with the widowmaker?


The Widowmaker is unworkably bad. It is both a worse weapon than the Viper if you intend to use it as your mainstay, and it requires that you sacrifice assault rifles if you only intend to use it on 'hard' enemies - meaning, essentially, you're forced into using an SMG/Pistol as your mainstay, when you could be using either the Viper (where all your damage bonuses are), or an assault rifle (quite simply the best weapon class in the game).

It may make isolated segments of the game easy, but it will make the majority more difficult than they would be otherwise.


Sorry but before the topic gets totally derailed with the responses to this comment, might we redirect this to one of the Infiltrator or sniper rifle threads? Please? :?

#247
EleventhLokust

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This isn't a conspiracy post or anything, and I thought sinosleep's videos were highly impressive and informative.
I noticed that on the Grunt recruitment mission video that there were fewer mercs than when I did it last night with a Sentinel on Insanity. Specifically, I had two additional mercs with rocket launchers on a walkway. Is the number of enemies a function of level, speed of play through, or some other factor?

Modifié par EleventhLokust, 09 février 2010 - 12:38 .


#248
Kurupt87

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@EleventhLokust, if you're right, then i'd say its because of class, a default VG (ie no bonus power no collector ship pickup) has no range other than the heavy pistol, and to use that to pierce shields of 2 rocket troops while they rocket spam you is asking a bit much.

#249
Kronner

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EleventhLokust wrote...

This isn't a conspiracy post or anything, and I thought sinosleep's videos were highly impressive and informative.
I noticed that on the Grunt recruitment mission video that there were fewer mercs than when I did it last night with a Sentinel on Insanity. Specifically, I had two additional mercs with rocket launchers on a walkway. Is the number of enemies a function of level, speed of play through, or some other factor?


Speed may be the key I think.

For example in the jack recruit mission you fight that turian in the end, but you have to take down the shields to get to him. There is one Blue Suns Commander, some troops, centurions etc
when I kill them really fast no one else pops up, but if it takes too long another 2 Commanders (yes, really) go in and you gotta kill them too.

Modifié par Kronner, 09 février 2010 - 01:17 .


#250
sinosleep

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EleventhLokust wrote...

This isn't a conspiracy post or anything, and I thought sinosleep's videos were highly impressive and informative.
I noticed that on the Grunt recruitment mission video that there were fewer mercs than when I did it last night with a Sentinel on Insanity. Specifically, I had two additional mercs with rocket launchers on a walkway. Is the number of enemies a function of level, speed of play through, or some other factor?


I commented on this in the comments section of the youtube vid itself. For some reason while most enemies seem to be static there are some on every mission that don't always show up. Those two rocket launcher guys are 2 of them. On some of the runs they were there, on others they weren't. Hella strange. It also happens during Garrus' loyalty mission. Some times when you are making your way through light mechs get dropped from the ceiling into combat, other times they don't show up.