Hell, even the Hand Cannon removes armor in one shot with Warp Ammo, let's not even think about the damage being done with the Scimitar.
Modifié par AdamNW, 06 février 2010 - 10:08 .
Modifié par AdamNW, 06 février 2010 - 10:08 .
"ok" you where doing pretty good until you charge that heavy mech why the hell would you wanna do that? Just shoot at it with a submachine gun, im as reckless as they come i even charge scions, but heavy mechs is never a good idea not even on lower difficulites.Dannok1234 wrote...
Here's my failed and clumsy attempt to replicate sinosleep's awesome vid.
First part, I had about 16 fps, so had to pause or it simply wasn't doable, then I pretty much gave up making a decent vid, as the frame rate was killing me.But after a go at the final battle, I had to give a go to capturing it on fraps. Had to try it 4 times and kept on lowering the resolution and turning off shadows etc, before I became successful at it.
But learned something useful I think. Which is that framerate is pretty important when playing a vanguard, which I think translates to reflexes and good mouse control being very important.
So anyone without good reflexes and accurate mouse. Pause pause pause and it's all gravy.
Dannok1234 wrote...
I was charging everything else in that mission, I didn't want the mech to feel left out. Besides, I wanted to see if I could do it
Modifié par Peer of the Empire, 07 février 2010 - 12:35 .
kaff33nd wrote...
I feel there is a point being missed in all this... Nobody can say sinosleep isn't bloody brilliant in playing the vanguard well. But sinosleep is not a very good representation of players' skill. I would wager that he's better than most of us in this regard, and as such, is not a good voice for this argument. If we could all play like him this thread wouldn't exist. Balanced gameplay design shouldn't be (and isn't) based on a single elite player's ability to play it; it is based on how most people play it. Otherwise BioWare could just employ the very best player in the world to play their games, and upon their success or failure deem the game playable. Alas, I am NOT sinosleep and I don't have any illusions of being anywhere near as good as him at playing the vanguard. I find it downright frustrating at harder difficulty levels to play this class the way it was meant to be played. That is, in-your-face combat. Rant over.
Kronner wrote...
Enemies without any kind of defense are very easy to kill, using pull on them is a waste.
btw what do you mean by "teammate nuke"?
Rykimaruh wrote...
Yeah, I feel the same as TC. A vanguard is more like angry viking charging at his enemies.Most of the time I spend it behind walls, Reason is because you have a dozen enemies focus firing at you...which kinda makes it impossible.
Effay wrote...
Okay, I retract what I said.
I'm currently doing alright as a vanguard on insanity as a New Game+, importing my 'cannon' Vanguard I used with my first play through. I picked armor piercing ammo, and Tungsten ammo as it's fully upgraded form. I seriously have no idea how you could even POSSIBLY play without having charge and assault mastery maxed out, picking the one that decreases cooldown time for assault mastery. Every time I"ve died (besides me just doing something dumb) is because my charge didn't quite recharge in time. The only guys that give me trouble are heavy weapon guys. I always manage to run into their rockets, and they're always as far away as possible.
Though, I seriously have no idea how you'd go about fighting the boss at the end of grunt's recruitment mission...
BlackFox26 wrote...
Ya I tried the whole advertised charge, melee, then shotgun the guy and you definitely don't get out of there as easy as i thought. Trying the game in hardcore mode after i beat the game my first time.. i was kinda afraid to use charge even though it was the first thing i maxed out. Because really.. i heavy charge melee and shotgun.. The guy IS Still alive.. and o sh t vanguard dont got that much armor even with fortification from grunt.