The Adept isn't fun.
#226
Posté 09 avril 2010 - 03:55
#227
Posté 09 avril 2010 - 04:13
Confucius08 wrote...
I tried messing around with shockwave instead of throw for a bit the cooldown got annoying after a while but shockwave was still cool when multiple enemies had their defenses downKazilan wrote...
I'm playing an adept on hardcore after infiltrator on normal and it is difficult, but fun. I find myself retreating a lot - especially from YMIR mechs, but warp+smg/pistol to peel off shields/armor and then throw to keep enemies away is working (except against YMIR mechs). After reading these posts I'll have to try singularity more. Anyone use shockwave? I haven't even put a point into it, I maxed throw first.
On veteran and below, shockwave is very useful. On insanity (and hardcore to an extent) it's pretty much useless. On insanity with an adept I don't put a single point into shockwave and put the points into a bonus power instead (Warp Ammo). It has a 6 second cool down and only briefly staggers enemies with protection. Singularity has a similar cooldown but will hold (multiple) enemies with protection in place for it's duration.
As for the adept requiring better use of squadmates than other classes, that's why I like adept. It's more tactical than other classes and has weaknesses that you have to find a way around.
#228
Posté 09 avril 2010 - 05:50
#229
Posté 09 avril 2010 - 06:23
#230
Posté 09 avril 2010 - 07:57
mundus66 wrote...
I found adept easy, i only play on insanity. And while there is certainly easier classes i found the adept very good, you just need energy drain since most mobs have shields. And yes you have to rely on your squad, i use Jacob, Samara or Jack to setup those biotic combos.
Energy drain isnt needed anymore.The arc projector take out the shields of multiple enemies.Enemies in singularity loose shields too.
But adept was more fun in Mass Effect, no doubt. It is a great feeling to lift a geth colossus.
The "protection system" we have now is complete and utter nonsense. Skarr threw an armored tank.
Modifié par tonnactus, 09 avril 2010 - 07:59 .
#231
Posté 09 avril 2010 - 08:22
tonnactus wrote...
mundus66 wrote...
I found adept easy, i only play on insanity. And while there is certainly easier classes i found the adept very good, you just need energy drain since most mobs have shields. And yes you have to rely on your squad, i use Jacob, Samara or Jack to setup those biotic combos.
Energy drain isnt needed anymore.The arc projector take out the shields of multiple enemies.Enemies in singularity loose shields too.
But adept was more fun in Mass Effect, no doubt. It is a great feeling to lift a geth colossus.
The "protection system" we have now is complete and utter nonsense. Skarr threw an armored tank.
Skarr? and to be honest, I use biotics on an fairly basis, but even so, much like tech powers, they are an supportive power, not your main power. There is an reason why you have guns.
#232
Posté 09 avril 2010 - 08:31
Andrew_Waltfeld wrote...
Skarr?
Mass Effect Book 1.A krogan battlemaster.
and to be honest, I use biotics on an fairly basis, but even so, much like tech powers, they are an supportive power, not your main power. There is an reason why you have guns.
Im ok with it.The adept in Mass Effect couldnt kill with his powers.(exception:Zero-Gravity or high platforms)
But he actually use more of his powers frequently then now,on all difficulties.
Modifié par tonnactus, 09 avril 2010 - 08:31 .
#233
Posté 09 avril 2010 - 09:36
Heavy Warp - 4
Throw - 1
Heavy Singularity - 4
Pull Field - 4
Shockwave - 0
Nemesis - 4
Heavy Warp Ammo - 4
Then I guarantee you will have a good time. Playing the Adept aggressively, I find, is more effective on insanity than a conventional Adept build.
#234
Posté 09 avril 2010 - 10:02
#235
Posté 09 avril 2010 - 10:09
The two work very well together. And you damage output after Samara's mission is nigh ridiculous.
#236
Posté 09 avril 2010 - 11:18
FoFoZem wrote...
And ignore warp detonations? Not likely and not smart. With the right upgrades and equipment, wap explosions can do circa 800 damage.
Source???Warp did a damage of 200 points.(heavy warp)
Biotic upgrades improves that to 320.Double it would be 640,not 800.
Warp ammo also did double damage to enemies affected by biotics.
#237
Posté 10 avril 2010 - 07:23
It removes defense and stuns enemies for a while, so biotic powers and totally tear them apart.
Modifié par Hulk Hsieh, 10 avril 2010 - 07:24 .
#238
Posté 10 avril 2010 - 08:49
tonnactus wrote...
Source???Warp did a damage of 200 points.(heavy warp)
Biotic upgrades improves that to 320.Double it would be 640,not 800.
Warp ammo also did double damage to enemies affected by biotics.
Blood dragon armor and Nemesis=760. Every biotic has another %50 dmg bonus againts bariers so maximum 860(perhaps 910?). I maybe wrong though...
Adept is strong even without team-mates. Just accept that adept must use weapons too.
Modifié par Adakutay, 10 avril 2010 - 08:52 .
#239
Posté 10 avril 2010 - 03:52
FoFoZem wrote...
I find the best way to spice up Adept gameplay is to take Heavy Warp Ammo and the Assault rifle training. If you roll this:
Heavy Warp - 4
Throw - 1
Heavy Singularity - 4
Pull Field - 4
Shockwave - 0
Nemesis - 4
Heavy Warp Ammo - 4
Then I guarantee you will have a good time. Playing the Adept aggressively, I find, is more effective on insanity than a conventional Adept build.
This is very similar to my build. Except I have wide singularity, and have heavy throw with just the one point in pull. And I would agree that you have play aggressively. When you use the right strategies for the right enemies you can drop groups of enemies very quickly and efficently. Not as quick as a vanguard but then you won't die as much either.
And warp ammo definately does not mean warp is useless. Setting up warp explosions in the right places is an integral part of an adept's strategy regardless of what your bonus power is. And even with warp ammo you'll still be mainly using your powers rather than the assault rile (if you take it).
#240
Posté 10 avril 2010 - 03:58
tonnactus wrote...
FoFoZem wrote...
And ignore warp detonations? Not likely and not smart. With the right upgrades and equipment, wap explosions can do circa 800 damage.
Source???Warp did a damage of 200 points.(heavy warp)
Biotic upgrades improves that to 320.Double it would be 640,not 800.
Warp ammo also did double damage to enemies affected by biotics.
Nemisis + 6/6 Biotic Damage Upgrades + Blood Dragon Armor = 90% Biotic Damage Increase. That brings it to 380 damage. Warp Explosions do double damage so that's 760. Nearly 800. Devastating.
#241
Posté 10 avril 2010 - 04:51
#242
Posté 22 juin 2010 - 10:07
It makes you have to work at blowing things up with Biotic combos. If you don't like the style and expect to shoot your way out of trouble, go play a Soldier with Reave.
It's glorious when you finally whittle down a Geth Prime's shields, Double Warp with Miranda, then blow him into orbit with a Singularity explosion.
I wasn't fast enough with the Vanguard on Hardcore and was too cautious to charge every now and then, and ended up playing through like a gimped Adept.
Soldiers, Infiltrators and Sentinels can deal with every situation, but for the others you really need to map your squad's powers. Try harder at the Adept - Pulling someone then Throwing him into a wall is just ridiculously entertaining. 'Specially if it's an annoying Krogan.
#243
Guest_crumbsucker_*
Posté 22 juin 2010 - 05:29
Guest_crumbsucker_*
#244
Posté 22 juin 2010 - 06:20
#245
Posté 22 juin 2010 - 06:34
#246
Posté 23 juin 2010 - 01:48
I'm with you on this. Adept was a little hard to get into early in the game, but it really started to come into its own around level 10. It's especially fun to combo biotics with unstable warp and pwn everyone within 22 feet of impact. I am speaking of playing on Insanity, too. Bring along Garrus with area overload and Mordin or Zaeed with incineration blast and inferno grenade, and you're ready to take on anything. Singularity by itself is pretty close to making Adepts overpowered.crumbsucker wrote...
Love the ME2 adept.Just completed an insanity run with one.I think the biotics are more fun this time around.Being able to curve powers gave me a better feeling of control over the biotics and makes pulling off combos a breeze.I do miss some of the old casting animations(singularity and lift) though.The new warp ammo power seems made for the adept and just increases their effectiveness in combat.I'd have to say I felt more powerful biotic-wise in ME2 than in ME1, but I think I'm probably in the minority on this one.
Of course in ME it was singularity and carnage nonstop. The combat turned into skeet shooting. In ME2 it is much more rewarding when playing as an adept.
#247
Posté 23 juin 2010 - 05:50
#248
Posté 23 juin 2010 - 03:45
Would have been good if a power like Shockwave could do some damage against defenses, only at a greatly reduced state than if it was used against Health. Like when used against Health, the enemies get tossed aside like a bowling ball. With Armor, the enemies stumble (longer than they do now) and Armor takes at least a small hit. Pull, Slam, and Throw put an enemy off their balance maybe.
I think Singularity, Warp, and Reave work rather well on Hardcore/Insanity, though.
#249
Posté 23 juin 2010 - 05:03
#250
Posté 23 juin 2010 - 05:42




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