The Adept isn't fun.
#251
Posté 23 juin 2010 - 07:51
#252
Posté 23 juin 2010 - 08:34
cptlee wrote...
I'm playing through on Insanity and imported my ME1 character. I'm playing as an adept and I must say, it's way easier than a vanguard. I'm really liking it.
qft. playing on hardcore with adept import. think i'm going to have to bump it up to insanity just for funsies.
#253
Guest_crumbsucker_*
Posté 23 juin 2010 - 09:41
Guest_crumbsucker_*
Before I tried insanity, adept was my favorite class.After playing through insanity, I like the class even more because it taught me how to tactically use all its powers.They may use warp and singularity more than other powers, but pull and throw are just as good when used efficiently.
#254
Posté 23 juin 2010 - 10:44
T3hMerc wrote...
Well it isn't fun. It's just that simple. I played up to Tali and just told the Adept to screw herself. Now I'm going to play a Sentinel or an Engineer. Jeez guys don't nerf it so hard next time.
If you want fun, try vanguard on insanity. Anything else is just meh, corner and crate camping.
#255
Posté 23 juin 2010 - 10:54
Curve biotics is not an improvement.Its just necessary because biotics powers have laughable small ranges now. 3 meters at best. In the first game, i just aim lift at the ground and enemies were lifted out of cover too.crumbsucker wrote...
Love the ME2 adept.Just completed an insanity run with one.I think the biotics are more fun this time around.Being able to curve powers gave me a better feeling of control over the biotics and makes pulling off combos a breeze.I
.I'd have to say I felt more powerful biotic-wise in ME2 than in ME1, but I think I'm probably in the minority on this one.
How that if varren and fenris mechs just ignore singularity for unknown reasons??? Its ridicolous.Singularity stops harbinger and scions,but not those annoying critters.Absurd.
And enemies like the geth prime or the ymir could be lifted even with "defenses".
#256
Posté 23 juin 2010 - 10:55
Neuzhelin wrote...
T3hMerc wrote...
Well it isn't fun. It's just that simple. I played up to Tali and just told the Adept to screw herself. Now I'm going to play a Sentinel or an Engineer. Jeez guys don't nerf it so hard next time.
If you want fun, try vanguard on insanity. Anything else is just meh, corner and crate camping.
To be honest,charge spam becomes boring after some time too.And it didnt work on the collector platforms.
#257
Posté 23 juin 2010 - 11:22
To be honest,charge spam becomes boring after some time too.And it didnt work on the collector platforms.
It does work on collector platforms and I'll upload a video as I get there as I am doing a video vanguard plythrough. I understand that beating the game with just singularity can be fun to some people but honestly most abilities besides charge other teammates have. If you think charging and shotgunning in a very close and personal way: YMIRs, scions, primes, colossuses and pretty much everything hostile is boring and prefer sitting behind a crate and sticking your head out for a careful headshot or an ability, have fun with that mate.
Modifié par Neuzhelin, 23 juin 2010 - 11:22 .
#258
Posté 24 juin 2010 - 12:01
#259
Guest_crumbsucker_*
Posté 24 juin 2010 - 12:05
Guest_crumbsucker_*
I had no problem on insanity stripping defenses in order to use biotics.Barrier or armor, warp or one clip from an SMG with warp ammo does it, and shields were pretty much gone with a clip of an SMG.
#260
Posté 24 juin 2010 - 12:13
pprrff wrote...
I know I might be the only saying this, but does anyone miss the biotic powers that the ENEMY can use. Right now you only get hit by warps, but in the first game its kinda fun to actually have shepard being pushed around by lift and throws from enemy biotics. Well, except when you get knocked into a ditch and have to restart, but its really funny sometimes.
Yea, I actually miss that too :-/
#261
Posté 24 juin 2010 - 01:49
Okay, I'm kind of getting sick of people complaining about small ranges of powers. 3 metre radius from the point of impact. That is a 6 metre diameter. This is an impact nearly 20 feet wide, with an area of 314 square feet. Unstable Warp has a 7 metre radius which is a diameter of nearly 46 feet. That is an AoE of 1,661 square feet and a volume of 50,940 cubic feet. This is why a lot of people say warp detonation is OP. These are not small areas by any stretch of the imagination.tonnactus wrote...
Curve biotics is not an improvement.Its just necessary because biotics powers have laughable small ranges now. 3 meters at best. In the first game, i just aim lift at the ground and enemies were lifted out of cover too.crumbsucker wrote...
Love the ME2 adept.Just completed an insanity run with one.I think the biotics are more fun this time around.Being able to curve powers gave me a better feeling of control over the biotics and makes pulling off combos a breeze.I.I'd have to say I felt more powerful biotic-wise in ME2 than in ME1, but I think I'm probably in the minority on this one.
How that if varren and fenris mechs just ignore singularity for unknown reasons??? Its ridicolous.Singularity stops harbinger and scions,but not those annoying critters.Absurd.
And enemies like the geth prime or the ymir could be lifted even with "defenses".
#262
Posté 24 juin 2010 - 02:03
Neuzhelin wrote...
pprrff wrote...
I know I might be the only saying this, but does anyone miss the biotic powers that the ENEMY can use. Right now you only get hit by warps, but in the first game its kinda fun to actually have shepard being pushed around by lift and throws from enemy biotics. Well, except when you get knocked into a ditch and have to restart, but its really funny sometimes.
Yea, I actually miss that too :-/
i also would like to see enemies use tech and biotics on shepard and squad. as much as i absolutlealy hate not being in control of my character(i friggin hate the animation when shepard gets knocked out of cover, stands there, and shakes the dust off his head, then you can finally move him again. which is why harbinger is stupid. hes got an uber "biotic burst" ability that sheaprd cant even have. harbinger > shepard.) i liked getting put on my ass if i was standing in the open with an enemy biotic running around. i really enjoyed the bring down the sky DLC because there were alot of enemy engineers on that level which made me think on another tactical level. its makes the game different from ever other 3rd person shooter, having those tiny unnoticable things in ME1 that i did enjoy.
crumbsucker wrote...
I disagree that biotics in ME2 arent
as powerful as they were in ME1.Sure, they have a smaller radius this
time around, but you can explode them now, which I think is more
powerful.And the ability to curve biotics is a definite
improvement.Curving a throw around a corner to smash some sap against a
wall is pretty fun in my world.And aiming your pull to drag enemies out
of cover and into a singularity just cant be beat.
I had no problem
on insanity stripping defenses in order to use biotics.Barrier or armor,
warp or one clip from an SMG with warp ammo does it, and shields were
pretty much gone with a clip of an SMG.
nothing in ME2 compares to the unstopably awesome power of an ME1 singularity. immunity as well.
i looooooved biotics in ME1. i played ME and no other game for like 2 years becasue it was so engrossing and fun for me mainly becaseu of biotics. its what seperates ME and any other game and ill never get tired of throwing people through space. ME2s biotics are just as fun as ME1s though the powers might be similar, there applications couldnt be more different. anybody remember lift + throw in ME1? individual cooldowns were great for classes that had alot of abilities to utilize like the adept. but ME2 turned its back on that notion and went with universal cooldown whihc only hurts the classes that dont use one or two abilities. most classes in ME2 essentially are a 2 ability character. atleast thats how ive approahced it. whats the point in havving any other biotic ability, when you already have singularity? why would i use shockwave or throw when i can use singularity? the answer isnt becaseu theres uses for each ability, becasue never has there been found a time when singularity wouldnt be more usefull. universal cooldowns vs individual cooldowns is a tough choice. both have pros both have cons. i liked in ME1 not being locked out of my abilities after i used one. also why are my sentinals biotic and tech cooldowns linked as one? dont i have a seperate amp and a tech thingermabob? anyways i do like in ME2 that i dont have to go into he pwoer wheel really ever. mapping abilities is great. i wish i could map more abilities. that seems like something that should be obviouse. why cant i treat my xbox controller like a keyboard and assign button layouts that makes sense to me, not some developer. i never melee, id rather use B for an ability. i hated biotics in ME2 at first but the game has grown on me. its kiondof dissapointing though because i played the absolute **** out of ME1. then ME2 came out and ruined it for me. sucks. the one and only reason i own an xbox. i bought a ps3 becasue i was so disspointed in ME2.
now im enjoying MGS4, not ME2. weird.
also, why cant i crouch? i can only hide behind cover as long as its within arms reach?
#263
Guest_crumbsucker_*
Posté 24 juin 2010 - 02:23
Guest_crumbsucker_*
I dont find the global cooldown bad because I take warp ammo as a bonus, so I fire my weapon pretty liberally.Shurikan until I get the Locust.Turns the adept into a pure killer.
#264
Posté 24 juin 2010 - 03:50
Neuzhelin wrote...
It does work on collector platforms and I'll upload a video as I get there as I am doing a video vanguard plythrough.
No it didnt. At least in my game i cant charge from one platform to another when they are connected. I have to run to the other platforms and take a lot of bullets doing that.
pprrff wrote...
I know I might be the only saying this,
but does anyone miss the biotic powers that the ENEMY can use. Right now
you only get hit by warps, but in the first game its kinda fun to
actually have shepard being pushed around by lift and throws from enemy
biotics. Well, except when you get knocked into a ditch and have to
restart, but its really funny sometimes.
You are not the only one. Even "asari commandos" like enyala and wasea are not more then warp bots.This is so dissapointing and boring.
Modifié par tonnactus, 24 juin 2010 - 04:06 .
#265
Posté 24 juin 2010 - 04:02
ArmeniusLOD wrote...
Okay, I'm kind of getting sick of people complaining about small ranges of powers.
Why? Just look at the ranges powers have in Mass Effect. 8 m singularity to 3 now. I realey get more then 2 enemies in the "wide singularity". And why there isnt a power that work on ymirs?? (with a reduced duration,but still)
This new system and the bigger cooldown for squadmates also make biotic squadmembers who mostly rely on crowd control like jack nearly useless(not more then a source of group warp ammo)
Modifié par tonnactus, 24 juin 2010 - 04:06 .
#266
Posté 25 juin 2010 - 04:11
Biotics are no less powerful than they were in me1. They are merely a bit different. They can be easy to use and employ or a challenge, but it's not the power it's your play-style that is affecting things.
Only thing from me1 that I would like back is separate cool downs for the powers. However, it doesn't ruin the fun of things and I don't fall into pull/warp explosion spam-fests unless I'm just looking for mindless destruction.
As a whole, the powers available to the current adept have a number of uses well beyond just warp explosions. It's your job to look at them and decide how you will use them.
The more time/effort you put into this the greater the satisfaction. The more time/effort you put into wishing it was something it's not, obviously the less satisfaction you'll get from the class.
I recently tried playing another run through on ME1 as an adept and really found myself being bored and tired. Barely got past killing Liara's mom. After that I just quit and went back to ME2 and finding other things to do with the new system.
#267
Posté 25 juin 2010 - 04:48
#268
Posté 25 juin 2010 - 06:14
RGFrog wrote...
Sounds like you want the game to adapt to you, rather than you adapting to the game.
Look, we've all heard this cliche before. It doesn't change the fact that in order to be a crowd controller/nuker, enemies have to be undefended. While this is fine on Veteran or below, above this the existence of defences effectively render half the biotics useless. It's all very well saying that Warp can handle two of the defences and singularity works on defended enemies, but it isn't 'wanting the game to adapt to you' by wanting to play an Adept that uses something other than Warp.
Singularitiy's effect on defended enemies is somewhat dubious, in any case - yes, it stops them from moving and shooting, but it doesn't last anywhere near as long, nor does it put them under 'biotic effect' and is therefore useless for Warp bombs. It's a great power, but next to other classes' powers, such as Drone, Charge or AR, it leaves a lot to be desired.
Why on earth the decision was made that the Adepts would have a weakness to Shields is never really explained, nor does it make any sense, and it certainly means Adepts end up disproportionately weak to synthetics.
I like the Adept, but I play on Normal purely because of this stupid rock-paper-scissors system just doesn't work properly on the higher levels. I actually started having fun with the game after I heavily modded the Adept so that he worked a bit more like an ME1 Vanguard... but it's never a good sign regarding game balance when you start having to hack game files and artificially limiting the difficulty level you play at just to find a class that you actually like playing.
#269
Posté 25 juin 2010 - 08:31
Modifié par pprrff, 25 juin 2010 - 08:31 .
#270
Posté 26 juin 2010 - 12:01
They are.I dont even know why you are discussing that simple fact. What is more powerfull then to lift a geth colossus??RGFrog wrote...
Sounds like you want the game to adapt to you, rather than you adapting to the game.
Biotics are no less powerful than they were in me1.
#271
Posté 26 juin 2010 - 12:07
JaegerBane wrote...
Singularitiy's effect on defended enemies is somewhat dubious, in any case - yes, it stops them from moving and shooting, but it doesn't last anywhere near as long, nor does it put them under 'biotic effect' and is therefore useless for Warp bombs. It's a great power, but next to other classes' powers, such as Drone, Charge or AR, it leaves a lot to be desired.
Why on earth the decision was made that the Adepts would have a weakness to Shields is never really explained, nor does it make any sense, and it certainly means Adepts end up disproportionately weak to synthetics.
Its ridicolous that on the higher difficulties, singularity didnt stop some critter like varren and fenris mechs when they armored, but disable a harbinger drone.I really wonder if the game designers ever play this game on higher difficulties and found that this somehow make sense.Did they even beta test this game with this class??
#272
Posté 26 juin 2010 - 12:13
Charging it.tonnactus wrote...
They are.I dont even know why you are discussing that simple fact. What is more powerfull then to lift a geth colossus??RGFrog wrote...
Sounds like you want the game to adapt to you, rather than you adapting to the game.
Biotics are no less powerful than they were in me1.
#273
Posté 26 juin 2010 - 12:14
pprrff wrote...
This brings how the different defense system seems to have continuity problem in the ME universe. I mean why is shield and barrier exclusive? Why can't a biotic wear a kinetic shield AND summon an barrier. Or how does an layer of armor defeat biotic power? Lol, I know this is petty nitpicking but I can't help.
Its not nitpicking. The protection system is a piece of garbage that didnt make any sense. Biotics,enemys and shepardt/teammates have all protections in the first game.Barrier as an defense talent,shields from armor and a percentage based damage reduction.
And how in the world a biotic could maintain a steady barrier in combat and why a biotic wouldnt use shields and armor?
Also it seems that the introduction of the protection system was a late decision.In the E3 demo something like this didnt existed:
The commando was lifted despite the fact she has shields.
Modifié par tonnactus, 26 juin 2010 - 12:19 .
#274
Posté 26 juin 2010 - 12:15
Pacifien wrote...
Charging it.tonnactus wrote...
They are.I dont even know why you are discussing that simple fact. What is more powerfull then to lift a geth colossus??RGFrog wrote...
Sounds like you want the game to adapt to you, rather than you adapting to the game.
Biotics are no less powerful than they were in me1.
Didnt work if the thing start to use his machine gun. ..
Modifié par tonnactus, 26 juin 2010 - 12:15 .
#275
Posté 26 juin 2010 - 12:35
tonnactus wrote...
pprrff wrote...
This brings how the different defense system seems to have continuity problem in the ME universe. I mean why is shield and barrier exclusive? Why can't a biotic wear a kinetic shield AND summon an barrier. Or how does an layer of armor defeat biotic power? Lol, I know this is petty nitpicking but I can't help.
Its not nitpicking. The protection system is a piece of garbage that didnt make any sense. Biotics,enemys and shepardt/teammates have all protections in the first game.Barrier as an defense talent,shields from armor and a percentage based damage reduction.
And how in the world a biotic could maintain a steady barrier in combat and why a biotic wouldnt use shields and armor?
Also it seems that the introduction of the protection system was a late decision.In the E3 demo something like this didnt existed:
The commando was lifted despite the fact she has shields.
What a game that could have been, I would love to play that version of the game. Like people mentioned, the worst part of being adept is just the defense system really screws with most biotic powers. I guess they balanced that out with SMG, but I rather being limited to a pistol if i can use biotic power like ME1.




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