The Adept isn't fun.
#301
Posté 27 juin 2010 - 05:39
#302
Posté 27 juin 2010 - 05:44
Nah, I did fine with the Adept. Didn't feel pointless at all.tonnactus wrote...
No.The adept is pointless now.Because his strenght lays in crowd that he couldnt perform well in higher difficulties because in addition to the "protection system" the duration of powers is lowered too.
#303
Posté 27 juin 2010 - 05:50
Is the Adept nerfed on Veteran and below as well? 'Cause if so, I take back my claim of being the worst Adept ever.tonnactus wrote...
It wouldnt if there are penalties inculded .Like lift an enemy with defenses increase the cooldown of your powers for some time or the adept loose his barrier doing so. And/or reduced duration. There are so much better ways to balance the adept instead of completly nerfing this class. The actual "solution" is pure crap and nonsensical.
I believe that Hardcore/Insanity needs to be modified, but this has nothing to do with how the Adept performs on such difficulties. Tons of videos have shown how people can completely own the battlefield no matter what class they play. Rather than add more defenses to an enemy, I'd rather they modified how the enemy actually attacks.
Also, I think every class could do with an overhaul in ME3. Starting with ammo powers. No wait, starting with Reave.
#304
Posté 27 juin 2010 - 06:03
Modifié par NICKjnp, 27 juin 2010 - 06:04 .
#305
Posté 27 juin 2010 - 06:06
Actually, I thought the person who suggested Slam on a Vanguard was genius.
#306
Posté 27 juin 2010 - 06:14
Pacifien wrote...
I be hatin' on the Reave forever, man. Take Shockwave like a real Vanguard. On Insanity.
Actually, I thought the person who suggested Slam on a Vanguard was genius.
I do have shockwave (at lvl 4 heavy) on Insanity. The problem I have with Shockwave is that it does no real damage to an enemy with armor or barrier. I have all my skills maxed out and have only one point in incendiary. Reave fits a vanguard but I don't understand the reasoning for putting it on other classes. I personaly think that in ME3 that biotic bonus powers should only be able to be used by adepts, vanguards and sentinels..... tech bonus powers should only be able to be used by engineers, infiltrators and sentinels.... combat bonus powers should only be able to be used by soldiers, infiltrators and vanguards. Slam on a vanguard is overkill since a vanguard already has pull (and it can be really difficult to pull off warp explosions).
#307
Posté 27 juin 2010 - 06:29
Captain Jazz wrote...
Playing on insanity with an adept and kicking ass.
There's a trick to it.
Yes. First,use singularity.Then shoot the "protection" away.Then follow with an warp when they are flooding for the warp explosion. Spam this over and over until the game ends.
Exceptions: Ymirs and Geth primes. Then only heavy weapons are usefull.Exception:You have fun spamming warp to remove their armor.The only use heavy weapons to remove their shields.
So fun and entertaining...
#308
Posté 27 juin 2010 - 06:29
I do agree that if any class should use Reave, it's the Vanguard. Definitely not a nonbiotic class, though. And it overlaps a bit with a Sentinel's and Adept's Warp. But I really do dislike just how overpowered Reave happens to be. Personal choice. Very vocal personal choice, though.
#309
Posté 27 juin 2010 - 06:31
That's not how I played an Adept. Not only that, but I can think of a few other classes where spamming a power over and over again is the norm if you want to take the easy way out.tonnactus wrote...
Yes. First,use singularity.Then shoot the "protection" away.Then follow with an warp when they are flooding for the warp explosion. Spam this over and over until the game ends.
That's not how I defeated YMIR mechs and Geth Primes.tonnactus wrote...
Exceptions: Ymirs and Geth primes. Then only heavy weapons are usefull.Exception:You have fun spamming warp to remove their armor.The only use heavy weapons to remove their shields.
So fun and entertaining...
Wonder what class you do find fun and entertaining...
Modifié par Pacifien, 27 juin 2010 - 06:32 .
#310
Posté 27 juin 2010 - 06:33
tonnactus wrote...
Captain Jazz wrote...
Playing on insanity with an adept and kicking ass.
There's a trick to it.
Yes. First,use singularity.Then shoot the "protection" away.Then follow with an warp when they are flooding for the warp explosion. Spam this over and over until the game ends.
Exceptions: Ymirs and Geth primes. Then only heavy weapons are usefull.Exception:You have fun spamming warp to remove their armor.The only use heavy weapons to remove their shields.
So fun and entertaining...
If you find mindless spamming works for you, that's fine. If that's all that works for you, that's fine, just don't pretend that your inability to work the class effectively makes the class unworkable.
#311
Posté 27 juin 2010 - 06:38
Pacifien wrote...
Is the Adept nerfed on Veteran and below as well?
Yes.Ymirs and geth primes still have "protections". Just compare this with an infiltrator. Is there an enemy that have a anti-cloak device? No?
That is the problem.An infiltrator is an infiltrator on all difficulties.The adept couldnt use even his class power on those enemies until their "protection" is destroyed. In this case,they are only gimped soldiers.On insanity, even when enemies are varren and fenris mechs. The most dumb thing imaginable: Those critters resist the class power of the adept.
I believe that Hardcore/Insanity needs to be modified, but this has nothing to do with how the Adept performs on such difficulties.
Yes. I dont want the dps of the soldier. I just want that all biotic powers work like intended,not only singularity. Even with penalties like less duration,but those powers should do something more then a slight shields or armor reduction like know.
#312
Posté 27 juin 2010 - 06:41
Pacifien wrote...
Wonder what class you do find fun and entertaining...
The engineer.At least there is a good explanation why geth hunters got not attacked by the combat drone.
#313
Posté 27 juin 2010 - 06:43
Pacifien wrote...
The reason I liked the idea of Slam is because it allows you to skip Pull altogether. You have to put 3 points into Shockwave to even open up Pull, which annoys me just because. Switching it with Slam allows me to fully upgrade incendiary, cryo, charge, assault mastery, and slam while still getting the benefit of a warp explosion.
Slam didnt have an area version and the lift duration is short. Not really worth in my opinion.
#314
Posté 27 juin 2010 - 06:45
#315
Posté 27 juin 2010 - 06:46
Captain Jazz wrote...
If you find mindless spamming works for you, that's fine.
It not only works,its the most effective way.The only time when other biotic abilities became usefull are the collector platforms and dealing with the husks.
#316
Posté 27 juin 2010 - 06:47
tonnactus wrote...
Pacifien wrote...
The reason I liked the idea of Slam is because it allows you to skip Pull altogether. You have to put 3 points into Shockwave to even open up Pull, which annoys me just because. Switching it with Slam allows me to fully upgrade incendiary, cryo, charge, assault mastery, and slam while still getting the benefit of a warp explosion.
Slam didnt have an area version and the lift duration is short. Not really worth in my opinion.
Pull field allows for more damage with a warp detonation.... all enemies affected by biotics receive double damage. Since I rely on biotics heavily as a vanguard... it works best for me. I just use squadmates for ammo powers.... especially Grunt and Jack.
#317
Posté 27 juin 2010 - 06:51
Warp still works on varren and FENRIS mechs. You act as if because varren and FENRIS mechs cannot be stopped by a Singularity (and I don't know why that happens, ask a developer), it will mean instant death to the Adept. I never died by varren or FENRIS mech as an Adept.tonnactus wrote...
That is the problem.An infiltrator is an infiltrator on all difficulties.The adept couldnt use even his class power on those enemies until their "protection" is destroyed. In this case,they are only gimped soldiers.On insanity, even when enemies are varren and fenris mechs. The most dumb thing imaginable: Those critters resist the class power of the adept.
Singularity works on a Geth Prime. YMIR mechs are probably the most difficult enemy of the game and requires effort from any class to destroy. Engineers get the benefit of a Combat Drone distraction. If you spam it. I take out a YMIR mech much easier with an Infiltrator using Energy Drain, but then an Adept takes out Harbinger much easier with Singularity.
Every class can work on Insanity, even if you can't make the Adept work for you the way you want. Every class needs to be modified for ME3. Insanity needs to be modified for ME3. This was true of every class and Insanity difficulty in ME1 as well.
#318
Posté 27 juin 2010 - 06:54
tonnactus wrote...
An infiltrator is an infiltrator on all difficulties.The adept couldnt use even his class power on those enemies until their "protection" is destroyed. In this case,they are only gimped soldiers.On insanity, even when enemies are varren and fenris mechs. The most dumb thing imaginable: Those critters resist the class power of the adept.
I like your idea for the powers doing more than negligble damage vs. defenses. And Singularity already works this way. It doesn't lift foes with defenses off the ground or anything, but it does constantly stagger them. It's surprisingly useful, even against protected foes.
And the Adept doesn't have to spam Warp on Insanity. The vast majority of enemies you encounter can have their defenses stripped by one use of a power that you or your companions can carry. And then you can go to town with Biotics.
#319
Posté 27 juin 2010 - 06:58
#320
Posté 27 juin 2010 - 06:59
Pacifien wrote...
Oh, you say that like it's a bad thing. It's like you want the Adept to be able to do everything regardless of the defenses on the enemy. That's pointless. Use your squadmates.
You're missing the point. The current system requires you to wipe out defences before powers can really affect an enemy, but the Adept cannot wipe out defences - the sole caster and specialist class in the game that is stuck with this problem (even the engineer, supposedly hit with a weakness to Barrier, can at least send Attack Drones to handle Barriers). Therefore, they're crippled in this regard.
When you consider that even the Soldier comes equipped with a power for all defences, it's quite reasonable to ask the question as to why Bioware felt the need to instill such an enormous weakness in the class. They're fun, but they aren't anywhere near deadly enough to justify hitting them with a unique nerf.
Or don't play an Adept. I hear the Sentinel is very nice. It is perfectly okay to not like playing a certain class, but that's not going to mean that everyone is going to share that opinion. I strongly dislike playing a Soldier, but it's a very popular class for others to play.
Again, you've missed the point. Advising him to play another class is utterly pointless, as anyone who would play an Adept would clearly be doing so for the advantages in Crowd control and nuking. If the Crowd controller/nuker class of the game can't do either reliably then it's an issue with the game balance, not the bloomin' player's choice of class.
#321
Posté 27 juin 2010 - 07:07
Pacifien wrote...
Singularity works on a Geth Prime. YMIR mechs are probably the most difficult enemy of the game and requires effort from any class to destroy. Engineers get the benefit of a Combat Drone distraction. If you spam it. I take out a YMIR mech much easier with an Infiltrator using Energy Drain, but then an Adept takes out Harbinger much easier with Singularity.
You don't seem to be grasping the point, here. The argument is not that the Adept can never handle stuff like YMIRs - the argument is that they have an order of magnitude greater issues in dealing with one than any other class does. Yeah, all classes have issues handling YMIRs - it doesn't change the fact that all non-Adept classes have quick and efficient way of dealing with them while the Adept is forced to slug it out in a gimped manner.
This issue you keep banging on about, 'you can't make the class work for you', is irrelevant - the class can work under all circumstances irrespective of player.
The question is that it doesn't work anywhere near as well as the other classes. And hence, as the thread title says, the Adept isn't as fun. At least, on difficulties above Vet, or without Energy Drain.
#322
Posté 27 juin 2010 - 07:08
I'm actually not missing the point. I've already stated that I think every class and Hardcore/Insanity needs to be redone.JaegerBane wrote...
Again, you've missed the point. Advising him to play another class is utterly pointless, as anyone who would play an Adept would clearly be doing so for the advantages in Crowd control and nuking. If the Crowd controller/nuker class of the game can't do either reliably then it's an issue with the game balance, not the bloomin' player's choice of class.
My point is that you can still play an Adept on Insanity and play it well. If you don't think so, if you don't have fun with it, then there are five other classes to choose from. Or you can drop the difficulty to Veteran.
#323
Posté 27 juin 2010 - 07:08
[quote]tonnact
Pull field allows for more damage with a warp detonation.... all enemies affected by biotics receive double damage. Since I rely on biotics heavily as a vanguard... it works best for me. I just use squadmates for ammo powers.... especially Grunt and Jack.[/quote]
I wouldnt do that with inferno ammo,because one evolved version panicks nearby enemies too,even if they have defenses.
A big advantage when the vanguard charge.
#324
Posté 27 juin 2010 - 07:10
Pacifien wrote...
My point is that you can still play an Adept on Insanity and play it well
<snip>
A point that I neither disagree with nor is the point of this thread.
#325
Posté 27 juin 2010 - 07:13
tonnactus wrote...
NICKjnp wrote...
Pull field allows for more damage with a warp detonation.... all enemies affected by biotics receive double damage. Since I rely on biotics heavily as a vanguard... it works best for me. I just use squadmates for ammo powers.... especially Grunt and Jack.
I wouldnt do that with inferno ammo,because one evolved version panicks nearby enemies too,even if they have defenses.
A big advantage when the vanguard charge.
I don't charge that much. My strategy works just fine on Insanity... there is more than one way to play a vanguard. Also... as stated previously... I only have one point in incendiary ammo. I have all biotic powers as well as bonus and combat masters at lvl 4. I use squadmate for ammo powers.




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