tonnactus wrote...
Infiltrators. Enemies with an anti-cloak device didnt exist. Funny ,though, because the normandy was detected by the collector ship.
Ground troops tend not to have the same suites of detection devices embedded in their faces as might be found upon inspection of a collector vessel. Cloaking isn't really their central power though, is it? The time dilation when using the sniper rifle is and... oh hey, the enemy can easily stop that being effective by having shields up. Damn them, why must they nerf the infiltrator so!
Incidentally, the infiltrator is my favourite class and, rather than whine about it's short comings, I whip the SMG out and wipe out the shields when faced with Infiltrator's Bane.
The interesting thing is that you're still insisting that the adept is useless against shields (*cough* you have an SMG and TWO teammates who have a selection of powers to complement your own which you can use to deal with shields *cough*) and that you have to spam warp to get through barriers and armour... but don't soldiers have to spam bullets to do the same? Don't engineers have to spam overload and incinerate? Sure, you can call sensible use of abilities for their intended purpose spamming, but I prefer to call it sensible use of abilities for their intended purpose (Also, you have a pistol with which to work through armour, you have an SMG with which to work through barriers and you have those two teammates who are probably not too shabby when it comes to stripping defenses away.)
I do understand the frustration at not being able to use the core powers without taking the defenses away, but consider this analogy: Have you ever tried eating mussels without taking them out of the shell first? (I wouldn't bother to be honest, they're pretty disgusting.) Sure, Virmire would've been easier if we could've nuked it from orbit, I imagine the same is true of Torfan, but people make defenses for exactly this reason. People don't try to develop armour that makes certain attacks LESS effective, they try to develop armour that makes those attacks INeffective obviously the fail to make them ineffective, but they go beyond merely lessening the effectiveness (that's why your team members have specialities btw.)
I have to agree that the class could use improvements, as could all of the other classes (8 seconds for an enhanced cloak?? Are you KIDDING me? Who ever managed to completely flank an enemy unit in 8 seconds?) and insanity difficulty is.... well, insane... but the adept class is fun to play. It's not as fun as infiltrator but it's far more fun than vanguard (*CHARGE*-dead. (Because I have yet to find a style that suits both the vanguard and myself, not because the vanguard is a bad class.))
I bet, if you reply, you'll only quote "Cloaking isn't really their central power though, is it?"
Or maybe this bit...
I suppose I should know better than to argue on the internets by now. <_<
Modifié par Captain Jazz, 28 juin 2010 - 04:38 .