numotsbane wrote...
yeah I only read the first and last few pages. sorry if I came accross as accusatory, I wasn't trying to point out specific people. but for all the posts with good ideas, there seem to be others which are just plain old 'its bad'... no wait, you'll probably just ask me to point them out.the spamming troll wrote...
whose the "you" you speak of? we are at 17 pages here with ideas all around. your list is correct tho. those are 3 things that need to be changed for ME3.
As a matter of opinion, I don't actually agree with point 1 and 3. 1, because in ME1 i hated waiting 60+ seconds to use a power twice, and 3 because, well, i really like the ME2 adept anyway.
ME1 powers recharged in like 9 seconds in ME1 not 60 seconds. you can cycle abilities with the adept in ME1 and after using the last ability, your first ability will be ready again. ofcorse singularity basically axed the use of any other ability. i liked linking abilities in ME1 like lift and throw, but i also like having only one cooldown to watch over which makes gameplay much more intense which is good in ME2.
i recently tried biowares dragon age and found that the mana system would work fine with a game like ME2 as well. i do like having that little half circle visualization in ME2 tho so somehow incorporating a mana syetem with a visualization like ME2 would be good. im not so involved with RPGs so i dont know a fully fledged out concept but the idea should be very doable and more importantly practical.
id also like something done with enemy protections. it just doesnt seem very well thought out and personally for me really distracts me from what im doing. honestly its the biggest immersion breaker for me they probably didnt see coming. i hate staring at those stupid yellow/blue/purple/red health bars.
i dont think bioware should hold back with ability useage. in my mind my abilities i use should be much more powerfull then my guns. id like to have my weapons be my secondary means of dispatching enemies rather then rellying on my guns so much.
i also think sentinels bio and tech cooldowns should be seperate, as well as a seperate cooldwon for medigel.
thers just seems to be a few big deal things for me in terms of gameplay elements in ME2 that just arent very well thought out. which seems weird for me because ME1 is a god damned masterpeice.
Modifié par The Spamming Troll, 02 juillet 2010 - 09:30 .




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