The Adept isn't fun.
#26
Posté 06 février 2010 - 11:08
Also don't forget that anyone you hit with pull (or singularity if you prefer) becomes a floating bomb - hit them with warp and they'll knock over anyone nearby, shielded or not.
I like the way you shoot powers now too, it gives you some control over the direction enemies get pulled/thrown in, which I found made pull a lot more fun than lift ever was.
#27
Posté 06 février 2010 - 11:09
#28
Posté 06 février 2010 - 11:24
^^^Awesome Helmet wrote...
universal cooldowns are bad for the adept.
I hate the universal cooldown with a passion and I played a Vanguard. Can't imagine dealing with it as an adept.
#29
Posté 06 février 2010 - 11:28
#30
Posté 06 février 2010 - 12:24
And to those b****ing about the cooldowns, you just miss power spamming. That's what made a Vanguard with Singularity superior to an Adept, you could spam all your biotic powers, use Adrenaline Burst, then spam your biotic powers again. Sure you felt like an all powerful jedi but the result was practically game breaking.
To those b****ing about the resistances, ME1 character did resist from time to time but you had no way of knowing why, this shows you why. And it also gives enemies their own strengths and weaknesses. In ME1 the only character that broke away from the cookie cutter mold were Biotics, which weren't very numerous, those hopping Geth which were mainly just annoying, Krogan and large bipedal Geth. The last 2 in their tendency to charge at you. Which brings me to another point, how were the Krogan in ME1 harder than in ME2? In ME1 I found them to be pretty weak, at least with my HE rounds and scram rail shotgun. In ME2 they use the resistance system, if you use weapons that target their weaknesses your good to go, if you don't they can be trouble.
Again about the resists, not really a big deal to me, might be more of a big deal on high difficulty levels but not on normal. Taking out resistances of an entire group can set you up for some pretty epic moments, like running in with tech armor then the blast knocking everyone down to be met with AR fire.
Modifié par MojojojoeJDH, 06 février 2010 - 12:40 .
#31
Posté 06 février 2010 - 12:59
#32
Guest_frankssama_*
Posté 06 février 2010 - 01:06
Guest_frankssama_*
So I thought to myself: "Hey, why not try insanity?"
Bad idea imo. Died at least 15 times per mission. Freedom's Progress was hard as hell as adepts damage suck against synthetics.
Also, the low armor and HP doesnt help.
#33
Posté 06 février 2010 - 01:35
In the second half of the game when you get upgrades and higher level your biotic abilities will get lower and lower cooldown, so it was abit frustrating in the beginning of the game. Otherwise I love the adept, pull + throw combo is hilarious, shockwave is sweeeeet. Had no problems with the class during the suicide mission.
Modifié par Qario, 06 février 2010 - 04:34 .
#34
Posté 06 février 2010 - 02:00
Wide Singulariy
Heavy Throw
Heavy Warp
Heavy Warp Ammo
Sniper Rifle
I think it's a great mix of shooting and casting biotics. I think removing the global cooldown would be an improvement to the class though whithout making things too easy.
Modifié par davidshooter, 06 février 2010 - 02:01 .
#35
Posté 06 février 2010 - 02:18
#36
Posté 06 février 2010 - 02:46
#37
Posté 06 février 2010 - 03:38
thisisme8 wrote...
I think what people are forgetting is that at some point you may actually have to shoot your gun. I know, I know, but you just have to sometimes.
That wasn't a problem for me. As adept I also took the assault rifle, then I had all assault rifle upgrades + grunt's incendiary squad ammo. Ontop of that the biotic abilities
#38
Posté 06 février 2010 - 04:16
Modifié par Jackal904, 06 février 2010 - 04:16 .
#39
Posté 06 février 2010 - 04:19
#40
Posté 06 février 2010 - 04:22
#41
Posté 06 février 2010 - 06:33
I prefer vanguard. If you know how to use the class you can clear rooms within 5 min.cptlee wrote...
I'm playing through on Insanity and imported my ME1 character. I'm playing as an adept and I must say, it's way easier than a vanguard. I'm really liking it.
#42
Posté 06 février 2010 - 07:16
#43
Posté 06 février 2010 - 07:42
Trigonous wrote...
Oh yes, on veteran or below the adept is awesome. The problem lies when you want to do your insanity achievement (or if you simply want a challenge), and none of your abilities in any way affect anyone with armor, shields, or barriers.
Um, Warp affects armor just fine and actually does huge bonus damage to barriers.
I had fun with my Adept on Insanity. Shields are annoying but that's what squadmates with Overload are for.
#44
Posté 17 février 2010 - 04:14
#45
Posté 17 février 2010 - 04:26
#46
Posté 17 février 2010 - 05:00
#47
Posté 17 février 2010 - 05:20
its a shame the adept went in such a drastic downhill roll from ME1 to ME2. you dont get to throw and lift enemies into the air in alot of videogames, and ME2 sortof took that fun out of playing ME.
#48
Posté 17 février 2010 - 05:29
Lets be honest, if each power had a its own cooldown, that would be so much better I feel. At least for Adept/Sentinel.
Since those 2 use powers more(to extent Engineer & Vangaurd)
JJ
#49
Posté 17 février 2010 - 07:43
#50
Posté 17 février 2010 - 08:13




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