The Adept isn't fun.
#51
Posté 17 février 2010 - 08:24
#52
Posté 17 février 2010 - 08:32
650+ shields nearly all the time, replenishable on fast cooldoown..
biotics at that point are really just icing on the cake because you make even the toughest soldiers look like pansies.
#53
Posté 17 février 2010 - 01:02
Wintermist wrote...
My second playthrough was an Adept and I have to say I was a bit taken back at first. Having loved the Adept in Mass Effect 1 there was just a huge change to play him in Mass Effect 2. All the abilities was reduced to just a few and none made you feel like you was a powerful adept anymore.
Yeah, what they have done is balance all classes to be of equal worth, which I feel was rather sad. I liked the fact that an adept was so powerful, I mean, you would be with abilities like that.
After playing more I still enjoyed the new adept, especially how you can curve and trick with your abilities. But I still do like the Mass Effect 1 better, in the end.
Adepts aren't equal to other classes. In a game where shields/armor negates biotics a biotic centric class is by default sub average. Not saying that adepts necessarily suck, but they definitely shifted the advantage from the biotic side to the tech side this time around. Maybe they will find a nice middle ground in ME3.
#54
Posté 17 février 2010 - 01:10
Modifié par sinosleep, 17 février 2010 - 01:11 .
#55
Posté 17 février 2010 - 01:20
I can say the same for insanity now. It requires a bit more thought in terms of tactics, but I'm still steam rolling through 95% of all scenarios with bodies flying all over the place. Level 16 now, I think. The only skill I've ignored is shockwave, which I barely used on Normal, anyway. I'll use it on my Vanguard when I play it.
#56
Posté 17 février 2010 - 01:30
I play my Adept on Veteran and every other class on Insanity.
#57
Posté 17 février 2010 - 01:34
#58
Posté 17 février 2010 - 01:52
I've noticed the physics are way more extreme now, though. I did pull on a mech one time and when I thought the area was clear there was still a blip on my radar. "Where is that guy?" Then I looked up and saw he was like a mile in the air, haha
Modifié par RighteousRage, 17 février 2010 - 01:54 .
#59
Posté 17 février 2010 - 02:57
#60
Posté 17 février 2010 - 03:13
What? Singularity, Pull, Warp, shoot enemies, ally powers... How is this any worse than the Soldier's "activate ammo power, adrenaline rush, win" method of gameplay? Or the Sentinel, which just has to keep refreshing Tech Armor and use the correct damage ability.Graunt wrote...
On normal the Adept is extremely fun...it's when you start raising the difficulty (i.e. insanity) that it becomes super boring and a one trick pony. You can watch a bunch of Adept insanity hype videos which make them look exciting, but they are actually very dull. They are actually pretty "strong" but they are also slow and you literally just hit the same two buttons over and over the entire game.
#61
Posté 17 février 2010 - 03:23
My Insanity Adept was fun as hell. First off, Warp detonations get old a lot slower than "Adrenaline Rush + hold left mouse button," or "Incinerate, Cloak, Snipe," or combat drone spam and incinerate spam. Enemies have defenses... yes. But most enemies have little enough defenses that you can strip with with a nice, long burst from an AR or SMG... then you can throw in a little Pull+Throw to make the baddie go cartwheeling 200 feet in the air, or just Pull/Detonate for explosive fun. Also, your Singularity grabbing 4 guys just the blow them all to kingdom come and off a cliff never gets old. Ever. I laugh every time.
#62
Posté 17 février 2010 - 03:25
#63
Posté 17 février 2010 - 03:30
blank1 wrote...
So much crying in this thread.
My Insanity Adept was fun as hell. First off, Warp detonations get old a lot slower than "Adrenaline Rush + hold left mouse button," or "Incinerate, Cloak, Snipe," or combat drone spam and incinerate spam.
That right there is the most irritating thing about these threads. People complain and complain and complain about spamming as if the adept is the only class with this issue. EVERY LAST class IN THIS GAME is a spam machine, it's the way it friggen works, PERIOD. And here they are acting as if this is an adept specific issue.
#64
Posté 17 février 2010 - 04:13
#65
Posté 17 février 2010 - 04:59
#66
Posté 17 février 2010 - 05:05
Yes it is
#67
Posté 17 février 2010 - 05:08
#68
Posté 17 février 2010 - 05:20
#69
Posté 17 février 2010 - 05:26
My favorite moment came during Mordin's recruit mission, I manged to get two rocket guys and an explosive canister floating around in my singularity. One shot to the canister with my pistol and the two guys go flying. I was hooked.
#70
Posté 17 février 2010 - 05:27
sinosleep wrote...
blank1 wrote...
So much crying in this thread.
My Insanity Adept was fun as hell. First off, Warp detonations get old a lot slower than "Adrenaline Rush + hold left mouse button," or "Incinerate, Cloak, Snipe," or combat drone spam and incinerate spam.
That right there is the most irritating thing about these threads. People complain and complain and complain about spamming as if the adept is the only class with this issue. EVERY LAST class IN THIS GAME is a spam machine, it's the way it friggen works, PERIOD. And here they are acting as if this is an adept specific issue.
It is an Adept issue. Lets take the Infilitrator as an example the class is about cloaking and shooting stuff with the sniper rifle. That does not change no matter what difficulty you play on. Same goes pretty much for the Soldier or Vanguard. Now the Adept at normal or veteran difficulty is about using your skills (all of them) to lock down the battlefield and shoot some (you don't need to tho) for the fun of it. That is exactly the Adept class that was advertised to us. Now if you play the game on insanity this totally changes. You start using (spamming even) sigularity for 90% of the fight to lock down the biggest threat and the rest is shooting your gun or finishing of stuff with a warp explosion as soon as the defenses are finally down. The way the class needs to be played totaly changes and IMHO not in a good way.
#71
Posté 17 février 2010 - 05:31
And another thing, there most certainly are aspects of every class you can't use nearly as well on insanity as you can on normal. I'm one of the biggest vanguard supporters on this forums, but it's clear to see shockwave is used completely differently on insanity than on normal. Same goes for engineers and cryoblast. And right on down the line. Don't act as if adepts are the only ones that have to deal with defenses.
Modifié par sinosleep, 17 février 2010 - 05:33 .
#72
Posté 17 février 2010 - 05:44
#73
Posté 17 février 2010 - 05:58
Okay we both play Vanguard a lot so lets look at the problem from the Vanguard point of view. The Vanguard is all about planning what target to attack at what time, charge in and take the foe down qick to charge the next target. That does not change much no matter what difficulty. Defenses even make it easier because targets wont fly away from you after charging so you can line up a good shot to the head.sinosleep wrote...
Lycidas, there's a difference between what you are talking about, and being forced to spam abilities. Spamming abilities applies to every class, just because you spam the same ability on normal as you do on insanity doesn't mean that all of a sudden that doesn't count as spamming. Soldiers spam adrenaline rush, vanguards spam charge, engineers spam drone, infiltrators spam cloak, etc, etc, etc, right on down the line.
And another thing, there most certainly are aspects of every class you can't use nearly as well on insanity as you can on normal. I'm one of the biggest vanguard supporters on this forums, but it's clear to see shockwave is used completely differently on insanity than on normal. Same goes for engineers and cryoblast. And right on down the line. Don't act as if adepts are the only ones that have to deal with defenses.
Now imagine at insanity charge would only do some damage to defenses but not move you to the target anymore als long as the defenses are up that would pretty much change the way the class needs to be played and take a lot of fun away. This is what happenes to the Adept.
None of your skills but warp work like they used to on the lower difficulties. And to be honest the damage warp does is a joke compared to a shotgun or sniper rifle shot.
#74
Posté 17 février 2010 - 06:03
Lycidas wrote...
Okay we both play Vanguard a lot so lets look at the problem from the Vanguard point of view. The Vanguard is all about planning what target to attack at what time, charge in and take the foe down qick to charge the next target. That does not change much no matter what difficulty. Defenses even make it easier because targets wont fly away from you after charging so you can line up a good shot to the head.
Now imagine at insanity charge would only do some damage to defenses but not move you to the target anymore als long as the defenses are up that would pretty much change the way the class needs to be played and take a lot of fun away. This is what happenes to the Adept.
None of your skills but warp work like they used to on the lower difficulties. And to be honest the damage warp does is a joke compared to a shotgun or sniper rifle shot.
I'm a pretty good vanguard player, and average gatsby beat any vanguard time I've seen on the collector platforms in this vid. He clears the second platform in less time than it would have taken me to charge and kill the first guy. And that's at low level. You can't try to argue this from 15 different angles. Either spamming bothers you, and that's moot cause every class spams. The damage bothers you and that's moot if you've watched many of average gatsby's videos. Or it's something else.
And you missed the point any way, the point was shockwave isn't nearly as useful on insanity as it is on normal. Cryoblast isn't nearly as useful on insanity for engineers as it is on normal. The list goes on and on. Adepts aren't the only ones who have to deal with defenses for powers that worked fine on normal but need help on insanity. Concussive shot is also a FAR better ability for soldiers on normal than it is on insanity.
Modifié par sinosleep, 17 février 2010 - 06:04 .
#75
Posté 17 février 2010 - 06:04
Ender1221 wrote...
I agree with sinosleep. As a Sentinel, I activated tech armor and spammed warp for everything but shields. For an infiltrator, I cloaked, zoomed, sniped. Soldiers spam Adrenaline Rush. Engineers spam drones. No matter what difficulty or class your playing at, you are going to be spamming abilities.
What the hell? Did you even read what I said?
For every class the game playes basically the same no matter what difficulty you play on it is only getting more complex to some degree. For the Adapt this is not true. The game changes from use the best skill at the best time to use Singularity all the time and finsh stuff that would be dead with one pistol shot to the head anyways with a whooping warp explosion.
The core of the class changes for the Adept at higher difficulties and that is not true to other classes.




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