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The Adept isn't fun.


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#101
Grand_Commander13

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sinosleep wrote...

thisisme8 wrote...

Still?  After a 26 page, 600 post (almost) Vanguard thread and Sinosleep's videos promoted by the Devs in a sticky?  Still?  Wow.  Some people just won't believe.


I don't get it man, I guess it's the opposite of the vanguarditis we all have. 

Hey, Engineers have to put up with dueling nonsense: half of the population thinks that Engineer sucks because Combat Drone is worthless, the other half thinks that Engineer is boring because Combat Drone is so good you just spam it and hide in cover.

Adepts and Vanguards have it easy, relatively speaking: the misconceptions about them are not mutually exclusive.

#102
Lycidas

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CubemonkeyNYC wrote...

Lycidas:

The problem is that you're wrong about what adepts are all about. I've never played my adept as a crowd control class, whether on Normal or Insanity. I treat it as a burst damage + guns class.

This isn't DA:O. There's no CC.


Err right :blink:...

To the rest of you crazy guys we will have to agree to disagree. It's not that I don't see your points I just seem to have another kind of Adept class in my mind. And no it's not the ME1 Adapt craziness either.

#103
highcastle

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The adept isn't for crowd control? Then why have skills like Singularity and Lift? I always played adept for crowd control, and that's definitely not as viable in ME2 as it was in ME1.

#104
sinosleep

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RamsenC wrote...
Also I'm pretty sure I beat those platforms faster than Gatsby in my Claymore trick video, although he didn't shoot :blink:


Well, I was taking into account that he gimped himself by not shooting, and his video doesn't start in earnest until 32 seconds in. That, and I was also talking specifically about that 2nd platform where he clears the whole thing in like 5 seconds, lol. I don't think any of us has cleared any one platform quite as quickly as he did that one. 

#105
rumination888

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sinosleep wrote...

RamsenC wrote...
Also I'm pretty sure I beat those platforms faster than Gatsby in my Claymore trick video, although he didn't shoot :blink:


Well, I was taking into account that he gimped himself by not shooting, and his video doesn't start in earnest until 32 seconds in. That, and I was also talking specifically about that 2nd platform where he clears the whole thing in like 5 seconds, lol. I don't think any of us has cleared any one platform quite as quickly as he did that one. 


I'm pretty sure all of us had squad AI turned off and didn't actively command them.

#106
RamsenC

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Thats true, the second platform just exploded somehow. If theres a ever a mass effect with multiplayer you should be able to charge into a singularity to explode your enemies.

edit: Sorry I'll leave :o

Modifié par RamsenC, 17 février 2010 - 11:01 .


#107
Lycidas

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Darn it the Vanguards captured the thread.

#108
skarlson

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sinosleep wrote...
I'm a pretty good vanguard player, and average gatsby beat any vanguard time I've seen on the collector platforms in this vid. He clears the second platform in less time than it would have taken me to charge and kill the first guy. And that's at low level. You can't try to argue this from 15 different angles. Either spamming bothers you, and that's moot cause every class spams. The damage bothers you and that's moot if you've watched many of average gatsby's videos. Or it's something else. 

And you missed the point any way, the point was shockwave isn't nearly as useful on insanity as it is on normal. Cryoblast isn't nearly as useful on insanity for engineers as it is on normal. The list goes on and on. Adepts aren't the only ones who have to deal with defenses for powers that worked fine on normal but need help on insanity. Concussive shot is also a FAR better ability for soldiers on normal than it is on insanity. 


Hi sinosleep, love your videos! However, I have to disagree with you regarding the adept. While it is true that everyone is affected by playing on insanity, by design, and must spam one or two powers over and over in practice I think that is irrelevant to the point some people seem to be making. We are not talking necessarily about who has to spam powers and who doesn't. We are talking about core game mechanics for each class. Observe, the primary function of the vanguard is the ability to charge into melee range and blast someone point blank with a shotgun for massive damage. The vanguard can do that whether he is on normal or insanity. Shockwave, pull, indendiary ammo are support functions for the main draw which is charging and blasting in close range.

When advertising the adept originally they said we previously showed mass effect 2's intense shooter gameplay; indication of different intentions/gameplay style for the adept. The adept is a tactical class able to lock down and control enemies per their own reveal trailer; this is a main class function. This is largely erased on insanity while say the soldier can still run and gun just like on normal, the vanguard can still charge in and wax stuff at close range with much success as you yourself have demonstrated, etc. The adept's core function has been massively nerfed on insanity however. That is the argument I see being made so everyone spamming whatever powers is irrelevant. Some classes spam the same powers they always spam no matter the difficulty while their support powers usage changes while others, like the adept, have their core game mechanics changed because much of their control (a main function not a support function) is erased.

#109
NICKjnp

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T3hMerc wrote...

Well it isn't fun. It's just that simple. I played up to Tali and just told the Adept to screw herself. Now I'm going to play a Sentinel or an Engineer. Jeez guys don't nerf it so hard next time.


The Adept is awesome.  You need to know what guns to use when taking down armor  (use armor piercing rounds as you bonus power) but other than that it is fun.  Make sure you choose an Assault Rifle as your weapon that you pick up on the Collector Ship and you should be set.  Also..... make sure you do all the armor, skin, assault rifle and biotic upgrades for Shepard and co.

Modifié par NICKjnp, 17 février 2010 - 11:09 .


#110
Guest_trucoolbrees_*

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Well you can't play every class the same way. Each class requires different tactics. I had no problem playing an adept, actually beat it on insanity on my second playthrough.

#111
skarlson

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Just as all classes spamming the same powers over and over is irrelevant in this discussion so is having beat insanity with an adept. The discussion revolves around and hinges on what is the core functionality of each class and does playing on insanity remove or severely hinder the ability to fulfill that functionality. The answer for some classes is no and for others it is yes; that is the issue, not can they beat insanity with said class or do all classes spam powers.

#112
Kronner

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skarlson wrote...

Just as all classes spamming the same powers over and over is irrelevant in this discussion so is having beat insanity with an adept. The discussion revolves around and hinges on what is the core functionality of each class and does playing on insanity remove or severely hinder the ability to fulfill that functionality. The answer for some classes is no and for others it is yes; that is the issue, not can they beat insanity with said class or do all classes spam powers.


Which is why:

a) It is a single-player game
B) there are 6 classes
c) there are more difficulty levels

I do not understand why you expect the classes to be balanced, equal or even simillar on all difficulty levels. I mean in pretty much every single RPG game warriors suck compared to Mages, yet SOME people still play them and do not mind that. Why is that a problem in Mass Effect? In fact, imho every single class in the game is VERY powerful and you can beat Insanity with any given class very easily. Just be prepared that your experience will differ from Normal (or whatever) playthrough. Some abilities suck, some dont. Some abilities are effective on all difficulty levels, some are not. Who the frak cares? ^_^

Modifié par Kronner, 17 février 2010 - 11:18 .


#113
thisisme8

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Lycidas wrote...

Darn it the Vanguards captured the thread.


Just checking in... :whistle:

#114
Lycidas

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NICKjnp wrote...

The Adept is awesome.  You need to know what guns to use when taking down armor  (use armor piercing rounds as you bonus power) but other than that it is fun.  Make sure you choose an Assault Rifle as your weapon...


Sorry I had to quote that.
So you need lots of guns + armor piercing rounds and to pick the assault rifle to make the class fun for you. Now that are 3 tings that do not actually belong to the core of the class. You're actually saying play the Adept as a Soldier and it's fun...

#115
Kronner

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Lycidas wrote...

NICKjnp wrote...

The Adept is awesome.  You need to know what guns to use when taking down armor  (use armor piercing rounds as you bonus power) but other than that it is fun.  Make sure you choose an Assault Rifle as your weapon...


Sorry I had to quote that.
So you need lots of guns + armor piercing rounds and to pick the assault rifle to make the class fun for you. Now that are 3 tings that do not actually belong to the core of the class. You're actually saying play the Adept as a Soldier and it's fun...


Why do you think so? Ammo as a bonus is ok, it does not consume your cooldown time and gives you the given bonus for entire mission. AR is a good choice since it's better than SMG or Pistol (overall). Why do you think that these do not belong to an Adept?

#116
baller7345

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skarlson wrote...

Just as all classes spamming the same powers over and over is irrelevant in this discussion so is having beat insanity with an adept. The discussion revolves around and hinges on what is the core functionality of each class and does playing on insanity remove or severely hinder the ability to fulfill that functionality. The answer for some classes is no and for others it is yes; that is the issue, not can they beat insanity with said class or do all classes spam powers.


Don't all classes use their main power a ton in insanity?  That power is what defines the class.  The infiltrator's cloak, engineer's drone, etc. all are great example of how the class is designed to be played.  The adept uses singularity a lot on insanity to lock down enemies.  Therefore they are controlling their enemies because singularity works on just about every enemy regardless of defenses.  Also after defenses are down you have still have quite a bit of health to go through and you can control enemies even further through thow and pull.  The only power I've yet to see be used a lot on an insanity run is shockwave and I'm sure someone can make a case for even it.

With singularity locking pretty much every enemy in the game how is the adept hindered?  In my opion that sounds like what the class is "supposed" to do.

Just thought I'd throw my thoughts out there.

#117
Lycidas

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Kronner wrote...

Lycidas wrote...

NICKjnp wrote...

The Adept is awesome.  You need to know what guns to use when taking down armor  (use armor piercing rounds as you bonus power) but other than that it is fun.  Make sure you choose an Assault Rifle as your weapon...


Sorry I had to quote that.
So you need lots of guns + armor piercing rounds and to pick the assault rifle to make the class fun for you. Now that are 3 tings that do not actually belong to the core of the class. You're actually saying play the Adept as a Soldier and it's fun...


Why do you think so? Ammo as a bonus is ok, it does not consume your cooldown time and gives you the given bonus for entire mission. AR is a good choice since it's better than SMG or Pistol (overall). Why do you think that these do not belong to an Adept?


It is obvious that weapons belong to the class. If not the Adept would not wear any. But they do not or should not belong to the core gameplay of said class. If the Adept was meant to be dependant on ammo powers and assault rifles you would get them before you're done with half of the game.

#118
NICKjnp

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Lycidas wrote...

NICKjnp wrote...

The Adept is awesome.  You need to know what guns to use when taking down armor  (use armor piercing rounds as you bonus power) but other than that it is fun.  Make sure you choose an Assault Rifle as your weapon...


Sorry I had to quote that.
So you need lots of guns + armor piercing rounds and to pick the assault rifle to make the class fun for you. Now that are 3 tings that do not actually belong to the core of the class. You're actually saying play the Adept as a Soldier and it's fun...


Considering it is the play style I prefer... yeah.

#119
Kronner

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Lycidas wrote...

It is obvious that weapons belong to the class. If not the Adept would not wear any. But they do not or should not belong to the core gameplay of said class. If the Adept was meant to be dependant on ammo powers and assault rifles you would get them before you're done with half of the game.


You can beat the game as an Adept with very little shooting. But it would be slower and ineffective, but it is doable.
Also, you do not have to pick ammo as a bonus talent, Energy Drain is, imho, better. Some of your squadmates can provide squad ammo. Adept is still the best biotic in the game.

#120
exploding_turnips

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I am currently playing an adept on insanity. So far the only issues I have had were on horizon. I use Miranda and Mordin to set up singularity combo variations. I have found it to be challenging and fun thus far.

#121
skarlson

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Kronner wrote...
Which is why:

a) It is a single-player game
B) there are 6 classes
c) there are more difficulty levels

I do not understand why you expect the classes to be balanced, equal or even simillar on all difficulty levels. I mean in pretty much every single RPG game warriors suck compared to Mages, yet SOME people still play them and do not mind that. Why is that a problem in Mass Effect? In fact, imho every single class in the game is VERY powerful and you can beat Insanity with any given class very easily. Just be prepared that your experience will differ from Normal (or whatever) playthrough. Some abilities suck, some dont. Some abilities are effective on all difficulty levels, some are not. Who the frak cares? ^_^


I can hear what you are saying but unfortunately not everyone will agree with that. Also, some people would like to be able to play as intended regardless of difficulty and they would either like to do that regardless of the class or on a particular class because they don't want to play any other. For instance, I really have no desire to play a soldier. I will be honest that my own experience with insanity is nothing because I could care less about insanity. I am happy playing on normal difficulty in any game I buy. I have however watched enough videos of insanity play to have a feel for what people are saying. So consider me someone trying to make sure voices who want to be heard are heard clearly and not simply dismissed of nothing else.

Image IPB

Modifié par skarlson, 17 février 2010 - 11:40 .


#122
Average Gatsby

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So I decided to wait until page 5 to respond to this thread, so all the grievances and arguments can be made.

Seems like people have 3 problems with the adept:

1) Its only using 1 ability (warp warp warp/sing sing sing)
2) You can't play the adept how it was supposed to be with just using biotics to own everything
3) Guns kill quicker so you just use an AR/Sniper with ______ ammo

So after I cried a bit like the rest of the criers here, I've decided, just for all ya'll, to do something special:

I'm going to do the suicide run gunless, fast, with little to no pausing, using warp/sing/pull/throw all as evenly as I can.

Just for you forum. Just for you.

#123
NICKjnp

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exploding_turnips wrote...

I am currently playing an adept on insanity. So far the only issues I have had were on horizon. I use Miranda and Mordin to set up singularity combo variations. I have found it to be challenging and fun thus far.


With my Adept I like to use Grunt and Garrus for Horizon.  Grunt is perfect because he draws most of the fire away from me and Garrus is good for sniping collectors come from far off.

Modifié par NICKjnp, 17 février 2010 - 11:47 .


#124
NICKjnp

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double post

Modifié par NICKjnp, 17 février 2010 - 11:46 .


#125
Graunt

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Average Gatsby wrote...

So I decided to wait until page 5 to respond to this thread, so all the grievances and arguments can be made.

Seems like people have 3 problems with the adept:

1) Its only using 1 ability (warp warp warp/sing sing sing)
2) You can't play the adept how it was supposed to be with just using biotics to own everything
3) Guns kill quicker so you just use an AR/Sniper with ______ ammo

So after I cried a bit like the rest of the criers here, I've decided, just for all ya'll, to do something special:

I'm going to do the suicide run gunless, fast, with little to no pausing, using warp/sing/pull/throw all as evenly as I can.

Just for you forum. Just for you.


And you'll be using your squad's active abilities to make your "Adept combo" work.  Yes, it's a game that has a party to control, but what class besides the Adept and to a lesser extent Sentinels require that you always have someone in your group to either strip defenses for you first, or to pull for you?  You rarely display an Adept's power, you usually display a group with an Adept's power.  And yes, I know you can pick up energy drain and essentially do all of the stripping yourself but that also slows down your gameplay immensely...which you very well know any time someone in your squad dies.

I really don't understand why people are still complaining about the "false advertising" though.  Christina already verified what some of us already said; the game was only balanced around normal.

Modifié par Graunt, 17 février 2010 - 11:56 .