sinosleep wrote...
I'm a pretty good vanguard player, and average gatsby beat any vanguard time I've seen on the collector platforms in this vid. He clears the second platform in less time than it would have taken me to charge and kill the first guy. And that's at low level. You can't try to argue this from 15 different angles. Either spamming bothers you, and that's moot cause every class spams. The damage bothers you and that's moot if you've watched many of average gatsby's videos. Or it's something else.
And you missed the point any way, the point was shockwave isn't nearly as useful on insanity as it is on normal. Cryoblast isn't nearly as useful on insanity for engineers as it is on normal. The list goes on and on. Adepts aren't the only ones who have to deal with defenses for powers that worked fine on normal but need help on insanity. Concussive shot is also a FAR better ability for soldiers on normal than it is on insanity.
Hi sinosleep, love your videos! However, I have to disagree with you regarding the adept. While it is true that everyone is affected by playing on insanity, by design, and must spam one or two powers over and over in practice I think that is irrelevant to the point some people seem to be making. We are not talking necessarily about who has to spam powers and who doesn't. We are talking about core game mechanics for each class. Observe, the primary function of the vanguard is the ability to charge into melee range and blast someone point blank with a shotgun for massive damage. The vanguard can do that whether he is on normal or insanity. Shockwave, pull, indendiary ammo are support functions for the main draw which is charging and blasting in close range.
When advertising the adept originally they said we previously showed mass effect 2's intense shooter gameplay; indication of different intentions/gameplay style for the adept. The adept is a tactical class able to lock down and control enemies per their own reveal trailer; this is a main class function. This is largely erased on insanity while say the soldier can still run and gun just like on normal, the vanguard can still charge in and wax stuff at close range with much success as you yourself have demonstrated, etc. The adept's core function has been massively nerfed on insanity however. That is the argument I see being made so everyone spamming whatever powers is irrelevant. Some classes spam the same powers they always spam no matter the difficulty while their support powers usage changes while others, like the adept, have their core game mechanics changed because much of their control (a main function not a support function) is erased.