Graunt wrote...
thisisme8 wrote...
Graunt wrote...
Average Gatsby wrote...
So I decided to wait until page 5 to respond to this thread, so all the grievances and arguments can be made.
Seems like people have 3 problems with the adept:
1) Its only using 1 ability (warp warp warp/sing sing sing)
2) You can't play the adept how it was supposed to be with just using biotics to own everything
3) Guns kill quicker so you just use an AR/Sniper with ______ ammo
So after I cried a bit like the rest of the criers here, I've decided, just for all ya'll, to do something special:
I'm going to do the suicide run gunless, fast, with little to no pausing, using warp/sing/pull/throw all as evenly as I can.
Just for you forum. Just for you.
And you'll be using your squad's active abilities to make your "Adept combo" work. Yes, it's a game that has a party to control, but what class besides the Adept and to a lesser extent Sentinels require that you always have someone in your group to either strip defenses for you first, or to pull for you? You rarely display an Adept's power, you usually display a group with an Adept's power.
You're just fueling the fire.
**Stands back, grabs popcorn**
You'll see.
Just because you're a fanboy that doesn't change anything about what I said. And read the edit to my previous post.
EDIT: I need to keep going with this one.
Saying the adept using squadmates to help with biotic combos is somehow weak is like like saying that the soldier using guns is weak. Biotic combos are the core of how the adept is intended to be played, and notice that you are given jacob, jack, samara, thane, miranda, morinth who can all help you create a biotic combo. So if half of all your squadmates have either pull or warp, isn't it pretty foolish to just ignore their combo creating capacity when clearly you are given every opportunity to use them.
All classes must use squadmates in some capacity to operate at absolutely peak performance. It is definitely easier to solo with some classes than others, and its very difficult/boring to solo with the adept, but since on this thread people are talking about maxes and not minimums, it is totally appropriate to use squadmates.
Am I mainly showing off the power of a squad of adepts. Absolutely, because I feel that is how they operate most effectively. In fact, the adept has the unique advantage over many other classes in that its abilities work in synergies with squadmate powers, which requires a lot of tactical thinking, something which I enjoy about playing the adept. And I am not by any means saying another class requires less, I'm just saying the nature of that unique thinking is appealing to me.
The reason why I feel the need to respond, and respond by making a video, is because I see CERTAIN "not fun" arguments as flawed. Let me explain. When someone says "The Adept isn't fun because I don't like the color of the blue-purple that warp is" that is a totally reasonable position to take on why that person feels the way they do about the adept. If they say they don't like it because they "can't solo well", that is also totally reasonable.
However, if someone says "I don't like the adept because I can't kill things good" then I have a problem with it because now they are making a statement about gameplay which I have evidence which shows its false. I'm not going to say the adept is the best class, but to say you can't use abilities well or you can't kill anything or you have to only use one move is not an accurate statement. Those are the objections I'm seeking to answer.
A final note on my intensions. While you, Graunt, have provided many insightful comments and advice because you are a master at the game, all of my videos except the montages are for helping people. Playing gimped really wouldn't help anyone, so thats why I don't do it.
However, if you want to see the adept hold his own, watch my Advanced Biotic Combos video from 5:58 to 8:22 seconds where I hold off infinitely respawning mercs, with no squadmates, without firing my gun, without using a bonus power, and using Warp, Singularity, Pull, and Throw.