The Adept isn't fun.
#176
Posté 18 février 2010 - 04:29
#177
Posté 18 février 2010 - 04:40
#178
Posté 18 février 2010 - 04:53
#179
Posté 18 février 2010 - 04:53
The strange thing I've noticed on careful testing is a by product my wanting to remove all enemies from the battlefield but one - I was using Pull+Throw to remove enemies from the field surgically, while leaving one specific target completely unaffected.
As it turns out, that's a little harder to do with Throw Field. The reason I noticed this now and not before is that I never bothered to NOT hit targets with Throw Field before. As as I was concerned, the more it hit, the merrier. Now I find the area (3 meter radius) to be somewhat large after all, and the effect on enemies with Barrier not insubstantial.
On Insanity, a Heavy Throw with the works will knock out about half (or a little less than half) of a Collector Shield on the suicide mission. On the same setting, it apparently takes out between 20 to 25% Barriers in a 3 meter radius plus a 1 second stagger effect.
This probably helped me out more than I realized - helps explain why I was having such a breezy time taking on Hardcore with a level 2 Warp that I didn't even use all the time.
#180
Posté 18 février 2010 - 05:04
Honestly though, apparently using your squad's abilities AND a gun is somehow not playing the game as intended.Gravbh wrote...
Young Turk wrote...
They say that Adepts aren't fun,
That they can't get the job done,
Because apparently somehow,
They just can't allow,
Themselves to use the squad or a gun.
Last line is right on. Just use your hand cannon to bring down somethings armor then blow it (and it's friends) up with a pull/singularity-warp combo.
I get the impression that a lot of people who try adept assume that they shouldn't use their guns.
#181
Posté 18 février 2010 - 05:09
Actually, I'm amazed that that kind of reasoning is actually flying at all. Given that you HAVE guns and have squadmates, it stands to reason that the game is asking you to maximize those resources at the highest difficulty levels.
Yes, Soldiers and Infiltrators don't play significantly differently at Insanity than at lower levels, and they can succeed without using squadmates. That's messed. I'd like for Soldiers to be more multifaceted and interesting, but let's say that they're the noob class meant for beginners. I can fly with that. But did they have to take the Infiltrator along, too? One would think that an Infiltrator would have to change up tactics to take down Shielded vs. Armored foes, since gun technology is apparently affected by those factors. But no.
#182
Posté 18 février 2010 - 05:17
#183
Posté 18 février 2010 - 05:44
#184
Posté 18 février 2010 - 06:02
#185
Posté 18 février 2010 - 06:08
Orfinn wrote...
Drop the bonus talent bajas, I mean. Sure it gets more interesting with a bonus skill but an Adept and ANY other class should be basically fun overall, from scratch. And that quite a challenge for our good folks at BW. Some tweaking here and there, for balancing reasons sure but otherwise the classes are fine. Its all about our personal preferences and OJ theres alot of factors considering balncing the classes to the ultimate golden line.
Orfinn, there is absolutely no authority behind that beyond what you've chosen to think. *Clearly* bonus talents were intended to be integral to the game. There's a whole function in there specifically designed so that the player can add them. Do you really think that the shielding talents are all bonus talents by sheer coincidence?
#186
Posté 05 avril 2010 - 06:55
Adept on Hard Core is a different beast. The battles are more involved and using the powers is tremendously more exciting than it was with an Engineer. With an adept and singularity, I seem to pull off more creative combos and group attacks with another biotic in the party than previously.
#187
Posté 05 avril 2010 - 07:04
Curving the biotic powers, using different squad mates depending on the situation (instead of just using the same ones as a Soldier)...
..I just find the whole gameplay rewarding. Definitely the guy I am going to use to transfer to ME3.
#188
Posté 05 avril 2010 - 07:12
One of the more uses of throw iss to toss around explossive containers. Throw (and singlarity too) can toss the little bombs back into a group of enemies and explode. I got to the point where I would look for contaners to toss around.
#189
Posté 06 avril 2010 - 03:18
I found that Shockwave was really good though and Warp was quite handy too. I originally took Jacob's Barrier but found that it didn't make much of a difference in the big scheme of things for an Adept and swapped to Warp Ammo which help balance the ordinary skills.
This is on Normal and swapping to Casual about of a third of the way in. I guess Adepts are the only class I'm a gumby with as I had no major problems with any other class to that extent and played a Soldier through on Insanity.
Modifié par Palathas, 06 avril 2010 - 03:19 .
#190
Posté 06 avril 2010 - 03:32
#191
Posté 06 avril 2010 - 05:22
#192
Posté 06 avril 2010 - 05:35
#193
Posté 06 avril 2010 - 08:26
#194
Posté 06 avril 2010 - 10:05
The only real gripe I have is with the universal cooldowns. Being able to instantly chain powers would've been a lot of fun.
#195
Posté 06 avril 2010 - 10:35
Roxlimn wrote...
On Insanity, a Heavy Throw with the works will knock out about half (or a little less than half) of a Collector Shield on the suicide mission. On the same setting, it apparently takes out between 20 to 25% Barriers in a 3 meter radius plus a 1 second stagger effect.
That's interesting, never knew that throw could do that much dmg against barriers.
I just completed an adept insanity run. Somehow it felt faster than my infiltrator hardcore run. Im thinking it was because...
-Red health bar = WIN. Once any enemy is down to red health bar, it can be considered dead, even if it decides to hide in cover.
- You can really abuse the curving biotic attacks. Heavy warp is like a Mantis Sniper Rifle shot (Long CD, heavy dmg) while Throw is like an Heavy pistol round (short CD, lesser dmg). The difference is that these shots can curve, rendering the enemies' cover useless. They don't send the enemies flying but they are still very good direct damage.
-Harder targets like praetorians, YMIR mechs, harbringers can totally be cheesed. Praetorians and YMIR can be cheesed by playing merry go round about a tall cover structure while shooting curved biotic balls. For Harbringers, just land a singularity on them and they'll stand there like sitting ducks due to the staggering effect, you can then proceed to unload your full 12 round clip of Viper Sniper Rifle goodness mixed with Heavy Warp when its off-CD.
#196
Posté 06 avril 2010 - 12:00
the cooldowns on all powers in ME2 just don't allow you to mix it up enough.
#197
Posté 06 avril 2010 - 12:33
Lycidas wrote...
Only the Adept changes from CC everything and shoot a little to shoot everything and CC a little with that one skill that still works.
Is that so hard to see?
Here's one difference between us... I never played on Normal with any class. I never locked down a whole battlefield, I could just lock up a choke point.
I never took a point in Pull as it seemed silly when I could use Singularity instead. I used squadmates that could rapidly strip shields and armor then Singularity and Warp explosions. The Adept was very tactical, and enjoyable, on Hardcore.
Your problem is that you're not evaluating the experiance on its own. You're comparing to a blissful cake-walk in which the Adept was a god.
#198
Posté 06 avril 2010 - 12:41
#199
Posté 06 avril 2010 - 12:44
skarlson wrote...
I would point out however that I've seen videos of infs one shotting stuff left and right on insanity through all of their defenses or dropping them with multiple shots in a second or two if they are using a multishot gun instead of the widower. I don't think I've seen any videos of adepts one shotting anything with warp? Have there even been any videos of an adept one shotting anything by exploding another biotic using warp on insanity? I've seen plenty of videos of adepts working to strip defenses using cds but that is hardly the same. I may be mistaken however since as I said earlier I don't play insanity so my experience is only from watching videos. I've seen quite a few but that is still limited.
Infiltrators use precious ammo. Adepts can keep using their powers all day. If warp could one-shot something there really wouldn't be much of a game.
One warp explosion = 1 or 2 more enemies without defenses that are now set up to warp explode themselves.
#200
Posté 06 avril 2010 - 12:47




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