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The Adept isn't fun.


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#201
baller7345

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Weiser_Cain wrote...

When your position is being rushed you'll wish you had that cloak.


Or you could drop a singulairty and run away.

#202
ehcaba

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Rogue Eagle wrote...

I did have a lot more fun with adepts in ME1.

the cooldowns on all powers in ME2 just don't allow you to mix it up enough.


Yes it's very different from ME1 but still a load of fun.

I think most people who dislike Adept miss that singularity works on all mobs and mini bosses even if it does not toss them into the air. On Insanity an armored Husk or Krogan Berserker willl stop in its tracks when it hits a singularity. This gives one time to finish striping the armor, so the singularity can grab hold.

I like both Adept and Vanguard. One is about victory through creating order while the other is about victory because of chaos. The differences are these:

* Adept slows fights and shapes the battlefield so the squad can tak them down safely while Vangaurds quckly kills key enemies and the squad preps the next victim.

Example: In Zaeed's mission my adept would use singularity to deny the Blue Suns the good cover on the left and force the mobs to come up on the center and right. As a vanguad I zig zag back and forth taking cover from enemies or taking down heavies so then can't snipe.

* Adept uses different powers in different orders depending on the situation. Vanguard is about who and when to charge and rarely about using pull or other power instead.

Example: As an Adept on the collector ship I would warp the drones on the flying platforms then use throw to push them off the edge. In the halls it was about using singularity to keep from getting flanked, and at the end about using singularity to keep Husks at a distance while they are stripped of armor. As a vanguard the platforms were about clearing drones/assasins with charge then taking down Harbinger. The halls were a reapeat of the platform. At the end it was about shot gunning to strip husks of armor  and splitting between pull or charge as the killign blow.

*Both offer alot in terms of visceral fun but an Adept's come through planning while a Vanguard's best moments come through escaping that O-S--- moment one just charged  into.

Example: Something fun about a well planned warp explosion wiping a group Vorcha. Something about charging one fully shielded heavy only to find two fully shielded heavies and still coming out on top.

Final note. My Vanguard playthrough is going much faster then my Adept playthrough but Vanguard had more reloads.

Modifié par ehcaba, 06 avril 2010 - 06:40 .


#203
Grunt420

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adept is ok



check it out



http://social.bioware.com/brc/1326930

#204
Lycidas

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Koralis wrote...

Lycidas wrote...
 Only the Adept changes from CC everything and shoot a little to shoot everything and CC a little with that one skill that still works.
Is that so hard to see?


Here's one difference between us... I never played on Normal with any class.  I never locked down a whole battlefield, I could just lock up a choke point.

I never took a point in Pull as it seemed silly when I could use Singularity instead.  I used squadmates that could rapidly strip shields and armor then  Singularity and Warp explosions.  The Adept was very tactical, and enjoyable, on Hardcore.


Wow did you even see how old the post you quoted is?
TBH not using Pull as an Adept is very wrong. Pull > Singularity in a lot of situations. No need to use more than level 1 Pull tho.

Koralis wrote...
Your problem is that you're not evaluating the experiance on its own.  You're comparing to a blissful cake-walk in which the Adept was a god. 


No I was simply comparing the class as it was advertised to play like to that class as is. I'm not saying the class is hard to play or is no fun. It is good but it could be better.

#205
Eternalist

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I only really chose adept on my RenFemShep so I could use the epic combination of pull field and heavy throw. The singularity was great for making a choke point on the final battles on Legion's Loyalty mission, and the Zerg rush by the husks on the "dead" reaper's engine. Otherwise, I wish the Adept had sniper rifles before the post-horizon collector mission.

#206
Darqion

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I know some people are having great success with their adepts... But after completing 3 insanity vanguard runs and 1 soldier, i just keep dying over and over on my adept (also on insanity)

I dont know the hp/shield differences between these classes, but both my vanguard and soldier could atleast take a couple hits.

Strangest thing is... when playing soldier/vanguard, enemies stay at range and annoy me with cover. On my adept i get half the room rushing my position. I have NO way of quickly killing 2/3 rushing guys, as im early game, only doing garrus' mission

Sooo... yea.. i think i died about 12 times on garrus' mission now, and am stuck at the gunship. I keep getting rushed up the stairs, and once one guy enters the room, its over. I think i might have my build wrong, but it seemed to work well enough on mordins mission. Going with rank 4 passive (not sure which... the one with power dmg i think), 1 warp and 1 singularity, and got bonus 1 warp ammo

I really dont know why my enemies decided to start rushing me, now that i play a weak adept (unless AI got brains now), and it seems singularity fails HARD when at lower level still... same goes for warp really... SO any generel advice on how to keep enemies from advancing on my position? Or how to stay alive? I actually died twice from a varren, because they seem to be able to 1 hit me once my shields are out :/

Modifié par Darqion, 08 avril 2010 - 10:49 .


#207
screwoffreg

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The bummer thing is my favorite ME 1 character, the one who looked like me, was an adept and I chose that to start over...



I guess I can reimport him and choose a different class. Adept just lacks a certain...flavor that it once had.

#208
mundus66

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I found adept easy, i only play on insanity. And while there is certainly easier classes i found the adept very good, you just need energy drain since most mobs have shields. And yes you have to rely on your squad, i use Jacob, Samara or Jack to setup those biotic combos.

Adept is not for everybody but i find it quite strong once you hit level 15 or so, before that its crap.

Edit. And on veteran or lower its still god mode imo, but what do i know i have never played lower than hardcore. But vs shield less enemies, adept is the best imo.

Modifié par mundus66, 08 avril 2010 - 11:55 .


#209
thepiebaker

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T3hMerc wrote...

CubemonkeyNYC wrote...

What difficulty? I played through mine on normal and had a blast. By level 10 I was unstoppable.

Normal.


i played an adept for my insanity playthrough, other than being swarmed by husks, the pretorian, and when there are two scions i was unstopable, you just need to know how to level yourself up and what powers to use

#210
FoFoZem

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Darqion wrote...

Sooo... yea.. i think i died about 12 times on garrus' mission now, and am stuck at the gunship. I keep getting rushed up the stairs, and once one guy enters the room, its over. I think i might have my build wrong, but it seemed to work well enough on mordins mission. Going with rank 4 passive (not sure which... the one with power dmg i think), 1 warp and 1 singularity, and got bonus 1 warp ammo

I really dont know why my enemies decided to start rushing me, now that i play a weak adept (unless AI got brains now), and it seems singularity fails HARD when at lower level still... same goes for warp really... SO any generel advice on how to keep enemies from advancing on my position? Or how to stay alive? I actually died twice from a varren, because they seem to be able to 1 hit me once my shields are out :/


Hm. I usually keep one point in Biotic Mastery until Warp is maxed out. On Insanity it's your best bet to get as many points into Warp as soon as possible.

As far as survivability goes, the Adept is pretty flexible. If you have some armor pieces, or a DLC set, that provide some shields or health you could go with that.

Otherwise Singularity is going to be your best friend. With one point the enemy will still shoot through it pretty quick but they will be immobilized for at least 2-3 seconds.

Try to get someone to tank for you. Just put your heaviest hitter, like Zaeed, Grunt or Garrus, and keep them where the enemy is most likely to take more shots at him than you. And then just keep your tank alive with powers.

It's all about support and synchronizing with your squad. The adept does depend often on squadmates for lethality.

If you haven't yet done the Firewalker DLC I would do the four missions required to get the Biotic Damage upgrade.

#211
Aryck the One

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I think should add some Biotic research projects via DLC to fix that problem with enemy defenses. Like these:



Biotic Shield Bypass

-- Requires 5000 Element Zero

-- Singularity, Throw, and Pull can now affect enemies protected by Shields and Biotic Barriers.

-- Does not apply to Harbinger, YMIR Mechs, or Gunships.



Biotic Anti-Armor

-- Requires 5000 Element Zero

-- Requires Biotic Shield Bypass

-- Singularity, Throw, and Pull can now affect enemies protected by armor.

-- Does not apply to Harbinger, YMIR Mechs, or Gunships.



Heavy Biotics

-- Requires 5000 Element Zero

-- Requires Biotic Shield Bypass

-- Requires Biotic Anti-Armor

-- Singularity, Throw, and Pull can now affect YMIR Mechs.

-- Does not apply to Gunships or Harbinger.



Cost shouldn't be a problem. If you have the long service bonuses, you should have 50,000 Element Zero on hand, plenty to research these upgrades. They could make it available through Cerberus Network.

#212
LordBronco

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My sister is playing an Adept...I had to give her that non-commital, over-the-phone reply:



Sissie: I'm playing an Adept on Normal. I'm dying alot...



Myself: ...



Myself. :Ummm, try and get Jacob's Shield thingie. I Love you. (Your Character sucks).



Aftermath: I did not post the parantheses comments on the live-chat via cell-phone...



Did she heed my words? I doubt it.



I think her character is getting skooled by Blue Suns as we speak.



Does that mean i love her any less?



No.



I'm pretty sure not.



http://social.bioware.com/brc/1522830




#213
baller7345

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Aryck1095 V2 wrote...

I think should add some Biotic research projects via DLC to fix that problem with enemy defenses. Like these:

Biotic Shield Bypass
-- Requires 5000 Element Zero
-- Singularity, Throw, and Pull can now affect enemies protected by Shields and Biotic Barriers.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.

Biotic Anti-Armor
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Singularity, Throw, and Pull can now affect enemies protected by armor.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.

Heavy Biotics
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Requires Biotic Anti-Armor
-- Singularity, Throw, and Pull can now affect YMIR Mechs.
-- Does not apply to Gunships or Harbinger.

Cost shouldn't be a problem. If you have the long service bonuses, you should have 50,000 Element Zero on hand, plenty to research these upgrades. They could make it available through Cerberus Network.


Being able to throw, pull, or use any other crowd control on the YMIR mechs would take all the challenge out of them.  What would be the point.

#214
baller7345

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LordBronco wrote...

My sister is playing an Adept...I had to give her that non-commital, over-the-phone reply:

Sissie: I'm playing an Adept on Normal. I'm dying alot...

Myself: ...

Myself. :Ummm, try and get Jacob's Shield thingie. I Love you. (Your Character sucks).

Aftermath: I did not post the parantheses comments on the live-chat via cell-phone...

Did she heed my words? I doubt it.

I think her character is getting skooled by Blue Suns as we speak.

Does that mean i love her any less?

No.

I'm pretty sure not.

http://social.bioware.com/brc/1522830


But on normal nothing has shields...

#215
Kazilan

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I'm playing an adept on hardcore after infiltrator on normal and it is difficult, but fun. I find myself retreating a lot - especially from YMIR mechs, but warp+smg/pistol to peel off shields/armor and then throw to keep enemies away is working (except against YMIR mechs). After reading these posts I'll have to try singularity more. Anyone use shockwave? I haven't even put a point into it, I maxed throw first.

#216
Confucius08

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Kazilan wrote...

I'm playing an adept on hardcore after infiltrator on normal and it is difficult, but fun. I find myself retreating a lot - especially from YMIR mechs, but warp+smg/pistol to peel off shields/armor and then throw to keep enemies away is working (except against YMIR mechs). After reading these posts I'll have to try singularity more. Anyone use shockwave? I haven't even put a point into it, I maxed throw first.

I tried messing around with shockwave instead of throw for a bit the cooldown got annoying after a while but shockwave was still cool when multiple enemies had their defenses down

#217
Bigdoser

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Shockwave is useful if your a soldier and have jack in your squad cause even if the enemy defenses are up it knocks them out of cover this can also be useful for an infiltrator.

#218
FoFoZem

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Aryck1095 V2 wrote...

I think should add some Biotic research projects via DLC to fix that problem with enemy defenses. Like these:

Biotic Shield Bypass
-- Requires 5000 Element Zero
-- Singularity, Throw, and Pull can now affect enemies protected by Shields and Biotic Barriers.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.

Biotic Anti-Armor
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Singularity, Throw, and Pull can now affect enemies protected by armor.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.

Heavy Biotics
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Requires Biotic Anti-Armor
-- Singularity, Throw, and Pull can now affect YMIR Mechs.
-- Does not apply to Gunships or Harbinger.

Cost shouldn't be a problem. If you have the long service bonuses, you should have 50,000 Element Zero on hand, plenty to research these upgrades. They could make it available through Cerberus Network.


I don't think making the Adept invincible is the answer. Because then they'd have to do the same thing for Tech Powers against barriers. It would just be overkill

#219
Lake88

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If biotics can bypass armor/shield/barriers, i think the game will lose any form of challenge at hardcore/insanity level.



YMIR and Praetorians can be the easiest enemies in the game once you realise you can play merry go round with them about a tall cover structure (stay out of their Line of sight) and abuse curving biotics.

#220
finnithe

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baller7345 wrote...

Aryck1095 V2 wrote...

I think should add some Biotic research projects via DLC to fix that problem with enemy defenses. Like these:

Biotic Shield Bypass
-- Requires 5000 Element Zero
-- Singularity, Throw, and Pull can now affect enemies protected by Shields and Biotic Barriers.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.

Biotic Anti-Armor
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Singularity, Throw, and Pull can now affect enemies protected by armor.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.

Heavy Biotics
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Requires Biotic Anti-Armor
-- Singularity, Throw, and Pull can now affect YMIR Mechs.
-- Does not apply to Gunships or Harbinger.

Cost shouldn't be a problem. If you have the long service bonuses, you should have 50,000 Element Zero on hand, plenty to research these upgrades. They could make it available through Cerberus Network.


Being able to throw, pull, or use any other crowd control on the YMIR mechs would take all the challenge out of them.  What would be the point.


This is a very, very bad idea. Having played the game on Normal, Veteran, Hardcore and Insanity with my AdeptShep, I can say that attacks like Pull and Throw are very overpowered in the former two difficulties. It would result in instant kills for every enemy, including Harbinger. Like the previous said, there would be no challenge.

Playing an Adept on Insanity is sometimes hard, but not impossible. It is a good idea to take Thane/Miranda/Kasumi. Thane has Warp, Throw and his Sniper Rifle, and Miranda has Warp and her passive skill. Kasumi is actually a good combination for Singularity. If you tell her to Shadow Strike, lay down a Singularity on the enemy she's going to Shadow Strike, the attack will drain the enemy of protection. The Singularity will affect the enemy who otherwise would have just fallen down, thus making it a perfect target for a Warp Explosion. I used this strategy very effectively during her mission.

#221
Lycidas

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[quote]mundus66 wrote...

I found adept easy, i only play on insanity. And while there is certainly easier classes i found the adept very good, you just need energy drain since most mobs have shields. And yes you have to rely on your squad, i use Jacob, Samara or Jack to setup those biotic combos.
[/quote]
See thats part of the problem IMHO. The Adept is more dependent on a bonus power (Energy Drain) and the right squad than most classes.
[/quote]

#222
Roxlimn

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Not "more." About the same. Even without squaddies, you should be able to strip Shields just fine with an upgraded Tempest - even on Insanity.



The problem is that the Adept's game is being compared to easy-mode Soldier and Infiltrator, and their games are so easy it just stops being fun. Cover, shoot, cover, shoot, cover shoot. I even stopped using Adrenaline Rush on Soldier and still couldn't find it challenging enough. It's not the Soldier that's powerful - it's his guns.



In contrast, an Adept's actually got strengths and weaknesses - a more interesting class, by far.

#223
Andrew_Waltfeld

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[quote]Lycidas wrote...

[quote]mundus66 wrote...

I found adept easy, i only play on insanity. And while there is certainly easier classes i found the adept very good, you just need energy drain since most mobs have shields. And yes you have to rely on your squad, i use Jacob, Samara or Jack to setup those biotic combos.
[/quote]
See thats part of the problem IMHO. The Adept is more dependent on a bonus power (Energy Drain) and the right squad than most classes.
[/quote]
[/quote]

Not really,  You still need to pick the right squad if your a sinper class etc etc. If you don't or you don't know how to use that pair of squadmates correctly in any class, your going to be screwed anyway. You could be adept and have tali and legion running around using their combat drones or AI hacking droids.

To be honest, playing through as an Infralitor, and I have Tali and Legion with me. Those two are an BEAST with geth and your a sinper. I have dominate as well as my bonus power atm to try it out.

You AI hack three enemies, it's now 6 versus, or you can AI hack someone and send out 2 combat drones which intermedidately switches Argo to the combat drones. The Geth levels are an cakewalk with them. (Kindof miss the geth as a enemy actually).

However, once I get to collectors, I am more than likely going to have to switch my teammembers up since I will no longer be able to AI hack everything. Once you find ways to control the battlefield even if it's simple ways like that, or using dominate on an group of husks and watching them fall down, you will want to control how the battlefield reacts to you, you dont' want it to react directly to you. You want it to react to whatever stimunli your sending out, wether that be you vanguard charging an powerful foe and killing him, or using your adept powers to throw an powerful enemy out the window as your squadmates pick off the others.

Basically - don't rely on the squadmates AI to help you, Use your squadmates to their full potiental. Look at whatever powers you have, and the two squadmates you currently have with you, and I am sure you could find an combo somewhere.

Edit - Another example is Garrus and Grunt and using their concussive shot to slow down enemies, knock them down and out of cover. It's an lovely thing.

Modifié par Andrew_Waltfeld, 09 avril 2010 - 02:54 .


#224
Simbacca

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Darqion wrote...

I know some people are having great success with their adepts... But after completing 3 insanity vanguard runs and 1 soldier, i just keep dying over and over on my adept (also on insanity)

I dont know the hp/shield differences between these classes, but both my vanguard and soldier could atleast take a couple hits.

Strangest thing is... when playing soldier/vanguard, enemies stay at range and annoy me with cover. On my adept i get half the room rushing my position. I have NO way of quickly killing 2/3 rushing guys, as im early game, only doing garrus' mission

Sooo... yea.. i think i died about 12 times on garrus' mission now, and am stuck at the gunship. I keep getting rushed up the stairs, and once one guy enters the room, its over. I think i might have my build wrong, but it seemed to work well enough on mordins mission. Going with rank 4 passive (not sure which... the one with power dmg i think), 1 warp and 1 singularity, and got bonus 1 warp ammo

I really dont know why my enemies decided to start rushing me, now that i play a weak adept (unless AI got brains now), and it seems singularity fails HARD when at lower level still... same goes for warp really... SO any generel advice on how to keep enemies from advancing on my position? Or how to stay alive? I actually died twice from a varren, because they seem to be able to 1 hit me once my shields are out :/


This may help:

Adepting through Insanity
http://social.biowar...3/index/1169573

And like FoFoZem said, it probably would have been better to max Heavy Warp first instead of the Passive.  Heavy Warp is not only for removing enemy Armor and Barriers, but it also is the Adept's main damage dealing source. 

#225
Marionetten

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Lake88 wrote...



If biotics can bypass armor/shield/barriers, i think the game will lose any form of challenge at hardcore/insanity level.


It already has. Kasumi's flashbang outdoes anything an Adept can accomplish in the way of crowd control and that is just wrong.