Weiser_Cain wrote...
When your position is being rushed you'll wish you had that cloak.
Or you could drop a singulairty and run away.
Weiser_Cain wrote...
When your position is being rushed you'll wish you had that cloak.
Rogue Eagle wrote...
I did have a lot more fun with adepts in ME1.
the cooldowns on all powers in ME2 just don't allow you to mix it up enough.
Modifié par ehcaba, 06 avril 2010 - 06:40 .
Koralis wrote...
Lycidas wrote...
Only the Adept changes from CC everything and shoot a little to shoot everything and CC a little with that one skill that still works.
Is that so hard to see?
Here's one difference between us... I never played on Normal with any class. I never locked down a whole battlefield, I could just lock up a choke point.
I never took a point in Pull as it seemed silly when I could use Singularity instead. I used squadmates that could rapidly strip shields and armor then Singularity and Warp explosions. The Adept was very tactical, and enjoyable, on Hardcore.
Koralis wrote...
Your problem is that you're not evaluating the experiance on its own. You're comparing to a blissful cake-walk in which the Adept was a god.
Modifié par Darqion, 08 avril 2010 - 10:49 .
Modifié par mundus66, 08 avril 2010 - 11:55 .
T3hMerc wrote...
Normal.CubemonkeyNYC wrote...
What difficulty? I played through mine on normal and had a blast. By level 10 I was unstoppable.
Darqion wrote...
Sooo... yea.. i think i died about 12 times on garrus' mission now, and am stuck at the gunship. I keep getting rushed up the stairs, and once one guy enters the room, its over. I think i might have my build wrong, but it seemed to work well enough on mordins mission. Going with rank 4 passive (not sure which... the one with power dmg i think), 1 warp and 1 singularity, and got bonus 1 warp ammo
I really dont know why my enemies decided to start rushing me, now that i play a weak adept (unless AI got brains now), and it seems singularity fails HARD when at lower level still... same goes for warp really... SO any generel advice on how to keep enemies from advancing on my position? Or how to stay alive? I actually died twice from a varren, because they seem to be able to 1 hit me once my shields are out :/
Aryck1095 V2 wrote...
I think should add some Biotic research projects via DLC to fix that problem with enemy defenses. Like these:
Biotic Shield Bypass
-- Requires 5000 Element Zero
-- Singularity, Throw, and Pull can now affect enemies protected by Shields and Biotic Barriers.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.
Biotic Anti-Armor
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Singularity, Throw, and Pull can now affect enemies protected by armor.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.
Heavy Biotics
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Requires Biotic Anti-Armor
-- Singularity, Throw, and Pull can now affect YMIR Mechs.
-- Does not apply to Gunships or Harbinger.
Cost shouldn't be a problem. If you have the long service bonuses, you should have 50,000 Element Zero on hand, plenty to research these upgrades. They could make it available through Cerberus Network.
LordBronco wrote...
My sister is playing an Adept...I had to give her that non-commital, over-the-phone reply:
Sissie: I'm playing an Adept on Normal. I'm dying alot...
Myself: ...
Myself. :Ummm, try and get Jacob's Shield thingie. I Love you. (Your Character sucks).
Aftermath: I did not post the parantheses comments on the live-chat via cell-phone...
Did she heed my words? I doubt it.
I think her character is getting skooled by Blue Suns as we speak.
Does that mean i love her any less?
No.
I'm pretty sure not.
http://social.bioware.com/brc/1522830
I tried messing around with shockwave instead of throw for a bit the cooldown got annoying after a while but shockwave was still cool when multiple enemies had their defenses downKazilan wrote...
I'm playing an adept on hardcore after infiltrator on normal and it is difficult, but fun. I find myself retreating a lot - especially from YMIR mechs, but warp+smg/pistol to peel off shields/armor and then throw to keep enemies away is working (except against YMIR mechs). After reading these posts I'll have to try singularity more. Anyone use shockwave? I haven't even put a point into it, I maxed throw first.
Aryck1095 V2 wrote...
I think should add some Biotic research projects via DLC to fix that problem with enemy defenses. Like these:
Biotic Shield Bypass
-- Requires 5000 Element Zero
-- Singularity, Throw, and Pull can now affect enemies protected by Shields and Biotic Barriers.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.
Biotic Anti-Armor
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Singularity, Throw, and Pull can now affect enemies protected by armor.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.
Heavy Biotics
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Requires Biotic Anti-Armor
-- Singularity, Throw, and Pull can now affect YMIR Mechs.
-- Does not apply to Gunships or Harbinger.
Cost shouldn't be a problem. If you have the long service bonuses, you should have 50,000 Element Zero on hand, plenty to research these upgrades. They could make it available through Cerberus Network.
baller7345 wrote...
Aryck1095 V2 wrote...
I think should add some Biotic research projects via DLC to fix that problem with enemy defenses. Like these:
Biotic Shield Bypass
-- Requires 5000 Element Zero
-- Singularity, Throw, and Pull can now affect enemies protected by Shields and Biotic Barriers.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.
Biotic Anti-Armor
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Singularity, Throw, and Pull can now affect enemies protected by armor.
-- Does not apply to Harbinger, YMIR Mechs, or Gunships.
Heavy Biotics
-- Requires 5000 Element Zero
-- Requires Biotic Shield Bypass
-- Requires Biotic Anti-Armor
-- Singularity, Throw, and Pull can now affect YMIR Mechs.
-- Does not apply to Gunships or Harbinger.
Cost shouldn't be a problem. If you have the long service bonuses, you should have 50,000 Element Zero on hand, plenty to research these upgrades. They could make it available through Cerberus Network.
Being able to throw, pull, or use any other crowd control on the YMIR mechs would take all the challenge out of them. What would be the point.
Modifié par Andrew_Waltfeld, 09 avril 2010 - 02:54 .
Darqion wrote...
I know some people are having great success with their adepts... But after completing 3 insanity vanguard runs and 1 soldier, i just keep dying over and over on my adept (also on insanity)
I dont know the hp/shield differences between these classes, but both my vanguard and soldier could atleast take a couple hits.
Strangest thing is... when playing soldier/vanguard, enemies stay at range and annoy me with cover. On my adept i get half the room rushing my position. I have NO way of quickly killing 2/3 rushing guys, as im early game, only doing garrus' mission
Sooo... yea.. i think i died about 12 times on garrus' mission now, and am stuck at the gunship. I keep getting rushed up the stairs, and once one guy enters the room, its over. I think i might have my build wrong, but it seemed to work well enough on mordins mission. Going with rank 4 passive (not sure which... the one with power dmg i think), 1 warp and 1 singularity, and got bonus 1 warp ammo
I really dont know why my enemies decided to start rushing me, now that i play a weak adept (unless AI got brains now), and it seems singularity fails HARD when at lower level still... same goes for warp really... SO any generel advice on how to keep enemies from advancing on my position? Or how to stay alive? I actually died twice from a varren, because they seem to be able to 1 hit me once my shields are out :/
Lake88 wrote...
If biotics can bypass armor/shield/barriers, i think the game will lose any form of challenge at hardcore/insanity level.