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What You Didn't Like About ME 2


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#251
Guest_gmartin40_*

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Big_Stupid_Jelly wrote...

gmartin40 wrote...

I want to see more armor. Or at least some metallic color schemes. Or how about instead of getting rid of things from ME1, they could upgrade them.


If they got rid of any more from ME1 it wouldn't be Mass Effect at all, anyway in ME1 we did have more armour choices.


I know I mistyped.

#252
Big_Stupid_Jelly

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gmartin40 wrote...

Big_Stupid_Jelly wrote...

gmartin40 wrote...

I want to see more armor. Or at least some metallic color schemes. Or how about instead of getting rid of things from ME1, they could upgrade them.


If they got rid of any more from ME1 it wouldn't be Mass Effect at all, anyway in ME1 we did have more armour choices.


I know I mistyped.


No Problem.

#253
Dzikv

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What i didn't like the most is how "shallow" they made the game. So many possibilities wit both scanning, ship upgrades, side quests, research and upgrades of armor and weapon they could do and they somehow missed it. And also the main story seems... Not important through most of the game. Its to far away... to much focus on characters and their whining.



That and also the end of the game... the twist with the last boss is just to damn stupid... Its so out of place and absurd i thought it was a joke at first. Surprisingly the story and depth is where Bioware has failed me the most in this one..




#254
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The ending sucked balls. Now Bioware knows that the ME3 ending will have to be epic.

#255
Phil5000

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Big_Stupid_Jelly wrote...

gmartin40 wrote...

I want to see more armor. Or at least some metallic color schemes. Or how about getting rid of things from ME1, they could upgrade them.


If they got rid of any more from ME1 it wouldn't be Mass Effect at all, anyway in ME1 we did have more armour choices.


While playing that game and thinking back to ME 1, I got the feeling that that was their intention exactly.

#256
Trauma3x

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Loved the DLC hated the glued Helmets on DLC Big ShocK! can't chose BTW Miranda and Ash...

#257
SithLordExarKun

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Dzikv wrote...

What i didn't like the most is how "shallow" they made the game. So many possibilities wit both scanning, ship upgrades, side quests, research and upgrades of armor and weapon they could do and they somehow missed it. And also the main story seems... Not important through most of the game. Its to far away... to much focus on characters and their whining.

That and also the end of the game... the twist with the last boss is just to damn stupid... Its so out of place and absurd i thought it was a joke at first. Surprisingly the story and depth is where Bioware has failed me the most in this one..

The characters imo is what made ME2 a great game and what makes it better than the first.

#258
Big_Stupid_Jelly

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SithLordExarKun wrote...

Dzikv wrote...

What i didn't like the most is how "shallow" they made the game. So many possibilities wit both scanning, ship upgrades, side quests, research and upgrades of armor and weapon they could do and they somehow missed it. And also the main story seems... Not important through most of the game. Its to far away... to much focus on characters and their whining.

That and also the end of the game... the twist with the last boss is just to damn stupid... Its so out of place and absurd i thought it was a joke at first. Surprisingly the story and depth is where Bioware has failed me the most in this one..

The characters imo is what made ME2 a great game and what makes it better than the first.


Unfortunately the other changes impact on the great characterisation; though I could add that ME1 had as good, or if not better, characterisation.

#259
Cocoabine

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I didn't like the fact that the weapon selection was dumbed down quite alot, same goes with the armour. Minor complaints really.

#260
oldred79

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let me just say this ME1 spoiled us too much was an epic game.

mission complete screen kinda sucks wish it wasnt implemented. but i get the point they were trying to make about it we do work for cerberus so its kinda like the illusive man lookin over the report.

Loading screens for the love of god bring back elevator scenes and normandy decontamination screens atleast there u knew it was loading but never broke the immersion

now far as thermal clips i like the idea but thats just me

most gripes have done been covered so im not goin to go over em

Im hoping for the best with the hammerhead and missions to go along with it and planets to explore

far as new character dont know much about it but hoping for the best

Now me 2 is still a good game and on my 4th playthrough 

#261
Darth Drago

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Cocoabine wrote...

I didn't like the fact that the weapon selection was dumbed down quite alot, same goes with the armour. Minor complaints really.


-I think the whole game has been dumbed down in a likely tactic to cater to the masses rather than the core audience that fully enjoyed the first Mass Effect game.

I honestly don’t have much faith anymore in BioWare and what they will do with the Hammerhead or any future downloads. The damage has been done and its to late to fix it.

ME2 for me was overall a large disappointment on almost every aspect, maybe thats why I have such a huge gripe list (see link in signature box below). I guess to many people are just mesmerized by the graphics between all the shooting to actually notice.

#262
Phil5000

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Darth Drago wrote...

Cocoabine wrote...

I didn't like the fact that the weapon selection was dumbed down quite alot, same goes with the armour. Minor complaints really.


-I think the whole game has been dumbed down in a likely tactic to cater to the masses rather than the core audience that fully enjoyed the first Mass Effect game.

I honestly don’t have much faith anymore in BioWare and what they will do with the Hammerhead or any future downloads. The damage has been done and its to late to fix it.

ME2 for me was overall a large disappointment on almost every aspect, maybe thats why I have such a huge gripe list (see link in signature box below). I guess to many people are just mesmerized by the graphics between all the shooting to actually notice.


I was beginning to wonder if I was the only one who thought like this.

#263
Darth Drago

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-We are very few in numbers it would appear.

I have to wonder how many of the people playing ME2 played ME1 at all or even shortly before they started playing ME2? There sure seems to be a lot of flak aimed at those of us who disagree with the changes in ME2.

I had ME for a few years and in January just started playing it fully. Then I got ME2 and was floored at all the changes that was made. It is like playing a completely different game from another developer. Very similar to Knights of the Old Republic and how KOTOR 2 was different but unlike them in ME2 was different in a bad way in my opinion. Odd now that I reread that KOTOR bit that ME2 has the same paragon/renegade facial changes.

I mean the ammo system, oh sorry, the thermal clip system is just insulting to the game. Lets wave a magic wand and now in the 2 year gap between games, everyone in the entire galaxy is now using this technology… even the Collectors have thermal clips laying about or the castaways who have been stuck on a planet for 10 years. Yep that makes perfect and believable sense.

#264
Deflagratio

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1.) The planet scanning is a good conceptual idea, but wasn't flushed out enough to make it less tedious.
What I would change: At the very least, I would allow an upgrade that let's you have a better visual cue of resource deposits. The look would be similar to a thermal image, with certain colors corresponding to lode density. Just one point of interest though for people. Element Zero is rare, but you don't have to scan a planet to find it, read the planetary biography, any planet with a prior settlement (Current or ancient) is very likely to have Element Zero. Other planets are less suble about it, like "An asteroid laden with Element Zero impacted the surface". 

2.) Trivial exploration. The Exploration could have played a vital role, instead, the fuel system is incredibly trivial, and tedious. While I enjoy buzzing around the galaxy in the Normandy instead of a cursor, the actual mechanics remain the same. A broad example of how it wasn't done right can be seen in the fuel upgrade. A completely useless upgrade, since any cluster in the galaxy can be reached on normal fuel.
What I would Change: Much deeper exploration. One point of interest is that Primary relays between clusters should be fixed one to one. What this means for exploration? You'd actually need use that fuel to cross the galaxy. While I'd say link primary sites with the omnidirectional Secondary Mass Relays, deeper exploration requires taking chances, and crossing over star clusters to find another primary relay. This could also be a "Big Choice" moment. Do you activate the dormant mass relay, and risk exposing the galaxy to another war? Or maybe there is secrets beyond this relay that could help in your endeavor, or maybe both?

3.)Weapon system. While I have no issue with the actual limiting of equipping weapons and armor only on the Normandy (Or before a mission) the actual variety is fairly bad. Armor not so much, the OP points out that there is only 1 set, which is an incredibly linear way to look at it. To be fair, if you use Mass Effect 1's definition of "Armor" to Mass2, there's probably somewhere in the realm of 140,000 different armors. Maybe the argument was more for stat-****s looking for arbitrary number boosts that are moot, since you can just take cover. Though some progression beyond would be welcome. As for the main point, about weapons, weapon statistics are much more important. Basing weapons solely on "feel" is a disservice to the RPG and Shooter fans alike. Look at Modern Warfare 2, there is the basic "Feel" weapons, Assault Rifles, Submachine guns, machine pistols, ect, but among them, are several iterations with different strengths. 
What I would change: Should be obvious, I hate to cite MW2 for anything, but that's a very good example. How the weapon system works would require a little finesse in execution. At shops, instead of "Buying guns" you buy the fabrication rights to that model, While an individual weapon may only cost 150 credits, the fabrication rights (which is what you are buying) so the Normandy's armor can reproduce them, cost significantly more (10,000+ or what have you). Some weapons that the developers "Intend" you to get at certain times should be available, albiet at prohibitively expensive costs (IE Tempest SMG) so a frugal player could invest to have a powerful weapon early. It bears some mentioning, that I do like the "Upgrade" system, this is much better than finding Version 1-10 of a weapon, and makes more sense from an imerssive point of view. What I'm asking, is weapon models with different stats. A base example would be assault rifles, Elkoss Combine's Avenger being the standard, balance, where Elanus Risk Control's Banshee would offer more accuracy, better cooling effeciency (More shots) but lower individual stopping power and fire rate. Kassa Fabrication's Breaker would offer unparraleled stopping power and accuracy, at expense of a very low cooling effeciency (Ammo capacity) just broad examples.

That's enough textwall for now.

#265
Deflagratio

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Darth Drago wrote...


-We are very few in numbers it would appear.

I have to wonder how many of the people playing ME2 played ME1 at all or even shortly before they started playing ME2? There sure seems to be a lot of flak aimed at those of us who disagree with the changes in ME2.

I had ME for a few years and in January just started playing it fully. Then I got ME2 and was floored at all the changes that was made. It is like playing a completely different game from another developer. Very similar to Knights of the Old Republic and how KOTOR 2 was different but unlike them in ME2 was different in a bad way in my opinion. Odd now that I reread that KOTOR bit that ME2 has the same paragon/renegade facial changes.

I mean the ammo system, oh sorry, the thermal clip system is just insulting to the game. Lets wave a magic wand and now in the 2 year gap between games, everyone in the entire galaxy is now using this technology… even the Collectors have thermal clips laying about or the castaways who have been stuck on a planet for 10 years. Yep that makes perfect and believable sense.


When lore gets in the way of beneficial gameplay changes, you have failed as a game designer. I am glad you are not making games. 

As for the facial changes, stupid, but optional, a timeless phrase, "you'll get over it". I personally would have had an option to "Lock" appearance at any time, with your scars. I like the scars personally, but I don't like it when they get out of control. The 3 red points in the eyes, and a little bit of tissue damage is all fine and well (My preferred ME2 look) but the whole "WELCOME TO THE DARKSIDE" look at max Renegade is just plain silly.

#266
Darth Drago

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They could have come up with a better idea than wave the magic wand.

It would have made more sense that a thermal clip would have been a upgrade you could research or maybe buy from a store that sells weapons and upgrades. A perfect location would be the C-Sec Requisitions Officer. This would be a full upgrade system where each upgrade would add more to the weapon its added to. Each upgrade for thermal clips would give you a certain added bonus to your shooting time before your gun overheated. Maybe in increments of 20% . In this way its more of an actual technological step forward and its only available to certain groups like the military, C-Sec or Cerberus.

If there was a longer period of times between games I could see adding the thermal clips as it is but there are just to many loopholes in just dropping in this thermal clip thing in without thinking about the lore of the game. Its bad enough that everyone you recruit or fight has the same weapons.

Dumbing down the game to make some game play improvements is not a good thing and if I was working on this or any other game where my bosses decided to assume the audience would be so stupid to accept these changes and forget what was already established in the first game I would quit. Without the lore of a game you have no game.

#267
Malysoun

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I don't care much for the "thermal clips", would have made much more sense to just say that we picked up the metal ammo blocks off enemies instead.

Seriously, with all the thousands of rounds we go through, whatever metal block would be making sewing needle size slugs. And I can't see carrying several metal blocks around that weigh a couple pounds depending on alloy composition, not to mention how it affects weight distribution of the weapon itself.



Also, the menu system and most screens used far too much orange. I don't care for the color really, and it bugs my eyes seeing a full screen of it. Did Apple computer rename themselves Orange computer 170 years out? Even windows 95 could change the default theme color and from game perspective that was 190 years ago. Would it have been that much more work to make the UI themeable for color scheme? I liked the blue from ME1 much better.



The orange radar, with all the orange all over on walls/lighting, and little red dots.....

The way countdown timers sometimes sat right on top of the radar.

Squad portraits superimposed over the main character, move the hud elsewhere please.



Railroading of certain plot elements leaving recruitment much less open, especially since some characters aren't acquired until much later in the game.



Powers feel incredibly weak, yet I still feel more like sitting in cover using powers because I hate the ammo system. I'm currently on one of many additional play-throughs with an infiltrator and the low sniper rifle mag capacity sucks since you have to leave cover to collect heat-sinks.



Lack of helmet toggle for DLC armor. All N7 chest-pieces have that N7 logo I can't get rid of and doesn't fit my camo color. Limited casual clothing, most of which has cerberus logo (grating when you're an anti-cerberus paragon).



The clown car shuttle. Even if not for the fact that we somehow cram 12 people into a room that normally seats 3-4, nacelle thrusters on the front made no sense facing forwards. I want a couple of those fighters I saw in the merc camps, they looked streamlined.



Lack of credits and a way to get rid of excess minerals. I guess that's what we feed space hamster. That or Zaeed is running that trash compacter non-stop.

#268
ZaDonKilluminati

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1.) Planet Scanning.

While it is a little more fun than driving around like a moron in the Mako to find some hidden mineral sources, it is still quite boring after a while. I also didn't understand why you couldn't let the computer do all the scanning for maximum efficiency. It can't be too hard to write a little program in the year 2185 that scans a planet for minerals and launches a probe if it found something.



2.) HUD

I honestly still, after 3 playthroughs, have no real idea what all the different colors of the HUD mean. I usually just wait till someone dies and use unity. Please bring back the HUD of ME1.



3.) Weapons

I liked all the weapons, i just thought there weren't enough alternatives. 2 kind of pistols just aren't enough. Of course there were way too many in ME1, but at least let us choose from about 10 weapons of every kind. Some people prefer accuracy while some want brute force in a weapon. It shouldn't be too hard to make every weapon feel different.



4.) Stats

This is right up there with weapons. I know bioware tried to make this game more accessible to non-rpg fans, but this almost makes it impossible to choose your weapon because you have to guess which one is better and hope you're right.

It would also be nice to see your overall stats (weapon upgrades and suit upgrades combined)



5.) Upgrades

While i really loved the possibility to upgrade your weapons, it would have been even better if you had some kind of tech-tree. So if you choose to upgrade accuracy, something else will be denied for research. That way you can research the thing you feel is most useful to you and your way of playing. The trees don't have to be extremely complex, just not as simple as "Just upgrade everything"



6.) Movement

i really love the new cover system, but one thing irritated the hell out of me. Why do i have to take cover first, when i actually just want to climb over that thing? Why can't i just climb over it without acting like i'm under fire? Most notable during the loyalty mission of Garrus, where you have to climb a lot of stairs to get to Harkin. I really just want to climb, yet i have to take cover like a moron first, and then climb over it.



7.)Paragon/Renegade actions

While i really love these actions, i don't like that that you're always limited to paragon OR renegade. For example the guy you throw out of the window. Wouldn't it be possible to always give you two choices for these actions? as a renegade i throw him out of the window but when i press the right mouse button i just knock him out. should not be too hard, to make that possible. or in Tali's loyalty mission, you are only give the possibility to hug her. i absolutely loved doing it, but it would be nice to have a renegade option too, like telling her to get a grip and force her to stand up. We always have the choice in dialogue so why not take it to the next level and make the actions your choice, too.



8.)Squadmates outfits

Again, i absolutely love the outfits. What bothers me, is when i take them with me and they just wear a breating mask in the vacuum of space? they also wear no armor in combat. and what was up with Garrus' armor? Why can't I spend a few credits to fix his armor? nobody with at least half a brain goes to war with little or no armor and i thought most of my teammates were meant to be smart. Just give them one outfit for the normandy and armor for outside. worked in ME1, why not here?



9.)Helmets

I don't really have to talk much about this one, because at least 99% are bothered by this. Give us a toggle helmet option or let it magicly appear during fights, i don't care. i just don't want my shepard looking like darth vader when i talk.



That's what comes to my mind. I know nobody will read this much (especially not people who actually can change anything about it), but i wanted to contribute to maybe (just maybe) make ME3 an even better game.



And don't let all my whining fool you, i absolutely love this game. I think it's one of the best games i have ever played. I just wanted to share my opinion because if nough people share it, it may actually make a difference.

#269
Fluwm

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1. Gender-specific romances. Mostly because of....

2. Meer's voice acting. So inferior to Hale's.

3. Can't refill medpacks/ammo on Normandy.

4. So many characters... I'd forgotten about Jacob and Jack and Grunt by the end of the game I'd used them so rarely... not sure how to fix, though.

5. Lack of Council involvement.

6. Fear that ME2 cast will be shoehorned in ME3 the same way most of the ME1 cast was shoehorned in ME3. I really want to see Tali and Jack play big roles in ME3.

#270
Nosblod

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Only played for 2 hours so I might get used to it, but the menus are killing me. Why no hotkeys for codex/journal? No Mousewheel scrolling? And the menus doesn't stay in the same place, so you have to constantly move the mouse all over the screen, bloody annoying.

#271
Prkl8r

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- No real improvement to the character creation, DA:O even has a better one.

- Not as much sense of urgency that the original ME had.

- Liara. enough said.

- No romance for Samara.

- Kelly being the only F/F romance and it not even being considered a real romance.

- Planet scanning.

- They could have varied the enemies a little bit more than they did. It's basically Blue Suns, Eclipse, Blood Pack, Geth, or Collectors.

#272
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Yea what was the deal with Liara? Expecially if she is your romance option. She completely blows you off. They should of had it so you can bring her back to your cabin on the Normandy or something. And they should make it so her story is bigger and better. I guess since she was the star of the comic she doesn't need a bigger role. Whatever though.

#273
Kylearan

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Lack of interplay between NPC's:

Mixing and matching different characters in your party should have spawned all sorts of interesting dialogue. Unfortunately, most of the time, it felt as if each party member responded only to you and didn't even recognize the other member as being physically present. Having Grunt and Mordin in your party on Tuchanka, for example, should have spawned serious conversations between the two. Instead, it was one of many missed opportunities, and the end result was that the NPC's, although generally interesting, felt a tad lifeless and shallow.

Unfortunately, it appears that having so many NPC's prevented any true interaction, as the numerous possibilities would have increased word count and voice acting costs a hundredfold.

Modifié par Kylearan, 14 février 2010 - 06:46 .


#274
Big_Stupid_Jelly

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Deflagratio wrote...

Darth Drago wrote...


-We are very few in numbers it would appear.

I have to wonder how many of the people playing ME2 played ME1 at all or even shortly before they started playing ME2? There sure seems to be a lot of flak aimed at those of us who disagree with the changes in ME2.

I had ME for a few years and in January just started playing it fully. Then I got ME2 and was floored at all the changes that was made. It is like playing a completely different game from another developer. Very similar to Knights of the Old Republic and how KOTOR 2 was different but unlike them in ME2 was different in a bad way in my opinion. Odd now that I reread that KOTOR bit that ME2 has the same paragon/renegade facial changes.

I mean the ammo system, oh sorry, the thermal clip system is just insulting to the game. Lets wave a magic wand and now in the 2 year gap between games, everyone in the entire galaxy is now using this technology… even the Collectors have thermal clips laying about or the castaways who have been stuck on a planet for 10 years. Yep that makes perfect and believable sense.


When lore gets in the way of beneficial gameplay changes, you have failed as a game designer. I am glad you are not making games. 

As for the facial changes, stupid, but optional, a timeless phrase, "you'll get over it". I personally would have had an option to "Lock" appearance at any time, with your scars. I like the scars personally, but I don't like it when they get out of control. The 3 red points in the eyes, and a little bit of tissue damage is all fine and well (My preferred ME2 look) but the whole "WELCOME TO THE DARKSIDE" look at max Renegade is just plain silly.


The thing is the ammo, sorry thermal-clip, system isn't beneficial to the gameplay. In ME1 I could go to cover and let my weapon cool-down, which lets be honest didn't take long, but in ME2 I have to search high and low for heatsinks or use a weapon I may not want to use.

On a sidenote here; who thought the amount of 'rounds' per clip was acceptable? If everyone in the galaxy is embracing this new tech, I would have thought a few 100 rounds per clip would have been required.

#275
SurfaceBeneath

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Prkl8r wrote...

- Liara. enough said.


Agreed. The less said about her the better.

So glad she wasn't in 2 for long.
 ^_^