Aside from the (somewhat) minor technical and cosmetic things I mention
here, I can add the following feedback here. None of this is severe or major in any way, ruining my experience in any way, but feedback is feedback, and things can always improve. Minor gripes, overall. The game is superb, and has offered one of the best action/role-playing experiences in modern gaming. The assignments are vastly improved, I like the new skill/talent system, the new Normandy is a gem, and the upgrade system is phenomenal. The darker tone and atmosphere offers a great change of pace, compared to the first game, which now, in retrospect, feels so innocent and harmless. The
feel of this game is nothing short of amazing.
Invisible Squad MembersApart from recruitment->private conversations->loyalty missions, the squad members seldom feel like they're present in the game during other missions. They have the occasional fluff dialogue as you explore new areas, but they almost never add anything to dialogue with other NPC's, or to each other. I understand that
Mass Effect is built in a way that makes party banter and interjections a bit more complicated, but being a long-time fan of masterpiece
Baldur's Gate II, I do notice when these things are lacking. Like I said, during recruitment, private conversations, and especially during the loyalty missions, the squad members really shine and become one of the reasons this game is so fantastic, but if I could have my wish, they would not feel as invisible during other missions as they tend to do now.
Dialogue Still Stiff
I'm not talking about the voice acting (and model acting) itself, but more how lines are delivered 'separately'. I don't know how this can be improved in a game with multiple dialogue choices, but with the addition in recent years of voice actors, you can tell more clearly that lines are not recorded together, but separately, and then played back one segment at a time. You can 'feel' that the actors are not in the same room, and you're simply listening to individual recordings. It's not as severe as it may sound, but it's there. Like I said, it's probably impossible today to make this any better in a role-playing game like this, but it's something I react to.
Dialogue Still DeceptiveIn addition to the paragraph above, dialogue options are still deceiving you to some extent (improved significantly from ME1). For example, you have three different lines to choose from, all of them read very differently from one another (yes, I know the dialogue won't be exactly what the line reads, but merely a guideline as to how the tone will be), and you are led to believe that your choice will make Shepard say significantly different things, depending on your choice. Unfortunately, no matter which one you choose, Shepard will still say pretty much the same thing, sometimes nearly identical. Like I said, this has been significantly improved since ME1, but it's still present here and there, and I can't help noticing it, even if it doesn't really deter from the gaming experience as a whole.
Boobs GaloreSex appeal is part of humanity, and is expected in most games nowadays. It also 'fits' the universe in this case, to include some sexual aspects in the game (making it 'sexy', as it were). That being said, Miranda is just over-the-top silly. There are big boobs, and then there are massive boobs (you can add Samara to this category; her boobs are insanely unrealistic). Add to that her ass that won't quit, her ultra-tight suit, and the camera angles that always seem to find the sweet spot during dialogue, it becomes quite obvious what her main role in the game is, even if she's a full-fledged character otherwise. Bioware, being aware of this, added funny remarks in various instances of the game, which offers some forgiveness (the conversation between the two engineers in engineering being my favourite - amazing characters, those two, by the way). Still, I was hoping they wouldn't take such extreme measures in order to appeal to the teenage audience.
I'm so over you!My reunion with Kaidan was heartfelt and tragic, as he stormed out at the end, accusing me of having betrayed the Alliance. My Shepard is then 'forced' into getting over him instantly, shrugging it off as a minor event when asked about it later (I had no option to say otherwise). A tender look at his picture before the end mission brought back some feelings, but was still not enough to make up for the callous reaction I was forced to have after the reunion. I know this is a single-player game and everything, but when I play single-player RPG's, I add a lot of my own into the characters I play. This particular Shepard considers him her true love and all that, and would actually be quite wounded if he stormed out like that, saying what he said (*sniff*). Obviously she'd bucker up and prioritise the mission ultimately, but she would not shrug it off like she did. I had hoped that the romance aspect of Mass Effect would be something that could persist and make a real impact all throughout the trilogy, depending on how you chose to approach it, of course.
Planet ScanningA big complaint for many, but I'm not as annoyed by this as others. It definitely becomes a bit repetitive in the long run, though, and despite the extremely poor planet exploration in ME1, it would be great to include it in the next game and add some variation. I do not dislike the planet scanning enough to wish it removed. However, it can always be tweaked to become more enjoyable.
Modifié par Kindo, 14 février 2010 - 01:57 .