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What You Didn't Like About ME 2


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#276
gggrunt

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I despised the mako's akward controls but scannings just boring if it was sped up it would be ok.
I didn't mind mission summary but they could just email the report to you.
It took me 40 hours to complete mass effect, mass effect 2 took me 15 hours.
Instead of thermal clips have a hyprid system between both games (to cool down you you replace the heat sink)
Sometimes dialogue options get blocked by characters (EDI) scenery hell even on the xbox people joining leaving parties means I can't see it aslo text is miniscule.
No presidium Image IPB
Not seeing people you helped Bhattia, Dr Michelle, Consort and even if you see them they're there for like a minute.
I like mass effect 2 but sometimes it's annoying.

#277
Kwonnern

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1. No Melee-Weapons! Like Vibro-Blades, Shock Swords, Power Fists etc! Great for Vanguards.

#278
Anacronian Stryx

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What i don't like is the feeling that the universe stands still while Shep does his/her story, Maybe the Citadel won't react to the disappearance of human colonies but The Alliance sure as hell would, sending fleets to secure the safety of their colonies would be a top priority for the Alliance...like could you imagine this happening on earth - American settlements goes missing all over the world, The UN does nothing but you can sure as hell believe that the US navy would show up to discourage any more abductions - show of force and all that.

#279
Kindo

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Aside from the (somewhat) minor technical and cosmetic things I mention here, I can add the following feedback here. None of this is severe or major in any way, ruining my experience in any way, but feedback is feedback, and things can always improve. Minor gripes, overall. The game is superb, and has offered one of the best action/role-playing experiences in modern gaming. The assignments are vastly improved, I like the new skill/talent system, the new Normandy is a gem, and the upgrade system is phenomenal. The darker tone and atmosphere offers a great change of pace, compared to the first game, which now, in retrospect, feels so innocent and harmless. The feel of this game is nothing short of amazing.


Invisible Squad Members
Apart from recruitment->private conversations->loyalty missions, the squad members seldom feel like they're present in the game during other missions. They have the occasional fluff dialogue as you explore new areas, but they almost never add anything to dialogue with other NPC's, or to each other. I understand that Mass Effect is built in a way that makes party banter and interjections a bit more complicated, but being a long-time fan of masterpiece Baldur's Gate II, I do notice when these things are lacking. Like I said, during recruitment, private conversations, and especially during the loyalty missions, the squad members really shine and become one of the reasons this game is so fantastic, but if I could have my wish, they would not feel as invisible during other missions as they tend to do now.

Dialogue Still Stiff
I'm not talking about the voice acting (and model acting) itself, but more how lines are delivered 'separately'. I don't know how this can be improved in a game with multiple dialogue choices, but with the addition in recent years of voice actors, you can tell more clearly that lines are not recorded together, but separately, and then played back one segment at a time. You can 'feel' that the actors are not in the same room, and you're simply listening to individual recordings. It's not as severe as it may sound, but it's there. Like I said, it's probably impossible today to make this any better in a role-playing game like this, but it's something I react to.

Dialogue Still Deceptive

In addition to the paragraph above, dialogue options are still deceiving you to some extent (improved significantly from ME1). For example, you have three different lines to choose from, all of them read very differently from one another (yes, I know the dialogue won't be exactly what the line reads, but merely a guideline as to how the tone will be), and you are led to believe that your choice will make Shepard say significantly different things, depending on your choice. Unfortunately, no matter which one you choose, Shepard will still say pretty much the same thing, sometimes nearly identical. Like I said, this has been significantly improved since ME1, but it's still present here and there, and I can't help noticing it, even if it doesn't really deter from the gaming experience as a whole.

Boobs Galore
Sex appeal is part of humanity, and is expected in most games nowadays. It also 'fits' the universe in this case, to include some sexual aspects in the game (making it 'sexy', as it were). That being said, Miranda is just over-the-top silly. There are big boobs, and then there are massive boobs (you can add Samara to this category; her boobs are insanely unrealistic). Add to that her ass that won't quit, her ultra-tight suit, and the camera angles that always seem to find the sweet spot during dialogue, it becomes quite obvious what her main role in the game is, even if she's a full-fledged character otherwise. Bioware, being aware of this, added funny remarks in various instances of the game, which offers some forgiveness (the conversation between the two engineers in engineering being my favourite - amazing characters, those two, by the way). Still, I was hoping they wouldn't take such extreme measures in order to appeal to the teenage audience.

I'm so over you!
My reunion with Kaidan was heartfelt and tragic, as he stormed out at the end, accusing me of having betrayed the Alliance. My Shepard is then 'forced' into getting over him instantly, shrugging it off as a minor event when asked about it later (I had no option to say otherwise). A tender look at his picture before the end mission brought back some feelings, but was still not enough to make up for the callous reaction I was forced to have after the reunion. I know this is a single-player game and everything, but when I play single-player RPG's, I add a lot of my own into the characters I play. This particular Shepard considers him her true love and all that, and would actually be quite wounded if he stormed out like that, saying what he said (*sniff*). Obviously she'd bucker up and prioritise the mission ultimately, but she would not shrug it off like she did. I had hoped that the romance aspect of Mass Effect would be something that could persist and make a real impact all throughout the trilogy, depending on how you chose to approach it, of course.

Planet Scanning
A big complaint for many, but I'm not as annoyed by this as others. It definitely becomes a bit repetitive in the long run, though, and despite the extremely poor planet exploration in ME1, it would be great to include it in the next game and add some variation. I do not dislike the planet scanning enough to wish it removed. However, it can always be tweaked to become more enjoyable.

Modifié par Kindo, 14 février 2010 - 01:57 .


#280
Poison_Berrie

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Anacronian Stryx wrote...

What i don't like is the feeling that the universe stands still while Shep does his/her story, Maybe the Citadel won't react to the disappearance of human colonies but The Alliance sure as hell would, sending fleets to secure the safety of their colonies would be a top priority for the Alliance...like could you imagine this happening on earth - American settlements goes missing all over the world, The UN does nothing but you can sure as hell believe that the US navy would show up to discourage any more abductions - show of force and all that.

The way I thought it was explained, is that the Alliance use response forces rather than stationary fleets. That and the Terminus colonies are a political timebomb.

#281
Darth Drago

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Poison_Berrie wrote...

Anacronian Stryx wrote...

What i don't like is the feeling that the universe stands still while Shep does his/her story, Maybe the Citadel won't react to the disappearance of human colonies but The Alliance sure as hell would, sending fleets to secure the safety of their colonies would be a top priority for the Alliance...like could you imagine this happening on earth - American settlements goes missing all over the world, The UN does nothing but you can sure as hell believe that the US navy would show up to discourage any more abductions - show of force and all that.


The way I thought it was explained, is that the Alliance use response forces rather than stationary fleets. That and the Terminus colonies are a political timebomb.


True it would have been a political nightmare from what you learn about the Terminus systems in ME1, however the least they could have done was reinstate you as a full Specter again. As it was hinted at in ME1 a single ship wouldn’t really draw attention to the Citadel or Alliance. I doubt anyone start a war because a Specter and his ship/crew are investigating the situation. But you are just ignored by the Alliance and Council.

#282
Darth Drago

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-replies from part of what Kindo mentioned.

“Invisible Squad Members
Apart from recruitment->private conversations->loyalty missions, the squad members seldom feel like they're present in the game during other missions. They have the occasional fluff dialogue as you explore new areas, but they almost never add anything to dialogue with other NPC's, or to each other. I understand that Mass Effect is built in a way that makes party banter and interjections a bit more complicated, but being a long-time fan of masterpiece Baldur's Gate II, I do notice when these things are lacking. Like I said, during recruitment, private conversations, and especially during the loyalty missions, the squad members really shine and become one of the reasons this game is so fantastic, but if I could have my wish, they would not feel as invisible during other missions as they tend to do now.”

-I agree completely. This game seems to be all about Shepard in dialog. With the exceptions of certain missions there really isn’t much small talk between your companions.


“Boobs Galore
Sex appeal is part of humanity, and is expected in most games nowadays. It also 'fits' the universe in this case, to include some sexual aspects in the game (making it 'sexy', as it were). That being said, Miranda is just over-the-top silly. There are big boobs, and then there are massive boobs (you can add Samara to this category; her boobs are insanely unrealistic). Add to that her ass that won't quit, her ultra-tight suit, and the camera angles that always seem to find the sweet spot during dialogue, it becomes quite obvious what her main role in the game is, even if she's a full-fledged character otherwise. Bioware, being aware of this, added funny remarks in various instances of the game, which offers some forgiveness (the conversation between the two engineers in engineering being my favourite - amazing characters, those two, by the way). Still, I was hoping they wouldn't take such extreme measures in order to appeal to the teenage audience.”

-To be fair Miranda is supposed to be genetically perfect including her looks. As for Samara (probably Morinth as well) I think its more her outfit, one that we are not used to seeing Asari wear. I did find the gratuitous ass shot with Miranda a bit tacky. I just wish they could have done more overall for the people you meet, with everyone’s body measurements looking the same. If you’ve seen one male/female of any species you’ve seen them all. No height, weight or other variations at all. But yea, the lets use the “sex sells” to this level is pretty bad considering they toned the lovemaking scenes to a PG rating.


“I'm so over you!
My reunion with Kaidan was heartfelt and tragic, as he stormed out at the end, accusing me of having betrayed the Alliance. My Shepard is then 'forced' into getting over him instantly, shrugging it off as a minor event when asked about it later (I had no option to say otherwise). A tender look at his picture before the end mission brought back some feelings, but was still not enough to make up for the callous reaction I was forced to have after the reunion. I know this is a single-player game and everything, but when I play single-player RPG's, I add a lot of my own into the characters I play. This particular Shepard considers him her true love and all that, and would actually be quite wounded if he stormed out like that, saying what he said (*sniff*). Obviously she'd bucker up and prioritise the mission ultimately, but she would not shrug it off like she did. I had hoped that the romance aspect of Mass Effect would be something that could persist and make a real impact all throughout the trilogy, depending on how you chose to approach it, of course.”

-Totally agree. I haven’t imported my ME1 game yet but still the loyalty I thought we had from ME1 was just shot out the airlock. They don’t even acknowledge fellow team mates in your party if you brought Garrus to Horizon or both Tali and Garrus when you see Liara. The whole “Your working with Cerberus” line bugged me after you recruit Tali. She made it clear shes not working with Cerberus but with me. Just to toss that line out like that’s the best they could come up with to prevent them from joining your crew is weak. Liara has her own priorities so that’s a better excuse. In either case I felt the dialog between your Ash/Kaidan and Liara was to short.

Modifié par Darth Drago, 15 février 2010 - 12:08 .


#283
Kindo

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[quote]Darth Drago wrote...

-I agree completely. This game seems to be all about Shepard in dialog. With the exceptions of certain missions there really isn’t much small talk between your companions.
[/quote]
Aye. There is some banter here and there, but most of it is the same line for all characters, and the difference is only in the voice filter used. And, yeah, old team mates could show some more interest and enthuiasm when they meet old friends...
[/quote]

[quote]Darth Drago wrote...

-To be fair Miranda is supposed to be genetically perfect including her looks. As for Samara (probably Morinth as well) I think its more her outfit, one that we are not used to seeing Asari wear. I did find the gratuitous ass shot with Miranda a bit tacky. I just wish they could have done more overall for the people you meet, with everyone’s body measurements looking the same. If you’ve seen one male/female of any species you’ve seen them all. No height, weight or other variations at all. But yea, the lets use the “sex sells” to this level is pretty bad considering they toned the lovemaking scenes to a PG rating.
[/quote]
Agreed. About Miranda, however... yes, I know she was genetically engineered, but that doesn't mean she'll grow giant gel-packs like that. They're enormous, and enormous boobs does not always equal physical perfection. In fact, they would be a hinderance if anything, in her line of work. As for Samara, no, her boobs are completely unnatural. They can't just grow 'outward', they grow to the 'sides' as well. Boobs her size would not be separated like hers are - unless she had extremely small breasts, and simply had giant implants put in, in which case they might look something like that. As much as we might want to argue what's feasible and not, it still boils down to the honest truth that Bioware made these choices for the simple reason of adding more sex appeal; and I don't like that.


[quote]Darth Drago wrote...

-Totally agree. I haven’t imported my ME1 game yet but still the loyalty I thought we had from ME1 was just shot out the airlock. They don’t even acknowledge fellow team mates in your party if you brought Garrus to Horizon or both Tali and Garrus when you see Liara. The whole “Your working with Cerberus” line bugged me after you recruit Tali. She made it clear shes not working with Cerberus but with me. Just to toss that line out like that’s the best they could come up with to prevent them from joining your crew is weak. Liara has her own priorities so that’s a better excuse. In either case I felt the dialog between your Ash/Kaidan and Liara was to short. [/quote]
Yes, the romance part is completely down-played in the game. The reunion is touching for about 10 seconds, and then you move on to the regular dialogue, and never speak or think of it again. It thoroughly disappointed me, as fidelity and having that true love is something I always look to accomplish with my characters in RPG's. Having my romance being shrugged off like it is in ME2, really annoys me.

Modifié par Kindo, 15 février 2010 - 01:14 .


#284
Darth Drago

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-Well I’m no boob tech (a ME profession maybe? Lol) so I wont get into it further. Maybe if they had more eye candy gratuitous shots for the female audience and/or female Shepard it wouldn’t stand out so much. Don’t know… In my view I consider both of them in the Bond Girl kind of way. But the fact still stands its obviously aimed to attract the male audience. I mean there is a topic here on Miranda’s ass for crying out loud.

-The dialog options for idle chit chat just suck. After just running into that reporter on the Citadel again a few moments ago, I got to thinking why didn’t they have Garrus or Tali say something like “Great, here we go again.”? Assuming that the imported ME1 save data remembered if you punched her the first time as well. A follow up line from either Tali and Garrus should have been “I guess she’ll never learn.” if you hit her again.

-I got more conversation talking to Captain, oh Admiral Anderson, (funny how he still wears the same uniform) than with my former team mates. Someone had mentioned in here or another topic that ME2 practically pushes you to start a new relationship. It sounds like you get the coldest shoulder response from them.

#285
Jackal904

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I wish your squadmates talked to each other a lot more, like in DA:O.

#286
Hyper Cutter

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I miss the awesome scar my female Shepard had across the bridge of her nose in ME1...



Also, manually taking cover's kind of irritating (while "sticking to" any flat surface you bumped into with your gun drawn was annoying, it was easier). Also that damn "match the circuits" minigame.

#287
Darth Drago

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Hyper Cutter wrote...

I miss the awesome scar my female Shepard had across the bridge of her nose in ME1...
.


I just realized that after reading your posting, they did get rid of any scars in the character creation and my list is pretty extensive. I guess it made more sense to do the cheesy blue/red scarring we got now. Although, considering how your are healed up after the intro, it makes sense that you wouldn’t have old scars since Cerberus would have healed them.

Modifié par Darth Drago, 15 février 2010 - 05:27 .


#288
talon4000

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* scanning

* I wish there were more options for the guns

* I wish that your choices from the first game made more of an impact (very understandable)

* that the game crashed and lost the save when I died in the second mission (isolated incident, but frustrating, I didn't want to go through the whole intro again so soon)

#289
Weiser_Cain

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Scanning planets looses it's appeal after an hour of getting nowhere.

Your companions don't chatter enough.

Ammo

#290
ZeroXraven

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What I didn't like??? Hmmm that's easy, it ends :(

#291
Kampela

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No conversation skill, but this paragon/renegade system which encourages prewritten and boring character development.

#292
pillz here

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Grunt... They should've introduced Wrex's cousin or something.

#293
Rorypat1986

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Text way too small. Its BS to blame Xbox update software. If the game was properly beta tested this would have revealed itself straight away

#294
FiOth

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Planet scanning was awful.



The lack of honesty on the developers' side concerning some of the game's finer points.



Best western non-free-roaming RPG ever in my opinion though.

#295
n4d4n

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Not being able to take off the helmets on every armor except the N7!!!:(

#296
Joey813

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The obvious stuff; time consuming planets scans (although probing Uranus was quite enjoyable), buggy cover system, text too small in codex entries(I'm kind of color blind so maybe the color scheme made it difficult), and not enough singing from Mordin

Modifié par Joey813, 15 février 2010 - 08:08 .


#297
Drewmeister

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When do we get a Hanar party member? Like Blasto, the first hanar spectre?

#298
Kindo

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Darth Drago wrote...


-Well I’m no boob tech (a ME profession maybe? Lol) so I wont get into it further. Maybe if they had more eye candy gratuitous shots for the female audience and/or female Shepard it wouldn’t stand out so much. Don’t know… In my view I consider both of them in the Bond Girl kind of way. But the fact still stands its obviously aimed to attract the male audience. I mean there is a topic here on Miranda’s ass for crying out loud.

-The dialog options for idle chit chat just suck. After just running into that reporter on the Citadel again a few moments ago, I got to thinking why didn’t they have Garrus or Tali say something like “Great, here we go again.”? Assuming that the imported ME1 save data remembered if you punched her the first time as well. A follow up line from either Tali and Garrus should have been “I guess she’ll never learn.” if you hit her again.

-I got more conversation talking to Captain, oh Admiral Anderson, (funny how he still wears the same uniform) than with my former team mates. Someone had mentioned in here or another topic that ME2 practically pushes you to start a new relationship. It sounds like you get the coldest shoulder response from them.

Yeah, in all honesty, you can't really talk about what's 'technically' right or wrong when it comes to this - not sure why I did. Sex appeal was used extensively already in the first game, but it never became really vulgar, nor did it feel as inappropriate as Miranda and Samara do, here. It's unfortunate, but in the end, it's no game-breaker.

Yes, agreed. There's just way too few interjections and comments from your squad members - the oldies especially. I'm fairly certain Bioware has the ability and ambition to make this more fleshed-out, however, but as usual, time constraints imposed by the publisher may be partially to blame for the lack thereof. They might have plenty of dialogue tucked-away somewhere, that never made it into the final product. In the end, your squad members feel quite invisible throughout the game, though, and it's a valid complaint that they do.

#299
Guest_Shin-Anubis_*

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- No melee weapons

- Planet scanning ... fun at first but becomes annoying after hours and hours

- Every time the Cook on the Citadel says "irasshaimase" my ears start bleeding... he speaks it so freakin' wrong :D

- yeah... well and some other thing, but that has already been discussed way too much here so I won't bring it up lol

#300
Klimy

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i'll add my thought if they matter (probably will be repeating some as Im bored to read all posts)



- Council was as if.... well same as all other NPC from ME1. Just ghosts who had few lines to say and were maybe better without them at all so that I will not go like: "Hey its me! Why are you so quet?"

- Ending was very confusing. Last mission felt very rushed, half of it you was rushed by some *cut due to spoiler* and didn't have time to see anything or there was just nothing to see. Like really? Nothing to see or explore on a collector base? Or in omega-4 relay? Really? Not even slightly small ancient derlic?

- Ending again - it would be less confusing if there was "to be continue" text in the end. Because there was no actual ending for me, like big boom, complains from TIM.... and nothing else. No feel of finishing something major and beeing a hero.

- "Super Hero" is not so super anymore. In ME1 it felt like we were strong with big powerer behind us and balls to stand our ground. In ME2 it felt like I was a small soldier who can't change anything and should obay TIM's every command. *Yes, momy, I'll do it*

- Team was just an extra gun/ability by my side, not a personality. In ME1 they were actually talking during conversations, here they were just there.

- Nothing was epic. In ME1 we saw many different enemies (Cerberus for example) we saw many evil groups and could change world into better place by saving the innocent and fighting the evel. In the "dark chapter" it felt like they were even more friendly and less evil. Nothing in the game felt like it will have any impact on the galaxy at all.

- While game is long, it still felt short. Probably because missions were longer but there were less of them, thus when you try to remember things after you completed the game, then there is not much to remember.

- Lack of items. There are just the minimum of them, and i assume many will come as DLC. But first impression was a bit lowered by this. No actual choice, because if one thing gives you +10 to power and another one +10 to armo, then there is no choice for a soldier.

- And again - why skip-conversation-button is the same as answer-button? People were complaining about it a lot and BW promissed that this would be fixed.