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What You Didn't Like About ME 2


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#301
Darth Drago

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Shin-Anubis wrote...
- yeah... well and some other thing, but that has already been discussed way too much here so I won't bring it up lol


-Go for it and bring it up. Some people just need to be reminded of some of these issues, especially if it was mentioned a few pages back. I doubt most people have actually read every posting in here before replying.

Klimy wrote...

i'll add my thought if they matter (probably will be repeating some as Im bored to read all posts)

- Ending was very confusing. Last mission felt very rushed, half of it you was rushed by some *cut due to spoiler* and didn't have time to see anything or there was just nothing to see. Like really? Nothing to see or explore on a collector base? Or in omega-4 relay? Really? Not even slightly small ancient derlic?


-Repeat them all you want it just means more players have the same issues with ME2. The whole idea of even possibly looking around in the system on the other side of the Omega 4 Relay should have been there. So many ships to not even see….

-Lets not forget how the Omega 4 Relay was just conveniently in the same system you start playing in when you get control of the Normandy. Nope, no real thinking there. It to much trouble to put it in its own system, one with out a mass relay already in it.


-Every time I see the “to end mission pres B” after I finish Tali’s loyalty mission but before I get to talk to everyone and then leave as well as the pop up “press RT to launch probe” while scanning is just proof how little the game was fully play tested. Regardles how many times I play the game this will always bug me.

Modifié par Darth Drago, 15 février 2010 - 10:37 .


#302
Darth Drago

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Ok, some of these Assignments I’ve done are just not impressive at all.

Take N7: Endangered Research Station, one of the hidden quests you get from scanning certain planets. Oh what fun! A whole 5 minute mission. Total waste of programming in my opinion. When you spend more time in loading screens (before and after the quest) than actually doing the quest there is something wrong.



Sorry for the back to back postings...

#303
Klimy

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One more thing:
Lots of holes in the codex/story. If we compare with ME1 we learned everything about races we encountered and their culture, and at the end of a game we had good idea of what/who/where.
In ME2 there were places where we were left without any information at all, like why protheans were chosen as slaves, why they took a form of an insect, how reapers take direct controll over collectors, why there is a collector general...and so on and so forth... what I want to say is that the story was not complete, maybe it because of second act is just an intro for a 3d, because it didn't feel as a game, rather than as episod.

#304
CitizenSNlPS

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One or two more missions including the Collectors would have been nice.



Few more firearms/armor (not asking for ME1 inventory, but instead maybe 2 more guns per weapontype and 2 more pieces of armor per type)



Some more cutscenes would be cool (intro is great)



These are really just minor things that I would have liked to see. Especially the cutscenes... but I realize that it takes up a lot of diskspace so its more of a wish than complaint.

#305
FataliTensei

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I hope the Devs read this thread

#306
yoomazir

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FataliTensei wrote...

I hope the Devs read this thread


You know I predict in the near future an interview with some important EA/Bioware dude and in the interview he will say something along like this :
"overall we have receive an extremely high positive feedback for our community with only a small percent of the player fanbase who have a little nostalgia,very secondary if you ask me . This goes without saying, we will continue the ME sequels in the same path of our top awarded ME2 game" and then he would perform the big fat corporate smile *wink wink*

#307
Guest_gmartin40_*

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yoomazir wrote...

FataliTensei wrote...

I hope the Devs read this thread


You know I predict in the near future an interview with some important EA/Bioware dude and in the interview he will say something along like this :
"overall we have receive an extremely high positive feedback for our community with only a small percent of the player fanbase who have a little nostalgia,very secondary if you ask me . This goes without saying, we will continue the ME sequels in the same path of our top awarded ME2 game" and then he would perform the big fat corporate smile *wink wink*


Lol I would watch it too because I wanna see what he would lie about and what we, the fans, know what the truth is and are lies.

#308
MsKlaussen

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gmartin40 wrote...

For anyone talking about why crew members cannot move around the ship it's because if they did people would complain about not being able to find them. I believe NPC's you cannot have conversations with should be able to move around the ship though. Not the ones you talk to.


>> Can't find that pesky Miranda chick when you need her? Is Tali always hiding in a crawlspace when it's her turn to wash dishes? <<

BAM!

"Computer! Locate (insert character here)!"


Worked on Star Trek. Problem solved. We've got ray guns and Mass Effect wormhole generators yet an onboard tracking computer/gps is beyond reach? Not!  :P

#309
AllenShepard

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No exploration and loading screens suck. My only two complaints that warrant notice. Bring back elevators/enviro scan for ME3!

#310
AllenShepard

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MsKlaussen wrote...

gmartin40 wrote...

For anyone talking about why crew members cannot move around the ship it's because if they did people would complain about not being able to find them. I believe NPC's you cannot have conversations with should be able to move around the ship though. Not the ones you talk to.


>> Can't find that pesky Miranda chick when you need her? Is Tali always hiding in a crawlspace when it's her turn to wash dishes? <<

BAM!

"Computer! Locate (insert character here)!"


Worked on Star Trek. Problem solved. We've got ray guns and Mass Effect wormhole generators yet an onboard tracking computer/gps is beyond reach? Not!  :P


GPS= Global Positioning System. Jus' sayin' :lol:

#311
Deflagratio

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Klimy wrote...

One more thing:
Lots of holes in the codex/story. If we compare with ME1 we learned everything about races we encountered and their culture, and at the end of a game we had good idea of what/who/where.
In ME2 there were places where we were left without any information at all, like why protheans were chosen as slaves, why they took a form of an insect, how reapers take direct controll over collectors, why there is a collector general...and so on and so forth... what I want to say is that the story was not complete, maybe it because of second act is just an intro for a 3d, because it didn't feel as a game, rather than as episod.


Yes, the integrity of the lore took a swift kick in the quad.

The N7's are generally a let down, someone earlier cited the most obvious example, the Endagered research station, another that comes to mind is the Ymir Mech mission, where you basically have to walk this thing to a wall and get more pointless resources. Some, even though they're short, are pretty fun though.

One thing that really angers me about the N7 missions, is 99% of them occur on "Garden" Worlds. Instead of seeing "Alien" worlds, we're seeing pretty much Earth, with Klendagon skinned as a moon in the sky. This is no doubt entirely Jack's fault, since she won't put on a goddamn hostile environment suit (Or even a top without blowing up a Cerberus base first). Why couldn't we have huge open (If sometimes devoid) alien landscapes like in Mass1, but instead of a cookie-cutter dungeonprefab, have one of the superbly designed levels that we're not dropped direcly into (Throwing the EXPLORE part of EXPLORATION out the window).

That brings me to another of my biggest gripes in Mass2, the Character design emphasis. Okay, I understand you worked hard to bring a character to life, and also elavate that level to their very unique appearances. But seriously, we see those designs ENOUGH on the Normandy. In heavy combat, I don't want my Cerberus Operative battling a walking tank, in apparel somewhere between a G-string and Morman celestial garments. Garrus, the epitome of SpecOps survival doesn't value armor integrity? I understand him using busted armor out of combat as a symbol for his emotional scars, but he doesn't strike me as the type to go into combat with compromised equipment. Jack can either constantly sustain or recharge her own Biotic barriers, since she doesn't wear anything that could hold the nescessary element zero cores required to produce a kinetic barrier (Actually less farfetched since she's the most powerful Human Biotic, but shuddup, makin a point here). Don't even get me started on how Miranda and jacob can survive in near absolute-zero temperatures and vaccum environments with just a breath mask. I could go on, and on, and on about this, and before I see baaaaaaaaaw about "Well, go look at the equip screen for mass1" that's not what this is about. I am not even asking there to be an armor equip option, I'm asking these professional fighters to look the part. Special, character designed armors in combat situations, underwear, broken armor, nothing at all(Jack) out of combat scenarios. Mass Effect wasn't just great because of it's excellent story structure and innovative dialog tree, it was also great because of the INTEGRITY OF THE IP. now we have one step more to go to JRPG fashion-show land.**Valid argument is given the large amount of body types by the myriad of aliens, and that's a fair counter-point, but still <Sadfaces>**

Another equipment gripe, why the hell are there no Omni-tools or Bio-amps available. 3 base products is all I'd ask, one focusing on Damage(Power) at expense of recast time and duration, and the other two filling appropriate niches to more specialize your character. (IE, a Vanguard has abolutely no reason to get Biotic Damage, Likewise a Sentinel might not have any reason to get Tech Damage)


I can only come up with such detailed critisism because I adore Mass Effect 2, the same was with Mass Effect 1, if the game was total crap, I'd have a hard time at picking a single point and tearing into it, it would be like trying to knife-kill a kilo of mud. But Mass Effect 2 is like that armored knight that you have to kick on the ground and raise the shoulder to find the weakspot of the ensemble.

#312
Deflagratio

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Oh yah, why isn't there a planet density-map upgrade that lets you have better visual cues of where lodes of valuable metals lay. Don't bring back mako-surveying for Mass3, just fix the few issues with this resources gathering game, it's a few missing bricks from completion. An option to sell Element Zero on the black market (And more goodies to buy in shops to increase the allure)would really push the value of resource hunting even further as well.

#313
SurfaceBeneath

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yoomazir wrote...

FataliTensei wrote...

I hope the Devs read this thread


You know I predict in the near future an interview with some important EA/Bioware dude and in the interview he will say something along like this :
"overall we have receive an extremely high positive feedback for our community with only a small percent of the player fanbase who have a little nostalgia,very secondary if you ask me . This goes without saying, we will continue the ME sequels in the same path of our top awarded ME2 game" and then he would perform the big fat corporate smile *wink wink*


You know, sarcasm doesn't work so well when what you're saying is 100% what is happening.

#314
yoomazir

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SurfaceBeneath wrote...

yoomazir wrote...

FataliTensei wrote...

I hope the Devs read this thread


You know I predict in the near future an interview with some important EA/Bioware dude and in the interview he will say something along like this :
"overall we have receive an extremely high positive feedback for our community with only a small percent of the player fanbase who have a little nostalgia,very secondary if you ask me . This goes without saying, we will continue the ME sequels in the same path of our top awarded ME2 game" and then he would perform the big fat corporate smile *wink wink*


You know, sarcasm doesn't work so well when what you're saying is 100% what is happening.


was it supposed? oh wait, I get it! HAHAHA VERY FUNNY!
happy now?

Modifié par yoomazir, 16 février 2010 - 12:05 .


#315
SurfaceBeneath

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yoomazir wrote...
was it supposed? oh wait, I get it! HAHAHA VERY FUNNY!
happy now?

Are you not enjoying ME2?

Then no I'm not happy :(

#316
yoomazir

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SurfaceBeneath wrote...

yoomazir wrote...
was it supposed? oh wait, I get it! HAHAHA VERY FUNNY!
happy now?

Are you not enjoying ME2?

Then no I'm not happy :(


ME2 is a good game, I enjoy playing it ,it's just that it doesn't hold a candle against ME, IN MY OPINION.

#317
SurfaceBeneath

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yoomazir wrote...

ME2 is a good game, I enjoy playing it ,it's just that it doesn't hold a candle against ME, IN MY OPINION.


OK I UNDERSTAND YOU STOP YELLING OMAHGAWD

#318
Cavado

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the fact that when taking cover somtimes if you bump the stick forward you jump out and get laid into

#319
yoomazir

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SurfaceBeneath wrote...

OK I UNDERSTAND YOU STOP YELLING OMAHGAWD


for you? ok, I' ll be nice : no.

#320
Wholetyouinhere

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Goes without saying, but planet scanning blows. I know it won't be here next go around, but I hope you guys have figured out the greater underlying truth: no one wants resource grinds or overt timesinks in games anymore. I know scanning comprised only a small percentage of the ME2 experience, but you could have cut those 2-3 hours and drastically improved the overall game.

The streamlining got way out of hand. I can understand your desire to simplify things for a wider audience, but you gutted the equipment (2-3 guns per type? no armor for squadmates? no mods?), condensed the abilities to an almost ridiculous degree, and narrowed the levels to a laughably linear extent. ME1 could be a little confusing on this front, but you needed to tweak these things - not remove them.

The "recruit people for 90% of the game and spend 10% actually fighting the real enemy" bit was disappointing. Don't get me wrong, the concept was great. Just about every other RPG ever created concocts a ton of fairly ridiculous circumstances just to get people into your party, so I enjoyed the honesty this go 'round. But the recruiting should have been restricted to the first act with more primary missions in the second and third sections.

Still a great game, but they fixed a bunch of stuff that wasn't broken in ME1 and created some new issues that need to be addressed for ME3. I'm confident they'll continue to evolve the series with their next iteration, but the real solution to some of these problems is reverting back to the way ME1 handled things. I'm not sure that's something they'll do.

#321
xXtaliXx

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dragonic9100 wrote...

planet scanning. period.


i under stand why you'd write this but you've got to admit

-unlike mass effect 1, minerals in this game are actualy used for something

-it still beats running around in a buggy (atleast in my opinion)

#322
Wholetyouinhere

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xXtaliXx wrote...

dragonic9100 wrote...

planet scanning. period.


i under stand why you'd write this but you've got to admit

-unlike mass effect 1, minerals in this game are actualy used for something

-it still beats running around in a buggy (atleast in my opinion)




Scanning beats rover driving in the same way that swallowing ants beats swallowing glass.

The brevity of planet scanning as a resource grind (2-3 hours tops for more than enough to see you through the game) just undescores how completely unnecessary such timesinks have become these days. In fact, if you're not relying on something so mind-numbingly unfun to pad your game's total playtime by more than 2-3 hours, I'd argue you've done a real disservice by your refusal to scrap it entirely.

Long story short, I think it's time to put this RPG staple out of its misery.

#323
arkiva

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There is not squad armors... and i don´t like load screens. In fact, i hate them. I don´t like exploration very much. It works better than in ME1, where exploration was very bored (nothing to explore, really, in ME1). I would like a mix between ME1 and ME2 exploration systems.

#324
Raveos

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First of all, before I gripe, This game kicks so much arse it's not funny, probably game of the year in January already lol.  Loved it.  BUT, constructive criticism is alway good.   My issues:


1.  Not enough story.   Although I think they did an awesome job with the pacing of the sequel, I dont think there was enough story to it.   To me, it felt like the main story was assembling your crew, not fighting the collectors.  Not to say the crew missions weren't awesome; quite the contrary, but the main story felt a bit rushed and REALLY left me wanting more.  By the time I had my crew ready to go I was hoping for at least 5 more story missions.  Is that really too much to ask?   Hopefully in the finale they won't focus so much on getting teammates so we can really hunker down and enjoy the plot.

2. Plot holes.    To me, there were several inconsistancies from the first game's conclusion to this game.  Certain ME1 squad members' reactions did not seem realistic to me, considering all that the crew had been through.  Also,  I liked the loyalty system but I think it needs work.   You can basically talk down to your crew mates like they are morons the whole time and they will still be loyal to you without question.  Perhaps put a bit more emphasis on actual dialog decisons as opposed to just doing a mission for them. 

3.  Exploration.   I know Im gonna catch heat for this one, but I don't care.  I LIKED the mako, or , at least the idea behind it.  Being able to go to uncharted worlds and explore them was much more fun to me than just probing them.  I would like to think Bioware could strike a nice balance between trying to use a vehicle and making it fun.   To me, the main issue with it wasn't the controls, but just that almost all the warehouses seemed the same in ME1, and that the worlds were almost always devoid of life/civilization.   I know it's asking alot, but it would be so much better for the game in the long run to have fun, meaningful exploration as opposed to mindless chart watching.

4. No more mind games!!  No, Im not talking about complex and immersive dialog decisions....Im talking about those blasted memory mini games required to open doors/containers.   Look, I'm not against trying to come up with something that makes you feel as if your're actually doing something, but I'd much prefer blowing a door open with demolition that playing the same boring mini game  for the umpteenth time.   The issues I have with them are simple:  A= they aren't fun   B=  they REALLY kill the pacing.   And the latter is especially dissapointing because the game's pacing overall is truly amazing.   Nothing like trying to decript a wall locker when you want to move on and shoot more baddies in the face.   Again, this is an area I really hope Bioware addresses.

5.  Finally, Where's the loot?  One issue I had with ME1 was that I felt there wasn't a whole lot of variety in terms of weapons/armor.   Sure, it had a decent amount, but almost all the weapons looked the same (2 to 3 skin variations total) and much of the armor did as well.  Now,  I REALLY liked the custimization option for your armor in ME2, I just think they needed to add more peieces.   And since the weapons aren't customizable at all in the traditional sense, they definately need to add more.   When the most variety you have is in the heavy weapon department, it just made the other tiers seem a bit boring.   Dont get me wrong, I loved certain weapons, but why so few.   Anyway, this is clearly my most trivial complaint, and again, overall I absolutely loved ME2.      Hopefully Bioware can iron out some things for ME3 though.                          


Keep up the great work Bioware!

Modifié par Raveos, 16 février 2010 - 02:20 .


#325
KatanaHeart

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There is not enough ambient music. I have resorted to playing the ME1 soundtrack while playing ME2 (for example, playing "The Presidium" while at the Citadel, or "Normandy" while on the ship).

The lack of music while walking around non-combat areas was making it very difficult for me to stay focused on the conversations. Something about Jack Wall's synth music just warms my heart and is one of the most important features in ME1 that keeps me coming back again and again... and subsequently, Jack Wall's typical movie orchestra soundtrack in ME2 (coupled with the complete silence in non-combat areas, save for ambient noises) is what's making it very hard for me to want to play ME2 multiple times.

Also, I wish the story was heaps more complex and confusing and layered and jaw-droppingly twisty at the end.

In a way, the transition from ME1 to ME2 reminds me of Metal Gear Solid 2 to 3: a brainy, talkative, thought-provokingly story-driven mindgame whose sequel is a more straightforward affair with better combat.

Mako > Planet scanning

Finally, I miss motion blur when I pan the camera.

Modifié par KatanaHeart, 18 février 2010 - 10:59 .