Klimy wrote...
One more thing:
Lots of holes in the codex/story. If we compare with ME1 we learned everything about races we encountered and their culture, and at the end of a game we had good idea of what/who/where.
In ME2 there were places where we were left without any information at all, like why protheans were chosen as slaves, why they took a form of an insect, how reapers take direct controll over collectors, why there is a collector general...and so on and so forth... what I want to say is that the story was not complete, maybe it because of second act is just an intro for a 3d, because it didn't feel as a game, rather than as episod.
Yes, the integrity of the lore took a swift kick in the quad.
The N7's are generally a let down, someone earlier cited the most obvious example, the Endagered research station, another that comes to mind is the Ymir Mech mission, where you basically have to walk this thing to a wall and get more pointless resources. Some, even though they're short, are pretty fun though.
One thing that really angers me about the N7 missions, is 99% of them occur on "Garden" Worlds. Instead of seeing "Alien" worlds, we're seeing pretty much Earth, with Klendagon skinned as a moon in the sky. This is no doubt entirely Jack's fault, since she won't put on a goddamn hostile environment suit (Or even a top without blowing up a Cerberus base first). Why couldn't we have huge open (If sometimes devoid) alien landscapes like in Mass1, but instead of a cookie-cutter dungeonprefab, have one of the superbly designed levels that we're not dropped direcly into (Throwing the EXPLORE part of EXPLORATION out the window).
That brings me to another of my biggest gripes in Mass2, the Character design emphasis. Okay, I understand you worked hard to bring a character to life, and also elavate that level to their very unique appearances. But seriously, we see those designs ENOUGH on the Normandy. In heavy combat, I don't want my Cerberus Operative battling a walking tank, in apparel somewhere between a G-string and Morman celestial garments. Garrus, the epitome of SpecOps survival doesn't value armor integrity? I understand him using busted armor out of combat as a symbol for his emotional scars, but he doesn't strike me as the type to go into combat with compromised equipment. Jack can either constantly sustain or recharge her own Biotic barriers, since she doesn't wear anything that could hold the nescessary element zero cores required to produce a kinetic barrier (Actually less farfetched since she's the most powerful Human Biotic, but shuddup, makin a point here). Don't even get me started on how Miranda and jacob can survive in near absolute-zero temperatures and vaccum environments with just a breath mask. I could go on, and on, and on about this, and before I see baaaaaaaaaw about "Well, go look at the equip screen for mass1" that's not what this is about. I am not even asking there to be an armor equip option, I'm asking these professional fighters to look the part. Special, character designed armors in combat situations, underwear, broken armor, nothing at all(Jack) out of combat scenarios. Mass Effect wasn't just great because of it's excellent story structure and innovative dialog tree, it was also great because of the INTEGRITY OF THE IP. now we have one step more to go to JRPG fashion-show land.**Valid argument is given the large amount of body types by the myriad of aliens, and that's a fair counter-point, but still <Sadfaces>**
Another equipment gripe, why the hell are there no Omni-tools or Bio-amps available. 3 base products is all I'd ask, one focusing on Damage(Power) at expense of recast time and duration, and the other two filling appropriate niches to more specialize your character. (IE, a Vanguard has abolutely no reason to get Biotic Damage, Likewise a Sentinel might not have any reason to get Tech Damage)
I can only come up with such detailed critisism because I adore Mass Effect 2, the same was with Mass Effect 1, if the game was total crap, I'd have a hard time at picking a single point and tearing into it, it would be like trying to knife-kill a kilo of mud. But Mass Effect 2 is like that armored knight that you have to kick on the ground and raise the shoulder to find the weakspot of the ensemble.