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What You Didn't Like About ME 2


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#326
Icinix

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ONE THING.
The random "Oh lets get the team on a shuttle to some random mission while EDI and Joker play with the IFF, we won't actually do any mission, and come back to find the ship in its current "
Seriously. BioWare, you have the greatest writers EVER, what the hell was with that. Did someone just forget to write something, or add another mission in there with all the squad??
As soon as I heard what was going to happen, I KNEW what was going to happen. As did everyone else. It was like a bad, bad, really bad F grade horror film when the actress has two choices, go left to safety and right to horrible doom. Oh Oh, GO RIGHT!! No-one will ever see that ===AIIIEEEEEEE

EDIT: Oh and having the conversation choice "You've thought of everything." Oh Dear God.  The game is for people over 15. Respect the intelligence of your average gamer a little, and at least give us the choice of "You're yanking me around, Miranda?" and give us paragon points.

Modifié par Icinix, 18 février 2010 - 11:28 .


#327
indyracing

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First I want to say I really really enjoyed ME 2 (I'm 2 completed playthroughs and 2 others started - but I won't continue them until DLC is seemingly all done - mainly the Hammerhead and perhaps Katsumi or whatever the NPC is called), so I hope this doesn't come across as a big anti-ME 2 rant, because I have no regrets whatsoever from picking up ME 2, it's just that every game has flaws.

1 - No main villian.  The Illusive Man seems like the closest thing to a villian, since the Collectors are pretty much nameless and faceless, but Illusive Man is (mostly) on your side.

2 - Love interest from ME 1 gets so little attention in ME 2.  I understand why they can't be shipmates due to Bioware wanting them alive in ME 3, but in ME 2 it hardly seems they were actually LI's in ME 1 given how they're treated.  I think more LI story in ME 2 and some sort of one-time mission where you fight with them would have been just awesome.  My Paragon got nothing "good" from Ashley and my Renegade got nearly nothing good from Liara (I ALWAYS will kill Kaiden in ME 1 because I haven't liked that character since Carth did it first), and I feel I would have been less disappointed if the ME 1 LI's weren't even in ME 2 than in their current incarnation.  BTW my Paragon will not ever be loyal to Ashley, but my Renegade will always be loyal to Liara, and I'll carry those through to ME 3 to see the story ramifications.

3  - Too many shipmates (and Zaeed is pretty pointless).  In ME 1, my soldier always took a biotic and a techie (Liara and Tali), my biotic always took a solider and a techie (Ashley and Garrus), and my techie always a soldier and a biotic (Wrex and Liara) - notice who's missing?  There were pretty much 2 choices for each role, and that was good enough.  In ME 2, I feel there are too many choices to bring along, and would rather have fewer, but those that were included be developed more.  My own personal "useless" list is Zaeed, Jacob, Thane, Jack and Samara (and the choice in her loyalty mission doesn't change anything at all, so it's essentially useless in terms of story - it's just a paragon/renegade booster).  I would rather have had Legion earlier and much more "fleshed" out than any of those 5 I listed.  Granted, in combat, I find Jack incredibly useful, but her abilities could have gone to someone else.  I'm sure others totally disagree with me on which are good shipmates and which aren't, but the point is I could easily have accepted half the ones I like not being there if half the ones I dislike aren't there, also, and ALL the remaining ones had deeper stories.  Would have made every remaining one feel more important.

4 - Small Citadel.  I just wish I could have visited more of the older areas to see the differences.  Not that the Citadel in ME 2 is done poorly, but it's a side-area now, and that just feels weird.

5 - I preferred the ME 1 style health/status bars for your squad in the HUD to the new ME 2 ones.  I got used to the new ones pretty quickly, but I still feel that I have a better handle on shield and health status with the old one style vs the new style.

6 - Final fight  was very anti-climatic.  Probably due to no true single villian, but to me it was easily the weakest part of the whole experience.  I think I would have probably preferred (given no single villian) some sort of shocking discovery and decision making conversation/cutscene over what was given, especially since this is the "dark 2nd act", but I guess for those new to the ME world, the game had to have a typical last boss fight or something.  But as boss fights go, it was pretty poor, I thought.

7 - No hide helm toggle.  Sure it sounds a little petty, but why do game makers have me even make a face if it's going to be hidden?  I wear the visor thingy (like a perfectly horizontal 3/4 blue shader) just so I can actually see most of my face while getting some sort of benefit for the head slot.  Yet most of my shipmates wear clothes in combat?  In general, the customization concept is good, but no matter how much I tweaked, I never really felt like I looked any different.  And my crewmates really never looked different (apart from one skinning choice).  Surely Bioware has to know that for all of it's previous games (as well as other RPGs like Morrowind, Oblivion and Fallout) that players LOVE cool looking armor, yet there's not any really to choose from in ME 2 (ME 1 may not have had tons of great looking stuff, but it at least had lots of different looks to choose from, especially for squad-mates).

Like I said at the top, I had a lot of fun playing ME 2, and don't regret for a moment buying it or playing.  In fact, I probably had more "fun" (in an arcadey sort of way) in ME 2 than ME 1, but once both my ME 2 toons are set up for ME 3 (male Paragon, female Renegade), if I get a feeling in a year or so to play a Mass Effect, I'm sure I'll play ME 1 over ME 2 for that "Mass Effect feel".  It may have inferior combat, but it's got a superior atmosphere (even though the Mako most definitely sucks).

#328
Fredvdp

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Promoting linearity in dialogue options. If you want everyone loyal you need either full paragon or renegade which means you're punished for playing as a morally balanced character and rewarded for blindly picking the paragon or renegade options.

#329
smudgedhorizon

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My big complaints:



The lack of immersion:

Getting spawned into and out of areas for missions, especially the way that you cannot go back to the majority of places because they don't even seem to exist in the world, they are just levels you load into. And are we that stupid that we need constant 'Press B to End Mission' flashing up on the screen?

That horrible mission complete screen that pops up as a constant reminder that you finished the level, you're playing a game, it isn't real.



Lackluster story:

Recruiting the team is fun, but essentially there are so few main story missions, and the pacing felt all wrong. Right from the start we know almost all we need to know: suicide mission to stop the collecters. There are very few suprises or discoveries, and overall the story really just didn't grip me.



Overly Linear Levels/Limited Exploration:

The majority of the game is narrow corridors with waist high walls and no loot or anything to encourage exploration. There is nothing to see, and no sense of scale like there was in ME1.



Impersonal:

I love seeing the outcomes of my actions and choices, yet in ME2, the most I could hope for was an impersonal email on my private terminal. Rubbish, I honestly can't say much else about it. Thew few side missions there were I found boring and overly simple. There were few moral quandries to worry about, and almost all of them felt boring and pointless. I managed to complete a lot on my first playthrough without even realising because all you often need to do is talk to someone. They didn't grip me, I didn't CARE about them. They felt like pointless filler.



Replacement of old Squad:

However I look at it, I would rather have taken my old squad who I knew and trusted, who managed to save the galaxy with me in ME1, instead of being given some contrived excuses and encouraged to recruit people who I wouldn't trust alone with a plastic spoon. I loved the contrasting characters and their outlooks in ME1 and loved getting to know them. In ME2 I felt like I was on some sort of Jeremy Kyle dysfunctional family show, and there was such a lack of inter-squad opinions and conversations that there didn't seem to be any kind of team dynamic.



Continue After Conclusion is Poorly Implemented:

Your crew will say the same things they did BEFORE you completed the final mission; completely immersion breaking and honestly it just seems lazy. Why couldn't they have even just one line that acknowledged that the mission had been completed instead of going on about 'preparing for thet upcoming suicide mission' I also ran out of credits and was unable to travel anywhere but hub worlds, so there became little point to continuing.



Irony: long elevator rides replaced with longer load screens OF an elevator.

This just blew my mind. Instead of brilliant inter-squad comments and radio news, along with a sense of size and keeping in the game with ME1's elevators, you instead get load screens every ten minutes that depict an elevator or shuttle, etc. Immersion breaking to say the least.



Limited Character Customisation:

New skills are nice but the choices on what to put points in are so limited that all the fun of character building has been taken away, expecially in regards to our teammates. The removal of inventory and loot also really decreased my enjoyment of the game.

#330
Madecologist

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Scanning Minigame. At first it was not bad. I thought it was cool. On playthrough 4 I fall asleep while doing it. It has very little lasting power through replays and the 50K mineral bonus only helps fight off the first few hours of it (but sets you for life with E-Z ironically).

#331
PMorgan18

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I wish there would have been more dialogue and maybe a second loyalty mission for the characters because I wanted to learn more about them.

#332
Arawaen

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1. The shuttle-ride to nowhere
2. thermal clips
3. femshep not being able to talk to Jacob without going into heat
4. no armor for teammates - half the worlds I landed on in ME1 would kill the ME2 team because they just wear a breather mask.  Team should have hardsuits for combat along with helmets for inhospitable locations.
5. new HUD - call me old fashsioned
6. no crouch and a little too much emphasis on cover system
7. vault requires you to be in cover first
8. immersion breakers like mission complete screens, autoundocking from Omega/Citadel even though I am going right back, end mission popup
9. minigames, especially scanning, but hacking and bypass are not challenging and get tedious too (they look cooler than the ME1 minigame though)
10. giraffe neck on femshep, why didn't they fix this

Modifié par Arawaen, 18 février 2010 - 03:00 .


#333
Space Shot

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My biggest complaint...the nitpickers!

Bioware gave us one of the highest rated games of all time and all we can say about it (in the over-generalized exaggeration sort of way which is great for soap box speeches) is: "I can't turn off my helmet!" "Five minutes of scanning is too hard!" "The buttons are different!" "The sex scenes weren't dirty enough!" (paraphrasing) which has more to do with the mental imbalance of the whiners than the quality of the actual game.

Anyway, at least in my time with ME2 none of this had any negative affect (let alone a significant one) on my in game experience. I had better things to focus on, like a wonderful game with a brilliant story, great scenery, and fun combat. If you were too wrapped up in the petty little details to acknowledge any of that then perhaps you should take a break from games and re-examine your priorities. Granted, nothing is perfect (even and especially ME2) and there are certainly areas that need improvement for the future (scanning), but in the here and now those little things should not occupy all of your time and thought and prevent you (as it is becoming all too apparent) from enjoying the beautiful thing Bioware has given us.

Granted, this is nit-picking in and of itself but some things must be said.  And once they are, we need to let them go.

Modifié par Space Shot, 18 février 2010 - 03:32 .


#334
OneBadAssMother

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The way I see it Space Shot, these such threads - allowed ME2 to be better then ME1



This is called constructive criticism. Dictionary it.

#335
Marcin K

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too 'thin' Liara thread

#336
Splinter Cell 108

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I didn't like the idea that squadmates can't use armor. I also didn't like the fact that you can't wear the armor the mercenaries use especially when it is an ME1 variant that was also worn at the beginning of the game and could've easily have been made accessible from the start, plus it would have given us another customizable armor, since the mercs get it with different colors and helmet variations. I just hate when the enemy gets things I can't use, and if their armor is less advanced than the one you wear then why should it be unaccessible. After all it's way more common. I've also heard that this armor was found in ME2's files and could be DLC however it should have been there in the first place.

Modifié par Splinter Cell 108, 18 février 2010 - 03:46 .


#337
Nick Fox

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Most of my points on this is already voiced in this thread, However its one thing that I just cant grasp.
We have shields on our armours right ? and our enimies can have shields, armour and then health.
My question is, where is our own armour health bar ? or is it calculated into our health bar (the resistance) ?
It would be a help if we had a healthbar for that separetly imo. This makes no sense to me, one could run around in the casual wear with just shields.
Maybe I am nitpicking here but it bugs me to see baddies have a armour bar but not me when I clearly is wearing one.

#338
Farscape-Fan

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Didn't like the lack of squad/npc banter.

Didn't like the lack of customerization of armor/casual wear (more to come in DLC maybe?).

Didn't like the fact that it plays somewhat linear (can't recruit Legion till near end game (unless your on PC and hack)).

Didn't enjoy the load screens.

Maybe the number 1 thing I didn't like about ME2 is that it feels like one giant lead into ME3...A prologue instead of an individul chapter.

#339
spm1138

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The planet scanning minigame added very little.
I thought it looked silly having my away team running around in their natty space-catsuits even in hard vacuum.
SHOOT THE BIG RED EYE.

#340
Phaedra Sanguine

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Only thing I could really ask for is more banter between squadmates. Other than that, this game is perfect, in my eyes.

#341
Phil5000

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Space Shot wrote...

My biggest complaint...the nitpickers!

Bioware gave us one of the highest rated games of all time and all we can say about it (in the over-generalized exaggeration sort of way which is great for soap box speeches) is: "I can't turn off my helmet!" "Five minutes of scanning is too hard!" "The buttons are different!" "The sex scenes weren't dirty enough!" (paraphrasing) which has more to do with the mental imbalance of the whiners than the quality of the actual game.

Anyway, at least in my time with ME2 none of this had any negative affect (let alone a significant one) on my in game experience. I had better things to focus on, like a wonderful game with a brilliant story, great scenery, and fun combat. If you were too wrapped up in the petty little details to acknowledge any of that then perhaps you should take a break from games and re-examine your priorities. Granted, nothing is perfect (even and especially ME2) and there are certainly areas that need improvement for the future (scanning), but in the here and now those little things should not occupy all of your time and thought and prevent you (as it is becoming all too apparent) from enjoying the beautiful thing Bioware has given us.

Granted, this is nit-picking in and of itself but some things must be said.  And once they are, we need to let them go.


Yes, how dare anyone criticise this gift from the gods. Let's go on raving about how mind-bogglingly awesome it is, and piling hyerbole upon hyperbole.

#342
Guest_gmartin40_*

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[quote]Phil5000 wrote...

[quote]Space Shot wrote...

My biggest complaint...the nitpickers!

Bioware gave us one of the highest rated games of all time and all we can say about it (in the over-generalized exaggeration sort of way which is great for soap box speeches) is: "I can't turn off my helmet!" "Five minutes of scanning is too hard!" "The buttons are different!" "The sex scenes weren't dirty enough!" (paraphrasing) which has more to do with the mental imbalance of the whiners than the quality of the actual game.

Anyway, at least in my time with ME2 none of this had any negative affect (let alone a significant one) on my in game experience. I had better things to focus on, like a wonderful game with a brilliant story, great scenery, and fun combat. If you were too wrapped up in the petty little details to acknowledge any of that then perhaps you should take a break from games and re-examine your priorities. Granted, nothing is perfect (even and especially ME2) and there are certainly areas that need improvement for the future (scanning), but in the here and now those little things should not occupy all of your time and thought and prevent you (as it is becoming all too apparent) from enjoying the beautiful thing Bioware has given us.

Granted, this is nit-picking in and of itself but some things must be said.  And once they are, we need to let them go.[/quote]

Phil, you DERP, this post is to point out what people didn't like so that BW can improve those things in the next game. If you liked everything, stay out of here. If you don't like the "Nitpickers", stay out of here because I could swear there was nothing in the game mentioning these "nitpickers" in the first place.

#343
sw33ts

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Arawaen wrote...

1. The shuttle-ride to nowhere
2. thermal clips
3. femshep not being able to talk to Jacob without going into heat
4. no armor for teammates - half the worlds I landed on in ME1 would kill the ME2 team because they just wear a breather mask.  Team should have hardsuits for combat along with helmets for inhospitable locations.
5. new HUD - call me old fashsioned
6. no crouch and a little too much emphasis on cover system
7. vault requires you to be in cover first
8. immersion breakers like mission complete screens, autoundocking from Omega/Citadel even though I am going right back, end mission popup
9. minigames, especially scanning, but hacking and bypass are not challenging and get tedious too (they look cooler than the ME1 minigame though)
10. giraffe neck on femshep, why didn't they fix this  Yes, yes they really do it's really creepy when her head gets stuck looking back at you.


I also don't like that if you don't romance so and so.  You can't learn about them and they tell you to **** off...NO YOU **** OFF.

Oh and Miranda's saggy ass.

How short and boring the game was.  I mean sure it wasn't boring the first time...but I'm on the 2nd time and I'm just like... =/ It's just okay get your crew make them loyal...okay that's it...oh yeah don't forget to scan for resoruces and random places to land for a little.

#344
5hokk

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I didn't like:
  • How boring Jacob was as a character
  • How little banter there was between teammates
  • How much you stripped down the rpg elements
  • How you couldn't compare armor benefits outside of your ship
  • No Mako!
  • The lack of armor, how does Jack stay alive in capri's and nipple covers?
  • GETH MOBS
                   

#345
I Vigil I

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only thing i dislike about the game is the drinking through your helmet.  Makes me not want to use the awesome armor because you cant take the helmet off for those moments.  Other than that everything else is amazing.

#346
Guest_slimgrin_*

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Dumbed down rpg mechanics, the shooter style level design, and most importantly, no naked Samara.



:(

#347
Phil5000

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[quote]gmartin40 wrote...

[quote]Phil5000 wrote...

[quote]Space Shot wrote...

My biggest complaint...the nitpickers!

Bioware gave us one of the highest rated games of all time and all we can say about it (in the over-generalized exaggeration sort of way which is great for soap box speeches) is: "I can't turn off my helmet!" "Five minutes of scanning is too hard!" "The buttons are different!" "The sex scenes weren't dirty enough!" (paraphrasing) which has more to do with the mental imbalance of the whiners than the quality of the actual game.

Anyway, at least in my time with ME2 none of this had any negative affect (let alone a significant one) on my in game experience. I had better things to focus on, like a wonderful game with a brilliant story, great scenery, and fun combat. If you were too wrapped up in the petty little details to acknowledge any of that then perhaps you should take a break from games and re-examine your priorities. Granted, nothing is perfect (even and especially ME2) and there are certainly areas that need improvement for the future (scanning), but in the here and now those little things should not occupy all of your time and thought and prevent you (as it is becoming all too apparent) from enjoying the beautiful thing Bioware has given us.

Granted, this is nit-picking in and of itself but some things must be said.  And once they are, we need to let them go.[/quote]

Phil, you DERP, this post is to point out what people didn't like so that BW can improve those things in the next game. If you liked everything, stay out of here. If you don't like the "Nitpickers", stay out of here because I could swear there was nothing in the game mentioning these "nitpickers" in the first place.

[/quote]

Eh? What the hell are you saying that to me for? The other guy is complaining of the nitpickers, not me. What the f*cks wrong with you?

#348
Hyper Cutter

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Not being able to talk to your characters in the field (not even to the relatively limited extent ME1 had).



Garrus never fixes his goddamn armor.



Your characters' alternate outfits are just palette swaps.

#349
Guest_gmartin40_*

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Hyper Cutter wrote...

Not being able to talk to your characters in the field (not even to the relatively limited extent ME1 had).

Garrus never fixes his goddamn armor.

Your characters' alternate outfits are just palette swaps.


Lol I agree with the Garrus armor problem. Why when you can alternate outfits his armor is still broken?

#350
Lac Sal

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I don't like: ugly and boring loading screens (as when revival of Shephard) and menus, interface, dead screen was so much more artistic in ME1. Planet loading can much better a screen with information about the planet.

I hate the ugly "open-closed door cross signs", looks very bad, and unrealistic - everywhere the same sign in the galaxy? :unsure:

I don't like: PC controlling devolution, no keys for weapons.

"Fantastic galaxy exploring"=scanning??