What You Didn't Like About ME 2
#51
Posté 06 février 2010 - 05:44
#52
Posté 06 février 2010 - 05:53
#53
Posté 06 février 2010 - 05:54
#54
Guest_gmartin40_*
Posté 06 février 2010 - 05:59
Guest_gmartin40_*
#55
Posté 06 février 2010 - 06:03
#56
Posté 06 février 2010 - 06:13
* Too much of a shooter, not enough of an RPG. Basic beef there.
* Not enough weapons and armour. Nowhere near as customizable as was previously stated, particularly the guns. They don't even have visible stats on them for comparisons. There should have been more weapons that were actually different. Modding system wasn't how it sounded initially either. Liked being able to change colour and pattern of armour, but there wasn't enough armours or patterns really.
* Not enough loot overall. Game doesn't need a looting system like ME1 did, but it would be nice to have some proper items to get.
* The new ME2 HUD. ME1's war far clearer and better. Radar should be there all the time too.
* Tech classes don't even effect decryption.
* No different classes of armour. Armour not even stat-based either any more.
* Not enough casual wear... particularly for the Paragon who doesn't like Cerberus.
* Paragon/Renegade still always equals "ultimate win" in conversations.
* Mission Complete screen with dolled out XP for mission rather than gaining XP for kills, performing tasks, successful persuades, observing things, getting codex entries, etc. Same with being auto-transported to Normandy/Other areas when this happens.
* Character creator still sucks... not enough good angles. Takes about 10-15 minutes of unskippable cutscenes to get to too. Also, facial codes not working for ME1 imports in PC version.
* Some missions lack depth. e.g. the cook's mission on The Normandy. Would have been so much better if it involved getting various exotic ingredients from various places (getting asari food on Illium, krogan food on Tuchanka, etc.) rather than just buying one thing from The Citadel.
* Import bugs... I don't recall shoving a gun in Conrad's face.
* Too many import decisions relegated to emails and news reports rather than direct involvement.
* Too many import decisions not making enough of a difference and being essentially the same with substitutes (e.g. Horizon, Tuchanka). Too many also being merely easter eggs that appear to have no serious consequences beyond that.
* Too few sidequests, particuarly on The Citadel. Feels like very little beyond the main mission will be effecting ME3 in the future since there was so little to do.
* I miss The Mako and the vast barren worlds.
* Not enough character banter and moments.
* No M/M or F/F squadmate romances (particularly the latter... and particularly regarding Tali). Feels like a huge step back for BioWare.
* N7 missions felt too shallow and even a little tacked-on. They were different, varied and provided some interesting new elements, but felt very disconnected from the main game and often not as polished as the rest of it... almost as if they were not-quite-integrated-right DLC rather than part of the main game. This was mostly due to the lack of proper set-ups and lack of dialogue and things like finding bunches of datapads explaining what was going on rather than hearing it or experiencing it first hand (when an enemy knows Shepard has landed and they have to get ready they give their orders to their men via data pads all the time rather than just telling them vocally? Kind of weak... kind of REAL weak.). ME1's UNC worlds may have been boring sometimes, but at least most missions on them were set up by somebody like Admiral Hackett or somebody on The Citadel (Nassana, Helena Blake, Admiral Kahoku, etc.) and at least they usually had some dialogue and even a moral choice here and there that made them feel part of the universe and not just part of a video game.
#57
Posté 06 février 2010 - 06:22
The things about ME2 that I didn't like were: 1. Length (Beat the game with all characters loyal with roughly 24hrs clocked. I did skip a couple of N7 missions, but for the most part that was it)
2. Scanning. That was really just sort of annoying. My complaint about planet exploration in the first game was more along the lines of how similar all the maps were, which made it feel really repetitive... And it got replaced with something that felt even MORE repetitive. Ouch.
3. Completely axing the inventory instead of simply paring it down. Now, I am by no means a loot driven gamer, but I did like the weapon mods from ME1. Being able to customize my weapons and armor to my play style was very fulfilling for me, and the new version of that in ME2 just doesn't really compare. ME2's armor customization needs more pieces, and it'd be nice if the special armors weren't all one piece. The weapons... aren't really customizable IMO. To me, customizable means making trade offs, not just flat increases to stats.
4. This is both a positive and a negative; while I don't miss the elevator rides, I do miss the dialogue between team members. That said, the dialogue doesn't need to take place in elevators, I mean, you could just as easily have them do this randomly while you wander, like in DAO.
Now so this list isn't completely negative, here are some of the changes I liked:
1. Combat. Combat was seriously improved from the first game IMO. I actually ENJOYED the combat in this game, it felt a lot more like a shooter, which for a hybrid game, is a good thing.
2. I liked the interrupts, and I liked that the paragon choices managed to seem a lot more badass in this game. Like when that Batarian threatens you in Afterlife, the paragon response is "You see this gun? You really want to do this?" Awesome.
That about sums it up for me. There's a bit more I haven't touched on, but I'm pretty tired right now so it's not all coming to mind. Overall, I enjoyed the ME2 experience, and if ME3 can combine the best parts of the first and second games, then we're going to be in for one hell of a finale.
#58
Posté 06 février 2010 - 06:26
Terror_K wrote...
The following for me:-
* Too much of a shooter, not enough of an RPG. Basic beef there.
* Not enough weapons and armour. Nowhere near as customizable as was previously stated, particularly the guns. They don't even have visible stats on them for comparisons. There should have been more weapons that were actually different. Modding system wasn't how it sounded initially either. Liked being able to change colour and pattern of armour, but there wasn't enough armours or patterns really.
* Not enough loot overall. Game doesn't need a looting system like ME1 did, but it would be nice to have some proper items to get.
* The new ME2 HUD. ME1's war far clearer and better. Radar should be there all the time too.
* Tech classes don't even effect decryption.
* No different classes of armour. Armour not even stat-based either any more.
* Not enough casual wear... particularly for the Paragon who doesn't like Cerberus.
* Paragon/Renegade still always equals "ultimate win" in conversations.
* Mission Complete screen with dolled out XP for mission rather than gaining XP for kills, performing tasks, successful persuades, observing things, getting codex entries, etc. Same with being auto-transported to Normandy/Other areas when this happens.
* Character creator still sucks... not enough good angles. Takes about 10-15 minutes of unskippable cutscenes to get to too. Also, facial codes not working for ME1 imports in PC version.
* Some missions lack depth. e.g. the cook's mission on The Normandy. Would have been so much better if it involved getting various exotic ingredients from various places (getting asari food on Illium, krogan food on Tuchanka, etc.) rather than just buying one thing from The Citadel.
* Import bugs... I don't recall shoving a gun in Conrad's face.
* Too many import decisions relegated to emails and news reports rather than direct involvement.
* Too many import decisions not making enough of a difference and being essentially the same with substitutes (e.g. Horizon, Tuchanka). Too many also being merely easter eggs that appear to have no serious consequences beyond that.
* Too few sidequests, particuarly on The Citadel. Feels like very little beyond the main mission will be effecting ME3 in the future since there was so little to do.
* I miss The Mako and the vast barren worlds.
* Not enough character banter and moments.
* No M/M or F/F squadmate romances (particularly the latter... and particularly regarding Tali). Feels like a huge step back for BioWare.
* N7 missions felt too shallow and even a little tacked-on. They were different, varied and provided some interesting new elements, but felt very disconnected from the main game and often not as polished as the rest of it... almost as if they were not-quite-integrated-right DLC rather than part of the main game. This was mostly due to the lack of proper set-ups and lack of dialogue and things like finding bunches of datapads explaining what was going on rather than hearing it or experiencing it first hand (when an enemy knows Shepard has landed and they have to get ready they give their orders to their men via data pads all the time rather than just telling them vocally? Kind of weak... kind of REAL weak.). ME1's UNC worlds may have been boring sometimes, but at least most missions on them were set up by somebody like Admiral Hackett or somebody on The Citadel (Nassana, Helena Blake, Admiral Kahoku, etc.) and at least they usually had some dialogue and even a moral choice here and there that made them feel part of the universe and not just part of a video game.
Agreed, especially this last part. I thought most of the new N7 missions were "ok" and somewhat interesting, but they were definitely lacking in something. I originally thought it was due to the lack of squad banter and Mako exploring, but I think what you said is a large part of it.
#59
Posté 06 février 2010 - 06:27
2. Outfiting your squad. Well as stated before, i miss the pink army. (also did the mercenary army, and Elkoss/Devlon Army) It isn't the same with just Shepard running around in pink!
3. When i first heard about ejectable heat sinks i was under the impression that once you ran out of the heat sinks, you could still fire, just the damage/rate of fire would be cut.
4. The radar hud, you have to press a button for it to show up! wtf! it also makes that high pitched annoying squeal. Also it glitches out on my game!
5. Leveling,Hacking sucks, and is pointless. Oh look what i found, money, more money, even more money....LAME! Oh I leveled up, oh can't use it cause i have 2 points and everything needs 3 to get better.
All in all, I miss the rpg aspects of the game.
Once i get the glitch figured out, I am prolly going to play Mass Effect 2 so I completed everything, go back play Mass Effect 1 one last time before i put both games back on the shelf. The biggest thing that kept me hooked on ME1 was when I was ready to put it away for the night I find something, new armor, a weapon from a developer I haven't seen before. Then it was like "man i am going to play tomorrow as soon as i get back from class" (Note: Recalling my first and second play through ME1)
To me Mass Effect 2, (right now) is a Swing and a miss.
Modifié par Fisheggs, 06 février 2010 - 06:29 .
#60
Posté 06 février 2010 - 08:13
Modifié par Prowler, 06 février 2010 - 08:17 .
#61
Posté 06 février 2010 - 08:17
Good/Evil transformations have a place in certain universes, and the Mass Effect one certainly is NOT one of them.
It wouldn't be so bad if everything wasn't glowing like a goddamn toaster.
#62
Posté 06 février 2010 - 08:54
i think that they should have casual close but also battle suits or armor for when there out in space or in a fight. i really missed being able to customize the armor with diffrent pieces or adding diffrent insertions in the armor. i didnt like that there was no weapon mods anymore and all ammo was powers.
i didnt like the lack of interaction with the squad mates. i mean ya the shooter part of the game was better but i played mass effect mainly for the rpg portion of it. they didnt need to maim the rpg portion of the game to enchance the shooter portion.
i miss the little storys the squad mates used to tell you in mass effect 1. like wrex's war stories i liked those.
i dont know if anyone noticed but i mean the "collectors" were supposed to be the super bad guy and the main enemy of the game. but you only fight the collectors 3 times if i remember. i think i spent most of the game killing mercs and mercs and when i wasnt kiling mercs i was kiling mercs.
i just really didnt like how the rpg part of mass effect kinda died down just to satisfy the shooter ppl.
i didnt like the whole private terminal message system it made evreything seem a little un-personal. i liked when hackett would talk to you on the comm system and ask for your help when you entered a system that had a side quest in it.
theres other stuff too but i cant think of it at the moment.
the things i did like include above all, i mean that when i was it happen it made up for a little of the game, was when i saw legion do the robot dance and he makes his own sound effects while he dances it. i almost died laughing. did anyone else enjoy that?
#63
Posté 06 février 2010 - 09:09
#64
Posté 06 février 2010 - 09:27
- Fuel. It was just useless and a waste of credits. I know it's more realistic if the Normandy can run out of fuel, but it adds absolutely nothing to the game. It's just annoying.
- The lack of wealth. I find it very hard to loot all shops, and after a while, there is no way to gain some more credits. ME1 was too much, true, but having to replay the Krogan Varren fight multiple times just to buy the last weapon upgrade is ridiculous. And I have to spend credits on probes and fuel too. Just release some DLC where there's an option to continually acquire credits.
- The summary at the end of a mission. What is this, DOOM? When trying to create a cinematic experience in your game you DON'T ruin it by shoving a useless summary screen at us. I got used to it, eventually, but it really breaks the immersiveness.
- Clothed sex scenes.. Are you worried some soccer mom will sue you for showing a bit of sideboob? No one is asking for full nudity or graphic scenes, but this is ridiculous.
- No M/M and F/F romance options. Why o why, BioWare, it's 2010.
- Which brings me to the most disappointing thing in the entire game: no Tali romance for FemSheps. Horrible decision and a big FU to all Tali fans.
Modifié par Forsythia, 06 février 2010 - 09:38 .
#65
Posté 06 février 2010 - 09:38
2. Research without beeing shown what I have achieved: New armor for the Normandy - now shouldn't I be able to see that.
3. The new galaxy map - crap. I do not want to maneuver on there and I do not want to buy probes and gas all the time.
4. The reduction of the role playing part - why no individual armor and weapon inventory for all squad members? Why the reduction of talents?
5. I was hoping that the interaction with ME1 characters would have been more complex.
6. Why was the Citadel reduced to such a small location?
7. The toned down merchant system. All I do is hack wallsafes and spent money on predefined equipment. I want manual trading, I want a pack of armor tools and weapons to sell. I want to customize my squad members...
#66
Posté 06 février 2010 - 09:41
Mission Debriefing screens is also quite annoying. Gives nothing to the player story wise and is a immersion stopper.
#67
Posté 06 février 2010 - 09:44
2.) Horribly rushed console-to-PC port, as in: the special input methods of the PC aren't very fleshed out. No mouse sensitivity setting, no hotkeys for journal, codex,squad screen, etc. This was better in ME1.
3.) Very little sidequests.
4.) More casual clothing please!
5.) Your squadmates are very silent throughout the game. In ME1 they'd constantly bicker and talk to you/each other. That added personality and flavour to them and the game. I really miss that.
6.) No Talimance for me...
#68
Guest_toothpicks1994_*
Posté 06 février 2010 - 09:50
Guest_toothpicks1994_*
The fact that there wasn't (imo) enough party banter/dialogue options with squad mates, maybe I'm just spoiled from playing Dragon Age?
#69
Posté 06 février 2010 - 10:29
darksider55 wrote...
hey i have a theory..there are two different kind of ME1/ME2 fans the shooters and the rpgers..and all the changes made was to satisfy the shooters..
I consider myself more of a shooter-fan. And I'm not very pleased.
- Spacebar for use, cover+climb & sprint? Even the manual admits some buttons are overloaded.
- Extremely high focus on gunplay, yet no gun variety? When SMGs where anounced I thought of s.th. MP5-ish, not 1 full-auto pistol and some weird "Tempest" that is held like a regular pistol.
- Why can Adept (for example) Shepard use a "nuke-launcher", but no shotties, ARs and so on? Isn't (s)he a Spectre, originally trained by Alliance Military?
- Burst-fire, WTF?
- no handnades
- Hand Cannon is almost a joke with its lack of spare ammo
- new weapons can only be found during missions (heavies excluded here) - Oh, wait. Doesn't really matter. With the exception of ARs there is only one alternative for each starting-gun in the entire known universe anyway! Seriously?
- they could at least given the choice of heavy, medium & light armor with differing bonuses
- Armor customisation is a nice idea, but feels rather fancy, IMO.
- dumbed down upgrades
other issues I have
- planet scanning - obviously
- No coercion skill/talent, forcing the player to be entirely "good" or "evil", basically. *
- handling of Shepard's scars - They shold not entirely disappear, technical possibility or not.
- interaction with NPCs feels a little flat
- While I don't mind the basic idea of a mission summary, it should have simply been all at display so that I don't have to click through all the tabs.
And why doesn't anyone use the toilets?
*: The most immersion breaking aspect of the game to me.
Modifié par rage-monk, 06 février 2010 - 10:33 .
#70
Posté 06 février 2010 - 10:39
-Why are all powers on a global cooldown? Maybe this makes sense within the game world for powers of a same type (i.e. all biotic or tech) but why if I've just used barrier do I have to wait ages before I can use overload or pull? Daft
-I liked the weapon skills, even if it was just to get carnage or overkill. Maybe it was daft but I also liked the fact that by putting points into them I could increase the range of my shotgun (even though I admit the scectre shotgun was overpowered in ME1)
-The ammo system makes some weapons like the shotgun and heavy pistol practically redundant until you get the ammo upgrade. Seriously 25 shots for a heavy pistol and 16 shots for a shotgun?! Rubbish
-Why can't I use my biotics against someone with biotic shields? Fair enough, if someone has a shield up then I shouldn't be able to pull them but it should at least damage the shields. And why does armour stop me from pulling them? That makes no sense either
-I realise I'm just being pedantic here but why do I have to feed my fish for them to live? I don't have to feed Boo the Space Hamster so why the fish? Kinda annoying if you spend 8 grand on a fish then go on a mineral hunt and come back to find it dead
-Why do the enemies never miss with standard arms? Because most of them carry an SMG or assault rifle, if you aren't behind cover you get rinsed. This means you can't employ some of the run and gun tactics I enjoyed in ME1, which is especially annoying if you like shotguns and need to get close. They should counteract this by either adding an "Armour Bar" to Shepard like some of the advanced enemies have which aren't as impacted by rapid fire weapons. That or make them less powerful
-The general shafting of the Vanguard class annoyed me. Yes it was way overpowered in the first one but because of the things mentioned above, it means you generally end up using the SMG because it has better range, more ammo etc. You can't really sprint from cover to cover either to get close because they nerfed the sprint so it now sucks or your team mates gun down the bad guys before you can
Rant over
Modifié par Sgt. Banter, 06 février 2010 - 12:55 .
#71
Posté 06 février 2010 - 10:43
toothpicks1994 wrote...
The fact that i didn't see Tali's face.
The fact that there wasn't (imo) enough party banter/dialogue options with squad mates, maybe I'm just spoiled from playing Dragon Age?
Aye, I hear that!
#72
Posté 06 février 2010 - 10:43
[quote]darksider55 wrote...
And why doesn't anyone use the toilets?
*: The most immersion breaking aspect of the game to me.
[/quote]
LOL, they don´t even leave their posts or talk to each other which is lame, would be cool if we saw the team going in other rooms and meet the other members, it just makes them look more like dummies just standing there.
#73
Posté 06 février 2010 - 10:45
No nudity
#74
Guest_gmartin40_*
Posté 06 février 2010 - 10:52
Guest_gmartin40_*
Modifié par gmartin40, 06 février 2010 - 10:53 .
#75
Posté 06 février 2010 - 11:00
2. Need more armor peices. Four of each type is weak. Two pattern choices, weak. Like weapons, I hope we get more in DLC.
3. Mission complete screen? Really? This is supposed to be an RPG, I thought? Not even current games in genres that traditionally have mission complete screens have mission complete screens now a days. (GoW, Halo, CoD.) They were stupid in RE5, they're stupid in ME2.
4. Planet scanning sucks. But at least there's no Mako.
5. Liara's cameo was BS... She didn't even act like she was happy to see me. Being that she was my LI in ME1, I found this particularly odd. The dialogue was painfully short, and lacked any meaningful options what so ever. "Hey, I'm going on a suicide mission." "Oh? Well, good luck with that. Could you hack some stuff for me? Kthxbye." I felt like the lack of info was only for the purpose of selling ME: Redemption. Bioware might as well have had Liara tell you to go buy the ME comic book if you wanted to know more.
6. Speaking of love interests, I'm gonna say it: No gay/lesbian options was pretty disappointing. I play a female in ME. Why? Well, femshep has waaaay better voice acting than male, for one. For two, I'm a big fan of strong female lead characters and Shepard is about as strong and bad*** as they come, and three, quite frankly I prefer to stare at a womans butt for 30+ hours than a males. That being said, I like to explore romances in video games, cause who doesn't? We all (well, that's generalizing, a lot of us, anyway) like a good love story and we want a happily ever after. And I feel wierd romanceing a guy. Call me strange, I do. I'd much rather it be a female. It's my game, my character. I should have that option. Esspecially when my femshep has already been established in the first game as prefering the company of other females. Bioware has almost always given us the option in previous games. So I ask, why the step backward? Keyword: almost, I guess.
7. Sticking with the subject of love interests. The pay off love scenes at the end are, for the most part, lame. Tali's was good. But it end's there. I don't support, nor do I disapprove of nudity, either partial or full. But, at the end of Jack's love story, it's all fine and good until the end, where you cuddle with her in bed... Fully clothed!? Is it difficult to put a pair of naked character models underneath a blanket or something? If you're not gonna show anything in a game, that's completely okay. But this is ridiculous. It would have been better if that little part of the scene was cut out altogether. Not a pro-nudity complaint, a pro-believability complaint.
8. Balance issues with higher difficulties. I've tried almost all the classes and as it stands, it seems to me that the only two classes able to handle Insanity are Infiltraitors and Sentinels. (Many people say Soldiers are good, but I don't see it. I'm probably just not really good with them. Have yet to try engineers.) I know any class can presumably do insanity given the will to, but from what I've read and experienced myself, it seems that most who try end up having to play the unconventional class (be it vanguard, or adept, etc.) in a way similar to how another class plays by default.
For instance, when playing a vanguard on insanity, you almost never get to use charge, never use your shotgun, and you choose any bonus power you'd like, as long as it's barrier. So, why not play a Sentinel, then? I should be able to play insanity as an adept or vangaurd, and play the class as intended. Throwing out biotics with reckless abandon, and getting up close and personal with charge and a shotgun blast.
9. Content that seems like it should be there, but isn't. I got an e-mail from Emily Wong asking me to come to the Citadel and give her an interview. Considering I told her I would do that in the first game, I figured I owed her. Yet, she's nowhere to be found. I got a copy of the Shepard VI from mouse, and nothing came of it. It isn't in my cabin, or anywhere else on the Normandy. Nothing. There's a door on the Normandy that leads to nowhere... Port Observation, I believe. Can't be opened. I presume this is for the 12th party member, Kasumi. Future DLC. We may also see some of the other stuff I mentioned in DLC, maybe. But that only brings me to number 10.
10. It feels like I only have a partial game here. I payed 60 bucks, but a lot of "future content" that I'm potentially going to have to pay for seems to be what should already be in the game. DLC should be used to enchance the game, add to what's already there. Not "flesh out" or complete an only partially completed product. I was worried about this happening with games when DLC on the Xbox was first talked about a few years back. And now I'm concerned that it's happened. Don't even get me started on how BS "day one" DLC is. If it's DLC that can be delivered that early, it should already be in the game. Is this corporate evil EA's doing or simply the product of rising game costs? *shug* I'm not debating it either way... Just sayin'.




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