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What You Didn't Like About ME 2


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#101
Guest_Heartlocker_*

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- Getting rid of the mako and making surveying planets one big ass boredom scanning trip. Hell, I muted my TV, switched on my laptop to listen to comedy to keep my ENTERTAINED throughout this tedious scanning. That's how desperate I have become to keep doing it.

- Some quite complimenting hairstyles for my ME1 male shepard looked figgin' ugly on ME2, resulting me to re-do my character.

- [ Spoiler. ] Meeting up with my old romance, Liara is one dissappointing moment. I regret not romancing Tali, but staring to some picture how she looked before [ more appealing, beautiful, adorable. ] and thinking what she became now..is just..terrible.

- Many consequences from ME1 were downplayed to simple e-mails, those who made you believe you could meet up with, for example Emily Wong, were fraud. Couldn't find her anywhere.

- Letting the council live and see what they become, only to give back Spectre Status seemed just...another small thing in the universe. Thought they'd really stand out and do something, but no, same ass anti-human bull**** policy. Told them to shove the offer into their asses, idiots.

- Wrex..nothing bad here, same bad-ass headbutting Krogan I always will visit, you done an amazing job here.

- Cash is becoming a big issue, spending it on research alone blows much more than I want to [ I spend wisely, don't worry. ]. Buying armour parts doesn't even bring value to me anymore, it's just to aesthetically please you and the stats are laughable.

- Really excited to use Dragon Armour, only to notice that piece of -****.- doesn't has toggle helmet. What's the point making your own face or importing save data if you stare at that helmet for hours to come? Couldn't use it, N7 armour fits me better + visor. Finally have something that Garrus has.

#102
bjdbwea

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Too much dumbing down: Inventory, economy, classes, abilities. No need for that! ME 1 worked on consoles too after all.

Simplified combat: Covering makes you invulnerable in nearly all fights, the AI doesn't even attempt to advance. No crouching (but with it, the fights would be even easier).

Bad controls: Where are the hotkeys for weapons as well as journal, codex... Why can't we at least on the PC put "sprint" and "cover" on different buttons? Too often my PC does the opposite of what I intended. Another way to make combat harder, I guess.

Boring planet scanning. Give me the Mako any day.

Why must I manually direct the Normandy to each new planet? Artificially increasing gameplay time? Unnecessary. Fuel is useless, only acts as a (minor) annoyance.

While we're at it, why can I fly through suns?

Simple, easy, uninspired and repetitive mini games.

Not enough armor and outfit options. No option to toggle helmets?!

The way the ME 1 LIs were handled is a disgrace. At least we get a nice little cutscene right before the end, but that's just not enough. At least a few words with your old friends about the status of the relationship would have been a must.

Several new romance options are badly chosen, romance dialogue is too little and feels forced, not real or integrated into the main story like in ME 1. Much has been said about the "scenes", but whatever - no dialogue after them? Lazy.

The story lacks a visible threat and focus. Too many unrelated short missions that are more or less tied together by a plot that too often doesn't make sense, occasionally lacks believability and has too many holes. No really memorable scenes that got you off your seat like in ME 1. It's also too short, the finale included.

Finally, the awful single core bug should never have made it into the release version.

Yeah, it's a good game. But ME 1 gave me a much better experience. Best 3D game I've ever played in fact (only BG 2 comes close in atmosphere and immersion). ME 2, it's okay. Better than most other games still (says much about the general quality of video games), but here's hoping for improvement, BioWare. I know you can do better.

Modifié par bjdbwea, 06 février 2010 - 04:18 .


#103
Virodhi

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bjdbwea wrote...

Several new romance options are badly chosen, romance dialogue is too little and feels forced, not real or integrated into the main story like in ME 1. Much has been said about the "scenes", but whatever - no dialogue after them? Lazy.


Oh holy god, yes. Now, my main stays faithful to her ME1 love interest, and while I'm sure the ME2 options are all nice people, it wasn't even a hard decision to make. Out of curiosity, I've been pursuing the ME2 romances, and I'm not sure how things are on the male side, but at some points my Fem!Shep seems almost creepily aggressive, to the point where it feels like she's using her status as mission commander to make the LI aware of options he hadn't considered before she brings it up. What happened to mutual attraction?

Modifié par Virodhi, 06 février 2010 - 04:31 .


#104
FoxMulder42883

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Dear Bioware and fellow fans,

First off I want to say thank you to the entire Bioware team for making a game play experience unlike anything else available in entertainment.  As a huge fan of Mass Effect, I found some of the gameplay changes that were made in Mass Effect 2 to be poor decision and senseless.  Below are some of the issues that I have with the game.

1.    The Hacking Mini-Game needs to go.  The font sizes are hard to read (even on a 42in 1080p TV)  The text scrolls by way to fast, making the color patterns and nuances had to match.  Often lockout occur before I have the time to react, or for no apparent reason, forcing me to reload the save I created just before I started the hacking attempt.

2.    The Planet Scanning Mini “Game” can only be described as a tedious mind numbing chore at best.  I, like many others have been forced to watch TV, or listen to podcasts in order to endure this broken, slow and utterly boring game play mechanic.  The left trigger needs to be a toggle, not a hold. Explanation of the element uses/benefits, needs to be a button press away.  It would be nice if we could see unused resources for credits

3.    The import utility needs to have an escape function once I pull up the ME 1 summary.  Like many, I am have the option to import multiple characters, I want to be absolutely sure which character I want to import, before I do so. 

4.    I miss the lack of weapon and armor customization and loot.  Being able to simply change appearances doesn’t affect the game play mechanics at all.  One of the nice parts about ME1 is that I knew what my Shepard and squad were carrying, I knew what was better and worse, and I constantly looked forward to upgrading my character.  With ME2 I simply don’t get the sense of reward for being allowed to purchase upgrades for my weapons, tech, or squad.  Bring back the Spectre Weapons.

5.    Having to constantly reload my thermal clips breaks up the game play mechanics too much.  I feel that the unlimited ammo from ME 1 should be reinstated.

6.    I feel that the minerals/ element screen pop up boxes, disappear much too quickly, another 2 seconds and I might get to learn what that stuff is actually used for.

7.    The specialization and abilities of my squad mates could be made clearer.  I found the squad UI from Mass 1 much more informative as to the overall effectiveness of my squad.

8.    I am still not a fan of the After Action/ Mission Summary.  I was there, I know what happened, I know what loot that I grabbed.

9.    Being only to level my character to 30, doesn’t provide enough replay incentive. I hope this is addressed with DLC.

10.    I wanted to see more banter between the squad members, especially when meeting old faces from Mass Effect 1. They went trough a lot as a crew and should acknowledge each other. 

11.    I feel that the skill tree has been hacked off, there needs to be more options for abilities and customization of play styles.

12.    There is no explanation of the “bonus” skills, that you get to select when starting a second play through, despite there being one during the in the tech lab if you want to change it.  Just copy it over, easy fix.

13.    I should be able to control the scroll speed of the text of the Cerbrus laptop at the main menu, just like I can in the rest of the game.

14.    Spectre status was way too down played, I wanted more options to leverage that status when interacting with the world.

I hope that this list will provide valuable feedback regarding current and future game play mechanics and decisions. I look forward to the next ME.

Sincerely,
FoxMulder42883

Modifié par FoxMulder42883, 06 février 2010 - 05:19 .


#105
Virodhi

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Oh yes: I don't know if I'm the only one who misses it, but gimme the charm/intimidate skills back!



Paragon and Regegade points just happen. They're pretty much impossible to avoid, which means that having your persuasion skill directly linked to them amounts to handing you an "I win" button for dialogue, with no effort on the player's part.



The fine art of swaying people's minds is not determined by a strong personality alone. Sure, personality and personal fame helps, which is why it made more sense in ME1, where the higher ranks of the persuasion skills were unlocked with Spectre levels and increasing Paragon/Renegade status. Becoming a diplomat was an option, but you had to make a conscious choice to develop that skill, just like you had to train everything else at your disposal.

#106
Hizoka003

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again what gets me is the game feel like a game not a world you are going into.... ME1 was a world you played in... ME2 is a game you play... i don't get teh feeling that you are part of the ME world in ME2... most of that is from the loading screens instead of elevators, the citys are just small bits of nothingness..





the side quests have no feeling as part of the world... you litteraly have to go out to find and stumble on them, i miss Hackett sending me a message telling me some shenanigans is happening and they need my help... i know you are not longer "alliance" but you can do stuff for Cerberus or get messages from the allaince still...





I agree with the above poster, the fact that you are the only human Specter is almost a mute point, you have hardly a mention of it.



I imported all my toon i play... but if i was to start a new charater i would like the option on if the "dead" Shepard was a paragon or a renegade because of how much it impacts the story... people should not be punished for not having played the first game

#107
AbsoluteDeicide

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(most likely contains spoilers)

Great game, but there are so many issues here:

- The Main Story: or lack thereof. The main quest seems so small scale compared to the first game that it feels like it could have been a side quest or at best an expansion. A few human colonies are getting wiped out on the fringes of the galaxy that aren't protected by the human military. How is this a step up from all life being threatened to be wiped out by ancient sentient machines? On the flip side I understand Bioware got all sorts of praise for the crew member side quests in ME1, but turning what should be optional content into the main focus of the game dilutes the emotional impact and just seems lazy.

Where's the mystery, the twists, the shock and awe of the big picture falling into place? The first game had quite a few of these moments, but they are sorely lacking in the sequel. Everything is more or less layed out from the get go and it's a straight path through to the end. Cerberus wants you to build a team, go through the Omega 4 relay and stop the collectors. That's pretty much all you do with very few curveballs thrown in there. No matter how many times I played the first Mass Effect learning what the Reapers really were, making the decision on wether to let Wrex live or die, and of course the entire last section from the battle at Illos spilling over to the partially destroyed Citadel always got my blood pumping. There's really no analog here, just a couple decent side quests.

- The Climax: The final battle isn't bad. The end boss is visually exciting, but it felt like I had already done everything leading up to it not very long ago. Probably because I did. The last mission is just too visually similar to the second to last mission. I go from fighting collectors on a collector ship to fighting more collectors on a bigger collector ship. Yay.

Picking who fills what role during the last battle was a good concept, but the implementation is too shallow. I get pulled out of the fight to look at a static screen with a list of available teammates and there is such a black and white, right or wrong choice attitude to the whole thing it might as well have been a multiple choice pop quiz to see if I'd been taking notes on my teammates skills and abilities. I just spent ninety percent of the game completing quests for these guys, I think I have a handle on who does what. Add to this the fact that I don't really get to see how most of them do during the fight and I'd consider this a complete failure.

- Not My Shepard: As far as I'm concerned, once the Normandy gets destroyed in the opening sequence Commander Shepard from Mass Effect 1 is dead. I don't know if this was an intentional "rebirth by fire" by BioWare or not, but this is another good idea that just doesn't live up to the hype. My level 60 Vanguard from ME1 was an unstoppable badass that could take on entire Geth armies with his fists. I think Cerberus forgot to scrape up his balls from the Normandy crash site.

Carrying over all of the choices I made from the first game was cool and all, but it seems it is all for nothing if the main character I poured literally hundreds of hours into can barely hold his own against a couple Vorcha. He may look the same (better even), but even with his level maxed out he's just a shadow of the character I made. The whole "you're dead. Now you're back!" feels like a cheap cop out by BioWare to oversimplify the character rather than come up with a way to balance the game for higher level players.

ME2's reanimated Shepard falls somewhere between Spider-Man's clone and Star Wars: The Clone Wars in terms of lame concepts.

The problem with cutting out many of the RPG elements and relying on player skill is I'm ceasing to "play" the character of Shepard. With none of my skills carrying over from the first game and such a limited skill tree in the new one, once I get into the actual combat (improved as it may be) I've lost my "ownership" of my character. Now you could almost cut and paste Marcus Fenix or Master Chief over the character and get the same result.

- Mission Structure: Just doesn't cut it for me. The entire game feels like it's on rails. It no longer creates the illusion of having this open world sandbox of an entire galaxy to explore, it's like I'm being shoehorned into doing A, B, and C because the developers want me to do it that way not because I want to do it in that order. Upgrade X is useless without upgrade Y, which you'll need to spend thirty minutes in the boring-ass mining minigame to even use, which is going to be pointless anyway until you have the credits to pay for it.

I can't go off picking random fights with enemies I know are stronger than me and expect to get rewarded with a good chunk of XP because it's all controlled by a strict level cap and XP is doled out in such absolute terms. I miss gaining experience from just exploring the world around me and striking up conversations with random people. Diving deep in the content of ME2 is it's own reward I guess, but again having that knowledge and experience be reflected on my character works on another, deeper level.

"Mission Complete" has to go. I get the feeling I'm playing Doom 3 or something.

- Loyalty Quests:  I touched on it before, but they feel too forced and they get repetitive and predictable.  Why does every crewmate have exactly one thing they need to take care of before they embark on the suicide mission?  It would have been nice if a few of them had follow up missions to further flesh out the character, or if some of them had none at all.  Does Shepard really need to convince Tali and Garrus to follow him after all they've been through?  Most of the surviving cast should have dropped what they were doing and followed Shepard into hell as far as I was concerned, and I found myself disliking the ones who didn't.

Even better, there should have been a few crew members that just flatout didn't care if they lived or died.  Even with a handful of supposed badasses present, the story gets bogged down in teary eyed family issues.  Give at least one crazy bastard who's rough enough to be self-motivated and ruthless.  Just to mix things up.

- Human Aliens: What's the point of having built this great, fully realized science fiction universe with layer after layer of backstory for each alien species if now they're all just going to act like humans anyway? Every faction in this game has been outright blatantly overhumanized, even the freaking Geth! I don't feel the difference in the different species tone of voice or attitude, it all had to be spoken and explained in detail. Not good.

The only species not given human emotions is the collectors, which makes the whole conflict with them not as engaging as the fight with Saren. He was a dark, flawed, but believable and relatable character I cared about. The hive mind of the collectors is a cardboard cutout that seems like it could have starred in a made for Sci-Fi movie.

For a sequel that was billed as "darker, bleaker" there sure is a hell of a lot less racism going around. It's like in the two years Shepard was gone there was a non-stop intergalactic orgy and everyone decided they love each other after all. Or maybe the Obama election had bigger consequenses than we could have predicted.

Planet Scanning: Sucks. The minigame itself is boring, and by the end of my first playthrough I had way more resources than I could use, but not enough credits to buy a few upgrades I was missing. Why can't I sell the excess resources somewhere? It felt like six hours of my life completely wasted. The mako had it's problems, but it wasn't nearly as crappy as this. Feels like another cheap cop out on BioWare's part.

Skill Tree: Also sucks. It's been oversimplified to the point of being useless. Only a couple powers are worth using per class, and spending points in each skill is almost negligible. You're basically just adding small percentages to damage/duration, with the evolutions being a predictable "either add more damage, or get a wider range" for most powers. Again, I felt like I was taking a step backward here: my character at the end of the game should have been my character at the beginning, and Cerberus just should have let me rot at the start if I was going to be such a useless ****.

After the awesome, incredibly deep and nuanced skill tree from Dragon Age, this is like a big FU from Bioware.

Thermal Clips: Plain bad idea. The shield/health system from ME1 felt a little borrowed from Halo obviously (what's new?), but the unlimited ammo and overheating weapons felt like a natural evolution for the genre and certainly felt like it belonged in the game universe. There were even Codex entries about why ammo was not an issue, and it made sense and led to a tighter and more intense combat experience. Casual shooter fans might feel more at home not worrying about the overheating rate of their assault rifles, but the tradeoff of scouring the landscape for clips and not being able to build a customized, unstoppable weapon is not a contest in the least.

This feels like an excuse to pigeonhole the player again, forcing him/her to purchase ammo upgrades to create the illusion of building a more capable character instead of actually letting them build their own Shepard as they seem fit.

Weapons/Armor: - Lacking. It shouldn't even have to be said. The inventory from the first game might have been a bit daunting at first and could have been streamlined a bit, but once you got the hang of it it wasn't particularly bad and offered so many options it was well worth the learning curve. Fourteen weapons? Really? Cheap. And I only found one heavy weapon that was worth the ammo, everything else was useless eye candy.

General Combat: Certainly improved, but not perfect. The lack of a crouch button is baffling, especially considering for some reason the radar is mapped to both sticks. Teammates can crouch if you aim your gun at them, so this leads me to believe the devs just ran out of time. Hopefully it gets fixed in a patch.

The lack of a crouch button makes not using cover in a fight extremely difficult, and the cover system still has some issues. Sometimes you appear to be completely safe but for no apparent reason you'll still get hit or vice versa. Enemies have powers and weapons that can blast you out of cover, which would be fine except the stun they cause along with the resulting camera shake and red screen distortion make it difficult to find or tell if you've found cover afterward. Even then, there were too many times when I made to safety only to have Shepard jump a wall for no apparent reason and get killed.

Also, some of the biotic powers aren't worth the effort on the higher difficulty levels since they require you to expose yourself for too long to use. Even then it can be too hard to judge wether the attack will be sucessful or not because oftentimes once the pause screen is gone and the projectile or whatever reaches the target they've gone back into cover or it will explode harmlessly off a wall.

The gunplay is basically a Gears of War clone, which is fine, but the ME sequel take a few missteps the GoW sequel made as well. Many of the environments just seem like setpieces and are too large to make the fight seem personal. I found the best strategy was often just to duck down at the first obvious piece of cover and let the enemies come in like lemmings. At that point they take cover and the combat often devolves into whack-a-mole.

Fuel Depots: Stupid. Cerberus spends a fortune to rebuild Shepard, but they can't afford to give him a gas card? And why to I feel like I'm being punished for wanting to explore the galaxy?


Again, good game. Am I overcritical? Maybe, but there was just too much that rubbed me the wrong way and I loved the original game so much that I was literally losing sleep over it. All vented.

Modifié par AbsoluteDeicide, 06 février 2010 - 08:08 .


#108
NickeeCoco

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I actually posted this in another thread, but it really belongs here.


Scanning planets - This is damn tedious. It was faster after I got the scanning upgrade, but I wish it could have been even faster. Combing over every inch of a planet to get the deposits you need to upgrade gets old fast.

No more elevators - Ok, getting rid of that long elevator ride on the Normandy is fantastic. Thank you. BUT, I miss the elevators on the citadel. I miss the chit chat between characters. Like I said, for me, this game is about the role playing experience, not so much the fighting. I really thought the character interactions in the elevators added to that experience. The elevator scenes on the citadel were better than a loading screen. This was actually a big thing for me. I really didn't like the fact that they were done away with completely.

Armour Customization - I missed the amount of customization of armour that was in the first one. For the first half of the game I switched things up, but then half way through I started using the Dragon armour. (To make a long story short, I don't have internet for my 360. I'm too cheap to buy the wireless adaptor. I have to move my 360 into the computer room, move the little tv from the bedroom into the computer room, hook everything up and DL content that way. I was lazy and didn't get my Collector's Edition stuff until about 20 hours into the game.) But I couldn't customize the Dragon armour! That made me sad. However, the ammo situation was great. Much preferred it to the first one.

No More Mako - I miss the Mako. I mean, I'm glad I didn't have to drive around planets to get Matriarch writings and the such (I often just barrelled through and got stuck in mountainous terrain. Halfway through the game I just stopped going off and looking at anomalies. It was way too tedious.), but I miss the battles with the Mako. I thought that was something that gave the game play more depth. There was strategy involved. I think the game lost something with the subtraction of the Mako.

No Looting - I missed this. I just think it's 'cos I'm a big RPG fan. (Only type of game I play) Looting is a part of an RPG. It's just something I expect from an RPG. Wish it had been included.

Font Size - Ok, it might be 2010, but I don't have an HDTV. I'm a newly graduated university student. I don't have the money to go around buying big screen plasma televisions. I have a 28" regular ol' obsolete television. I couldn't read the font. In order to read the font I had to get up off the couch and stand directly in front of the t.v. to read it. This was a major pain in the ass. Not all of us have professional careers yet to be able to afford fancy televisions.

But really, all in all, those are minor things. I thought this game was far superior to the first. Thank you Bioware. You've never disappointed me yet.

Modifié par NickeeCoco, 06 février 2010 - 07:31 .


#109
LividLindy

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Well I was gonna post but AbsoluteDecide said all I could say and much better already :-O



If I had never played Mass Effect 1, I would probably think Mass Effect 2 was a great game.



But compared to the first game I really feel like Mass Effect 2 was a pretty significant letdown. The missions were carbon copies of each other, the whole game got gutted and dumbed down, the main story is incredibly short, etc, see above post :P

#110
NickeeCoco

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LividLindy wrote...
 The missions were carbon copies of each other, the whole game got gutted and dumbed down,


How so?  In ME1 the side quest maps were pretty much all the same. There was what?  three or four in all?  You go to a merc base and it's the same.  Run through a maze of cargo bins, shoot mercs, go to the back, find a room with loot in it.  Then go up the stairs with exploding containers and into a room where the quest objective is.  Or, you went into a mining tunnel, killed husks and rachni, and had two side tunnels to explore.  That's it.  Talk about repetitive.   In ME2 there's no two alike.  That's a major improvement.

Modifié par NickeeCoco, 06 février 2010 - 07:39 .


#111
Schneidend

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My complaints are twofold, and minor:



1. Game doesn't seem to look that optimal on my TV, and I'm not entirely certain as to why. The 360 version lacks any real graphical options the first one had.



2. No armor customization for squaddies. Hopefully it'll appear next time, Gadget, in ME3, but alas.

#112
NickeeCoco

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Heartlocker wrote...


- Cash is becoming a big issue, spending it on research alone blows much more than I want to [ I spend wisely, don't worry. ]. Buying armour parts doesn't even bring value to me anymore, it's just to aesthetically please you and the stats are laughable.


Really?  I always had more cash than I could spend.

#113
NickeeCoco

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Oh, and I'd also like to say that I disliked that the combat sensors were gone. I like my red dots.

#114
Hizoka003

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it just seems where as ME1 was kinda shoddy in the combat but everything else was great... they over compensated making the combat in this game pretty good but they choped off the nuts and bolts of the "RPG"





I don't want a BioWare version of Halo... but thats what we seem to of got... i rather it be much heavyier on the RPG and story side then the combat side...





but alas BioWare was bout out by EA... EA care more about making money then making good games... the game at its core is a good game... but its very very short.. i beat it with the majoirty of quests completed at level 29 (with 125 xp to level 30) in 19.5 hours... what happened to the days of RPGs being 50-60 hours... you managed it with Dragon Age WTF happened with ME2

#115
Phel Shepard

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cyberwaste13 wrote...
5. Liara's cameo was BS... She didn't even act like she was happy to see me. Being that she was my LI in ME1, I found this particularly odd. The dialogue was painfully short, and lacked any meaningful options what so ever. "Hey, I'm going on a suicide mission." "Oh? Well, good luck with that. Could you hack some stuff for me? Kthxbye." I felt like the lack of info was only for the purpose of selling ME: Redemption. Bioware might as well have had Liara tell you to go buy the ME comic book if you wanted to know more.


Wow Bioware. All I have to say is, what were you thinking? Honestly? Why should I compare past MAIN characters to nothing more than a cameo? You guys seriously dropped the 'ball of potential' with the continuation of character development here.

For use of illustration, it's like you guys are in the finals before superbowl, overtime and the quarterback throws you the ball for a perfect touchdown and you fumble with 5 seconds on the clock. How did you seriously choose one of the worst possible conversation and plot devices for a returning love interest you could have? Liara could have been happy to see you, she could have been estatic you were alive, she should have dropped her job at the drop of a hat and joined your mission on a multi-billion dollar ship trusting you. Worried about her death? Don't make her a squadmate but have her do Prothean research on the Normandy and have her be on an important dig site while **** goes down or SOMETHING. 

You dropped the ball so hardcore I am trying to form a good paragraph but just keep typing my thoughts as they come... because this was important to me. How could returning characters not have been? Ever heard of movie sequels? They didn't cast a new love potential for Anakin Skywalker in Episode 2. I mean, this is basic formula. 

What do I get with Liara? Some kind of indifferent 5 minute conversation (if that) and a quip about me being with Cerberus. Excuse me? Did I miss something here? Ok bye Liara I only looked forward to seeing you the most in this entire freaking game. Guess I'll go hack into a computer for you hope you love me for it. Godamn you better make op for this in ME3 or you'll lose the superbowl to the fickle public who is a worthy enemy. 

Biggest most incredible dissapointment was returning characters. For starters, they didn't need to put in a new cast if the first one worked well. Ax half of the new cast and continue development on the old ones like a true sequel. My favorite characters in ME2 were Garrus and Tali, and it's no secret to me why. We have history, we have a previous relationship. Of all my crew members I feel like I can trust them the most. Hell I was pissed they were not 'auto-loyal' to me. I mean did I not save the galaxy last game with them fighting by my side? How did Bioware miss the train of potentially awesome character plots in ME2... who do I blame for this? Honestly guys this is more than a rant it's the truth. I hope you see it for what it is.

P.S.

Word on the street is the Liara fiasco is some kind of ploy for your comic book? Sorry but I don't care what your comic book does, I care what my Shephard does. 

Modifié par Phel Shepard, 06 février 2010 - 09:55 .


#116
Guest_deku2106_*

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NickeeCoco wrote...

How so?  In ME1 the side quest maps were pretty much all the same. There was what?  three or four in all?  You go to a merc base and it's the same.  Run through a maze of cargo bins, shoot mercs, go to the back, find a room with loot in it.  Then go up the stairs with exploding containers and into a room where the quest objective is.  Or, you went into a mining tunnel, killed husks and rachni, and had two side tunnels to explore.  That's it.  Talk about repetitive.   In ME2 there's no two alike.  That's a major improvement.


There were no two locations that were the same, sure.

But I distinctly recall a number of missions that follow the pattern of Fight Mercs, Read Datapad, Fight Mercs, Read Datapad, Fight Merc Captain, Read Datapad, Hack Terminal, Press B to Exit.

I liked the ones that weren't like this, though.

Also, they were too self-contained. In the first game, you'd usually have to find them by asking people like Kahoku or Nassana, and there'd be more backstory. This time, it's just scan planet, kill mercs/robots, get congratulatory email and possible information on a copy of the quest elsewhere. Of course, it's not the quest structure itself that bothers me, more that there isn't much/any character interaction behind it.

#117
NickeeCoco

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Well. . . I really liked how they did the quests in this one. As for no "character interaction" behind the quests. . . Plotwise, that's the point. Shephard is no longer Alliance, and she (I play a female Shephard, so she's a she to me) and she's no longer a Spectre. Shephard is now a Cerberus/free agent (depending on how you play it). She's on her own now. This is also a middle child of a game. The first game sets it up, the second has a bunch of characterization and the third has the s--t hit the fan. That's how most book trilogies work and that's what seems to be happening here.



As for previous love interests not being super happy to see Shephard. . . It's been two years. Everyone has thought Shephard was dead. People change in two years. Ever see people IRL that you haven't seen in a couple of years? It's never the same as before. I thought it was realistic.

#118
Reapers239

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what i didnt like about ME2? well thats easy i didnt like all these whiners that showed up since it came out............other then that to me ME2 is fine.

#119
Phel Shepard

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Reapers239 wrote...

what i didnt like about ME2? well thats easy i didnt like all these whiners that showed up since it came out............other then that to me ME2 is fine.


People whine about games they care about. I stayed up 48 hours straight beating and playing ME2, that says alot for how I feel about the game. I don't get on forums and complain about games I could care less about (Halo 3 had it's downfalls... but w/e). 

I want to see ME3 be the game I learned to love, don't want to see it go down the tubes. And I have heard that this dev team really listens to it's fanbase, which is why I came on over. Mass Effect stole my heart and with it my emotions, so excuse US if we "whine" about things we care about mr.Reaper two three nine. 

#120
JamesT91

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1- not enough dialog/ineractions with crew= and anderson,liara,wrex etc

2-story was far too short

3- took away customisation

4-cant explore planets ( simply because some idiots were too stupid to use mako controls)

5-left out ashley/liara

6- explaining ur choices to the council made the game and missions very fluid- but the misison complete screen is rubbish

#121
The Black Ghost

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My signature has a LONG list. Most importantly though.



-Weak plot with little suspense

-Small text burns my eyes

-Cant return to mission zones once you leave

-Cant shoot or access powers in public areas (hey, it was fun before).

-Less dialogue options

-Romances are not really romances


#122
Fhaileas

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Mass Effect 2 is very obviously streamlined (some of the console gamers with a complete lack of knowledge of gaming history say that without irony, I of course mean Deus Ex 2 type streamlining). I'm just wondering how the hell this happened ... most of the changes to the game don't make a whole lot of sense. A lot of it seems very simple knee jerk management decisions by people who don't understand games at all.

You'd have to play extremely efficiently (run everywhere, spacebar through every conversation/scene) to get a significant part of your playtime into shooting ... just like ME1. So whatever else the game is, it isn't a real shooter.

As for how good the parts of it which are shooting, I don't think it's any better than ME1 ... the weapons for which you don't run out of ammo every 5 steps are extremely spray and pray, the starter assault rifle is painful to use with it's 5 shot bursts, you can literally blow an hour playtime worth of missions worth of heavy weapon ammo drops in a couple of seconds, playing it gung ho and just relying on medigel does not work (because like your heavy weapons ammo your medigel doesn't get replenished between missions). The first sniper rifle you get runs out of ammo even faster (then you get to enjoy one with a decent ammo capacity for a while ... then the game fakes you out by delivering a new one again, but making it have 10 bullets again ... !).

Making ammo a limited resource is ridiculous ... the overheating mechanic was not what made ME1 bad as a shooter, it was actually an asset. It might have needed a little tweaking but it never annoyed me nearly as much as the ammo has in ME2. Hell, they should have gotten rid of all limited resources and put everything on cooldown IMO. Also nice that while you run out of ammo, no one else in the game ever does. Which is why none of your squad members can use heavy weapons.

The weapons and shooting aspect of ME2 are no better than ME1 ... it's a little give (accurate shots without points in weapon use) and a huge load of take (unsatisfying weapons and ammo annoyances). In the end I think it's worse as a shooter even. Also there is still relatively little of it so the pure shooter fans will still not like it.

The dialog is okay, but why did they have to make the romance options so blatantly obvious? It's just a never ending stream of pickup lines and hugely flirty behavior (right from the start) spread out evenly across game (it is literally impossible to talk to Jacob as a female Shepard without flirting with him).

The entire skill tree has been stripped, everything interesting is gone, there is nearly no synergy, the skill tree capstones are extremely underwhelming. Also ammo powers are buggy. Squad members use them (even if you set the game options such that they shouldn't use powers at all) making any type of tactical decision with them moot. When the sensible behavior would be for squad members to never use ammo powers without player intervention. Especially fun with squad ammo powers ... "oh hey Shepard, I see you activated your Disruptor ammo squad power and we are fighting geth ... how about I activate my ammo powers as well, they don't stack after all." I have the feeling they were meant to stack, but in the rush to rip out everything fun and synergetic in the skill tree that had to go too ... pity they forgot to adapt the AI while doing so.

I get the feeling Bioware were told 6 months ago "make it dumber and make sure nothing the player chooses makes any real difference whatsoever to combat difficulty ... oh and make it more like shooter!!!" by EA and they just knee jerked in some changes.

#123
eternalnightmare13

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End of mission screens. What is this Splinter Cell or some ****? Way to break the immersion. Absolutely no reason you couldn't have a page under Options that kept track of stats and other info from quests.



Scanning: I read in a blurb after scanning a planet that robo mining was lucrative on it. WTF? Why not have mining units you can buy. Then you go into orbit around a planet. Hit ONE button to scan. Edi brings up a menu which list 0-100 percent chance of getting resources A,B,C,D,E...etc.

You decide to either robo mine for a specific resource listed or general. You launch ONE PROBE which engages robo ming. You fly the **** away, and later get emails stating robo ming on wtf ever planet has produced wtf ever resource and it's been added to your ****ing total resources. DUH!

#124
Ekyri

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Idiotic companion AI

Too little ammo for sniper, making it almost as little used as a heavy weapon, even though I love it

Console UI for PC(more effort next time please, or drop the PC version entirely)

No saving in combat, and a combat bug on top of that

#125
NickeeCoco

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Ekyri wrote...

No saving in combat, and a combat bug on top of that


That's a common feature in many games by many developers.  It was also in the first game.  While annoying, it makes sense.  Just be happy you don't have to play until you get to a save point.  Games with that kind of saving system are annoying; especially when you only have an hour or so to play.