Modifié par jsachun, 08 février 2010 - 12:31 .
What You Didn't Like About ME 2
#176
Posté 08 février 2010 - 12:30
#177
Posté 08 février 2010 - 12:39
But since ME2 is a continuation of ME1, I dislike ME2 more and more each day. Too much has changed for it to be a smooth seamless transition.
Half what I loved about ME1 was "removed" for no good reason. There was inventory glut in ME1 - the choice should have not been include a god awful leveling up system - but reduce the number of manufactures for each to around 3 or 4, and reduce the number of those upgrades to around 4 (a newer weapon version every 4-5 levels). (maybe include the finding a new weapon with the ability to "clone" it back at the Normandy for the rest of your squad.)
I do agree with the armor change.. but nothing else when it comes regards to inventory and space management.
Modifié par Murmillos, 08 février 2010 - 12:40 .
#178
Posté 08 février 2010 - 01:53
To me tough, the important things are:
1) Lack of exploration
2) Lack of itemization
3) Lack of personalization of classes/party
4) Flat story and cheap ending
5) Scanning planets for minerals is one of the worst thing i've seen in 20 years of gaming industry, mako was 100 times better (we were asking for a better and more controllable Mako not a brainless iPhone mini game)
6) Lack of side quests on planets and cities
7) Lack of proper cities (Citadel has been erased for... who knows why)
8) Some consequences imported from the first episode are laughable (Liara story if you've previously romanced her, fake events like the fake request of interaction through e-mails from old acquaintances)
9) A massive amount of planets and around 20 short side quests... what are those planet for, considered you need only a small amount of them to gather all the resources you need for upgrades?
10) No backtracking, the whole mission system put the player back in the Unreal Tournament 3 enviroment.
11) Screwed classes and poorly balanced
Small refinements were needed to improve the first episode, what it remains instead is the flat backbone of the ME universe with an equally flat TPS seasoned with a short story about some insect like race and a huge boss at the end ... no wait, that was GoW... i must have missed something.
Sadly too far from Bioware standards, in my opinion of course.
P.S.
I'm hypercritical maybe, i respect the choices made by Bioware, i simply don't like them at all.
Edit to add:
Murmillos wrote...
IF ME2 wasn't ME2 and its own new game - it would have been "perfect".
But
since ME2 is a continuation of ME1, I dislike ME2 more and more each
day. Too much has changed for it to be a smooth seamless transition.
Half
what I loved about ME1 was "removed" for no good reason. There was
inventory glut in ME1 - the choice should have not been include a god
awful leveling up system - but reduce the number of manufactures for
each to around 3 or 4, and reduce the number of those upgrades to
around 4 (a newer weapon version every 4-5 levels). (maybe include the
finding a new weapon with the ability to "clone" it back at the
Normandy for the rest of your squad.)
I do agree with the armor change.. but nothing else when it comes regards to inventory and space management.
Absolutely right, changes were needed, not an entire overhaul. This whole thing reminds me of what happened to Star Wars Galaxies, we called a fix, they changed the gameplay to the point everything was so different that it seemed a completely different game.
Modifié par jienoma, 08 février 2010 - 06:26 .
#179
Posté 08 février 2010 - 02:29
1. Level design. Wherever there were crates and low objects there would be a gunfight. Open spaces = no fights. And for most of the time you only had two choices of were to go next, and one of the choices usually led to a room with some credits/resources. So even though the levels were very good looking and unique in feel, they were pretty much the same gameplaywise.
2. Cities. I would have expected there to be several cities like citadel in ME1 in this game, instead of three smaller ones. As with the levels, the cities look great and have amazing backgrounds, but still they feel like walking around in a small shopping mall more than a city. More city based quests would also be great.
3. Equipment/Stats. I like customizing gear, for the main and other characters, and I enjoyed the ME1 way of doing it. There should be room for a system like that while keeping it simple for those who dont like having tons of gear. Maybe if you had a certain period of time to stash your gear somewere, and when it was time to go to a new mission or something, all the rest of the gear was discarded and decent gear was automatically put on. Something like that would have been good I think.
I liked that there was a stat for each weapon in ME1 in addition to the skills, and combined with the last stage specialization of ME2 it would have been a great system. Using 1 point to get up 1 stage like in ME1 was also better, which would require more skillpoints or more levels.
4. Conversations. I didnt like that there was a set position for the paragon or renegade answer. OK with those coloured blue and red, but imo it should require some thinking to figure out what is the renegade and what is the paragon answer. Thats what the investigate should be for, not just for getting some more info on the codex.
5. Party assembly and loyalty missions. Having a single mission for getting each partymember and a mission for gaining their loyalty was a bit too simple and uninspiring. Having dossiers was a nice attempt to make it interresting, but seeing how getting your squad ready was probably more than half the game they could have done something more refreshing. I would even like it if it was difficult to get some squad members, either in difficulty of getting the mission or in difficulty of persuading them to come along.
6. Squad interaction. It would have been great to see some more interaction from the squad members during missions and on the normandy. Like many already said, the way DO:A did it was great and should be achieved in this game as well seeing how character based the game is. Many of the characters are very interresting and unique, but seem very static when they just tag along for most the time. I didnt feel that each character stood out in the fights or the missions, unless they were part of the dialouge.
7. Main story. I wish the main story would have taken more of my time than it did, and I didnt really think it was at the same level as the ME1 story. It didnt captivate me the same way the first game did.
+ GRENADES AND CROUCHING!
All in all I think ME2 was a good game, but it far from lived up to my expectations(which were really high).
It is a very "solid built" game, with few bugs and glitches and very user friendly gameplay, but I think those are the only things that are exceptionally good with this game.
Cant wait for the third one though, and I'll probably be getting some DLC's for this one as well while I wait.
#180
Posté 10 février 2010 - 07:44
#181
Posté 10 février 2010 - 08:12
It ended.
#182
Posté 10 février 2010 - 08:15
Bioware logo
EA logo :/
Mass Effect 2 *press start* :/
Mass Effect 2 *connecting to Cerberus Network
Goddamn it just start! Or add the Virgil music back on to the start screen so it feels epic
#183
Posté 10 février 2010 - 08:16
Figured i'd post it here since 75% of the comment i've gotten are from trolls.
*to make it clear I don’t hate all the changes, just the ones in my list here. Even if that list grows as I play the game. I also do not hate the game. Even with my gripes about the changes the story is as good as I expect from BioWare and the graphics are top notch.
-First off lets discuss the tiny font size for everything you need to read on the screen. Did any play testers actually test the game on a TV or did they play test it on a nice big screen pc monitor a few inches from their faces? Its apparent that if anyone even noticed the small print and said anything it was ignored. My TV is a 36 inch (diagonally measured screen) the actual screen measures 29.5 inc wide and 22 inc tall and the games lettering used is half an inch tall at best. I sit about 7 feet from the screen and I can barely read what’s on the screen. Toss in the white lettering on some light colored backgrounds and its more than a pain in the rear to read or even see what my dialog choices are. Its almost unplayable at times.
I’m the type of person who sometime likes to use the subtitles when its offered. Yet again the subtitles are placed over the game screen instead of in the empty black bars at the top and bottom of the screen. Nothing like having words plastered across the screen during all the cut scenes.
Even the target bar is a total loss. Who had the bright idea to make it so small and unreadable? On a good background the blue lettering looks blurred on the semi clear red of the box.
-Did I miss something and just haven’t figured out how to crouch? Oh, wait that was removed for some stupid reason. This makes no sense to me at all. If I cant find cover to hide behind I guess I’ll just walk or run someplace until I can? Yet when you aim a gun at your companions they can crouch. Crouching away from cover allows you to use a something called strategy. You can sneak into a room take a quick look around and maybe even surprise the enemy there. Now its like “Hey! I’m here come shoot me to bits before I even get to move.” Also crouching implements a line of sight element. If you or the enemy cant see you, you cant shoot each other. This new system is flawed when I try and take cover only to end up standing back up for some reason.
Thermal Clips? How is this a tech upgrade? Please explain this to me. I had guns with unlimited ammo in ME1 and now I get limited ammo but some extra shooting time. Great trade off. To top this off now I have to rummage around to find replacement clips or I’m screwed in a big fight. Someone mentioned that it was tacky to find guns or ammo types on the first level of ME1so it makes sense now to find weapons grade thermal clips laying around in areas where civilians work/live? “Hey hun, I’m home.” How was your day dear?” Was great, I found a few thermal clips on the way home, where should I put them?” “Oh anywhere is ok, how about right next to the books the kids read?” A better idea would have been to research the thermal clip idea and upgrade your weapons so they can just shoot longer without overheating. Its funny how most of the enemies you kill wont drop them but they can be strategically placed around a level. If the first game had used a ammo system in the first place this wouldn’t be an issue. Why the hell would the Collectors even have them laying around their bases/ships?
-I just love how there is now first aid to heal yourself in a fight now. Using medi-gel to only use Unity seems a waste to me but hey I guess you would rather have combat more like Halo with the shields and health regeneration thing. Oh, I just love the red crap plastered across my screen when I take to much damage, nothing like blocking my view while I‘m trying to find out if I‘m safe to take cover where I‘m at or if there is something on my flank.
-The lack of any lootable items from combat and boxes. I guess with all the shops we now have that ironically sell more variety of items (not more) that are rather cool like the model ships and quest items we don’t need to have anything to sell to make a few more credits. Somehow and oddly, breaking into safes to get extra cash doesn’t earn you any renegade points. Or on this one mission where I’m told that we should destroy these hubs so we can get valuable resources that by, the way turn out to be credits. I guess this is a result of the game going more shooter than RPG.
-I’m not to pleased that when I started the game (not importing one from ME1) with a male Shepard that the game went with the renegade outcome and already chose who I let die on Virmire including Wrex apparently. That seems a rather extreme and dark default start. Personally if I went totally renegade Wrex would be the last person I’d kill since he’d be the most loyal to me as long as I kept him paid. I honestly doubt that all the alien races would even allow humanity to take over the Citadel as much as they have in ME2. Yes I know there are incidents. Humanity is to me, represented more a threat than the Geth in this way being xenophobic and “might is right way”. I can understand it if I had downloaded my renegade character from ME1 and this was the results of my choices from that game but not as the default start for someone who either didn’t play ME1 or didn’t want to download their character.
If I play as a female Shepard does the game choose the paragon ending from ME1?
To me, these options should have been available to choose before the game started while in the character create section. Even if the player never played the first game these would be just options for them to choose and change on their next run through the game. Then you could have fine tuned the details with a longer questioning session with Miranda on the shuttle.
-The missing mini map is now annoying in a few situations. In combat I like to know where my companions are so I can adjust what I’m doing for where they are. Especially since they love to run around the battlefield now. Also just from walking around with the mini map I can easily tell what direction I’m heading and just as important, if one of my companions got stuck someplace behind a door or just lost.
-Not being able to zoom in on the map, when I actually get access to one is a bit of a let down as well. This ties in with the text size as well.
-Having to reselect my ammo type in each mission as well as their placement on the wheel. Ammo should all be but next together not mixed in with the abilities.
-During Tali’s mission, at the end you are given the opportunity to have a final chat with the people there. However, plastered right over your dialog choices you get this “Press B To End Mission”. it stays there for a few minutes then disappears for a minute and pops back up on my screen. This doesn’t happen anywhere near the airlock or the start of this mission but right in the heart of the area you get to talk to people.
-The constant pop up reminder to press the right trigger to fire a probe when I’m scanning a planet. isn’t this redundant when this information is already on your screen?
-The Normandy 2. I don’t like how you have to recruit most companions to gain access to where they will hang out on the ship. I should have full access to all rooms the first time I got on the ship. Having to ask EDI what this room is for long after you’ve gone through several missions just because a new companion has the keys to that room is not good planning by the developers. Its bad enough that you don’t even use the airlock anymore to leave the ship (when docked) or cant even get to the deck the shuttle is on. If your mission has you leave the ship by the airlock then that’s where you should choose your companions just as if your need to use the shuttle then that’s where you should do it. Just starting the mission from the galaxy map is just lame to me. The briefing room is wasted space when only Miranda, Jacob and you are using it. I expected to see everyone I recruited present to put in their opinion on something. Except of course for the final mission. Not like this is much of a change from ME1 where only Ash, Kaidan and Liara did all the talking but at least the others were there. Its become more of a “me” quest rather than a team one. Seeing people move around on the ship must be to hard to figure out for BioWare. That conversation or meal must take weeks to hear or eat since the same people are always in the same locations all the time. I guess only Bethesda can do something like program random movements of people so they can actually walk around instead of being statues? Why have the sleep chambers if you never see anyone in them, or the bathrooms?
-Why do I have to pay for ship essentials like fuel and probe costs? If this is a Cerberus funded mission you would think I would have these expenses taken care of. No wonder everyone hate Cerberus… cheap bastards. Lol.
-The game has less main plot quests. It seems you spend 70% getting your companions and their loyalty quest than the main quest itself. No sooner than you get someone you suddenly get a loyalty quest either from them or someone else.
-Not nearly enough missions in the Assignments. Either I’m missing something or there is no real reason to have access to so many star systems other then farming for minerals. In ME1 I believe every system had a quest to do in it. Not so here it would seem. Kind of pointless to play the game after you kill the “big bad” if there isn’t anything else to do.
For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.
-Instead of going to the surface alone the two human crew survivors that are on the new ship that served with you before go with.
-While you get to the key flashback moments spots, this would be a spot for those two to say something.
- After you place the monument all three of you would salute.
- All the 20 dog tags names was on the screen long enough for you can read.
-You track down the next of kin of those who died and gave them their dog tags. This would have alone given you 20 extra side quests you could have done. You were thier commander and it is your responsiblity after all.
So yea, BioWare kind of fell flat on the Normandy Crash Site download. I will say that even without my above suggestions on how I would have done it, it is a dark and moving little quest.
Also it should be noted that there is no quest to get the Merc, you just go up to him and essentially say “hi and welcome aboard”. I guess adding some sort of quest to get him would have been to much to ask for. Something like help him get the prisoner he already has?
Modifié par Darth Drago, 11 février 2010 - 05:07 .
#184
Posté 10 février 2010 - 08:44
#185
Posté 10 février 2010 - 09:27
Modifié par Sa3vis, 10 février 2010 - 09:47 .
#186
Posté 11 février 2010 - 03:33
Seriously BW, the whole I have to power through shields and armor before I use pull or or throw makes Adepts significantly less fun to play and here is why. After you power through the shields you might as well just keep shooting and finish them off. Even if you hit them with pull or throw most of time it kills them.
The thing I enjoyed most about using biotics and tech powers in the first ME was combing them for effects that were devastating. Like using lift and throw. Together and sending your enemies flying hundreds of feet into the air. You can still do that but most of the time after powering through shields and armor they are already on the brink of death. I hit them with pull and it kills them. It just really ruined a lot of the fun stuff I used to do with my adept. Not to mention how completely impotent an adept is if you get into a bad situation and get surrounded by 2 or more enemies with shields and armor you are forced to run away and take cover instead of doing something cool like shoving them back with push or sending them flying using pull. In the first ME as an Adept I rarely used my gun at all if that's how I want to play the game then I should be allowed to play it that way, forcing me to power through shields and armor before I can finally use my abilities just seems lame.
Although IMHO it's just one among many bad decisions made concerning ME2. Don't get me wrong ME2 is not a bad game I just think it should not have been called ME2 with game play this different you should have just made a completely new game and called it something else but that's just my opinion.
I think since we are criticizing them we should also tell them what we liked about the game.
That being said here is a list of some of the things I like about the game. Interrupt system is awesome. Being able to map powers to three different keys on the 360 is nice. That is one of the biggest improvements. I also like being able to control the trajectory of biotic attacks and the fact that head shots seem to matter more now.
Modifié par DoNotResistHate, 12 février 2010 - 02:57 .
#187
Posté 11 février 2010 - 04:11
I don't mind buying probes or even being forced into grinding for all the different ellements.
But you can't really make money, you can only find it. But you have to buy fuel and lot of upgrades which really limits you from exploring much. Let me sell some unused elements somehow at least if you are going to charge me credits (buy fuel) to travel most places.
Also, let me collect more ammo. I have to leave a lot of it behind because you can't hold much. If you are going to make that into a game mechanic, at least make it better then HALO.
#188
Posté 11 février 2010 - 04:24
Leveleing after mission, but mostly that fact exp was controlled no matter what you did in the mission the exp was fixed.
no tradition loot system
compartmentalized levels, it made the game smaller and took away the sense of exploration that was in ME1 even though it was poor in ME1 I still liked it.
Dumb plot/story
did not like the whole fuel thing.
i hated how when you went back on the ship it left dock when all i wanted to do was change armor and I had to dock again to go back on the planet or spaceport.
Loyalty missions, its stupid you actions should of dictated whether your teammates would be loyal, so I do one mission and remember to pick the red option or blue option to keep a squad member loyal. They should of taken a page out of Dragon Age. Yeah you can please everybody by carefully talking your way to them and picking certain actions and choosing when to bring them along. But life is not like that you cant please everybody with your actions. I was fine with Morrigan loving me while Allistar hated my guts, because that's how how things just played out.
Modifié par Ducarmel, 11 février 2010 - 04:34 .
#189
Posté 11 février 2010 - 05:47
-The ship upgrades I have no issue with since it is plot related option to do. The fuel like I mentioned above a few postings seems lame. “Oops, cant afford to buy gas. To bad for the galaxy.”
-The final boss fight was a joke and a huge letdown in more ways than one. I boss fight should be challenging at any difficulty level. I died once on my first run through the game fighting it. Funny how I got killed about 60+ times fighting the “lesser” bosses combined.
-The loyalty quests I also liked but I just wish they didn’t take up half of your time compared to the main quest line. It should have been more like a third of the game time getting them and doing the loyalty quests. It would have been more interesting if there were more conflicts between your companions throughout the game rather than the few ones that you do see.
#190
Posté 11 février 2010 - 06:52
I don't really like the ammo business, mainly because I'm not good at shooters and spew ammo like it's going out of fashion. And for some weird reason some enemies are bleeding hard even on Casual, a little like Dragon Age, funnily enough.
I don't like the way you can't enter and leave your ship when you're docked at locales like the Citadel and Omega; it just doesn't make sense.
And I absolutely HATE the Praetorians with a passions I never knew I had in me, compared to them the end Boss is a doozy; for me anyway.
Then there's the issue of scouring the universe for personal upgrades, why can't we just buy them? after the money Cerberus spent on me and the Normandy, can't they afford them?
You're team is also too large, the first game was sleek in comparison, and you collected them on route to your objective; ME2 is a convoluted mess in comparison.
#191
Posté 11 février 2010 - 07:45
-Before anyone rips into me on that I am aware team members can die but to have linked to how most of them do is just stupid.
-I wouldn’t say ME2 has more content at all. Its just more pretty to look at. Take a spin around the galaxy and tell me why so many systems have nothing to do in them besides the “scan for minerals” thing? I found it very lacking in any side quests to the point I have to wonder if I’m missing a 3rd disc. After you beat the game there is absolutely no reason to continue it unless you want to waste time upgrading your ship and gear for some reason. Assuming you found something to do/kill the dialog should be: “We just kicked the rear of the next big threat to the galaxy. What do you think that you and your little mechanical toys chances are against me?”
-I can totally relate to going back to ME1. I’m not even halfway through my second ME2 run and I’m mostly bored of it. I’m pretty much just messing around with the various dialog quips certain teammates say as little as they do talk. There just isn’t enough variety options especially with the renegade/paragon and the Interrupt System. Although I cant fully verify the renegade ones in ME2 since I havent gone down that route.
#192
Posté 11 février 2010 - 07:50
SithLordExarKun wrote...
Lack of squad banter, no nudity, female shepards have limited hair options.
No nudity? Seriously? I assume you can't get the real thing. Developers have more important content to put in than nudity...
#193
Posté 11 février 2010 - 07:53
Scanning got boring after 1st playthrough.
Shotguns = worthless, at least from my experience. In ME1 I would pimp my shotgun so much that it would overheat in 1 shot but would kill everything!
Citadel felt really small. I miss the old one, presidium, life conversations (hell, even in DA:O you got squad members talking when crossing bridges, which was awesome, and made my laugh many times).
World feels small. You get on Omega and it feels so small, especially Illum. Just disappointing. I was expecting to find something like 3x bigger.
Nudity scenes are kinda crappy, compared to ME1.
Grenades got removed, heavy weapons don't compensate for them,
Armor/weapons, a bit lacking, although my inventory isn't full of useless stuff like in ME1.
Really nothing to do after finishing the game, but its good that you can still play after that!
#194
Posté 11 février 2010 - 08:09
- Skills being revamped in a very bad way (ammo is a skill now? WTH! )
-Weapons needing ammunition now,I could understand for the heavy weapons but for the rest it's totally retard.
-Cities ( Ilium,Tchucanka *spell*,Citade,Omegal) are way smaller than the Citadel & other social places in ME1,also there aren't enough good quests in them.
-No planet exploration,instead we got the annoying planet scan.
-Not enough RPG feeling,very sad,what happened with the search of the best armor and weapons for your team? that gived a sense of accomplishment.
In my opinion this game feels more like Army of TWo set in the future AND I DON'T LIKE THAT.
I would suggest Bioware to had less squadmates for ME3 but give them armor and weaponry customisation and also a better story for them,not the half rushed Loyatly missions.
PS/ oh and the most important thing,NO HELMET SWITCH LIKE IN ME1.
Modifié par yoomazir, 11 février 2010 - 08:11 .
#195
Posté 11 février 2010 - 08:14
thats all
oh and lack of armors for squadmates
I did like the new action oriented direction this game took and thank godness they removed that horrible inventory system! Whats the point having millions of same weapon with just differend numbers?
Modifié par Ekido, 11 février 2010 - 08:19 .
#196
Posté 11 février 2010 - 08:21
Lack of squad armor and customization - Garrus' situation is especially ridiculous, there is no excuse for him to be walking around in busted armor the whole game.
Removal instead of improvement of the Mako - I didn't love the Mako in ME1 but I saw potential for improvement there. Instead we get the scanning system for "exploration", which is even more tedious and comes across as lazy design. Maybe the Hammerhead will rectify it but I kind of doubt it.
No real substantial way to continue relationships from ME1 - ME2, in fact, pushes you to pursue another love interest. The interaction with your previous LI is too cold and very minimal.
The Citadel - I was looking forward to exploring areas of The Citadel from ME1, to see the reconstruction and such.
Overall lack of exploration - OK, maybe there is actually more to see in ME2 than there was in ME1 but after the first time you've seen, your done. Most of the locations you visit are for a single quest and then you can't revisit them again. Instead we have very small hubs to revisit, making the game feel small.
Too linear - Expanding off of the previous point, the game feels too structured and linear, there is really no thinking in this game. Forced progression also happens a little too often for my taste.
#197
Posté 11 février 2010 - 08:42
Weapons and armor were shot to hell, the old system worked, sux that the only way to get a new weapon is to find it on a mission. Also disliked the fact there were no grenades, even if heavy weapons were added, the grenades should have stayed. Stats for armor and weapons are gone, loved how in me 1 you could customize your weapons and armor, how you could buy armor, weapons, upgrades, etc at the shops at the citadel. While i have to admit that the research upgrades were kinda cool, should have had both, allow each individual to be personally customized like in the first game but have the research upgrades to help the team as a whole.
I also disliked the lack of conversations, sometimes it just felt like it was going in circles, could have used alot more in that department. Also disliked how places like the citadel and omega seemed so small, i mean, besides the missions in omega that takes you to different sectors, you cant access those areas outside of a mission which makes the part of omega you can just walk around in pretty small.
Scanning was a pain, in order to get any of the research upgrades you needed to spend literally hours just sitting infront of a screen scanning planet after planet, can drive a guy crazy after the first half hour of doing nothing but staring at a planet rotating and clicking a button every few minutes.
I also think the game could have used alot more missions, didint seem to be that much besides the plot and loyalty missions. definately could have used some more ally based missions, i mean the loyalty missions were fun as hell, and they gave you more perspective of your teams background. Also the relationships seemed nearly pointless, dont get me wrong, I did what i had to to get shepard with jack, but after you get to the love scene in any of the relationships, thats it, theres nothing after that, should have had some more conversations after that, hell, maybe even a mission that involves the love interest.
One thing that kinda pissed me off is the level system, i mean its kinda cool that when you max one bar out you get to decide what direction you want your character to go, usually duration over power or something like that, but i missed the old one where you could not only level up your character specific bar which would normall give your character and all around boost to weapons, health, biotics, etc., but also being able to level up the characters profficiency with certain weapons. Also disliked how you cant level up higher than level 30, atleast in the old game you could level up enough to fill in all the bars.
#198
Posté 11 février 2010 - 08:54
Modifié par Shadesofsiknas, 11 février 2010 - 08:58 .
#199
Posté 11 février 2010 - 09:02
Butchering the inventory and loot options in favour of improvments
Dumbing down the skill system in favour of real improvments.
Thermo Clips
Illogical broad romances instead of deeper and more complex ones
Incredibly retarded biotic restrictions for higher difficulties. At least PC users can modify an *.ini to set it to normal again.
#200
Posté 11 février 2010 - 09:34
Why remove it?
And please, don't give me the argument "don't adds nothing to the game", " it's better use your imagination" or "it's not a porn game".
The Afterlife don't have any nudity and Miranda's uniform leaves a lot for imagination, right?
Regarding Miranda, her uniform always have a camel-toe on it!
BTW, this is a M+ game! I think that a person 18 and above have discernment to choose what to watch.
Don't like it? Press the "esc" key.
The planet scan is very boring after a while and the galaxy is huge, but with very few planets to explore on foot, repeating the same mistake of ME1.
I did liked the new inventory system, you reasearch itens instead of buying a lot of them that are very similar.
But I like to been abble to customize my armor without having to return to the Normandy.
Why don't putting a locker in the ship's exit and putting a choice in the menu?
The gameplay is short, vey short. Maybe they are holding everything for the 3rd part, but I'm a little disappointed.
Excuse any errors, english is not my primary language.
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