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What You Didn't Like About ME 2


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#201
Kroniker81

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jienoma wrote...

I agree with everything has been pointed here, flat story, no exploration, cheap ending, no itemization and far to few skills per character.

To me tough, the important things are:

1) Lack of exploration
2) Lack of itemization
3) Lack of personalization of classes/party
4) Flat story and cheap ending
5) Scanning planets for minerals is one of the worst thing i've seen in 20 years of gaming industry, mako was 100 times better (we were asking for a better and more controllable Mako not a brainless iPhone mini game)
6) Lack of side quests on planets and cities
7) Lack of proper cities (Citadel has been erased for... who knows why)
8) Some consequences imported from the first episode are laughable (Liara story if you've previously romanced her, fake events like the fake request of interaction through e-mails from old acquaintances)
9) A massive amount of planets and around 20 short side quests... what are those planet for, considered you need only a small amount of them to gather all the resources you need for upgrades?
10) No backtracking, the whole mission system put the player back in the Unreal Tournament 3 enviroment.
11) Screwed classes and poorly balanced

Small refinements were needed to improve the first episode, what it remains instead is the flat backbone of the ME universe with an equally flat TPS seasoned with a short story about some insect like race and a huge boss at the end ... no wait, that was GoW... i must have missed something.

Sadly too far from Bioware standards, in my opinion of course.

P.S.
I'm hypercritical maybe, i respect the choices made by Bioware, i simply don't like them at all.


Agree on most parts. And you aren't hypercritical you are spot on. ME 2 is a good game in itself but as a sequel to ME 1 it's a disappointment.
All in all Bioware did not really react to the criticisms they just butchered everything people complained about even though the idea in itself was fun like the Mako and the exploration of planet's surfaces.

#202
Darth Drago

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-I agree about the lack of nudity in the love scenes. They should have kept it at the same content level as ME1. In ME1 it was done in a tasteful way where you really didn’t see that much skin all at once. It felt like it meant something in your relationship as well, especially with the little dialog bit afterwards. Now its like fade to black and your back to business as usual like nothing happened even trying to talk to the afterwards results in their default dialog choices and replies. They set a standard as far as I’m concerned by having it that way in ME1 and they dropped the ball on it in ME2. The whole romance thing is stale as hell in ME2 as well. A few talks with who your interested in and your already in their pants. No moments of accidental encounters or dialog. It the James T. Kirk syndrome. I guess they added swearing to off set this to get the “Mature” rating.

-The odd set up for skills/powers. A soldier has the training to use all the weapons from the start yet as a biotic or tech user I have to unlock them?

-The entire game has been dumbed down to make it more of a shooter game than a hybrid RPG with a shooting game aspects in it.

-The RPG elements are practically at a minimum now. Something I can probably tear apart in a list as long as my posting of game issues above, but why bother BioWare wont read it or care. To busy catering to the masses instead of their core audience for this game.

*** This bites… the more I play ME2 the more issues I seem to find that I really don’t like.Little things that a nitpicker would spot and larger ones that hit you in the face. Either as a stand alone game or as a sequel.

Modifié par Darth Drago, 11 février 2010 - 10:24 .


#203
Bass of Spades

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Only one thing: The people complaining about the most mundane of things.

Everything else about the game is just ine in my eyes.

#204
Space Shot

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1. The Citadel felt a little limited.
2. The N7 missions could have used some dialogue.
3. Did not see Tali's face.
4.  No change in post-collector base universe (I should at least be able to tell Anderson/Udena "hey, I'm finished!")

Apart from this I'm set.

Bass of Spades wrote...

Only one thing: The people complaining about the most mundane of things.


Well when a game is this good there really isn't a whole lot to complain about apart from a few nit-picks and the the expected gripes from people who fear change.

Modifié par Space Shot, 11 février 2010 - 10:32 .


#205
Kroniker81

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Space Shot wrote...
Well when a game is this good there really isn't a whole lot to complain about apart from a few nit-picks and the the expected gripes from people who fear change.


If people think that certain changes are simply bad it has nothing to do with fear of changes.

#206
Space Shot

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Kroniker81 wrote...

If people think that certain changes are simply bad it has nothing to do with fear of changes.


Really?  Anyone venerating the old, unwieldy, inventory system over the much more streamline ammo and armor point system we have now, for instance, probably isn't driven by well founded motivations resting in an objective mindset.  They are probably just reacting to the fact that things are different than what they expected, and so decry the change regardless of the actual nature of the effect it has had on the game.  Ergo, fear of change.

Modifié par Space Shot, 11 février 2010 - 10:51 .


#207
Darth Drago

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Change is fine if its done correctly. For me and apparently the minority here we don’t agree with a lot of what BioWare changed from ME1 to make ME2. It would be a different issue if ME2 was a totally different stand alone game title but its not it’s a sequel. You should go from playing the first one into the second flawlessly without having to learn a new combat, control and whatever else game mechanic system like the did in ME2.

#208
Mak89

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I don't get why people get pissed off about no armor. Being able to build your own and customize it is sweet. Other things that I don't understand why people complain about are the better ammo system, mission complete screen, lack of the same weapons and armor that you had to convert to omni-gel in ME1.



Complaints- Lack of party interaction.

Lack of good sidequests/exploration with dialogue and choices.

No big place like the citadel.

Mako sucks, but planet scanning isn't fun either.




#209
Mak89

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Another thing. Exploration in ME1 doesn't exist. If you call riding around in the Mako on cookie-cutter planets driving up 90 degree cliffs to get to a pointless mineral or anomaly exploration then you would be incorrect. Traveling to a base was sometimes fun, but what you had to do to get there sucked. Combat in the Mako= Epic fail. Now if you wanna call exploring the Citadel exploration then I agree with you. The environments are better this time but they needed to mix what was good about the "exploration" in the first with what we have in the second. I still think ME2 is a better game. Here's to hoping ME3 gives us what we want.

#210
Kroniker81

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Space Shot wrote...

Kroniker81 wrote...

If people think that certain changes are simply bad it has nothing to do with fear of changes.


Really?  Anyone venerating the old, unwieldy, inventory system over the much more streamline ammo and armor point system we have now, for instance, probably isn't driven by well founded motivations resting in an objective mindset.  They are probably just reacting to the fact that things are different than what they expected, and so decry the change regardless of the actual nature of the effect it has had on the game.  Ergo, fear of change.


BS.
There were only two changes needed to optimize the inventory.
Not gutting it like they did now which is simply cheap.

#211
Kroniker81

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Space Shot wrote...

Kroniker81 wrote...

If people think that certain changes are simply bad it has nothing to do with fear of changes.


Really?  Anyone venerating the old, unwieldy, inventory system over the much more streamline ammo and armor point system we have now, for instance, probably isn't driven by well founded motivations resting in an objective mindset.  They are probably just reacting to the fact that things are different than what they expected, and so decry the change regardless of the actual nature of the effect it has had on the game.  Ergo, fear of change.


This is completely and utter nonsense. The inventory system was fine just badly executed. With a bit of effort they could have vastly improved it without gutting it like they did in ME 2.

Edit: Strange when I looked the thread up after my first post I could not see it and thought I misclicked. Why it is there now I don't know.

Modifié par Kroniker81, 11 février 2010 - 11:10 .


#212
TheDove

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Planet scanning.



Planet scanning.

#213
Varasin

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I love the game. But scanning can get tedious.

#214
Asenkah

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1. Misson Complete screens

2. Current method of planet scanning

3. Lack of weapon diversity per type

4. Squad dialogue felt a bit lighter than ME1

5. Lack of squad interaction (banter and interjections)

6. Lacking in number of swappable armor pieces

7. Reaper-rolled with final boss design

8. Too many animation and placement bugs during dialogues that kill the scene (exorcist Anderson ftl)



Mostly minor things that can be easily fixed for 3rd edition with possible exception of dialogue variations.



Otherwise I've been loving the game very much so.

#215
Darth Drago

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I just don’t get the whole dropping the inventory thing at all. Its like they didn’t even try to tweak the ME1 system. Yet, they still have shops for us to go to buy stuff and most of that stuff is upgrades that could have just been researched or found like some are on missions.

#216
Serpenttt92

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Nothing to do in the Capt. cabin. I bought fish, then killed them. Check messeages on CIC.

Pointless...

Team mates are afraid to come out of there caves.


#217
Darth Drago

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Serpenttt92 wrote...

Nothing to do in the Capt. cabin. I bought fish, then killed them. Check messeages on CIC.
Pointless...
Team mates are afraid to come out of there caves.


Lol! How true.

I bought some fish then they died within a mission or two, yet the space hamster didn’t need to be fed. *Although you can get a crewmate to feed your fish after talking to that person.

I hated not being able to zoom in on the model ships and how the music system was set up. Not very hi-tech if I have to cycle through a bunch of music to just turn it off. A menu would be nice as well as purchasable tracks from stores to get additional songs.

#218
i love lamp x3

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it's almost perfect. i would've liked a little more nostalgia, i'd have been fine with them reusing old environments like the presidium, etc. planet scanning didn't really bother me. Christina even posted a topic with tips, it's really not that time-consuming. i probably spent 30-40 minutes tops over the course of 3 playthroughs. i think it was better in every way than ME1. i'm psyched for dlc and ready to play through probly 6 more times.



don't care about the lack of armors because the main one looks cool and you can change all the colors, etc. all the armors in ME1 were identical in appearance, save for color. and some armors were the strong strong statistically but looked lame so i'd just use a worse one that i liked. not to mention every soldier in the galaxy had the same kind of armor.



and the impacts on your ME1 decisions don't seem like thaaat big of a deal. you might have a short convo with someone like fist or helena blake or get an email from like talitha or chorban.. and only an ultra brief and unsatisfying convo with kaidan/ashley. so overall i don't think it was all it was hyped up to be, although i know doing it right would take a lot of work. hopefully their focusing doing all that stuff in me3. that would make it the perfect game

#219
DoNotResistHate

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Mak89 wrote...

Another thing. Exploration in ME1 doesn't exist. If you call riding around in the Mako on cookie-cutter planets driving up 90 degree cliffs to get to a pointless mineral or anomaly exploration then you would be incorrect. Traveling to a base was sometimes fun, but what you had to do to get there sucked. Combat in the Mako= Epic fail. Now if you wanna call exploring the Citadel exploration then I agree with you. The environments are better this time but they needed to mix what was good about the "exploration" in the first with what we have in the second. I still think ME2 is a better game. Here's to hoping ME3 gives us what we want.


You obviously just were not good at driving the Mako.  It had issues on the planet with the Thorian and that was about it.  The rest of the problems people complain about  are do to bad level design on the planets. If they had made the paths easier to find people would have just driven on them instead of trying to drive up the side of every mountain.  Also the combat in the Mako was amazing if you knew what you were doing and you obviously didn't you could drive the Mako in a complete circle all the while the gun would stay perfectly on target.  Combat in the Mako = epic.  You driving the Mako = Epic fail.

Modifié par DoNotResistHate, 12 février 2010 - 03:23 .


#220
tommythetomcat

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The RPG parts of it need to be replaced with more FPS parts.

#221
SovereignT

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tommythetomcat wrote...

The RPG parts of it need to be replaced with more FPS parts.

LOLWhat??

This is an RPG first and formost. If anything they need to make it less "Codish".

#222
Omega_Novae

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The limit on saves annoyed me when I first stumbled on it. The reduction of the Presidium to one room, the lack of interaction between squadmates (a la Dragon Age), the general lack of party member conversations, and the forced helmets for DLC armor also irked me. Everything else is awesome stuff.

#223
Stompi

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I'm a bit disappointed by the lack of interaction between the squadmates.



I prefer planet scanning over the Mako exploration, but it's still feeling more like a timesink than an entertaining gameplay feature. Perhaps the Hammerhead missions will provide more variety.



I'm really happy with the rest of the game.

#224
DoNotResistHate

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I also agree the lack of nudity in the love scenes made them impersonal and left me with no feeling that something special had just happened. It's an MA game BW we can handle it. Especially since all we ever saw was naked butts and side boob. I can see way more side boob than that walking down pretty much any street in America June through August.

#225
yoomazir

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oh yeah,forgot to add,no interaction with Zaeed? even Shane from DA had better treatment.