jienoma wrote...
I agree with everything has been pointed here, flat story, no exploration, cheap ending, no itemization and far to few skills per character.
To me tough, the important things are:
1) Lack of exploration
2) Lack of itemization
3) Lack of personalization of classes/party
4) Flat story and cheap ending
5) Scanning planets for minerals is one of the worst thing i've seen in 20 years of gaming industry, mako was 100 times better (we were asking for a better and more controllable Mako not a brainless iPhone mini game)
6) Lack of side quests on planets and cities
7) Lack of proper cities (Citadel has been erased for... who knows why)
8) Some consequences imported from the first episode are laughable (Liara story if you've previously romanced her, fake events like the fake request of interaction through e-mails from old acquaintances)
9) A massive amount of planets and around 20 short side quests... what are those planet for, considered you need only a small amount of them to gather all the resources you need for upgrades?
10) No backtracking, the whole mission system put the player back in the Unreal Tournament 3 enviroment.
11) Screwed classes and poorly balanced
Small refinements were needed to improve the first episode, what it remains instead is the flat backbone of the ME universe with an equally flat TPS seasoned with a short story about some insect like race and a huge boss at the end ... no wait, that was GoW... i must have missed something.
Sadly too far from Bioware standards, in my opinion of course.
P.S.
I'm hypercritical maybe, i respect the choices made by Bioware, i simply don't like them at all.
Agree on most parts. And you aren't hypercritical you are spot on. ME 2 is a good game in itself but as a sequel to ME 1 it's a disappointment.
All in all Bioware did not really react to the criticisms they just butchered everything people complained about even though the idea in itself was fun like the Mako and the exploration of planet's surfaces.




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