A critical look into replay value
#1
Posté 06 février 2010 - 03:26
My big beef is replay value. This franchises biggest contribution to the gaming industry is passing along consequences from choices made in game 1 all the way to the third game. It rejects the idea of having canon endings and allows the player to carry over his personalized ending, which is a fantastic idea that they're modeling for the rest of the industry.
However, with their eyes on the long ball of having thigns come to fruitition in the third, it seems like they miss seeing what is right infront of them. Games like fallout 1 set a standard on having in game choices give true meaning not only from ending but throughout the game. The zeal in moving this to a multigame concept is failing in one key aspect, the here and now.
None of my choices in ME2 had any bearing on the current game. So what if i punch a reporter? So what if i blow up the heretics? Did that change the outcome at all? Nope same map same ending (or lack of an explained ending). Sure these may have huge effects on the third gaame but theres no satisfaction here and now. Its like opening a christmas present only to be told I can't play with it till my birthday. The next game wont be out for 2 years, then its just a hope that bioware has the quads to really make tough plot decisions.
For example me1 to me 2 It doesnt matter what happens to the council, which seemed like the absolute biggest choice ever for your character. Same canned nonesense in the second go around, will my choice with the geth or collecter ship be as hollw?
The only meaningful 'choice' in the game is whether or not to do a loyalty mission, which is kinda sad. So what if I click on all the paragon or renegade options, I dont lose anything, I get all the same quests, romances, items, and upgrades. My choices feel like they have no meaning in the now and only a possibility of being game changing later.
Anyone else feel the same on their replays?
#2
Posté 06 février 2010 - 03:31
abominare wrote...
I loved my first playthrough of the game asside from the fact that i felt the main story was short and felt like they had to rush after spending all the time on the character missions, then realizing they didnt have time to finish debating over the story opting for the third to explain whatever reasonings they had during the second.
My big beef is replay value. This franchises biggest contribution to the gaming industry is passing along consequences from choices made in game 1 all the way to the third game. It rejects the idea of having canon endings and allows the player to carry over his personalized ending, which is a fantastic idea that they're modeling for the rest of the industry.
However, with their eyes on the long ball of having thigns come to fruitition in the third, it seems like they miss seeing what is right infront of them. Games like fallout 1 set a standard on having in game choices give true meaning not only from ending but throughout the game. The zeal in moving this to a multigame concept is failing in one key aspect, the here and now.
None of my choices in ME2 had any bearing on the current game. So what if i punch a reporter? So what if i blow up the heretics? Did that change the outcome at all? Nope same map same ending (or lack of an explained ending). Sure these may have huge effects on the third gaame but theres no satisfaction here and now. Its like opening a christmas present only to be told I can't play with it till my birthday. The next game wont be out for 2 years, then its just a hope that bioware has the quads to really make tough plot decisions.
For example me1 to me 2 It doesnt matter what happens to the council, which seemed like the absolute biggest choice ever for your character. Same canned nonesense in the second go around, will my choice with the geth or collecter ship be as hollw?
The only meaningful 'choice' in the game is whether or not to do a loyalty mission, which is kinda sad. So what if I click on all the paragon or renegade options, I dont lose anything, I get all the same quests, romances, items, and upgrades. My choices feel like they have no meaning in the now and only a possibility of being game changing later.
Anyone else feel the same on their replays?
to put it simply , if the game wasn't as railed as it is now we wouldn't see it out for another few more years
#3
Posté 06 février 2010 - 03:33
-Better Cinematic Sequences
-New (Still trying to obtain all its information)
-New Normandy
-Better Combat
-Interrupt Sequences
No matter what, the ending of the horde of reapers will always send chills down my spine. I'm just fine with ME2. Then again Mass Effect was the only RPG or whatever you want to call it that I've played, went to a friends house to see Dragon Age and it was a huge down step IMO.
#4
Posté 06 février 2010 - 03:35
#5
Posté 06 février 2010 - 03:36
#6
Posté 06 février 2010 - 03:39
MobiusTyr wrote...
Actually, I find ME2 more enjoyable with a better replay value than ME1 because of the following...
-Better Cinematic Sequences
-New (Still trying to obtain all its information)
-New Normandy
-Better Combat
-Interrupt Sequences
No matter what, the ending of the horde of reapers will always send chills down my spine. I'm just fine with ME2. Then again Mass Effect was the only RPG or whatever you want to call it that I've played, went to a friends house to see Dragon Age and it was a huge down step IMO.
I'm much more likely to pick up me2 than me1 because of those reasons, but I'm more likely to go pick up an entirely new game from some one else than pick up pay for dlc with me2. They made huge strides in combat and grpahics which is awesome, but the replay value to me is lacking as the only thing different the second time through is a couple new skills from a different class and hearing sheppard's voice for different options that in the end have zero impact on the current game.
#7
Posté 06 février 2010 - 03:39
I tried to replay ME2 but the replay value just not there.
exact same situations with exact same outcomes at the exact same times all over again.
I Played ME1 7 -9 times
I played DA:O 4-5 times
I played KotOR 4-5 times
I played Jade Empire 4-5 times
I played ME2 once with no 2nd play coming from looks of things
Said it before, ssay it again, this game lost its heart and soul from the first one. good shooter but fails as a RPG with replayability.
#8
Posté 06 février 2010 - 03:41
abominare wrote...
I guess I'm ok with that. Maybe they needed a bigger team working on it. Id rather have a fully fleshed game done in 4 years than an empty one in two years.
Um, maybe YOU should fill in the "so called empty" places HUH?!!!!!!!!! BITE ME!!!
#9
Posté 06 février 2010 - 03:48
ohupthis wrote...
abominare wrote...
I guess I'm ok with that. Maybe they needed a bigger team working on it. Id rather have a fully fleshed game done in 4 years than an empty one in two years.
Um, maybe YOU should fill in the "so called empty" places HUH?!!!!!!!!! BITE ME!!!
I'm not sure why youre taking this route. My simple golden hope is the off chance some one on the dev team is bored sees the post and discussion brings it up to his boss and instead of laughing if off gives them pause in how they could make a great game better, since they always say they rather hear criticism than just praise from the reviewers.
Though you did make a point, giving us a toolset (easy to use) could really go a long way in letting us tell our own side stories in this game. When you have a whole galaxy (which are made of billions upon billions of star systems) theres plenty of room for us to make our own missions. Coding the ai in this game would be a far cry easier than in DAO and baldurs gate as its already special ed in that department.
#10
Posté 06 février 2010 - 03:56
Modifié par Exploding8, 06 février 2010 - 03:57 .
#11
Posté 06 février 2010 - 04:07
Make me choose between which team mates i get because tali wont work with me having legion, or I didn't have time to save both side missions and had to miss out of weapons or gear specific to each. Or i tried too hard to save everyone and do all the loyalty missions because i didnt want to lose anyone on the suicide mission and more colonies went missing or the collectors hit earth because i was too busy being space paladin or making a quick buck for those self interested renegades. Those hard gut wrenching decisions are what make you think what if while youre getting lunch at work planning your next move or playthough.
Modifié par abominare, 06 février 2010 - 04:09 .
#12
Posté 06 février 2010 - 04:17
Lots more replay for me than ME1. in ME1 it was basically, play once paragon, play once renegade with the same character for NG+, and then shelf the game and wait patiently for ME2 whilst playing other games.
It's not a problem that you are finding ME2 lacking in replay value. However don't confuse this for a fault in the game. This is YOUR issue. Others certainly share it, but there are also others (like me) who do not.
#13
Posté 06 février 2010 - 04:22
#14
Posté 06 février 2010 - 05:10
abominare wrote...
I guess I'm ok with that. Maybe they needed a bigger team working on it. Id rather have a fully fleshed game done in 4 years than an empty one in two years.
It will, quite simply, not take that long.
ME2 played VERY different from ME1; it had upgraded graphics all around, a different combat system, a different weapon/armor system... SO many changes and improvements. They've already said, though, that they're going to be keeping the same graphics and stuff for ME3, so their only concern is to go wild on the writing/acting/storyline. Furthermore, since 3 is the end of the line they don't have to worry about making stuff tie-in after that. I have a feeling that the endings will be wildly divergent depending on the choices you've made throughout all 3 games. They already said that it is going to be out MUCH quicker than ME2 was -- I believe I heard that they're shooting for the 1-2 year range, not 2-3. Maybe even closer to 1 year.
#15
Posté 06 février 2010 - 05:12
#16
Posté 06 février 2010 - 05:14
#17
Posté 06 février 2010 - 05:16
That was it. Mass Effect 2 has very little replay value. There will be those people who like to get achievements and replay for that reason, and that reason alone, but I certainly don't care for them. Unless the game has redeeming gameplay or story features that pull me back to it, it gets shelved. The linearity and the illusion of choice made Mass Effect 2, for me, a one time wonder.
Not to say I didn’t get my monies worth. All up I spent probably 40 hours in-game, which is four times longer than some other critically acclaimed titles *cough*Modern Warfare 2*cough*.
#18
Posté 06 février 2010 - 05:17
I do wish the choices mattered more, but not if it will be of significant detriment of the quality of the necessary permutations.
Modifié par Souai, 06 février 2010 - 05:21 .
#19
Posté 06 février 2010 - 05:21
Hell, I had 200 hours logged on Freelancer by the time I finally got bored of it, and that's not including all the times I restarted from scratch,
#20
Posté 06 février 2010 - 05:22
#21
Posté 06 février 2010 - 05:43
abominare wrote...
None of my choices in ME2 had any bearing on the current game. So what if i punch a reporter? So what if i blow up the heretics? Did that change the outcome at all? Nope same map same ending (or lack of an explained ending). Sure these may have huge effects on the third gaame but theres no satisfaction here and now. Its like opening a christmas present only to be told I can't play with it till my birthday. The next game wont be out for 2 years, then its just a hope that bioware has the quads to really make tough plot decisions.
If you punch a reporter should the outcome on the collector base turn out any differently? How does destroying the heretics have an immediate affect on the shopkeepers in the citadel? The consequences of your actions you make should not be dictated by your insatiable need for instant gratification but by the same thought and reason that has Bioware has employed to make ME2 the critical and commercial success it has proven to be.
T1l wrote...
There will be those people who like to get achievements and replay for that reason, and that reason alone, but I certainly don't care for them. Unless the game has redeeming gameplay or story features that pull me back to it, it gets shelved. The linearity and the illusion of choice made Mass Effect 2, for me, a one time wonder.
Linearity is a failing of perception. Sure, missions themselves have one path but the order and structure to them give far more to a dynamic nature of the game than a meaningless fork could ever provide.
Take Fallout or Halo 3: ODST as a point of comparison. With them you have an "open world" but that fact adds nothing to the replay value of the game. If you go down street x instead of street y, there is hardly any meaningful difference because apart from the geometry the games have been homogeneously balanced to give you the same sort of experience regardless of which path you take in order for the game to have some sort of structure....
...which is not the case with Mass Effect. You can do whatever the hell you want to and so long as you don't make the conscious choice to play each time in the exact same way you can have a far more variable experience than you could if you spent hours in the insubstantial wastes or alleys of other shooters with RPG elements. Even with each combat situation you have more variation in behavior and potential response than you get with most any other game on the market. Hell, even full shooters like Rainbow Six and Gears of War don't have quite as much to offer as Mass Effect.
Modifié par Space Shot, 06 février 2010 - 05:58 .




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