Draelorn wrote...
-I'd like to discover a society of ancient High Elves laying low somewhere to breathe some life into the two Elf origins. The demystification of the race lost some appeal for me. Give the little guys some hope so they stop telling me stories of how they used to be awesome but suck now.
More situations where things aren't always as they appear to be. In DA:O we pretty much knew where we were going and what we were going to do when we got there from the beginning. Flemeth pretty much gave us our shopping list. Linear stories are fine, but being in the dark about what's really going on can be very suspenseful.
The demystification was part of the appeal to me. The elves being these beautiful, immortal, elegant, and spiritual beings in every fantasy work annoyed the hell out of me.
And yeah, totally agreed with your second point. Another thing that would add suspense would be a time limit. It seems a bit silly that there is a Blight out there, but I can go from all the way to Denerim from Orzammar on the other side of the country so that I can grab a shiny ring of some sort. I know that there is a trade-off in that you can't explore as much as you'd like, but personally, I find the prospect of death at your heels and all of Ferelden at stake extremely immersive and scary. It would make the darkspawn threat seem much more real and immediate. There should be consequences for inaction.
More choices and consequences. The Redcliffe quest was VERY well done, but it was spoiled by the fact that going to the Circle doesn't lead to the demon causing damage to the town. If this consequence were included, the quest would have went from very good to brilliant. As it is, the quest ends too neatly for my liking.
I'd like to see some more bizarre creatures and even sentient races that exist in the Fade. I always thought that a creature like the Pale Man from Pan's Labyrinth would fit right in Dragon Age's Fade sections. It makes logical sense with the lore, because the Fade is inherently a land of nightmares, demons and spirits, while the real world has more mundane/subtle dangers.
Modifié par Dick Delaware, 11 février 2010 - 02:01 .