Aller au contenu

Photo

What would we like to see added to DA:O


  • Veuillez vous connecter pour répondre
44 réponses à ce sujet

#1
DragonDefender

DragonDefender
  • Members
  • 566 messages
 This is merely something for all players to add their opinion on DA:O. I do not want this thread to turn into a burn thread about peoples ideas or oppions being stupid, this is merely a place for people to come in order to say hey this is my taste and this is what I would love to see.

 For me I already believe the story is pretty deep, I however wish their weapon and armor modeling were more diverese so far all I see is straight blade long swords, huge claymores, and daggers that all look the same, may some effects like when you have a sword that does fire damage show the fire or flame, maybe throw in some rapiers and other blades. The armor skins are pretty nice as is but would love to see some more diversity when it comes to the leather garbs and their appearance.
 
 I would also like to have seen the world opened up a little more, maybe more random encounters than that were previously inserted into the game.

Posted Image

#2
corym77

corym77
  • Members
  • 93 messages
I would personally love to see your PC (presumably male) go hunting for Morrigan...I'd pay anything for that DLC. I REALLY wish they'd reskin the graphics on the Mage head pieces, they're pretty fugly. A.W.'s should be able to channel basic ranged attacks (the auto bolts) with hand weapons. The game could use a little more refining on the party scripting but overall the game is pretty solid.

#3
beelzeybob

beelzeybob
  • Members
  • 277 messages
-Foot Massage

-Ho hos

-Playable Nug race

-Sandwich



I had a long wishlist of stuff I wanted for Christmas in another one of these threads somewhere...

#4
hexaligned

hexaligned
  • Members
  • 3 166 messages
Difficulty. More class options would also be appreciated. Like I said in a previous thread, the ability to create a full party from scratch would make replays a lot more fun (for me)

#5
Dargar21

Dargar21
  • Members
  • 303 messages
Pazaak

#6
DomiiMai

DomiiMai
  • Members
  • 172 messages
More DLC story-lines. Fill the missing gaps. Morrigan and her baby, the search for Duncun's body, and so many more stuff. I want Endless DLC till there are no more gaps and no more questionings.

#7
Guest_distinguetraces_*

Guest_distinguetraces_*
  • Guests
A second mage origin.



Both other classes can choose from any of five different origin stories. Mages get only one.



This can't be justified by lore -- there's ample room in the story for a Dalish Mage or Apostate Mage background.

#8
Delryin

Delryin
  • Members
  • 17 messages
Human commoner origin, get him/her to start in denerim (or highever), zorro or thug kind of thing (as opposed to the farmer that suddenly picks up vast tactical and martial knowledge while plowing fields or milking cows).

Apostate origin.

A story that's not an accumulation of seen to death cliches.

No elf (or dead ones)

No dwarves (even dead ones)

More about qunaris (the only real interesting race in the game, as in alien) and why not discovering other races?

More geographically/ethnically diverse origins (what if I wanna play an equivalent of an african hunter/warrior, or asian lore kind of guy? I can get the face right but not the feel).

Helmets aren't all that fun for the most part (servicable, somehow realistic (except the winged ones) I'll give you that, but rather ugly looking). I won't even mention the mages' ones.

The rapier style has been mentioned already (don't really see how you can attach a full plate with a rapier but then again.. in the game you can attack golems with daggers).

Arcane Warriors are great (except for the shroud thing, no way to replace that to something like DBZ?), the throwing bolts out of sword (even if it is a skills that need purchasing) has been mentioned already.

Shapeshifter, don't freeze normal spells/toolbar pls? It reduces the efficiency of the class overall (what's the point of another specialization if you can't use it?).

Unlock spell? (not to force to have a rogue in the party, I also don't see why warriors/Shale can't just smash chests down).

Oghren and Wynne romance (she does hint at that to allistair at some point, so why not? just for the heck of it).

Darskspawn armor? (another case of just for the heck of it)

Hammers, morning stars, spears, staff, claws/Katar (warrior + Claws+ light armor + berserk spec)

No unavoidable crisis moment (just don't feel right to have the teletubies dialogues from some characters and 100% relationship to have then leave no matter what at just that specific point, morrigan, allistair are the worst offenders, since it is hardly justifiable in some cases).

Martial artists class (magic based or not).

Multiple toolbars (I know you can expend the one, but for my mages and sometimes rogue or warrior once I get to use poison, it is always too small and I like having all my abilities in front of me, or easily accessible without pausing the game).

The mage as healer(through spec) is a great idea by the way, as is the arcane warrior spec (easily the most fun type of char to play in the game).



That should do it, the rest would be about the toolset.


#9
Lith Maethor

Lith Maethor
  • Members
  • 78 messages
- more diverse weapons and armour (including Darkspawn)

- better looking mage and rogue gear (seriously...)

- horses (just kidding... griffons will work too. what? extinct? since when did we let such trivial details get in the way of a good story?)

- more mage origins (as people already said, the lore supports Apostates and Dalish Mages) ...we saw what it means to be an "official" mage in Thedas (or at least in Ferelden) time to see the ugly underbelly of the beast

- better animations (arcane warrior casting and mismatched finishing moves are the greatest/only offenders) ...oh and while we're on that subject... Polearms!

- more quickbars, the one(s) currently available is not nearly enough for all the stuff needed

- more fighting styles and types of weapons (did i mention Polearms? yes... well, Polearms!)

- ability for non-rogues to open chests/doors (bashing works for everyone, no need for a spell... though it wouldn't hurt)

- NO additional classes... specializations work fine (i agree with Delryin, mages as healers was a good way to go about it)

- more Vulcans... erm, Qunari (what? i see some pretty heavy similarities between the two... and the Sten is by far the funniest character)

- native linux client (yeah yeah, i can still dream...)

#10
NaastyNZL

NaastyNZL
  • Members
  • 75 messages
-          New models for both weapons and armor [all types]
-          A second Human Origin, no not as a commoner but something more interesting like a barbarian
-          Apostate Origin
-          An option to hide equipped helmets
-          New specializations
-          More kill animations

#11
Sabriana

Sabriana
  • Members
  • 4 381 messages
Headgear be-gone. Those mage cowls are incredibly ugly

More diversity in the light/medium armor

More diversity in mage robes

That's a dagger? Looks like a short sword to me



There's more, but I can't think of them atm.

#12
Guilebrush

Guilebrush
  • Members
  • 185 messages
*More variety and better looking models for non-massive armor.Some cloth set items wouldn't hurt either.



*Documentation. *Severely* lacking in this game.



*A large "optional" dungeon similar to Watcher's Keep from BG2. Though I guess this is what the DLCs are more or less for.



*More talents for Dog and to a lesser extent Shale, since you can cap out their talents at high levels.

#13
DragonDefender

DragonDefender
  • Members
  • 566 messages
Id like to add one more thing to my wish list, Id really like an interupt type system like in ME 2. There were some really great moments because of that type of stuff. It could be implimented in the next game some how..... Next game not Origins.


#14
Chris 4597

Chris 4597
  • Members
  • 8 messages
An option to quick travel within a large area.

#15
Nattfare

Nattfare
  • Members
  • 1 940 messages
Darkspawn.

#16
Special_Agent_Goodwrench

Special_Agent_Goodwrench
  • Members
  • 2 411 messages
To have even more involvement in your romance.



Moar Leliana.



Moar Teeeeeeeeeeeaaaaaaaaaaaaaagan!!



More diverse leather armors and robes.



More diverse weapons.



Even more huge choices & decisions.



Moar Leliana.

#17
kordz

kordz
  • Members
  • 33 messages
More Shapeshift Spells and possibly mounts..like griffons for the wardens.. halla for the dalish..queen anora for the humans..etc etc..

Modifié par kordz, 11 février 2010 - 12:28 .


#18
DragonDefender

DragonDefender
  • Members
  • 566 messages

DragonDefender wrote...

 This is merely something for all players to add their opinion on DA:O. I do not want this thread to turn into a burn thread about peoples ideas or oppions being stupid, this is merely a place for people to come in order to say hey this is my taste and this is what I would love to see.

 For me I already believe the story is pretty deep, I however wish their weapon and armor modeling were more diverese so far all I see is straight blade long swords, huge claymores, and daggers that all look the same, may some effects like when you have a sword that does fire damage show the fire or flame, maybe throw in some rapiers and other blades. The armor skins are pretty nice as is but would love to see some more diversity when it comes to the leather garbs and their appearance.
 
 I would also like to have seen the world opened up a little more, maybe more random encounters than that were previously inserted into the game.

Posted Image



 Ok when writting this I had completely laid down DA:O for about a month to replay ME in order to get my crave for ME 2 satiated before release. With that being said, I had completely forgotten about the runes you add to your weapons showing the flame, ice, or electrical effects.... I suppose I so do deserve to get flamed for this. I will be the fist one to start....


 Man DragonDefender you are such a donkey, is there anything you are good at? * Angry Voice *

Posted Image

#19
Lightning_LJ

Lightning_LJ
  • Members
  • 41 messages
   I would like to see more autos aves.. like in fallout 3 you pretty much auto save every time you leave a room and that was nice, but dragon age: origins has autosaves but they are too few for example:

- the game should auto save...

   - whenever you enter/leave a town
   - whenever you complete a quest
 
actually thats pretty much it. the save game feature is nice and all but but it just doesn't cut it for those players who get cought up in the game and simply forget then they die.. for example:

  the player is just after recruiting the assassin character (i keep forgetting his name) and he plays for about an hour or so after that completing some side quests and decides to turn the game off, then when he goes to start it up he ends up back in the part where you fight the assassin character and his gang.. so i think i speak for a small few people who would like to see more auto saves..

   also another thing i would like to see are spear weapons such as pikes, halberds, and of course spears

Modifié par Lightning_LJ, 11 février 2010 - 01:17 .


#20
Lightning_LJ

Lightning_LJ
  • Members
  • 41 messages

Modifié par Lightning_LJ, 11 février 2010 - 01:04 .


#21
Lightning_LJ

Lightning_LJ
  • Members
  • 41 messages
sorry about the duplicate message i went to edit my post and it made a second message

#22
Draelorn

Draelorn
  • Members
  • 117 messages
-A new nature-based class tree with Druids, and I'd like to see Rangers moved over to it from the Rogue class. Imo, they don't make sense together RP-wise.



-I'd like to discover a society of ancient High Elves laying low somewhere to breathe some life into the two Elf origins. The demystification of the race lost some appeal for me. Give the little guys some hope so they stop telling me stories of how they used to be awesome but suck now.



More situations where things aren't always as they appear to be. In DA:O we pretty much knew where we were going and what we were going to do when we got there from the beginning. Flemeth pretty much gave us our shopping list. Linear stories are fine, but being in the dark about what's really going on can be very suspenseful.



All around great game and great company.






#23
Lightning_LJ

Lightning_LJ
  • Members
  • 41 messages
yeah more suspense, the game gets pretty predictible

and more auto saves

and pole weapons (javelins, spears, pikes, halberds) pole weapons are awesome

#24
DragonDefender

DragonDefender
  • Members
  • 566 messages
I would really love to see the exotic weapons within the game, but then I think its not like a Dev will ever see this thread cause there have already been a billion of them posted.

#25
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

Draelorn wrote...

-I'd like to discover a society of ancient High Elves laying low somewhere to breathe some life into the two Elf origins. The demystification of the race lost some appeal for me. Give the little guys some hope so they stop telling me stories of how they used to be awesome but suck now.

More situations where things aren't always as they appear to be. In DA:O we pretty much knew where we were going and what we were going to do when we got there from the beginning. Flemeth pretty much gave us our shopping list. Linear stories are fine, but being in the dark about what's really going on can be very suspenseful.


The demystification was part of the appeal to me. The elves being these beautiful, immortal, elegant, and spiritual beings in every fantasy work annoyed the hell out of me.

And yeah, totally agreed with your second point. Another thing that would add suspense would be a time limit. It seems a bit silly that there is a Blight out there, but I can go from all the way to Denerim from Orzammar on the other side of the country so that I can grab a shiny ring of some sort. I know that there is a trade-off in that you can't explore as much as you'd like, but personally, I find the prospect of death at your heels and all of Ferelden at stake extremely immersive and scary. It would make the darkspawn threat seem much more real and immediate. There should be consequences for inaction.

More choices and consequences. The Redcliffe quest was VERY well done, but it was spoiled by the fact that going to the Circle doesn't lead to the demon causing damage to the town. If this consequence were included, the quest would have went from very good to brilliant. As it is, the quest ends too neatly for my liking.

I'd like to see some more bizarre creatures and even sentient races that exist in the Fade. I always thought that a creature like the Pale Man from Pan's Labyrinth would fit right in Dragon Age's Fade sections. It makes logical sense with the lore, because the Fade is inherently a land of nightmares, demons and spirits, while the real world has more mundane/subtle dangers.

Modifié par Dick Delaware, 11 février 2010 - 02:01 .