The module is an extention of core game files, so I've got it in my module's core/override/toolsetexport folder. It doesn't work.
But when I've got it in My Documents/Bioware/Dragon Age/Packages/Core/Override/Toolsetexport, it does work.
I'm also packaging a custom gen00pt_attributes.ncs, which works in both locations.
I've heard of custom core scripts not working in modules, but that doesn't seem like it should be the case here...
why would a custom "gen00pt_skills.ncs" file not load as part of a mod?
Débuté par
Rolenka
, févr. 06 2010 04:37
#1
Posté 06 février 2010 - 04:37
#2
Posté 06 février 2010 - 08:51
Is the custom gen00pt_attributes.ncs in the same module as the gen00pt_skills.ncs?
#3
Posté 06 février 2010 - 03:55
Yes.
#4
Posté 07 février 2010 - 12:41
Have you checked you dont hve another addin enabled that uses its own custom version of gen00pt_skills but not gen00pt_attributes?
#5
Posté 10 février 2010 - 02:38
Yes. I do not.
I even disabled all of my other addins except for this one, and that one file still doesn't work as part of a module.
I even disabled all of my other addins except for this one, and that one file still doesn't work as part of a module.
Modifié par Rolenka, 10 février 2010 - 03:21 .
#6
Posté 10 février 2010 - 12:14
Does it work if you put the override in Addins>[module name]>module>override>toolsetexport? That's where scripts made in the toolset are generally loaded from.
#7
Posté 10 février 2010 - 08:09
Only if "extended module" is set to "single player." If it's set to "core game resources," you need it in [module name]>core>override>toolsetexport.
I tried putting it in module>override>toolsetexport as you suggested anyway. I expected neither file to work, but as was the case before, only gen00pt_attributes.ncs worked.
It appears to be a bug with the game related to gen00pt_skills.ncs. Did you find anything out, Craig?
I tried putting it in module>override>toolsetexport as you suggested anyway. I expected neither file to work, but as was the case before, only gen00pt_attributes.ncs worked.
It appears to be a bug with the game related to gen00pt_skills.ncs. Did you find anything out, Craig?
#8
Posté 10 février 2010 - 10:35
it is strange because this file IS a core game resource. Also, the original version is located in designerscripts.rim, as gen00pt_attributes.ncs.
If I were you, I would search if there is not a reason for this script to fail on load. i.e check the header of the file with an hex editor or something.
Also, is there a change that the file load but you cannot see any difference because of an error in the script ? Did you change the #include of this file ?
If I were you, I would search if there is not a reason for this script to fail on load. i.e check the header of the file with an hex editor or something.
Also, is there a change that the file load but you cannot see any difference because of an error in the script ? Did you change the #include of this file ?
Modifié par anakin5, 10 février 2010 - 10:35 .
#9
Posté 10 février 2010 - 10:52
I know there's nothing wrong with the file or my code because it works fine when it's in "My Documents/Bioware/Dragon Age/Packages/Core/Override/Toolsetexport."
#10
Posté 11 février 2010 - 12:02
if you include a single player header, for example, it make the file working in module/override but not in core/override
#11
Posté 11 février 2010 - 12:07
It works in neither. (I didn't change the includes.)
Modifié par Rolenka, 11 février 2010 - 12:09 .
#12
Posté 20 février 2010 - 06:43
Regardless, these are the includes in the file:
If the module didn't have access to them however, it wouldn't have compiled...
#include "plt_gen00pt_skills"
#include "utility_h"
// included in achievement_core_h; #include "wrappers_h"
#include "global_objects_h"
#include "plot_h"
#include "achievement_core_h"
If the module didn't have access to them however, it wouldn't have compiled...





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