Custom classes?
#1
Posté 06 février 2010 - 04:50
#2
Posté 06 février 2010 - 04:54
#3
Posté 06 février 2010 - 04:58
#4
Posté 06 février 2010 - 05:11
#5
Posté 06 février 2010 - 05:14
challenger18 wrote...
I can imagine all the "ultimate build" threads if they did this.
Hehhe yeah, and they would actually make sense then. Now you can't really make builds as such. It's more a selection of class and whatever bonus skill you got.
#6
Posté 06 février 2010 - 06:03
#7
Posté 06 février 2010 - 06:12
#8
Posté 06 février 2010 - 07:25
I want a Vanguard with Throw. That's not possible.Awesome Helmet wrote...
maybe only after you beat insanity. it might make replayability a little funner. tho with bonus talents and weapons you can basicaly get the class youd want anyways.
#9
Posté 16 février 2010 - 01:21
#10
Posté 16 février 2010 - 01:26
#11
Posté 16 février 2010 - 01:43
#12
Posté 16 février 2010 - 02:02
Or give me overload back
In any event I could see this being a good reward for either the insanity achievement or power gamer
#13
Posté 16 février 2010 - 02:12
It'd be nice to have an Engineer with Tech Armor, which actually makes more sense then a Sentinel with Tech Armor when you think about it. Or maybe give my Infiltrator Overload instead of Incinerate, make synthetics explode and laugh at it. This would also be a good idea for Mass Effect 3, maybe if you get the form of long service medal in Mass Effect 3 in addition you can even pick another race! I'd sure like to be a Geth Engineer, or a Turian Infiltrator or possibly a Collector Vanguard 0.0
#14
Posté 16 février 2010 - 02:50
#15
Posté 16 février 2010 - 03:52
#16
Posté 20 février 2010 - 02:45
It can be done? Really? Because I've been looking into it, and I just can't find a way to add non-class skills to a character. As of now, I've been trying to add Incineration Ammo (or change Cryo Ammo into Incineration Ammo) for an Infiltrator, and so far.. no dice.Permutation wrote...
It can be done, but it would require extensive modification of the game's .ini's to redirect necessary attributes and assets. Then comes the bugs that could potentially reduce game performance. So far I've become quite familiar with the Coalesced.ini, DefaultEngine.ini and their functions. Would be awesome to sit down with the devs to have their input and share ideas.
#17
Posté 20 février 2010 - 02:59
#18
Posté 20 février 2010 - 03:30
#19
Guest_JohnnyDollar_*
Posté 20 février 2010 - 03:40
Guest_JohnnyDollar_*
#20
Posté 20 février 2010 - 04:46
Biotic_Warlock wrote...
What about biotic soldiers with sniper, and tech soldiers with shotguns?
Doable with ini modifications. At present my Vanguard has access to Assault Rifles, pre-Collector Ship appearance. class defeating, but fun!
#21
Posté 20 février 2010 - 10:08
Modifié par Akai San Kaku Tou, 20 février 2010 - 10:13 .
#22
Posté 20 février 2010 - 10:17
#23
Posté 20 février 2010 - 10:29
#24
Posté 20 février 2010 - 10:35
Modifié par Akai San Kaku Tou, 20 février 2010 - 10:35 .
#25
Posté 26 avril 2010 - 06:55
Has anyone figure out how to take skills from one class and add them to another? For example, giving my Soldier Tech armor? I read the Sentinel can be given Power_Cloak, but it cannot be given to other classes for some reason.




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