biotic sniper (see thane)
cqc tech (see tali, sorta)
Custom classes?
Débuté par
mscotch
, févr. 06 2010 04:50
#26
Posté 27 avril 2010 - 11:18
#27
Posté 28 avril 2010 - 01:30
I'll take Adrenaline rush, Combat Drone, Tech Armour, Incendiary Ammo, Warp and Combat Mastery
Assault Rifles, Sniper Rifles, Shotguns, SMGs
imba much?
Assault Rifles, Sniper Rifles, Shotguns, SMGs
imba much?
#28
Posté 28 avril 2010 - 04:24
i'll take an infiltrator with a sword thank you very much
Modifié par deaths origin, 28 avril 2010 - 04:24 .
#29
Posté 29 avril 2010 - 04:30
Infiltrator Cloak, Concussive Shot, Throw, Barrier, Energy Drain.
#30
Posté 29 avril 2010 - 10:13
It could be something like choose between a drone, charge, cloak, adrenaline rush, singularity, etc. Then choose between warp or incendiary, overload or flashbang...
#31
Posté 29 avril 2010 - 09:43
Anything that would allow me to pick which ammo powers I have would get my vote. I don't mind how ammos are now powers, but I really can't stand how they're arbitrarily doled out to certain classes.
#32
Posté 29 avril 2010 - 11:22
Soldier with drone.Geth primes are essentially that.
#33
Posté 01 mai 2010 - 11:27
I would love custom classes. A biotic sniper like thane would be pretty fun.
#34
Posté 02 mai 2010 - 08:20
This seems more likely in a Bethesda game, as I don't recall Bioware being too keen on custom classes.
#35
Posté 05 mai 2010 - 04:26
I modded the coalesced.ini and savegames with editor:
Changing weapoms is a joke, you can give all classes assault rifle/shotgun/sniper rifle very easy
Also having all the 3 bonus weapoms (widow/claymore/superassoultrifle) is very easy editing the savegame.
But adding/modifing skills to a class is for now impossible. Me and many modders have tryed in many ways, messing the .ini and savegame, but, as far as i know, noone succeded.
If someone can prove me wrong i'd really appreciate.
Changing weapoms is a joke, you can give all classes assault rifle/shotgun/sniper rifle very easy
Also having all the 3 bonus weapoms (widow/claymore/superassoultrifle) is very easy editing the savegame.
But adding/modifing skills to a class is for now impossible. Me and many modders have tryed in many ways, messing the .ini and savegame, but, as far as i know, noone succeded.
If someone can prove me wrong i'd really appreciate.
#36
Posté 06 mai 2010 - 02:00
I found a way to add skills to classes, or better, i found a link to a forum that explained how.
All the credit goes to them at MassEffect2Mod
Here's the link:
-how-to-add-powers-to-your-character]-how-to-add-powers-to-your-character]http://me2mods.azureum.com/forums/showthread.php?68-[Tut]-how-to-add-powers-to-your-character
Now my soldier has
Adrenaline Rush
Tech Armor
Singularity
Cloak
Incendiary Ammo
Disruptor Ammo
And my Sentinel has all his abilities plus adrenaline rush, cloak and uses assault rifles and sniper rifles...
All the credit goes to them at MassEffect2Mod
Here's the link:
-how-to-add-powers-to-your-character]-how-to-add-powers-to-your-character]http://me2mods.azureum.com/forums/showthread.php?68-[Tut]-how-to-add-powers-to-your-character
Now my soldier has
Adrenaline Rush
Tech Armor
Singularity
Cloak
Incendiary Ammo
Disruptor Ammo
And my Sentinel has all his abilities plus adrenaline rush, cloak and uses assault rifles and sniper rifles...
Modifié par Ygolnac, 06 mai 2010 - 02:13 .




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