Well, just finished my Insanity playthrough before I left for the movies tonight (finally saw "Up in the Air" - good flick) and the Collector base was pretty damn easy. Never had trouble as double warp from me and Miranda took care of Collector barriers instantly. I then had Zaeed throw his awesome grenade to knock down their health rapidly while finishing up the enemy with a burst from my Collector Assault Rifle.
Helpful Tip - Don't go straight for Harbinger! Killing him first only allows him to take over other drones, thus extending the fight, wasting your thermal clips, and creating potential headaches. Lay a low amount of fire on him while concentrating on his allies. Finish him off if he gets too close but otherwise let him spam his annoying phrases ("Assuming direct control.") while you take out his friends first.
Didn't even have to restart once. The only problem I had was the Terminator because I was running low on ammo; missiles don't work very well against him and I had burned a lot of Assault Rifle ammo (or thermal clips, whatever) getting to that point. Just kept spamming warp ball and my squad members' powers and it went down eventually with no real threat.
My conclusion is that Insanity still lacks a difficulty punch, particularly at the end. At the beginning it's tough because you and your squad have limited powers and your shields collapse after one or two shots. Eventually it gets easy because enemy tactics don't change. The hardest enemies tended to be the Geth because they seem to have a higher chance of flanking than other enemy types.
To up the difficulty a bit I'd suggest having all enemies have a higher chance of flanking and charging towards you instead of just staying in the same cover spot (or walking around a specific cover area) for the entire battle. Perhaps if all enemies (not including Husks, creatures, etc. as they have their own AI behavior) had a 20-30% chance of rushing/flanking the player and his teammates it would provide a lot greater challenge.
So that's that. 51/51 achievements and a perfect Gamerscore from Mass Effect 2. Thankfully this game is deep enough to warrant even more playthroughs. So ends my Sentinel Insanity observations ...
Modifié par YooperLaw, 07 février 2010 - 05:28 .