Aller au contenu

Photo

Sentinel Insanity Observations


  • Ce sujet est fermé Ce sujet est fermé
39 réponses à ce sujet

#26
entekk

entekk
  • Members
  • 43 messages
I went through veteran with a sentinel the first time I played ME2. Now I started NG+ at insanity and I'm just shredding enemies. Just got Mordin and Zaeed but it is a mess. I maxed out throw on my first playthough since husks have no armor there and you kick their asses so quick qith throw, especially in the last mission where you can just throw the back into the void.



Started Insanity with:



Throw 4 AoE

Warp 4 STD

Heavy Tech Armor 4 (SO NECESSARY! If I would start at lvl1 again this would be the first thing to max out for me)

Passive 4 (Guardian)

Overload 3 (next thing to max)

Warp Ammo 1



The bonus is the thing im struggling with. tbh I really dont need any more powers :D



Miranda is always with me, maxed overload and warp obv. Read about the incenerate thing with Mordin here so I'll give it a try.



First game ever I play on the highest difficulty possible and I'm absolutely shreddin it. I cant see where you smack sown enemies faster with an infiltrator, I tried playing one and maybe its just not my style of playing but I am so disappointed: infiltrators are ALWAYS low on ammo, especially witht the first and last rifle you get. Moreover IF you are out of ammo you got nothing to kill. Seems like a waste to me to bring a soldier-squaddie since you need to hold down other enemies while slowly oneshotting them one after another.

#27
SmilingMirror

SmilingMirror
  • Members
  • 703 messages
I like the Avenger better on Sentinel. The extra ammo helps.

#28
YooperLaw

YooperLaw
  • Members
  • 171 messages
Not sure about which assault rifle is the best to use with a Sentinel.

I've been using the Collector Assault Rifle because the description says it's effective against barriers, shields, and armor. Essentially it's an all purpose weapon.

The Geth Pulse Rifle says it's effective against barriers and shields but only moderately effective against armor.

The Vindicator fires in three-round bursts which I don't like very much at all, but that's just a personal thing.

I just always assumed the Avenger is the weakest of the Assault Rifles but I'm not sure.

#29
Hiero Glyph

Hiero Glyph
  • Members
  • 630 messages
I wish I could find the weapon damage analysis post but it has been buried already. Anyway, the Vindicator has almost the highest DPS in the game but suffers from ammo problems. This may not be as big of a problem for the Sentinel since they have many skills that can be used in place of a weapon.  The Geth Pulse Rifle is what I used on Insanity but it did not have much of a punch; the Avenger may even be better than it. The problem is that none of the ARs are that much better than the heavy pistol or SMG alternatives.

Likewise the sniper rifle may not have a high DPS but can allow the Sentinel to dispatch enemies beyond their abilities' range. It really comes down to a personal choice For me, the Sentinel is not a damage class so the versatility is what makes the class so great. It just happens to be nice that Heavy Warp is also one of the best damage skills in the game. Sniper rifle for long range, Warp/Overload at medium and SMG/Throw for close range.

Modifié par Hiero Glyph, 07 février 2010 - 03:28 .


#30
YooperLaw

YooperLaw
  • Members
  • 171 messages
Well, just finished my Insanity playthrough before I left for the movies tonight (finally saw "Up in the Air" - good flick) and the Collector base was pretty damn easy. Never had trouble as double warp from me and Miranda took care of Collector barriers instantly. I then had Zaeed throw his awesome grenade to knock down their health rapidly while finishing up the enemy with a burst from my Collector Assault Rifle.

Helpful Tip - Don't go straight for Harbinger! Killing him first only allows him to take over other drones, thus extending the fight, wasting your thermal clips, and creating potential headaches. Lay a low amount of fire on him while concentrating on his allies. Finish him off if he gets too close but otherwise let him spam his annoying phrases ("Assuming direct control.") while you take out his friends first.

Didn't even have to restart once. The only problem I had was the Terminator because I was running low on ammo; missiles don't work very well against him and I had burned a lot of Assault Rifle ammo (or thermal clips, whatever) getting to that point. Just kept spamming warp ball and my squad members' powers and it went down eventually with no real threat.

My conclusion is that Insanity still lacks a difficulty punch, particularly at the end. At the beginning it's tough because you and your squad have limited powers and your shields collapse after one or two shots. Eventually it gets easy because enemy tactics don't change. The hardest enemies tended to be the Geth because they seem to have a higher chance of flanking than other enemy types.

To up the difficulty a bit I'd suggest having all enemies have a higher chance of flanking and charging towards you instead of just staying in the same cover spot (or walking around a specific cover area) for the entire battle. Perhaps if all enemies (not including Husks, creatures, etc. as they have their own AI behavior) had a 20-30% chance of rushing/flanking the player and his teammates it would provide a lot greater challenge.

So that's that. 51/51 achievements and a perfect Gamerscore from Mass Effect 2. Thankfully this game is deep enough to warrant even more playthroughs. So ends my Sentinel Insanity observations ...

Modifié par YooperLaw, 07 février 2010 - 05:28 .


#31
finc.loki

finc.loki
  • Members
  • 689 messages

Kronner wrote...

Sentinels are powerful, but in terms of overall damage output and defensive capabilities no class is better than a Soldier.
Yeah, as a Sentinel I can destroy their armor/barrier/shields rather easily, but Soldier can do it faster.


Exactly what defensive capability does a soldier have that beats a fully decked out power/assault tech armor?
Let's not forget the ability to debuff ANY defense in the game with warp or overload.

Couple that with the bonus assault rifle and slap some bonus AP ammo maxed out and you're good to go.

Only thing soldier has that is more damage dealing is either revenant LMG or Widow sniper rifle.

I think they are pretty close in the abilities to deal with enemies.
Survivability of a Sentinel should be higher though.

#32
entekk

entekk
  • Members
  • 43 messages
By the way, I personally use the rifle to shoot down shields and armor during my cooldown so I can just throw them to death since throw has the fastest recovery time.It has a nice lockdown effect also. I use throw like a mortar firing it up in the air, I have the feeling since the target hits the ground with 900 newton, it makes more damage.

#33
Ch40sFox

Ch40sFox
  • Members
  • 187 messages
I did the same thing with Cryo Blast on my first play through... but then discovered the incredible ability it has to do massive damage...



Infact, I kept Overload at 3 and upgraded Cryo Blast to Full Cryo Blast, damn handy, does triple damage, combined with the Second Assault rifle, you are pretty much god...



2 Throw

Heavy Warp

Power Armor

3 Overload

Full Cryo Blast

Gaurdian

No points into Bonus Talent



Good majority of these class are perfect without bonus abilities, infact, besides Armor Piercing ammo, the rest of them seriously disappoint me.

#34
Kronner

Kronner
  • Members
  • 6 249 messages

finc.loki wrote...

Kronner wrote...

Sentinels are powerful, but in terms of overall damage output and defensive capabilities no class is better than a Soldier.
Yeah, as a Sentinel I can destroy their armor/barrier/shields rather easily, but Soldier can do it faster.


Exactly what defensive capability does a soldier have that beats a fully decked out power/assault tech armor?
Let's not forget the ability to debuff ANY defense in the game with warp or overload.

Couple that with the bonus assault rifle and slap some bonus AP ammo maxed out and you're good to go.

Only thing soldier has that is more damage dealing is either revenant LMG or Widow sniper rifle.

I think they are pretty close in the abilities to deal with enemies.
Survivability of a Sentinel should be higher though.


Shock Trooper + Hardened Adrenaline Rush and you are basically invincible for its duration, then you have to wait few secods and you can do it again (plus you can also add geth shield or something like that for extra protection). Boring (kinda) but very effective, because you take 50% less damage to your health, enemies are 50% slower and you also get significant damage bonus.
Low level soldier is definitely more powerful than low level anything. High level Sentinel is a beast, and my second most favourite class.

#35
ShadowPlay 14

ShadowPlay 14
  • Members
  • 120 messages
Level 30 with 2 points spare on my Sentinel, gonna do a respec when I get Mordin, just started Insanity playthrough.

#36
TcheQ

TcheQ
  • Members
  • 275 messages
My insanity sentinel was warp+overload+tech armor. bought freeze power. Best Teammates for me were Mordin+Tali (though Miranda could replace Tali). Chosen Weapon was submachine gun+heavy pistol, when I got 3 rd weapon, assualt rifle. The maxed submachine gun helped a lot, was able to chew through the legion loyalty mission fairly easily with this combo. Taking down harbingers barriers was a lot easier when I had Mordin, and Tali+s combat drone helped distract (as it gets a lot of aggro, and you relaly need it to kill scions). They died a lot at the reaper core (getting the IFF) and i essentially took down the core on my own (they don't shoot much)

#37
Feops1

Feops1
  • Members
  • 157 messages
2 throw + 4 heavy overload + 4 heavy warp + 4 tech armor + 3 AP ammo worked nice for me.



Cyro is bad, and 2 throw is good enough to one-shot husks once armorless. In hindsight maybe should have used 4 AP ammo and 3 overload instead, but such a minor thing.

#38
Frostknight187

Frostknight187
  • Members
  • 35 messages
2 Throw

4 heavy warp

4 tech armor

4 guardian

4 Area Energy drain

3 Overload

Love this build. It was so fun. Energy drain basically became my area overload plus it refills my shield bar when it gets low. Just an awesome compliment to tech armor. With level 3 overload still makes it useful and level 4 warp is awesome. Only level 2 throw because need it to unlock warp and dont need to put more points in it cuz just use it as an emergency to get guys away from me or stun them.

#39
GCreature

GCreature
  • Members
  • 204 messages
When you died a lot during the early stages of the Sentinel run, was that before you placed a lot of points in Tech Armour (or weren't using it to it's fullest)?



IMO once you've got a few basic skills in place using a Sentinel makes Insanity a lot easier. Well maybe not easier, but definitely safer, after Freedom's progress I can't remember a time I died that wasn't because I was being foolhardy/lazy.



Still it wasn't as 'powerful' as the Sentinel in ME1, you had all those disabling moves and once you had the Medic specialisation it was impossible to get a game over.

#40
Frostknight187

Frostknight187
  • Members
  • 35 messages
Ya early in the game it was difficult but getting tech armor fast is great. I put one point into overload because it is useful even at this low level. Then I put 2 points into push because again even if u only put 1 point into this it is still useful to throw down enemies or stun enemies for a sec with shields. Then I maxed warp asap then just built as I went from there till i got Energy drain.