A Reaper shaped like a human skeleton. Really?
#276
Posté 13 juin 2010 - 05:13
#277
Posté 13 juin 2010 - 05:14
#278
Posté 13 juin 2010 - 09:36
Vaenier wrote...
It is wrong for a space ship. Animals are just bad designs for ships. they waste space, create unneccesary weak points, and just overall waste resources. limbs are useless on a ship. they were bad enough on soverign, a human would be even worse.
This is irrelevant. Reapers are clearly not just 'space ships'. It's like saying a bird is the wrong shape because a wasp can do the same flying with less mass.
Reapers are at least partially organic. The element of choice in design that you're alluding to does not actually exist within the confines of the story.
#279
Posté 13 juin 2010 - 10:37
That could be from the original reaper designs made by the race that created them and they figured 'meh, why not.'fogofeternity wrote...
supakillaii wrote...
My theory is that the Old Machines make at least one new of them, based on the most powerful race of that cycle. Last cycle there were the Protheans, hence the Nazara design.
Except all the Reapers apparently look the same.
The human-reaper would have made somewhat more sense if we'd had any evidence of variation among the existing Reapers, something that suggested with a little more weight that Reapers take the form of different races they assimilate.
And yeah, I know the argument about the Reapers being put into some cuttlefish shaped chassis, but I don't see any argument for *why* that should be the case, other than it's a convenient way to explain away the fact that they all look the same.
#280
Guest_jynthor_*
Posté 13 juin 2010 - 10:42
Guest_jynthor_*
#281
Guest_NewMessageN00b_*
Posté 13 juin 2010 - 10:47
Guest_NewMessageN00b_*
Sajuro wrote...
That could be from the original reaper designs made by the race that created them and they figured 'meh, why not.'fogofeternity wrote...
supakillaii wrote...
My theory is that the Old Machines make at least one new of them, based on the most powerful race of that cycle. Last cycle there were the Protheans, hence the Nazara design.
Except all the Reapers apparently look the same.
The human-reaper would have made somewhat more sense if we'd had any evidence of variation among the existing Reapers, something that suggested with a little more weight that Reapers take the form of different races they assimilate.
And yeah, I know the argument about the Reapers being put into some cuttlefish shaped chassis, but I don't see any argument for *why* that should be the case, other than it's a convenient way to explain away the fact that they all look the same.
Well, there is as much evidence against variation, as there is for proving it. The short clips that we've seen about them all being the same in dark space is subject to heavy interpretation, as there is no direct proof throughout the game. Just hints and visions.
The human Reaper, on the other hand, is evidence in-yo-face that they build on top of the genetic base material.
Thus the two Reapers, that we've seen, might be the "supervisors"... or just the ones whose turn to duplicate it is now. Since, based on this theory, it makes sense that they absorb more or less similar genetic materials throughout one breeding and then end up being those that we see now. Doesn't mean it's all of them.
Modifié par NewMessageN00b, 13 juin 2010 - 10:51 .
#282
Posté 13 juin 2010 - 11:19
#283
Posté 13 juin 2010 - 11:55
Evidence for variation is the Canon.NewMessageN00b wrote...
Sajuro wrote...
That could be from the original reaper designs made by the race that created them and they figured 'meh, why not.'fogofeternity wrote...
supakillaii wrote...
My theory is that the Old Machines make at least one new of them, based on the most powerful race of that cycle. Last cycle there were the Protheans, hence the Nazara design.
Except all the Reapers apparently look the same.
The human-reaper would have made somewhat more sense if we'd had any evidence of variation among the existing Reapers, something that suggested with a little more weight that Reapers take the form of different races they assimilate.
And yeah, I know the argument about the Reapers being put into some cuttlefish shaped chassis, but I don't see any argument for *why* that should be the case, other than it's a convenient way to explain away the fact that they all look the same.
Well, there is as much evidence against variation, as there is for proving it. The short clips that we've seen about them all being the same in dark space is subject to heavy interpretation, as there is no direct proof throughout the game. Just hints and visions.
The human Reaper, on the other hand, is evidence in-yo-face that they build on top of the genetic base material.
Thus the two Reapers, that we've seen, might be the "supervisors"... or just the ones whose turn to duplicate it is now. Since, based on this theory, it makes sense that they absorb more or less similar genetic materials throughout one breeding and then end up being those that we see now. Doesn't mean it's all of them.
#284
Posté 13 juin 2010 - 11:58
This is what happens when Boss Fights are a necessity people. This didn't happen in HL2: Episode 2. No real boss fights. And the ending was glorious.
#285
Posté 14 juin 2010 - 12:07
The attack was sort of like a boss fight. If there wasn't a boss fight at the end, I would want one last section of you playing as Shepard as you escape the collector base when you arm the radiation charge or arm the self destruct. The Collector General closes down the base to keep you from escaping and you have to choose one of your remaining squadmates to go up to his room and open the base back up (they wouldn't have time to get back down so this would be ME2's sadistic choice) and you are left as Shepard to fight hordes of collectors if you got all your squadmates killed before you are killed by the explosion.Onyx Jaguar wrote...
The end of Mass Effect 2 felt like it was ripped right out of a Contra game.
This is what happens when Boss Fights are a necessity people. This didn't happen in HL2: Episode 2. No real boss fights. And the ending was glorious.
#286
Posté 14 juin 2010 - 05:07
Onyx Jaguar wrote...
The end of Mass Effect 2 felt like it was ripped right out of a Contra game.
This is what happens when Boss Fights are a necessity people. This didn't happen in HL2: Episode 2. No real boss fights. And the ending was glorious.
To be fair, had that ending been the ending of the entire Half Life Episode arc, it would have gone down as one of the worst endings in the history of gaming. The advantage of episodic content is that you can use cliffhangers as endings without ruining the entire storyline.
#287
Posté 26 octobre 2010 - 08:36
Modifié par urfubar90, 28 octobre 2010 - 06:35 .
#288
Posté 26 octobre 2010 - 01:05
Srau wrote...
Yeah really, flying in space using thrusters like Iron Man's armor or maybe swimming while we are at it.
If the goal was to end up with a giant sized human robot i find this utterly stupid.
Obviously he would use mass effect fields not thrusters. It would look more like Superman flying through space than Iron Man.
#289
Posté 26 octobre 2010 - 05:33
FAIL.
#290
Posté 26 octobre 2010 - 07:40
useless comment: if imitation is the highest form of flattery, then it means those reapers either really love us or really fear us, ok? kthxbai
#291
Posté 26 octobre 2010 - 08:35





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