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A Reaper shaped like a human skeleton. Really?


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#176
Skilled Seeker

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marshalleck wrote...

SuperVaderMan wrote...

marshalleck wrote...

There is concept art of what it may have looked like as a complete, full-fledged Reaper in the collector's edition art book.

Just FYI.

Can we get a scan of this? I'd really like to see it


Image IPB


For those of you that missed it this is what the human reaper would look like fully developed. It appears that the embryo we saw is embedded in the back of the structure and its 'tentacles' look like fingerbones. It is similiar to the other reapers we have seen.

Modifié par Skilled Seeker, 09 février 2010 - 11:36 .


#177
CDClock

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Skilled Seeker wrote...

marshalleck wrote...

SuperVaderMan wrote...

marshalleck wrote...

There is concept art of what it may have looked like as a complete, full-fledged Reaper in the collector's edition art book.

Just FYI.

Can we get a scan of this? I'd really like to see it


Image IPB


For those of you that missed it this is what the human reaper would look like fully developed. It appears that the embryo we saw is embedded in the back of the structure and its 'tentacles' look like fingerbones. It is similiar to the other reapers we have seen.


Cool - I would have had no problem but come on, a gigantic human skeleton? The "it's just a larva" excuse doesn't excuse the fact that it's a stupid boss.

#178
JohnSheperd

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The human Reaper wasn't the worst boss I faced, but then again wasn't the best. If it were above embryo stage then that would have been an awesome fight

#179
Shadowfire67

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Whats so crappy about the boss?

#180
AMmayhem

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Ok, read through about half of this thread, so don't know if my theories have already been stated.  Anyway:

Turning people into genetic goo to pump into the reaper, while not shocking, still a sweet idea.  I wonder if it's a more in depth tribute to the Borg from Star Trek.  Maybe a type of assimilation?  Harvest organic life every 50,000 years and take the best of the genetic goo in incorporate in order to better themselves?

I'm not sure about the Protheans being the Collectors however.  The debris field on the other end of the Omega 4 relay is from the various ships over millions of years seeing what's on the other side.  So thus we know it's millions of years old, which one could assume the Collector base is just as equally old.  But if the Collectors are Protheans, that would mean it's only 50,000 years old.  So are the Protheans just the latest breed of Collectors?  Or was something else at the end of the Omega 4 relay?

I also don't believe that Sovereign was the first Reaper to be destroyed.  First evidence is the Reaper you get the IFF from.  I think the Sovereign using Saren(pawn) to activate the Citadel is just the easiest route, and thus "Plan A."  But over the millions of years the Reapers would have had to have faced other obstacles and thus create backup plans.

#181
LadyLuminary

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So am I the only person who thought that the concept behind the Human Reaper was absolutely terrifying? And that the finished product is simply nightmare fuel?

#182
Revan312

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LadyLuminary wrote...

So am I the only person who thought that the concept behind the Human Reaper was absolutely terrifying? And that the finished product is simply nightmare fuel?


Nightmare fuel in what regard?

I mean, it is nightmarish to think that the writers and devs actually went there and made a huge skeleton that pukes plasma...  But it actually being scary?  I found Miranda's face much more terrifying *raises flame shield*

#183
overseer909

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ugh. i really dont understand the thinking behind the design. Everything is Mass Effect is dam orignal...every single alien race is really unique, armors and weapons are all unique, structures and planets have their own uniqueness.....this was the laziest design choice I have ever seen...the generic giant robot. Not only does it remind of Contra boss, but it also reminds of the T-800...spiderman 3 ending? giant sandman....ughhh bigger isnt always better. Why didnt they think of something original. The fight wasnt even fun, He just moved around a little bit and shot lazers lol....so dumb! Why wasnt the final fight with the hive mind instead???? it woulda been so muc more interestig......everything that made ME cool and original was thrown out the window when i got to this. and where was the fukin plot?!?! i spend 90% of the game recruiting ppl who i dont give a rats ass for, Legion being the exception, he had to most interesting and engaging story arch, it was honestly better than the plot of the game as a whole. Tthey spend ...what 2 years making this game? and after beating the game I feel like i havent gotten anywhere...at the end of ME1 we set out to destroy the reapers...at the end of ME2 we set out to destroy the reapers....lol like wtf...did we even more any closer to our goal....bioware just put a big obstacle (the collectors) to stall...after beating the game and reflecting back on it...it seems so fukin pointless....i didnt really learn anything new about the reapers...i saw how they are built....thats it! and what happened to the 80s sci-fi feel? why did bioware take out that noise filter that gave ME1 such a cool old school vibe....ME1 >ME2 nuff said

#184
Rayne Myria Solo

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Missouri Tigers wrote...

Saberdark wrote...

So...apparently not having spoilers in the topic title means nothing to you, huh?

I actually thought it was a pretty cool plot point. Humans managed to kill a Reaper, so Reapers see them as worthy and create a new Reaper from them before they wipe out everything else. Explains where Reapers come from quite nicely too.

Who gives a crap, if you don't want spoilers don't come into this forum.  If you haven't beaten the game, you are an idiot for coming to a board where a spoiler warning is in the name.


I think it's more the point that one does not have to 'come into' the forum at all to see the topic title, it's in the recent posts list on the forums. I'm just glad I finished the game last night BEFORE I saw this, or I'd be flaming ticked.

Plus there's a rule about spoilers in topic titles, probably for that reason. By the Goddess I wish I could disable the recent posts list...

#185
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This element of ME2 was the single most disappointing thing to me. IMO, The Human skeleton is just a bad design choice. I feel like it is very cheezy. I would have loved the whole story if the Reaper being built was just a regular Squid design. The human skeleton form was just a compromise to the caliber of the IP, IMO.

#186
AMmayhem

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overseer909 wrote...

and where was the fukin plot?!?! i spend 90% of the game recruiting ppl who i dont give a rats ass for, Legion being the exception, he had to most interesting and engaging story arch, it was honestly better than the plot of the game as a whole. Tthey spend ...what 2 years making this game? and after beating the game I feel like i havent gotten anywhere...at the end of ME1 we set out to destroy the reapers...at the end of ME2 we set out to destroy the reapers....lol like wtf...did we even more any closer to our goal....bioware just put a big obstacle (the collectors) to stall...after beating the game and reflecting back on it...it seems so fukin pointless....i didnt really learn anything new about the reapers...i saw how they are built....thats it! and what happened to the 80s sci-fi feel? why did bioware take out that noise filter that gave ME1 such a cool old school vibe....ME1 >ME2 nuff said


I'll agree the game did feel like I was spending more time recruiting people, and getting them loyal than actually doing anything story wise.  The story was very lacking in depth.  But general story should be argued in a different thread.

And by the way, try using one period to end a sentence, and spaces to seperate sentences.  Actual grammar makes things easier to read.

#187
HandOfJudg3m3nt

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ok for the guy who said why don't the collectors just take the citadel. cuz yeah obviously that would work really well since they fared so great against my SINGLE FRIGATE. they would EASILY be able to take an ENTIRE COUCIL FLEET no problem *cough*sarcasm*cough*. to the guy who thinks the protheans created the reapers because the conduit resembles the rest of the mass relays. your absolutely right. there no way they could base their reverse engineered prototype on something that already works. i think its fairly obvious that the conduit should have been in the shape of a bologna sandwich. to everyone who complains that the final boss looks kinda like the terminator, i can see your point, this is absolutely ridiculous. bringing people who've suffocated to death in space, burned up in atmospheric re-entry, hit the ground at terminal velocity and shattered every bone in their body to dust and then stayed that way for 2 YEARS was clearly MUCH more feasible. its obvious to me that your all experts judging by the experience you have form the countless hit games you've made over the years. we should all bow before you in your infinite wisdom.

#188
Guest_Jack Anvil_*

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I hate that it was human-shaped. I can't express how much I hate the Reapers are designed based on the race they created from. It should have just been classic squid-reaper.



*big sigh*

#189
Clive Howlitzer

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A lot of the original concept art looked way creepier and better, in my opinion

#190
Rayne Myria Solo

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Personally, I found the Human-Reaper horrifying, I remember gasping when I saw it, and it disturbed me greatly the more I fought it. Sure on retrospect, it looks like a Terminator. But given the Terminator looks like a Human bcause it was based on a Human, that sort of makes sense in this case too, doesn't it? Plus..many others have argued the 'why's" of why it works..so..yeah..I enjoyed it, thought it was a cool last boss, and suitibly epic for the end of ME2.



What more can you really ask for?...besides an actual Female/Female romance option, of course.

#191
Wookieemaster69

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i thought it was kinda cool except i wish they designed it to look less like a terminator

#192
overseer909

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AMmayhem wrote...

overseer909 wrote...

and where was the fukin plot?!?! i spend 90% of the game recruiting ppl who i dont give a rats ass for, Legion being the exception, he had to most interesting and engaging story arch, it was honestly better than the plot of the game as a whole. Tthey spend ...what 2 years making this game? and after beating the game I feel like i havent gotten anywhere...at the end of ME1 we set out to destroy the reapers...at the end of ME2 we set out to destroy the reapers....lol like wtf...did we even more any closer to our goal....bioware just put a big obstacle (the collectors) to stall...after beating the game and reflecting back on it...it seems so fukin pointless....i didnt really learn anything new about the reapers...i saw how they are built....thats it! and what happened to the 80s sci-fi feel? why did bioware take out that noise filter that gave ME1 such a cool old school vibe....ME1 >ME2 nuff said


I'll agree the game did feel like I was spending more time recruiting people, and getting them loyal than actually doing anything story wise.  The story was very lacking in depth.  But general story should be argued in a different thread.

And by the way, try using one period to end a sentence, and spaces to seperate sentences.  Actual grammar makes things easier to read.


well we are talkin about the giant human reaper which is part of the plot. im just writing fast to get it out while its still fresh in my head. sorry for the grammer.

#193
AMmayhem

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overseer909 wrote...

AMmayhem wrote...

overseer909 wrote...

and where was the fukin plot?!?! i spend 90% of the game recruiting ppl who i dont give a rats ass for, Legion being the exception, he had to most interesting and engaging story arch, it was honestly better than the plot of the game as a whole. Tthey spend ...what 2 years making this game? and after beating the game I feel like i havent gotten anywhere...at the end of ME1 we set out to destroy the reapers...at the end of ME2 we set out to destroy the reapers....lol like wtf...did we even more any closer to our goal....bioware just put a big obstacle (the collectors) to stall...after beating the game and reflecting back on it...it seems so fukin pointless....i didnt really learn anything new about the reapers...i saw how they are built....thats it! and what happened to the 80s sci-fi feel? why did bioware take out that noise filter that gave ME1 such a cool old school vibe....ME1 >ME2 nuff said


I'll agree the game did feel like I was spending more time recruiting people, and getting them loyal than actually doing anything story wise.  The story was very lacking in depth.  But general story should be argued in a different thread.

And by the way, try using one period to end a sentence, and spaces to seperate sentences.  Actual grammar makes things easier to read.


well we are talkin about the giant human reaper which is part of the plot. im just writing fast to get it out while its still fresh in my head. sorry for the grammer.


Ha, no problem.  I understood the connection to the thread as well, was just realizing I was going on about the plot more than needed here.

#194
AdmrlAckb4rFTW

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Revan312 wrote: Why would they abduct thousands of humans (by the way, it was hinted
they were going to need millions) just to liquefy them and build a
reaper out of said human juice... Why?

If the reapers are so past our
level of understanding then why do they need actual humans to make the
new reaper. Their level of technology is so far past our own that the entire plot revolving around the reapers is looking more and more ridiculous.  Their large, intricate and complex plans seem moot because 1.) their technology is so advanced one would assume they would be past needing actual organics for reproduction and 2.) there are so many of them. Why they haven't figured out a way to simply clone beings and create reapers out of said clones really doesn't make any sense at all.


Antagonists are rarely, if ever, as powerful as they boast. Nothing is unstoppable. An enemy, no matter how powerful it may appear or perceive itself to be, must have a weakness. If they don't have a weakness, then the writer has created a pretty boring story. Despite the Reapers' impressive size, durability, and lifespan, they must use raw organic material to reproduce. Let me also clarify that a mere copy isn't enough. A single computer virus could wipe out the entire fleet of Reapers if they use the clones you mentioned. Reapers strive for genetic diversity in their offspring in similar way that we do. If humans just copied themselves then one disease could wipe us all out. On a side note, the fact that reapers are more than just machines/AI and seek such diversity makes them a particularly insidious foe. But that's just my opinion.

Also, I think part of what makes Reapers "so past our level of understanding" is that they require the deaths of so many sentient beings to reproduce. We watch thousands, presumably millions, of sentient lives with families, experiences, and feelings being ground up for the sake of creating one other sentient life. I don't know about you, but I have a difficult time understanding how such an act is ethical. However, Reapers believe they are right in pursuing this action.


Revan312 wrote: Also it's hinted at that the collectors themselves were indoctrinated (they were protheans after all), I can't imagine why they couldn't do the same to the human colonists they abduct. Or, why not make them all husks, the collectors create better than average husks, husk monstrosities, exploding husks.. All of which seem to do a pretty good job of killing, so to assume that creating an army out of the humans, an army that is obviously a better investment of resources, is worse than a 50 foot tall skeleton with laser breath is just defending Bioware's story for the sake of it.


Shepard and two other squad members have killed numerous collectors and husks during ME2. Throwing masses of inept bodies at a space station doesn't sound like a good idea to me. Their ineptitude in mass is further proven when you destroy their base while the Collector General employs a strategy similar to yours. Look back at some of the wars throughout history. The battle of Thermopylae, the American Revolution, Vietnam War, Gulf War II, and the War in Afghanistan all point to the commonly held notion that greater numbers don't necessarily yield victory or at least swift victory. A smaller number of developed, trained, and conditioned soldiers is generally better than a lot of resilient, yet mindless bodies. 

Revan312 wrote:  Also, to anyone saying that it's in an early stage of development and will most likely be encassed with a much larger shell, why make the thing have weapons at this point then?


Personally, I can excuse the Human reaper's weapon choice for the sake of having something that can fight back. But if you require an explanation here you go: It wasn't an intended weapon. It was expelling raw, focused plasma energy in order to defend itself in the best way it knew how. But wait, why didn't Bioware clearly explain this? Oh yeah, it's a video game. Stopping the action to completely clarify the method/properties/motives of an act is boring. Video gamer designers show/explain the best way they can and move on for the sake of maintaining interest.

Revan312 wrote: Last time I checked I didn't have a mouth that could shoot plasma so obviously that's not part of the "human" genes used...

 

You're right. You also can't fly in space or grow to a length of 2 km. The Reapers weren't building a human/reaper. They were building a reaper with human genetic paste comprising the raw material. It's form and function must still suit that of a Reaper. 

Revan312 wrote: Bottom line is your trying really hard to defend a ridiculously contrived plot that was put in place solely to have a larger than life boss fight at the end, one that most think was lame. There was a million ways to go about that ending that would have been both more meaningful and logical. Bioware dropped the ball big time on that ending and as such I felt it ruined any immersive experience I had up to that point.  

I don't think the plot is as ridiculous as you make it seem and I don't think you give Bioware sufficient credit. There were not a million ways to go about this. Let's break down the decision making process:

If you read the art book on page 16 it states the following:
"The countless designs for the Reaper-human larva covered a full spectrum between Reaper and human forms. Ultimately, a more human shape was chosen, albeit one that's only partially formed, and of distinctly Reaper construction."

From this we know that Bioware considered many different options for the final boss, likely considerably more than was published in the art book. So the question is, why choose the seemingly metallic human skeleton?

Here's the challenge: How does one make an enemy that 's immediately recognizable as human yet also Reaper in form and function? Oh and it also must be fightable and a perceivable threat even in its embryonic state.

"Why don't we fight a full-blown Reaper?"
Been there. Done that. Got the ME1 t-shirt. Also fighting a more complete Reaper wouldn't be possible for two squadmates and a human. The combined alliance and council fleet had a tough enough time.

"What about a smaller, Reaper-controlled creature sort of like the final boss in ME1?"
Read the first 3 sentences of the previous answer.

"Well, why don't we fight the embryo from the artbook? It looks cooler!"
It's also immobile. While a fight would have looked cooler, it would have been boring fighting a stationary creature.

"Well, why don't we fight [insert fan-baked idea here]?"
Good question! If your idea is so good, then perhaps you should be creating video games instead of shooting holes in other people's ideas.

So, Bioware requires a non-puppet enemy that explains why Collectors are taking humans alive and intact. It must be able to move, fight, but can also be destroyed on foot. It must be immediately recognized as both human and Reaper but also appear to be in an incomplete form. So, a human skeleton made of an organic metal... But wait, it looks like Terminator! Well, I guess, but a metal human skeleton or metal human likeness is a simple sci-fi concept that did not originate with James Cameron. That's like saying since Star Wars used spaceships then any other idea involving spaceships is a knock-off. Some sci-fi concepts are so basic that it's hard to execute them without looking like the work of someone else.

Revan312 wrote: Games are typically allowed a lot of leniency in regards to story but when the game is touting the plot as the main point of playing the game it deserves just as much scrutiny as a movie or book.  The forced feeling concerning the last 10 minutes of the game was on par with BSG's ending.


Entertaining to watch/read does not equal entertaining to play. So no, I don't think the plot deserves as much scrutiny as a book or movie. Mass Effect is narrative/story driven, but it's also a third-person shooter and an RPG. The story is a large point but still one of many large points. To that end, it must be entertaining in regard to gameplay as well.

Revan312 wrote: The last fight is a perfect example of a plot device called a one off, this human reaper appeared for all of 5 minutes and will never be seen again only to drive home in a ham fisted way the explanation of reaper reproduction. If you want to fool yourself into believeing it was appropriate and fit the universe then whatever, but it doesn't change the fact it was a contrived device, period.


The human reaper is not a "one-off" because the same concept is used for the other Reapers. The fact that it appeared human made it a unique artifice but ultimately just one in a long series of artifices created using the same plot device. Btw, you sure have a firm grasp on what does and does not belong in Bioware's universe. :huh: Remove your guise Drew Karpyshyn! I have discovered your true identity!



In summation, I think the propagators of the Terminatorfest need to consider the game beyond their first impressions. If you constantly judge books/music/film/video games solely off your first impression then you're probably overlooking some great media. Think about the concept. Think about the limited ways it could have worked out logically. Then remind yourself that you didn't make the game. If you want a game tailored exactly to your liking then make your own game.

Btw, Revan312, much of what I said isn't directed toward you. I quoted some of what you said but much of my criticism is a broader swipe at some of the general responses to the final boss. I just wanted to add that before you or anybody else claim straw man logical fallacy.

And sorry for the long post. I've been reading these threads since I completed the game and had a lot to say. :pinched:

Modifié par AdmrlAckb4rFTW, 10 février 2010 - 05:59 .


#195
ZennExile

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Did no one see the reaper armada pictures at the end? All the reapers are shaped like the species they are made out of. The reapers use the genetic material of specific species to make more reapers. It's how they reproduce. They picked humans because human DNA is the most compatible with reaper synthetic DNA.



Reapers think they are protecting the species they use to reproduce from extinction by combining their genetic material with a permanent host AI. Hense the salvation and destiny talk.



The reapers are technically noble in their intentions to protect and preserve the genetic memory of the species they choose as a host species. Reapers are the ultimate combination fo AI and genetic material. They aren't just eating species because they taste like chicken. They use genetically compatible species to make reaper babies.

#196
Stengahpolis

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Missouri Tigers wrote...
Your mind simply cannot comprehend their existance. As Sovereign said, they have no beginning or end. If you think about it, in our world it makes no sense how anything got started.



You exist. Everything that exists had a beginning, and anything that had a beginning has an end. I'm yours.
*overloads the citadel relay and blows the reapers to hell*

The reapers using the genetic material of the harvested species to procreate made sense and as a pretty cool idea. I'm even willing to accept the the reaper looked human in that early stage of development and would look similar to the other reapers we've seen once it was complete.
The bit that annoys me is using the reaper larva as the final boss. It's just ridiculous. A much better ending would've been after we blow the goo tubes and abort the reaper, the collector general shows up. We then have a nice little chat with Harbinger, kill the collector general, and blow the base up/give it to Cerberus.
That would've brought some closure to the game, built tension for the next one, made sense within the Mass Effect universe, and not made us fight a reject boss from some 80's side-scroller.

#197
Ibaru88

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Ugh, cant believe I'm going to write this on my cellphone, but whatever.



In my oppinion, the ending was acceptable for a 'part 2' in a trilogy. It would have sucked if we had gotten all of the answers to the questions raised in the first game. But then again I'm a big fan of stories that leave alot of room for speculation. Being spoonfed every bit of information can take away alot from a story imho.



As for the human reaper, it's size alone should say alot about how early it is in development. It is clear that alot has yet to be added and that it is most likely to serve as a 'core' for the final design of the reaper. A hub that holds all of it's 'intelligence'.



The lazer mouth also makes sense to me, because having such an important part of the reaper defenseless would be a huge design flaw. And building the reaper 'chassis' around it serves as stellar protection.



As for the liquifying and the reapers plan, it seems the reapers have a severe supperiority complex and strive for perfection, and are also obsessed with upgrading themselves. They seem to be sure that they are the perfection of artificial life and are seeking out the organic equivelant to merge with to become truely supreme beings.



And the final fight wasn't as good as it could have been. Just taking cover and blasting that thing took alot of potential tencity out of the fight. In my oppinion, trying to outrun that thing wile it 'claws' it's way after you, while shooting at it to slow it down, then ultimately getting pinned down and finnishing it off would have been awesome.

#198
Schneidend

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This has been discussed to death. Thank the various gods for marshalleck, because I don't have scan of the CE artbook to use to try and explain this to people.



You'd think EDI telling you everything you needed to know would be enough. The facility has no control over what the reaper ultimately looks like. It's based on the species used to create it. It is also not even close to finished. Tens of thousands of humans were mulched to make the larva, and it would have needed several million more to be complete.

#199
Guest_Jack Anvil_*

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I'm praying--PRAYING--that the metal skeleton of the human-reaper is merely the inside of the classic squid-reaper. The black squid could be its outer-shell, and that glowing orb in its chest could be the core, just like in the derelict Reaper.

#200
AdmrlAckb4rFTW

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Jack Anvil wrote...

I'm praying--PRAYING--that the metal skeleton of the human-reaper is merely the inside of the classic squid-reaper. The black squid could be its outer-shell, and that glowing orb in its chest could be the core, just like in the derelict Reaper.


I think its size compared to other Reapers is enough to conclude what you have, or at least something similar. I think all this "T-800 flying through space like Superman" rhetoric ignores much of the dialogue/hints within the game. 
marshalleck summed things up well with his post a few pages back:

marshalleck wrote...

And how can a human possibly come from this!

Image IPB

Seriously folks, EDI uses the word "embryo" for a reason.