Why the change from passive cooling to heatsinks.
#1
Posté 06 février 2010 - 07:17
Second, this is only to inform those who insist on saying "why did they change to "clips" when the other system worked so well?"
This is from the games Codex Small arms
"...The Geth found that in an age of Kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.
To eliminate this inefficiency, the geth adopted detachable heat sinks known as Theral Clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips."
That explains "How guns now require ammo and clips." that is all. Happy hunting.
#2
Posté 06 février 2010 - 07:28
Other than that, I enjoy the new system. Sadly this thread will be lost on the crybabies, but good try =)
#3
Posté 06 février 2010 - 07:30
IMO i think it makes sense to take a few ques from the force that nearly took the citadel.
Modifié par Toranilor, 06 février 2010 - 07:31 .
#4
Posté 06 février 2010 - 07:30
I say this after running through ME to create a new profile for ME2 yesterday and the difference is imho in favor of the ME mechanic. This whole thermal clip thingy is a step backwards in game play and i hope it is dead and buried by the time we get ME3.
Asai
#5
Posté 06 février 2010 - 07:31
I'm not a fan, but whatever. I'm more disappointed in the horrendously downgraded character customization and reduction in special abilities. It's just annoying scavenging every battle front for loose ammo and only being able to use my specialty weapon for half a combat (when you're class is focussed so much around a single weapon like the Infiltrator).
#6
Posté 06 février 2010 - 07:35
I decided to finish one of my Infiltrator characters in ME1, but after using the ME2 sniper rifles I got so annoyed with the overheating that I swapped to an assault rifle for the rest of the game.
#7
Posté 06 février 2010 - 07:39
It's not bad but I feel like it could have been a little more polished, ya know to make ME happy.
#8
Posté 06 février 2010 - 07:40
#9
Posté 06 février 2010 - 07:44
#10
Posté 06 février 2010 - 07:45
Majpain007 wrote...
Faster gameplay.
#11
Posté 06 février 2010 - 07:48
ItsFreakinJesus wrote...
Majpain007 wrote...
Faster gameplay.
faster gameplay... then give us more spare ammo. shotguns with 11 rounds is not that fun.
#12
Posté 06 février 2010 - 07:56
#13
Posté 06 février 2010 - 07:57
#14
Posté 06 février 2010 - 08:00
ItsFreakinJesus wrote...
Majpain007 wrote...
Faster gameplay.
Scrounging around the battlefield looking for any clips that might have been dropped, as opposed to killing what needed killing and moving on to the next area hmmmm. Does not sound like faster gameplay. They added the thermal clips because people wanted the typical spray and pray nonsence that plagues so many shooters today. Heat clips from the Geth are interchangable with Alliance ,Turian, Asari weapons? What a load of crap. What did all the factions get together in a room and decide to make clips all interchangable? The heat sink mechanic is here to satisfy the lowest common denominator who wants to spray and pray.
Im ME YOU had to monitor your heat. YOU actually had to make the shots count. Spray and pray was exactly that spray and while you wait for it to cool down might as well pray because your dead. I do not need two bullets if the first round downrange is on target. Learn to shoot and you need less bullets. I am hoping that someone will mod it so that the ME mechanic which required more skill can be implemented into ME2.
Scrounging for clips/ammo (it is the same thing in the context of how it is used) is just plain silly. I hope they kill it dead for ME3 or at least have an option where the "spray and prayers" and the skilled (passive cooling) shooters can each have thier way.
Asai
#15
Posté 06 février 2010 - 08:02
sgrzadka wrote...
ItsFreakinJesus wrote...
Majpain007 wrote...
Faster gameplay.
faster gameplay... then give us more spare ammo. shotguns with 11 rounds is not that fun.
There is an upgrade that gets it to 21 I believe. Besides Shotguns shouldn't be your main gun more of a finisher.
Modifié par Majpain007, 06 février 2010 - 08:03 .
#16
Posté 06 février 2010 - 08:03
asaiasai wrote...
ItsFreakinJesus wrote...
Majpain007 wrote...
Faster gameplay.
Scrounging around the battlefield looking for any clips that might have been dropped, as opposed to killing what needed killing and moving on to the next area hmmmm. Does not sound like faster gameplay. They added the thermal clips because people wanted the typical spray and pray nonsence that plagues so many shooters today. Heat clips from the Geth are interchangable with Alliance ,Turian, Asari weapons? What a load of crap. What did all the factions get together in a room and decide to make clips all interchangable? The heat sink mechanic is here to satisfy the lowest common denominator who wants to spray and pray.
Im ME YOU had to monitor your heat. YOU actually had to make the shots count. Spray and pray was exactly that spray and while you wait for it to cool down might as well pray because your dead. I do not need two bullets if the first round downrange is on target. Learn to shoot and you need less bullets. I am hoping that someone will mod it so that the ME mechanic which required more skill can be implemented into ME2.
Scrounging for clips/ammo (it is the same thing in the context of how it is used) is just plain silly. I hope they kill it dead for ME3 or at least have an option where the "spray and prayers" and the skilled (passive cooling) shooters can each have thier way.
Asai
Not once did I scrounge around looking for ammo. Perhaps you should use your weapons wisely or powers more often.....
#17
Posté 06 février 2010 - 08:06
It IS Lupus wrote...
I agree that more ammo is needed at higher levels(difficulties) but i find it more challenging actually needing to switch between weapons because i'm running low on ammo in my favorite gun. The majority of people who complained i think were those who just put frictionless X's on their Spectre X and ran around with the trigger taped down.
Fair enough... my experience in ME1 was never like that. It was Spectre X Shotgun with Scram Railx2 + HE rounds... something more like this:
Instagib+overheat....... Instagib+overheat....... throw 50 guys across the map, instagib+overheat..... shield boost, adrenaline rush, throw 50 guys across the map, instagib+overheat....
Way, way, way too easy. I prefer the new system as i have to swap weapons in combat situationally, manage ammo levels (within reason, since ammo is interchangable this weapon swapping never becomes a real issue), and pay attention to my surroundings a little more. Picking up new thermals never takes me more than 4 seconds after a fight because i'm usually scooping them as i go during combat.
#18
Posté 06 février 2010 - 08:07
asaiasai wrote...
ItsFreakinJesus wrote...
Majpain007 wrote...
Faster gameplay.
Scrounging around the battlefield looking for any clips that might have been dropped, as opposed to killing what needed killing and moving on to the next area hmmmm. Does not sound like faster gameplay. They added the thermal clips because people wanted the typical spray and pray nonsence that plagues so many shooters today. Heat clips from the Geth are interchangable with Alliance ,Turian, Asari weapons? What a load of crap. What did all the factions get together in a room and decide to make clips all interchangable? The heat sink mechanic is here to satisfy the lowest common denominator who wants to spray and pray.
Im ME YOU had to monitor your heat. YOU actually had to make the shots count. Spray and pray was exactly that spray and while you wait for it to cool down might as well pray because your dead. I do not need two bullets if the first round downrange is on target. Learn to shoot and you need less bullets. I am hoping that someone will mod it so that the ME mechanic which required more skill can be implemented into ME2.
Scrounging for clips/ammo (it is the same thing in the context of how it is used) is just plain silly. I hope they kill it dead for ME3 or at least have an option where the "spray and prayers" and the skilled (passive cooling) shooters can each have thier way.
Asai
Sooooo....Let me get this straight.....having a system where you, for the most part, dont need to worry about running out of ammo takes more skill than actually having to worry about running out of ammo in a firefight. With an Ammo system in place you cannot just spray your AR down range til you hear the "oh crap i overheated best take cover" sound and allow your team to deal with them while waiting to cooldown. Makes perfect sense.
#19
Posté 06 février 2010 - 08:08
Majpain007 wrote...
Not once did I scrounge around looking for ammo. Perhaps you should use your weapons wisely or powers more often.....
Play the game on hardcore or higher and say that with a straight face.
I had to melee two drones to death on the Collector ship while playing Insanity because I ran out of ammo on all weapons.
And don't bother with the "let your teammates with unlimited ammo do all the work" argument. I'm saving the damn galaxy, not playing a sissy hiding behind boxes while every one else does all the work.
#20
Posté 06 février 2010 - 08:09
xdaimyox wrote...
It IS Lupus wrote...
I agree that more ammo is needed at higher levels(difficulties) but i find it more challenging actually needing to switch between weapons because i'm running low on ammo in my favorite gun. The majority of people who complained i think were those who just put frictionless X's on their Spectre X and ran around with the trigger taped down.
Fair enough... my experience in ME1 was never like that. It was Spectre X Shotgun with Scram Railx2 + HE rounds... something more like this:
Instagib+overheat....... Instagib+overheat....... throw 50 guys across the map, instagib+overheat..... shield boost, adrenaline rush, throw 50 guys across the map, instagib+overheat....
Way, way, way too easy. I prefer the new system as i have to swap weapons in combat situationally, manage ammo levels (within reason, since ammo is interchangable this weapon swapping never becomes a real issue), and pay attention to my surroundings a little more. Picking up new thermals never takes me more than 4 seconds after a fight because i'm usually scooping them as i go during combat.
that was the best combo in ME1
#21
Posté 06 février 2010 - 08:11
For example Infiltrator uses sniper for longer ranges and heavy targets, SMG for close quarters fire-fights and the pistol as an in between weapon or used for light patrols.
IN ME1 you never put down your primary weapon and just spam fired it. DUMB!
#22
Posté 06 février 2010 - 08:11
#23
Posté 06 février 2010 - 08:13
#24
Posté 06 février 2010 - 08:13
Mallissin wrote...
Majpain007 wrote...
Not once did I scrounge around looking for ammo. Perhaps you should use your weapons wisely or powers more often.....
Play the game on hardcore or higher and say that with a straight face.
I had to melee two drones to death on the Collector ship while playing Insanity because I ran out of ammo on all weapons.
And don't bother with the "let your teammates with unlimited ammo do all the work" argument. I'm saving the damn galaxy, not playing a sissy hiding behind boxes while every one else does all the work.
I did it, On insanity with my Infiltrator and shotgun specialization. just used my squad to my advantage, using Miri and thane to take down the barriers and blasted harbringer to death with my viper. then at the end using the cain to take a good chunk from the terminator baby. and raping him with my viper+warp ammo bonus skill
#25
Posté 06 février 2010 - 08:15
Mallissin wrote...
Majpain007 wrote...
Not once did I scrounge around looking for ammo. Perhaps you should use your weapons wisely or powers more often.....
Play the game on hardcore or higher and say that with a straight face.
I had to melee two drones to death on the Collector ship while playing Insanity because I ran out of ammo on all weapons.
And don't bother with the "let your teammates with unlimited ammo do all the work" argument. I'm saving the damn galaxy, not playing a sissy hiding behind boxes while every one else does all the work.
Playing on instanity but thanks for playing. There is a reason why powers have a fast cooldown.





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