asaiasai wrote...
Look in ME i used a sniper primarily and i had 2 shots bang bang to over heat. I could get one more bang bang bang to overheat with upgrades. In ME2 i can send as many down range as i want to with no penalty as i can just scrounge up more clips. There was/is no motivation to make each bullet count. In ME every bullet that left the gun had to count or you are hiding with a hot and useless weapon.
for example
Geth trooper hiding behind a box, i can see a little of his arm out of cover in ME i had to wait for a clear shot preferably a head shot, in ME2 i can just shoot a few rounds hoping to flush him with no worries.
The ME2 appeals to the lowest common denominator, the spray and pray crowd. I never could in ME just run around with spray and pray i had to wait for a clean shot, in ME2 there is NO such condition. I can run around with my trigger tapped down more so in ME2 with the propensity of clips, no heat build up than i ever could in ME.
I never had an overheating problem in ME (I learned to manage heat) and i got alot of work from one bullet. I do not have problems in ME2 either because i hit what i aim at. It takes less skill to use the ME2 system because if you miss with the first it is ok because you have more in any quantity you want to use. The system in ME2 is a considerable step backwards in skill requirements.
I will go on record and say that those of you who like to ammo system in ME2 (and yes it is an ammo system just because they call them heat sinks as opposed to round still does not change that) should have it, i want the old system back and while i support you i would hope that you would be willing to support me, and maybe just maybe Bioware will give us both what we want in a game play setting.
Asai
You know, I have to completely disagree with you here. I also share your love for the infiltrator, and I found that the ammo system greatly increased their challenge. Managing weapon heat (and indeed exploting it, as the ever-firing assault rilfes or sniper rocket launchers effectively did) was quite easy to master and did nothing for the intensity of a fight. Having to count your shots dynamically changes the sniping game, and in a way that makes the fights more immersive, and more enjoyable.
Let's take your example of the geth trooper in cover. In ME1 I could wait for a clear shot and snipe him, then I could do the same for his buddies, and the guys in the next area. The only thing that determined my pace was weapon cooldown. I could snipe everyone and their uncle and then pose over their bodies like a big game hunter and fire rounds into the air.
Now, in ME2, I have to actively decide whether each enemy I draw a bead on is worth the bullet. Putting a round in his leg is simply not feasible. With only 12 bullets in a rifle I find myself looking for a way to get the most pay-off out of each shot taken. The sniper rifle becomes what it was supposed to be: a precision tool used for taking out key enemies from distance. If anything, the addition of ammo has made the infiltrator evolve from
playing the role of a marksman to that of a battlefield assassin. Both are enjoyable, but I vastly prefer the second.
Considering how effective the sniper rifle is in this game, if you were to replace the ammo with ME's cooldown system it would break the game for infiltrators. If you could just sit back in a nice perch and take shot after shot without stop, there would be little to no challenge left in the game, regardless of difficulty.