I prefer to think there are horses in Ferelden. They may be expensive and not affordable for a group of 8 people without a regular income, so no surprise you're walking in the game - most of the time. Like tmp said, for some oscassions it would be possible to borrow or steal a horse. And who's carrying the tons of equipment anyway?
There is other game mechanical nonsense I would ignore in my story. We had long discussions about those things in the campaign forum and the combat thread, so I decided to ignore them: no miracle literacy, no magical healing for everyone, no full plate armour, no 24-h-armour, horses sometimes available, no one is near immortal (as in not all companions survived the Blight and people are aware that injuries may be beyond what a poultice, potion or mage could heal).
To be honest, some stuff kills immersion in a story even if it's simply adopted from the game. Every time Alistair, Sten and Oghren are forced to travel in full plate I don't want to imagine how they answer to nature's call. (Maybe like knights in full plate did in reality? I read that plate armour needed to be cleaned after the battle ... and not only from the outside. ^^)
Edit: Corrected the gibberish my mobile produced.
Modifié par klarabella, 21 juillet 2010 - 01:46 .